Welcome along to Guild Chat, the column through which the Massively commenters can join forces to help solve the guild dilemmas of fellow readers. This time, I have a sad submission from Louise, a guild officer who is at present in the middle of the worst kind of guild wars. She explains that a personal bust-up has been festering within her guild’s ranks between the guild leader and another officer, caused by an inconsequential fallout that she doesn’t know the full details of. The dispute has spilt out to the wider roster as the pair snipe at each other and manoeuvre behind the scenes to undermine the other, which is making members leave the guild, mute chat, and take sides in the row. Now Louise faces a dilemma: How can she resolve this fallout and come away with a still-functioning, harmonious guild at the other end? Read on for Louise’s full submission and my response, and don’t forget to share your advice in the comments below. Read more
See: TheFallout series on Wikipedia. MMO players will forever be waiting for Fallout Online, we suspect.
I would like to start this article by saying that there are a lot of things to like about Secret World Legends, but for me, those good things — despite their being some of my favorite things about RPGs and MMOs — make it hard to overlook what I consider the flaws of the game.
Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.
I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?
Sounds pretty great, right? The only problem is that if players had already paid full price for these upgrades, they won’t be refunded the difference. The studio was quick to confirm that this was indeed the case: “Sorry but we are not issuing refunds or price protection at this time.”
Marvel Heroes Omega is scheduled to launch on both Xbox One and PlayStation 4 on June 30th.
It’s not entirely new news; Hines has been repeating variations of this rebuttal for years, just as he did right up until The Elder Scrolls Online was formally announced, so as usual, take it all with a sackful of saltrice.
In other Elder Scrolls news, the internet is busy going ballistic over what appears to be Bethsoft’s second attempt at paid mods via what it’s calling the “Creation Club.” It looks like a variation of what companies like Digital Extremes and Studio Wildcard offer, a partnership with specific modders to create mods under the studio’s banner. The controversy, of course, revolves around the proposed storefront through which these modders will sell their stuff — and the “credits” system players will be using to buy those mods. So far the program appears to be limited to Skyrim and Fallout 4, so ESO fans needn’t worry just yet.
As Ashes of Creation takes aim at the $3M line for its Kickstarter campaign, Intrepid Studios announced that it has made several significant hires to its development team, some of which come from the Daybreak fold.
The hires include Lead Economic Designer Rocco Scandizzo (Psyop Games), Lead Programmer Kevin McPherson (EverQuest, PlanetSide, Vanguard, and Shadowbane), Lead Technical Designer Akil Hooper (EverQuest II, Fallout: New Vegas), Senior Character Artist Mat Broome (H1Z1, DCUO, PlanetSide 2, EverQuest), and Alex Khudoliy (Amazon).
Another interesting announcement is that Intrepid is partnering with Panopticon Labs to develop fraud detection and prevention tools for the game to make it as secure as possible.
Ashes of Creation devs will be on hand this evening at 6:00 p.m. EDT for a final Kickstarter livestream. The team also posted a brief video showing some of the winter effects in the different game environments, which you can watch below.
Welcome along to Guild Chat, the column through which the Massively Overpowered readership can band together to solve the guild-related queries and problems of readers in need. In this edition, reader Roxxus is worried about forming a romantic attachment with an in-guild love interest in case it affects the guild’s group dynamics and ruins the fun that the pair is currently having as platonic guildmates. Roxxus seems to be concerned about how to handle an online relationship without opening up that blossoming romance to the external influences already present in his or her guild, and the pair is perhaps considering getting together without telling anyone else in the guild. Read on for Roxxus’ full submission as well as my ideas, and don’t forget to leave your own thoughts on the matter in the comments.
But I still know there are people who will still not like the new chapter for Elder Scrolls Online, Morrowind. Opinions abound, and I welcome them. But I also understand that you can be critical of something without pouring blind hate all over it. I appreciate it when people can have an honest, thought-filled discussion about why something doesn’t work for them. It’s kind of a journey of self-discovery, to be honest.
And that’s why I would like to talk about why some people are not going to like Morrowind. Specifically, I would like to talk about some of the more absurd reasons that people have been blowing up the hate on the forums about class changes. Although there might be a little bit of substance to what is being said, many of the underlying reasons are without merit.
Revelation Online’s newest dungeon, The Grand Bulwark, is the ugly fallout of a peace process that’s taking place between the game’s humans and the Northern Wolves Tribes. According to a lore blog explaining the instance, while the tribes are finally willing to sue for peace, a radical faction has splintered off and holed itself up in a fortress. If peace is to happen, players need to go in and clean house.
The Grand Bulwark comes in two varieties: the five-player slaughter mode and a 10-player raid. “No matter which mode you prefer, it is up to you to put this endless cycle of death to an end by any means necessary!” the team said.
Welcome along to another advice-filled edition of Guild Chat, the column through which the Massively OP community can both offer pearls of wisdom to fellow readers and air their own guild-related issues in front the masses in the hope that I can be of assistance while also crowdsourcing further great solutions from fellow MMO enthusiasts in the comments. This time, an anonymous reader wishes to discuss in-guild bullying and whether or not he should leave his MMO of choice in order to avoid further nasty confrontations. What started as brief periods of tension within his guild has now bubbled over into full-on personal attacks and our reader in need is unsure of the best method for dealing with the bullying he now faces from his ex-guildmates. Read on for the full submission and my take on the situation facing our mystery submitter.
“This is bad in pretty much every way that it possibly could be,” laments Superior Realities, while Through Wolfy’s Eyes said that the reboot “seems like a solution that isn’t doing a great job of communicating its intent too well, which makes me feel a tiny bit worried.” GamingSF doesn’t know if he has it in him to repeat all of the content, saying that it is “too big of an ask at the moment.” And Inventory Full calls the move “an act of desperation” on the part of the studio.
The Polish game was Kickstarted last year to the tune of $56,000 and was originally expected to hit early access last fall. We originally dubbed the game a survival sandbox, but the devs are calling it a “survival mmorpg” specifically.
“Gameplay rests on mechanics known from Sandbox productions, in which players have no set down destination, but everyone freely chooses interesting quests and take their paths,” Huckleberry Games says. “At the beginning, player’s everyday responsibilities include collecting firewood, building shelters, hunting small game and hydrating the character’s body. This phase finishes after finding fellow travelers and formalizing an acquaintance through formation of the fraction. Creation of micro-communities guarantees all members benefits inaccessible to a single player. […] A non-linear gameplay and dynamic turn of events will keep every player engrossed in the world of Edengrad for long months.”
An interesting bit of fallout from last week’s One Shots challenge to submit a picture that captures a “childlike” spirit is that several commenters noticed that there is a fine line between something being innocent and childish and something belonging in a horror movie.
Why not start out with this shot from Zulika Mi-Nam, who brings back Halloween at the tail end of February? “I think everything in Dragon Nest looks childlike, so I found all of it kinda creepy. Just as I had heard though, the combat is 100% awesome — and no child’s play.”
I’ve occasionally heard that Dragon Nest is an underrated title in the same vein. Might have to check it out one of these days.
On the forums, the studio posted a list of summoner changes, saying, “Essentially, in this upcoming patch we will be changing all summoners to scale off normal damage stats rather than summoned ally damage bonuses.”
It seems as though this move is to allow pet-using superheroes a lot more flexibility in their gear choices and loadouts. The new changes are on the test center, and Gazillion is asking for summoners to give them a try and keep an eye out for bugs.