If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
With the recent revelation that Bethesda’s Fallout 76 is going to be an online multiplayer survival game, players who have been hoping for a Fallout MMO finally have something to anticipate. Sure, it’s not a proper MMORPG, but it’s all we could ask for in this day and age, right?
Actually, Fallout 76 isn’t the first time that the Fallout series was heading for online shenanigans, nor is it the closest concept to a pure MMO. Years ago, an attempt was made by the original creators of the Fallout series to bring an online game to the community, but this effort was stymied by Bethesda and a mess of legal issues.
For those who look back at the Interplay era of Fallout with deep fondness, the thought of the canceled Fallout Online project is a sore wound that continues to cause pain whenever prodded. Which is, I guess, what I’ll be doing today as we look at what Fallout Online was going to be — and why it never came to be.
You know how sometimes, when nosy press asks you a question with no good answer, you’re better off shutting up? And when they don’t ask you about a tricky subject, you probably shouldn’t go out of your way to run into it head-on?
Nintendo didn’t get that memo at E3, apparently, as during an interview with Bloomberg, it broke ranks with more diplomatic game studios to basically defend lockboxes and lootboxes.
“Loot boxes, broadly speaking, have gotten a bit of a bad rap,” Nintendo exec Reggie Fils-Aime told the publication (via GIbiz), in answer to a broad softball question about digital revenue.
At this year’s E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn “everything” from The Division to help make the sequel better. As he reminded me, the original game’s final DLC was especially meaty in terms of PvE content and PvP balance, but it’s the first impressions of the game that mattered most: The initial Dark Zone iteration is still what gamers remember best, and that’s not necessarily a compliment. I myself was not impressed with the original demo back in 2015.
But based on my preview of The Division 2 at this year’s E3, I can say that Gerighty’s team obviously learned quite a bit – and absolutely improved on the original.
Player choice and random map elements are the key to the meat of Skull and Bones’ replayability said Ubisoft at this week’s E3 2018. The studio made a concerted effort to show how its upcoming multiplayer pirate title wasn’t just PvP and nothing but.
In fact, the big reveal this week was the Hunting Grounds, which sounds more PvE than PvP. These special areas will be modified by “fortunes” set before players head toward them. When there, player crews will take on various quests while also having the freedom to simply explore and hunt boats. One such quest was to hunt down an NPC bounty hunter with another player.
“You log in and decide where in the world you want to go, which factions you want to take on, whether you want to do it by yourself or call your friends, or meet new friends within the world. All of those things are based on your own objectives,” said Creative Director Justin Farren.
The studio confirmed that it will be pushing out Skull and Bones some time next year. In any case, we have several videos from Ubisoft’s E3 showing after the break, so dig in!
With players compiling a massive amount of useful information and Noclip releasing a making-of documentary for Fallout 76, we’re starting to arrive at a much better understanding of what this game will be.
We learned a lot of new information from this video, such as the fact that all players will be able to see where each other are on any given map, that players will have to work together to solve puzzles in order to unlock the nuclear warhead bunkers, and that there are safeguards in place to keep consensual PvP from becoming a ganker’s paradise. The team also mentioned things like mutation traits, cosmetic microtransactions, free DLC, the ability to repair weapons, special perk cards, and the lack of player corpse looting.
The studio dealt with the major shift from single-player to multiplayer as well “It’s a mindset change,” said Design Director Emil Pagliarulo. “You have folks here who have been making single-player quests for so long, and what does it mean to support more than one player? So there’s a lot of things that go into that.”
Battle royale is all the rage these days, but as we’ve been covering over the last few months, the SpatialOS-based Mavericks is aiming to bring a new approach to the wildly popular new genre: by making it truly massive, which by studio Automaton’s count means 1000 players in the same persistent world.
We got hands-on with the game at GDC, however, and had a hard time seeing how 1000 people made a significant difference in the gameplay in practice. “It’s much more for the battle royale crowd than the MMO crowd,” MOP’s Andrew wrote at the time. Hopefully, the E3 demo will change our minds.
Closed beta is expected to launch in August; you can already sign up on the official site. The company will also launch its founder system later this week. The splash page for that says lootboxes aren’t on the table, but there will be what looks like an optional subscription in the form of “citizenship” that unlocks “a variety of content within the game.” Check out the new E3 trailer below.
On this week’s show, Bree and Justin take tentative steps into the early reveals of E3 — including Fallout 76, Elder Scrolls Online, Anthem, and Final Fantasy XIV, all while dealing with a ton of updates and even an expansion launch. June is here, and we’re all gaming hard!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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It seems weird to me now that the game we were preciously calling “Crowfall for PvE fans” at last year’s E3 has changed so drastically in that time that right now it’s leading the battle royale pack as one of the biggest games in the entire world.
But here we are at another E3, and Fortnite is all grown up, blazing ahead along Epic Games’ vector to get it on what seems like every platform known to man in an attempt to bedazzle the competition.
And that now includes the Nintendo Switch, as announced at the Nintendo presser at E3 today. As this post goes live at 1 p.m. EDT, the game will arrive for Switch players through the eShop, free-to-play as always. Yes, today. Right now.
Catch ’em if you can.
We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.
“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”
As players continue to try to wrap their heads around Bethesda’s vision for Fallout 76 (and fear a gaming apocalypse in which their previous single-player game is “ruined” by MMO elements), the studio is doling out more details about this “always online” survival sandbox.
So here’s a few new things you should know. First up, yes, there will be private servers for the game in case that you would like to create a pocket universe just for you and your friends. Next? Hunger and thirst meters, which are standard survival game staples, will be part of Fallout 76. And just in case you were confused about this point, the studio specified that there will be no NPCs other than robots and recordings.
During last night’s PC Gaming Show at E3, Cloud Imperium showed a nifty video of Star Citizen that has the community abuzz. Considered out of context, it’s an in-engine video of what the game could someday be like, and it’s beautiful.
Buuuut, as Reddit is currently arguing over, the video is labeled as an “alpha 3.2 teaser” but isn’t. It is not exactly clear right now whose decision that title was. The final slide of the video also tells people to prepare for alpha 3.2. As folks following the massive sci-fi MMO known, 3.2 is currently in evocati testing, and no, not everything shown in the video will be in it, leading to fans throwing around words like “misleading” – even if it wasn’t intentional deception, there are bound to be some folks confused when alpha 3.2 doesn’t work the way the video implies.
Either way, the vid’s below for your eyeballs and judgment.
On Sunday night, the Massively OP staff gathered in our virtual office to watch and discuss the Bethesda conference. There really was a little something for all of us, including reveals and enough cheesiness to mock. But for me, I was there to hear more about Fallout 76 and to get a feel for the vision that the studio has for its next installment of this post-apocalyptic franchise.
I’ll be up front about this: I was cheering so hard when I heard that the studio was taking the game to an online multiplayer setting. It’s been something I’ve wanted to see happen for ages now, and I can’t wait to comb the wasteland as a scavenger and hang out with others.
That said, there’s a lot of concern over the PvP angle, including the decision to hand over nuclear warheads to players to launch. For those of us who want to play with others and build structures without harassment, it does raise some concerns. While we need to hear a lot more in terms of specifics of how this game will function, let’s get your gut reaction. Will Fallout 76 be a griefer’s paradise or a gamer’s dream — or something else entirely?