Of course, it’s a short preview, just giving the barest idea of what the enemies and environment will be like in action… but it’s rather pretty regardless. Whether you’re in the beta test or just waiting for the full release, Path of Exile players will want to take a look.
When BioWare’s newest IP finally arrives on your computer screen next year, don’t expect a hard sci-fi approach in the vein of Mass Effect but rather something with more general, blockbuster appeal.
“[Anthem] is in a genre we call science-fantasy,” said BioWare General Manager Aaryn Flynn in an interview with CBC, “very much like Star Wars, very much like the Marvel Universe, where you see a lot of amazing things happening, but we don’t worry too much about why they’re happening, or how they’re happening, the science of it.”
Flynn said that he hopes families will enjoy playing Anthem together as a cooperative experience. “This game is much more about having fun in a game world that is lush and exotic and sucks you right in,” he said. Anthem is the first new IP for BioWare since 2009.
The time-locked expansion server will start subscribers over at the earliest era of the core EverQuest II experience, after which expansion content will unlock at the rate of one every 12 weeks. The Fallen Gate FAQ has all of the information you’ll need to make a decision whether or not to roll a character on this server.
One of the key incentives for starting over on this special server is to gain rewards for all of your characters: “Heritage Quests are a staple of adventure in EverQuest II and we have some exciting rewards for those who complete them on Fallen Gate. Completion of any HQ on the Fallen Gate server will not only provide the normal reward, but also make a level appropriate version available for all your characters! Time to take those Journeyman’s Boots off the shelf put them to good use!”
Just because a game is loosely labeled as “fantasy” doesn’t mean that it is forbidden from delving into the realm of technology and sci-fi on occasion, right?
Today, Blade and Soul is opening up a dungeon quite unlike any seen in the game to date. The Irontech Forge is a combination of mine and bio-tech research facility, and there’s enough grit and evil down below to beat down even the most seasoned player. Of course, there are shiny new rewards, so everyone will be lining up for a turn at a spanking even so. The dungeon, which features two difficulty modes, is meant for a team of six players who are level 50.
“The ousted Chief Administrator, Jang Hansol, desperately needs your help to recover the Forge’s valuable secrets and dismantle the Iron Army before it evolves into an unstoppable force,” the devs explained. “To do so, you must fight through legions of advanced automatons, soldiers in augmented mech suits, and the Forge’s hideous cyborg prototypes before facing the facility’s new administrator, Yoong, the ‘Chief Mechanizer’ who has used his own experiments to transform himself into a one-man army.”
“Experience the nostalgia of the classic MMORPG Ragnarok Online with Ragnarok RE:START! iRO takes us back in time to 2003 on their first Progression Server. Experience new content and updates just like the first time! Craft your character as the world evolves by returning to Rune Midgard to party with friends and explore the world with new eyes.”
Want to give it a try? In celebration of the launch, so-and-so has granted Massively OP a truckload of keys for the new server’s headstart. Click the Mo button below (and prove you’re not a robot) to grab one of these keys!
Let’s be frank: Not every MMO zone can be a masterpiece of art, design, quest flow, and navigability. I mean, they totally should be, but that’s not how it shakes out in actual games. Sometimes regions get rushed, or the developers get a little too crazy with level design, or someone with a doomsday device in the office threatens to set it off unless an area made up of nothing but jumping puzzles is included.
The end result? “Those” zones we love to hate. We all have them. They’re the ones we seem to relish whining and complaining about to anyone who will listen, often instigating an echo chamber of like-minded grudges. We’ve been there, done that, and felt that our psyche took a hit as a result.
Today I want to look back at 10 MMOs I’ve played over the years to pick out a zone from each that, honestly, I really, really disliked. Perhaps the fact that I still remember them so vividly means that they were more important memories than the well-done zones that escape me at the moment, but I’m not going to think on that too much. Let the gripe session begin!
So the game is putting in another measure for the moment. Once per day, with an hour of warning, all characters will be logged off of a server. Ten minutes later, everyone can log back in. An exact time has not been announced, but the intent is clearly to catch people who are off at work and sitting AFK (and thus will be logged off and not back in) to keep the queues moving for people who are playing. It’s a band-aid solution, but it’s explicitly meant as a way to keep the queues moving for players trying to get in and play during peak hours.
As the name implies, Burning Crusade doesn’t seek to just replicate the vanilla WoW experience but everything up through the MMO’s first expansion. The emulator promises to take players on a journey to level 70 and the Outlands, complete with raid attunement and factional warfare. The free PvP server that has been in development at least since 2012 and recently went into open beta testing.
“Development for Burning Crusade has spanned years behind closed doors and is designed to emulate a World of Warcraft: The Burning Crusade private server up to retail standards,” the dev team posted. “Using publicly available data, we have tackled the fundamental issues that remind players that they aren’t playing on official servers. Our software is the product of closed source development around clean professional programming standards. The goal of the project is to produce a complete and satisfying experience.”
See what this server looks like after the break!
How long does it take for KingsIsle developers to go from concept to execution when it comes to Wizard101 and Pirate101 content? According to a new YouTube video in which the devs answer some player questions, the answer is roughly “six months” on average. There’s your fun fact for the day.
The video also shows off some new Wizard101 Pigswick spells that are coming to the game soon and then pops over to Pirate101 for a tour through upcoming quests. Give it a watch after the break! The Wizard101 info starts around the 42-minute mark, while the Pirate101 adventures take off around 51 minutes into the show.
One of Crowfall’s most important systems — if not the crux of the entire game — is its campaign system. This repeatable PvP experience will come in many varieties and feature a beginning, middle, and end. But its first beginning is coming soon… very soon.
ArtCraft announced on Tuesday that it is preparing to commence its first test of the campaign system on the test server. Campaigns have a lot to offer for players, including the fog of war, a cartography skill, a day and night cycle, forts, keeps, and resource points. The sides will play tug-o-war with a conquest slider, resulting in either a win for order, chaos, or balance.
The team took great pains to stress that this is “more test than playtest” and that bugs, performance problems, and a lack of real balance would be present. “When I say First Campaign Test, please don’t read that as our-first-fully-functional-campaign-that-we-can-all-play-and-it-will-be-like-a-released-game! … because it won’t be that,” the team said.
Massively OP’s MJ has been slowly streaming through all of EverQuest II’s Heritage Quests (slowly, because there are more than you can shake an Iksar at!). The group is finally finishing the level 50s, and that puts them smack dab in the middle of the fires of Lavastorm, and one of the ways to try and save time is by running multiple HQs concurrently. Currently the crew is Lavastorming, working to finish all three in that molten land. Can they finish one up tonight? Join us live at 8:00 p.m. for some hot adventures.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, June 27th, 2017
But believe it or not, there’s more to the story of this update than a pared-down Jurassic World scenario. The team pumped out an article to outline the story behind the module, explaining that the whole situation came about due to a “death curse” that has been plaguing many residents of Neverwinter. To cure it, an expedition has been formed to venture to the primal lands of Chult.
“Once the expedition crew is settled into their new base of operations, there are still many questions that need to be answered,” the team teased. “What is the source of the death curse? Who is their mysterious benefactor who funded the expedition? What further dangers must they face within the wild jungles of Chult?”
As this is a voluntary position you apply for, it should be obvious that My.com doesn’t take everyone, just players who have shown themselves to be good figures in the community (through forums, Discord chat, social media, and so forth) and have a desire to help foster communications and relationships. If you check out the responsibilities and think you can fulfill them, by all means, apply to take on the role. Hey, who hasn’t wanted to lead a community now and then?