Is Call of Duty the next Activision franchise to migrate to Battlenet? Very likely. As Eurogamer broke earlier this month, players are now able to link their Call of Duty accounts to Battle.net – no doubt in anticipation for Black Ops 4.
I bring this up to MMO players because of the potential impact on World of Warcraft – specifically, token prices – as WoW players buy and sell their tokens to spend down their Blizzard balance to buy up the new CoD title (or cash in on the flurry). Redditors are current speculating about the incoming speculation, arguing that tokens prices have been relatively stable over the past few months, spiking for the Battle for Azeroth hoopla but ultimately settling back down. In fact, just covering the potential for a spike can cause a spike, one poster points out. Gamers will recall a similar situation last year when Destiny 2 landed on Battlenet, sending the token to record heights.
And that leads us to some Leaderboard fun. Do you speculate on WoW Tokens or other legal MMO RMT currency (like PLEX, C.R.E.D.D, etc.), or do you stay the heck away from that noise? Multiple responses are allowed!
Building blocks and baby steps: This is the approach that Camelot Unchained is taking in developing some of its key systems for the upcoming beta test. The idea is that players will be treated to a simpler version of systems such as crafting and building that will be developed and grown for the eventual launch.
And if the word “crafting” makes you wince, then take heart. There has been a lot of thought that has gone into making an interesting and involved experience. “We don’t want to make crafting a grindy, boring mess,” promise the developers.
City State Entertainment hasn’t neglected the eye candy that will keep players entertained during combat: “One of the most fun discussions has included lots of pantomiming to help us improve the look of our combat animations. We’ve created one new ability per class that is meant to be more powerful and a bit flashier in order to help us test our VFX systems. Each of these new abilities are getting unique animations, which has driven much discussion on improving all our animations, and particularly how we use those animations to visually define each of the classes.”
It’s been a little under a week since the Eureka launch in Final Fantasy XIV
, and opinions about the content are pretty universally strong. Some might argue that they’re downright entrenched. Most of the vocal ones consist of a whole lot of griping, and a not insubstantial number of those gripes also dovetail with people who are still playing the heck out of it anyway. Heaven knows it’s not exactly what I had expected, either.
So what do I think of it? I like it. But then, I’m kind of just the right person to like it.
I think there’s a lot of stuff to unpack around it, and I think it’s something where not liking it is both wholly understandable and also suggests a course of action. So let’s talk a little bit about the overall experience, what parts work and what parts don’t, and why it’s important, if you don’t like it, to at least have a realistic understanding of what it’s going to be and what it wants to be in the first place.
If you were ever of the opinion that one thing the voxel world Trove
needed was a superhero, then you are getting your wish! The upcoming Vanguardian class is very much your classic superhero — or villain! But what is a hero without a city to protect and foes to protect it from? The Heroes expansion offers all of that and more. I got to hang out with Senior Producer James Karras and animator Ted Sanger as they flew through the neon world of Luminopolis on a new Vanguardian. This new superhero-themed class might just be the very class to finally pull me away from my Dracolyte (which is ironic, since this update is also when the Dracolyte finally gets some buffed-up love!).
As it turns out, this expansion is also more about a story. And you know me — I love story! That makes me even more excited to get into this expansion for myself. If you are also looking forward playing this class, touring the new city, or just collecting the many new allies, you’ll be able to join me when Heroes launches on March 27th. Until then, we’ll all have to settle for living it vicariously.
Here is something kind of neat: Trion Worlds CEO Scott Hartsman sitting down with NBC’s Press:Here to talk about video game violence and game ratings. Hartsman came on the program in response to the US administration’s claims that video games are too violent and one of the causes of school violence.
“There are contraindicators of video game play and actual real-world committing violence,” Hartsman said. “I think that at the end of the day, studying actual facts will lead us in a much better direction.”
Other members of the panel said that this is a small distraction for the White House and that it will quickly move on from using video games as a scapegoat for recent school shootings.
With MMOs such as Trove
already inhabiting both the PC and console space, it seems not unreasonable to wonder if Trion Worlds has any plans on growing RIFT’s
audience by bringing that title to PlayStation 4 or Xbox One.
Unfortunately, the answer to this line of questioning is “no.”
“We have no current plans to move RIFT to console,” the studio said on Twitter. “It would be a herculean effort.”
While that seems to be a pretty firm closed door in that direction, at least RIFT has enjoyed a burst of popularity through its new Prime progression server. Speaking of Prime, the team announced that it will be increasing the rather meager quest XP rewards on the progression server with this Wednesday’s update.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu Ignition, Lineage 2 Revolution, Revelation Online, Earthfall, Legacy of Atlantis, DC Unchained, Soul Ark, Battle Carnival, World of Warcraft, Old School RuneScape, Aion, War Thunder, Artifact, Pokemon Go, The Black Death, Astroneer, EVE Online, Phantom Halls, MU Online, and Heroes of Newerth, all waiting for you after the break!
With 15 developers now on staff and progression toward an alpha build, Reign of Guilds is slowly but surely taking shape as a hardcore medieval MMORPG sim.
The team said that it has packed up its public prototype and will be restricting the upcoming alpha to “ROG Club” participants who have supported the game. “ROG club membership is not a reward or present — this is our appeal to the active players to participate in test, share feedback, discuss classified information and so on,” the studio said.
In the first episode of the game’s developer diary, the team discusses how it is creating Reign of Guilds’ code, visual effects, animations, models, and locations. You can watch the full rundown after the jump.
If you have been accessing Perfect World’s MMOs directly, you may be ignorant that the company’s launcher has its own daily quest system
. Has for a couple of years now, actually, offering players daily tasks to complete in order to earn free in-game Zen currency in games such as Neverwinter
and Star Trek Online
Well now those good times are over — at least for the time being. Perfect World announced this week that it is disabling the Arc quests system on the PC (the Xbox version remains online) in preparation for a new and improved version that should be coming some time in the near future.
Don’t fret that this is going to set you back; the company assures players that their progress is being saved and will be imported when the system comes back online.
I think that we can all agree that Hirku seems like he’d be a pretty fun-loving dude to hang out with in World of Warcraft. We would all get cooler just by association, and he would take us on these crazy adventures where we’d log in the next day, find ourselves naked in some unfinished expansion, and have no recollection of what happened the night before.
I mean, look at this picture! “Ordinary” does not suit this party pirate’s life at all.
As a side note, I am completely jealous of players who have the ability to take great screenshots using fun emotes. Trying that usually results in me taking a picture of my character’s left ear from an extreme close-up view.
There are MMOs that have been around a while, and then there is EverQuest. It’s so old school it is old enough to be out of school! Yup, EQ turned 19 years old yesterday. That’s 19 years of the iconic music, 19 years of Qeynos, and 19 years of Fippy trying to storm that gate! So much has happened in Norrath between March 16th, 1999, and March 16th, 2018 – more than one single restrospective could cover. So we’ll just look at a single year!
As is tradition, I’ve sat back and looked over the previous year, remembering the highlights and goings on of the game. How did the 19th year play out for one of the oldest MMOs? Sadly, this year was of the leaner variety; not much happened across Norrath. You wouldn’t know that by all the anniversary offerings, though! Take a stroll down the cobbled lane of memories, but don’t get lost in the nostalgia; there are oodles of anniversary quests to fill your schedule with during the celebration, going on now through Thursday, May 10th, 2018.
It began with an exploitable glitch. It exploded into an uncontained nightmare of death. It established a meme as strong as Leeroy Jenkins. It even saved lives.
One of the most notorious events in World of Warcraft’s history didn’t emerge from the design of Blizzard’s controlling developers, but rather from players looking to grief the community. In a prank that briefly grew out of control, a pandemic was set loose upon the game’s world that decimated the population and changed the landscape overnight.
This was the Corrupted Plague incident, and it would go on to leave a mark upon World of Warcraft that remains to this day.
With all of the discussion and controversy over MMO lockboxes as of late (you might have seen something), one thing we haven’t talked about much is the actual prizes inside of them. It’s pretty common knowledge that most of the time, you’re going to get really cruddy and disposable rewards (but you’ll be haunted by the possibility of something better, which keeps you coming back).
But, hey, there are always those rare times that you pull out a golden goose rather than a garden variety sparrow from the hat. Have you ever won anything amazing in a lockbox? I can’t recall too many times that this has happened to me, as I only open boxes when I’m given free keys. I did once get a reusable makeup kit from Guild Wars 2 that was pretty handy, and Secret World Legends did toss some 80s-era roller skates my way as a funky “mount.”
What about you?