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Whatever happened to Global Agenda, The Realm Online, and Mabinogi?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Global Agenda, The Realm Online, and Mabinogi.

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Closers Online’s closed beta has officially begun

Closers’ closed beta servers are open! But only open to those in the closed beta. So not really open. Just live. I’m making the joke anyway.

Yes, En Masse posted the good news on Twitter this morning. How do you get in? A founders pack for now; it looks like the $14.99 version includes access starting today, though the options run up to $149.99.

Want to hear more about the cutesy game? We sat down to chat with the team at PAX in September, the studio has up an FAQ right here, and we’ve tucked the announcement trailer down below.

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Bless Online addresses Steam launch questions, but still has no public monetization plan

Pretty psyched that Bless Online is coming to the west on Steam in 2018? So are we! But there are many questions about this launch that are still unanswered, even after reading through Neowiz’ recent FAQ on Steam.

Neowiz said that the early access launch will happen globally and initially include English, German, and Russian localization. Some players will be invited to check out the game prior to early access, although the studio didn’t clarify how it would select these lucky few.

The studio was also non-committal on a business model but made the expected statement against pay-to-win tactics: “While we are still determining what the right monetization plan is for Bless Online, you can be assured that we heard everyone’s feedback loud and clear to avoid any P2W elements. We promise to continue to solicit and gather your feedback and choose the business model that works the best for Bless Online.”

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World of Warships comes to Steam November 15, but you can’t use your Wargaming account

Here’s a round of good news, bad news for World of Warship fans. While Wargaming’s naval battler is finally heading to Steam on November 15th, it won’t allow players to use their Wargaming account to access it.

Wargaming said that this couldn’t be helped: “World of Warships wasn’t initially designed as a cross-platform project. That means that if you’ve played the game already you would want to keep using the original client. If you log in using Steam, you automatically create a new game account, which binds to your Steam account.”

Other than that, it sounds like full steam ahead for this client. The Steam and Wargaming versions will use the same servers and the same version of the game, allowing for even more hectic battles on the high seas. The team posted a FAQ on Steam to address some of the details of the coming launch.

Source: Steam. Thanks CapnLan!

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Pantheon’s social systems aren’t ‘simply bringing back the past’

One of the most interesting things to cover when it comes to Pantheon’s development has been its reconciliation of two superficially opposing ideas for social systems in MMOs: the old-school, hands-off, organic approach that leaves socializing entirely up to the players vs. modern contrivances that proactively group players together. The goal, however, is one and the same, and that’s to create a truly social community and “forging true relationships.”

Indeed, that’s what Pantheon’s Brad McQuaid attempts to explain in a new dev blog today focused on matchmaking and the LFG. Because… there will be a LFG tool — “or, really, set of tools. A suite a completely optional tools and mechanics that help people find real friends, help them group with those friends, help keep those friends together in a group.” McQuaid explains that the game is embracing a more “proactive” stance than what players might recall from EverQuest, using “positive reinforcement to rewards players” who make community happen.

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The Soapbox: NCsoft’s bizarre silence on Aion’s server merges says everything you need to know

NCsoft done messed up. Again. Yes, I know the studio has already had a few black eyes for other things throughout the years, but this recent punch hit closer to home. So close, it involved multiple family members. What happened? A debacle called Aion server merges. Yeah, I know all server merges tend to feel pretty rotten and are fraught with troubles by default, but there is a right way and a wrong way to go about them. And boy does it ever feel like NCsoft was all gung-ho for the wrong.

For example, as much as the ArcheAge server evolution affected me negatively, it was still is a shining beacon of doing more right — and that’s saying something! That merge left me feeling as if I could return to regular play sometime. The way the whole thing played out for Aion has chased an eager paying player away as well as a long time vet from the game, and who knows how many others who will be affected.

If nothing else, another black eye does not bode well for goodwill and trust, things NCsoft was pretty short on anyway.

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Dungeons and Dragons Online: Mists of Ravenloft opens pre-orders, aims for December release

The, ahem, bloodiest MMO expansion of 2017 is finally available to pre-purchase. Dungeons and Dragons Online opened up pre-orders today for Mists of Ravenloft, allowing players to secure some extras for their gameplay right now while reserving a copy of the expansion for day one of launch.

As with Lord of the Rings Online: Mordor earlier this year, Mists of Ravenloft’s expansion bundles range from $40 (for a basic edition) to $130 (the “ultimate fan bundle”). It should be noted that all editions include both the expansion and the new Aasimar race, but the Vistani Knife Fighter talent line is limited to the $80 and $130 packages. If players elect to purchase the expansion or the new race with store points, they’ll have to wait until that option becomes available in March 2018.

Speaking of dates, Standing Stone Games says that it is aiming for a release date of December 5th, although the studio is allowing for up to a month of potential delay, meaning that there is a chance that the expansion will slip into 2018.

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Ultima Online’s F2P mode launches spring 2018, limits housing, boats, and banks

Two decades after launch, Ultima Online is still going strong, and as we reported over the weekend, soon – spring 2018, to be exact – it’ll be letting players jump in with a new free option. Of course, the new “Endless Journey” approach will have restrictions on it, hence a new FAQ detailing what players with free access can and cannot do.

Broadsword notes that the freebie option will include all expansions except for the most recent one, Time of Legends, and the High Seas booster pack. Bank storage is a big deal, too.

“Previous veteran accounts have access to remove a limited amount of items from their bank box,” the studio says. “Endless Journey accounts have access to a vault for secure storage that can be rented for in-game gold. Additional vault storage can be rented using tokens purchased from the Ultima Store. Vaults that become delinquent in their rent payments will be auctioned off to the highest bidder.” Fortunately, your “real” bank “will remain waiting for you until you decide to resubscribe or return as an Endless Journey account. The contents of your bank box will never be auctioned off. Remember though, Endless Journey accounts only have access to a limited number of items from their bank and may not add new items to it.”

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MMO Tree of Life has entered ‘final beta,’ counts 85K early access players

Korean sandbox import Tree of Life is officially in “final beta” ahead of its launch this week.

“NeoBricks is announcing Tree of Life, the sandbox MMORPG on Steam has been already started the Final Beta on live servers and the official launch will be on 17th of August,” reads the press release. “By official launch, German, Russian, Brazilian-Portuguese, French and Simplified Chinese will be added.”

NeoBricks and OddoneGames previously said they sold 34K copies of the game during its first few months in the wild; today’s press post says the game was “loved by around 85,000” users during early access.

Along with the partial wipe ahead of the launch, the plan is to implement the new Clay 2 engine, redesigned UI, and PvP update for launch. A more recent FAQ tells players that the relic war will be removed from the final version, the UI will see a new compass, and the team might consider world bosses. But PvE servers are not happening. “The three factions are contesting but PvP should not be the essential feature,” the devs wrote earlier this month. “We are designing the game so that you can enjoy it even without active PvP

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Indie sandbox MMO Tree of Life officially launches on August 17, won’t include PvE-only servers

Here comes another MMO emerging from early access! We’re talking about Korean sandbox import Tree of Life, which hit beta last year following a transition to factional PvP and a big graphics overhaul. Developers NeoBricks and OddoneGames, who’ve said they sold 34K copies of the game during its first few months in the wild, are plotting a final beta from August 10th to 16th, at which point the servers will be partially wiped and launched on the 17th.

The announcement comports with last month’s note that the test phase would come to an end in “early August 2017” when the game is fully released on Steam. The plan is to implement the new Clay 2 engine, redesigned UI, and PvP update for launch. A more recent FAQ tells players that the relic war will be removed from the final version, the UI will see a new compass, and the team might consider world bosses. As for PvE servers,

“The idea of PvE/PvP servers is interesting but we do not consider it. In the world of ToL, the 3 factions are contesting but PvP should not be the essential feature. We are designing the game so that you can enjoy it even without active PvP (We have looked at the Community Feedback and have been discussing about PvP and concluded to remove the Relic war in the official version).”

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Wild West Online denies that its alpha has been delayed

Hey, cowboys and cowgirls. When did you think alpha was going to begin for Wild West Online? You’re wrong, apparently. 612 Games broke its recent silence to post a pair of FAQs, one of which insists the game isn’t running behind.

“Is the Alpha late? Technically, no. There was some misunderstanding due to a mistaken release that went out in some territories saying it would be late July, along with a lot of misinterpretation of the Early Bird end date as being the Alpha start date, but the plan has been ‘late Summer’ since before the first public announcement. We apologize for any miscommunication. However, if you still want to think of the Alpha as late we totally understand, and we look forward to you receiving your late Alpha access soon.”

Early in July, the team extended the game’s preorder program and announced an alpha server list. During a May interview with Massively OP, WWO’s Steven Bugaj told us, “We plan on running a number of alpha tests this summer, with a closed beta available by the fall and a short open beta prior to the game’s launch.” Still, maybe the snark isn’t quite warranted from a game still weathering suspicions and accusations about its dev team.

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Secret World Legends prepares for Monday’s Steam launch

How many do-overs does Secret World Legends get? At least one more, as the rebooted horror MMO is anticipating its Steam launch on Monday after a month of beta live operation.

Funcom is paving the way to a hopefully smooth release with an informative FAQ posted on the SWL site today. The studio notes that the Steam client is different from its own client but that both clients will access the same game servers.

The FAQ covers all of the possible scenarios, including whether players had owned the game in the past, had played on Steam, been playing for the past month, and so on. If you have been accessing Funcom’s SWL client but would rather change it to the Steam client for accessibility and consolidation’s sake, you can — but it is a one-way, one-time process if chosen.

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LOTRO expands its Mordor FAQ with more pre-order info

One of the qualms that players have expressed over the new Lord of the Rings Online: Mordor pre-order package is a lack of clarity over some of the more expensive edition offerings. It appears that the developers have been listening in part to these complaints, because the official Mordor FAQ was expanded early this week to elaborate on some of the extras.

The explanations covered the new Mordor runes, a creepy teleporting door that you can put inside your house to take you to the land of shadow, how the XP bonus item works, and pictures of the adorable kites that you will no doubt be flying as you vacation in Sauron’s back yard.

Now that you’re armed with more information, will you be dropping upwards of $130 on the expansion or going with the basic package? While you’re mulling that over, check out YouTuber Andang’s new character model update video after the break.

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