faq

Elite Dangerous’ Beyond – Chapter One’s beta begins today

When I bought my husband Elite Dangerous a few weeks ago, he asked me what it included, and I gave him a blank look – what comes in what Elite package and season is a wee bit confusing even for me. So the FAQ Frontier posted on the upcoming Beyond – Chapter One and its beta – which begins today – is most welcome to us, and I bet it will be for you too.

So here’s the deal. Everybody who owns any version of the game can access the beta for Beyond – Chapter one today, even if you’ve never picked up the Horizons season pass. That won’t hold true for launch, but it does for beta. The exception is on console; consolers can’t play the beta at all, but they will be able to buy the update.

The most important advice? “We wouldn’t advise taking time off to play the beta first thing tomorrow, as we don’t have an exact time that this will go live!” Telling it like it is! Check out the whole explainer on the official forums and let us know if you’re diving in!

Comment

Hell freezes over: Devilian to sunset in March

Two-year-old Devilian will not make it to its third birthday, we are sorry to report. Trion Worlds announced on Friday that it will be shuttering the Diablo-style MMO on March 5th. This makes sense following developer Bluehole’s decision late last year to discontinue work on the game.

“Trion Worlds and Bluehole Ginno have come to the mutual agreement to bring Devilian to a close,” the publisher posted. “In order to help with this transition, we want to ensure that you have time to say goodbye to your favorite haunts and to decide where your journeys will take you next. As Nala’s time nears its end, we want to offer you every opportunity to enjoy your remaining time there. While the servers are still on, we are turning on a 24/7 event with bonus experience, gold, gems, Enigma keys, and flower drops — making it easier for all to experience endgame content together.”

Devilian players are being compensated with a welcome package and credit transfer to one of Trion’s other titles. We recently checked in with the title, as you can see in the two-year birthday stream below.

Read more

Fortnite racks up 40 million downloads, boasts about its success

Forty million downloads. That’s the staggering number that Epic Games is tossing around concerning its incredibly successful Fortnite after a busy holiday season. That’s 10 million up from a month ago, by the way — and it’s only 100 days into the game’s live operation.

“Some of the folk around the office are saying hey, we could be the biggest battle royale game in the western world, which is crazy,” said Lead Systems Designer Eric Williamson. “Some people are saying we could be the biggest and best-played game in the western world.”

So what’s next for the game? The Map Update is coming to the Battle Royale mode with a city and new named areas to flesh out the landscape as well as more distinct biomes.

Read more

Black Desert Mobile shares some details about account linking, character creation, and items

Curious about the play experience of Black Desert Mobile? The developers have put out a helpful FAQ about the game’s features, mechanical changes, and so forth, starting by assuring players that you’ll have the same range of customization options you’re accustomed to from the PC version of the title. The actual saved character appearance data cannot be transferred to mobile, but the options themselves will be the same. Assuming, of course, that you’re trying to make a Witch, Giant, Ranger, Warrior, or Valkyrie, as those are the five options mobile players will have to start.

The weight system will still be in place in the mobile version, although its implementation will be slightly different (even characters at maximum weight can still participate in battle, for instance), and the marketplace and item enhancement systems will also be making the leap. Players can also log into the game via phone-based accounts or even with temporary guest logins. For all of the answers you could want to know, how down below; there are a lot of answers, even if they might not all be the answers you would like.

Read more

Chaos Theory: 2017 was a big year for the Secret World IP

Well, 2017 was interesting. It’s not often that your favorite game starts off as one game at the beginning of the year and then ends as another game — all while still being the same game. Sure, updates and expansions make changes, but major overhauls aren’t as common. And setting aside the original and remaking it even less so! But that happened with The Secret World, which morphed mid-year into Secret World Legends. It’s the same game, but not. Confused? Even if you’ve been following the game(s) semi-regularly, it’s easy to forget or miss a few details. And if you are new to it all, no one would blame you for not being in the know as to what all has transpired.

In 2016’s year-end retrospective, I noted, “Not going anywhere is better than going away!” We didn’t know how prophetic that statement would be for TSW. For 2017, I can follow that up with, “Going where it did is better than going away!” This past year was obviously a big one for the Secret World IP. It’s also been rough, stressful, and ultimately rewarding. Here’s a look back at it.

Read more

LOTRO Legendarium: Looking back at the road we traveled in 2017

“The road goes ever on” is one of the most well-known phrases from Lord of the Rings, alluding to the ongoing journey of the characters, life in general, and even the fandom that poured out of this franchise. That road took us through 2017 and one of the most interesting years for Lord of the Rings Online since the MMO’s debut in 2007.

After all, this was the first year that saw Standing Stone Games handling the title since the studio’s formation in 2016. We lived through the 10th anniversary, went to Mordor, and lived to tell the tale. It was a year of ups and downs, of mistakes and successes, and one of continued life for LOTRO.

As we walk down the road and get ready to cross the border from 2017 into 2018, I felt it would be appropriate to look back at the year that was and the road we traveled. What great memories did you make in the game — or the game made for you — this year?

Read more

Perfect Ten: 20 upcoming MMOs to watch in 2018

It has become a long-standing tradition as Massively OP and our former site that we like to end the year by creating a list of titles that we anticipate for the coming one. It has always been a devilish list to create, full of loose dates and fast guesswork about which titles will and won’t be releasing during a 12-month window (just read last year’s list to see how spot-on I was).

This year we’re changing things up a bit by tossing out the qualifying factor of “will see a hard launch in 2018.” Instead, I drafted up a list of 20 MMOs that have the potential to do or be really interesting next year, whether that be a launch, a long-anticipated beta test, or some other significant development. Plus, hey, you get 20 for the price of 10, so no complaining now!

As an aside, this list isn’t going to cover some other exciting-looking multiplayer games that are arriving in 2018, like AnthemSea of ThievesThe Crew 2Monster Hunter WorldDayZRed Dead Redemption 2Stardew Valley, Conan Exiles, and State of Decay 2. And you old school fans won’t want to forget that Ultima Online has a new free-to-play option coming this spring.

Read more

Whatever happened to Global Agenda, The Realm Online, and Mabinogi?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Global Agenda, The Realm Online, and Mabinogi.

Read more

Closers Online’s closed beta has officially begun

Closers’ closed beta servers are open! But only open to those in the closed beta. So not really open. Just live. I’m making the joke anyway.

Yes, En Masse posted the good news on Twitter this morning. How do you get in? A founders pack for now; it looks like the $14.99 version includes access starting today, though the options run up to $149.99.

Want to hear more about the cutesy game? We sat down to chat with the team at PAX in September, the studio has up an FAQ right here, and we’ve tucked the announcement trailer down below.

Read more

Bless Online addresses Steam launch questions, but still has no public monetization plan

Pretty psyched that Bless Online is coming to the west on Steam in 2018? So are we! But there are many questions about this launch that are still unanswered, even after reading through Neowiz’ recent FAQ on Steam.

Neowiz said that the early access launch will happen globally and initially include English, German, and Russian localization. Some players will be invited to check out the game prior to early access, although the studio didn’t clarify how it would select these lucky few.

The studio was also non-committal on a business model but made the expected statement against pay-to-win tactics: “While we are still determining what the right monetization plan is for Bless Online, you can be assured that we heard everyone’s feedback loud and clear to avoid any P2W elements. We promise to continue to solicit and gather your feedback and choose the business model that works the best for Bless Online.”

Read more

World of Warships comes to Steam November 15, but you can’t use your Wargaming account

Here’s a round of good news, bad news for World of Warship fans. While Wargaming’s naval battler is finally heading to Steam on November 15th, it won’t allow players to use their Wargaming account to access it.

Wargaming said that this couldn’t be helped: “World of Warships wasn’t initially designed as a cross-platform project. That means that if you’ve played the game already you would want to keep using the original client. If you log in using Steam, you automatically create a new game account, which binds to your Steam account.”

Other than that, it sounds like full steam ahead for this client. The Steam and Wargaming versions will use the same servers and the same version of the game, allowing for even more hectic battles on the high seas. The team posted a FAQ on Steam to address some of the details of the coming launch.

Source: Steam. Thanks CapnLan!

Comment

Pantheon’s social systems aren’t ‘simply bringing back the past’

One of the most interesting things to cover when it comes to Pantheon’s development has been its reconciliation of two superficially opposing ideas for social systems in MMOs: the old-school, hands-off, organic approach that leaves socializing entirely up to the players vs. modern contrivances that proactively group players together. The goal, however, is one and the same, and that’s to create a truly social community and “forging true relationships.”

Indeed, that’s what Pantheon’s Brad McQuaid attempts to explain in a new dev blog today focused on matchmaking and the LFG. Because… there will be a LFG tool — “or, really, set of tools. A suite a completely optional tools and mechanics that help people find real friends, help them group with those friends, help keep those friends together in a group.” McQuaid explains that the game is embracing a more “proactive” stance than what players might recall from EverQuest, using “positive reinforcement to rewards players” who make community happen.

Read more

The Soapbox: NCsoft’s bizarre silence on Aion’s server merges says everything you need to know

NCsoft done messed up. Again. Yes, I know the studio has already had a few black eyes for other things throughout the years, but this recent punch hit closer to home. So close, it involved multiple family members. What happened? A debacle called Aion server merges. Yeah, I know all server merges tend to feel pretty rotten and are fraught with troubles by default, but there is a right way and a wrong way to go about them. And boy does it ever feel like NCsoft was all gung-ho for the wrong.

For example, as much as the ArcheAge server evolution affected me negatively, it was still is a shining beacon of doing more right — and that’s saying something! That merge left me feeling as if I could return to regular play sometime. The way the whole thing played out for Aion has chased an eager paying player away as well as a long time vet from the game, and who knows how many others who will be affected.

If nothing else, another black eye does not bode well for goodwill and trust, things NCsoft was pretty short on anyway.

Read more

1 2 3 12