If I never read another story about a woman whose beauty ruins everything, I’ll be thrilled. However, the Da Ji of Chinese mythology at least has a twist: She was possessed by a fox
spirit. So it all makes sense now, right?
SMITE hopes so as it’s introduced Da Ji, The Nine-Tailed Fox, as a playable hero today. She’s a melee assassin toon who slashes and burns with her flaming claws. Today’s patch also has new skins for Camazotz, Medusa, Kuzenbo, Jing Wei, and Ganesha, and Hi-Rez has canceled plans to rescale player experience level, though it’s still working on the snowballing match play problem.
Hi-Rez has granted us a slew of keys for Da Ji and her special “vixen” skin. Read on to enter to win one!
If you happened to miss it, MJ and I jumped to the island of Vvardenfell on Monday because early access for the Elder Scrolls Online chapter of Morrowind started this week. Unlike other times that we’ve streamed together when most of what we did was questing, we just explored the island this time. Although part of that time was spent just figuring out my mic situation, it was a fun way to see the island and a very interesting way to play the game.
When MMOs and I were young, I hopped into Ultima Online not having a clue how to play the game. I saw miners running around naked supposedly because ore was heavy (and the threat of ganks was real). I saw people standing just outside the city carefully poking each other with low-level knives to help them gain experience. I also saw people standing around the bank barking, attempting to sell their wares. None of this was actually questing, but all of it was a legitimate way to play the game.
Elder Scrolls Online is a unique game, far apart from your standard themepark-style MMO. I would still call it a themepark, but it veers from the standard World-of-Warcraft-style themepark in many ways, chiefly in that you don’t have to follow a singular path to get a lot out of the game. In fact, have come up with some alternative ways to enjoy the content of Morrowind without following the main questline.
There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list. Star Wars: The Old Republic takes place in a galaxy far, far away (and thousands of years before the more well-established long time ago) where you have force adepts instead of mages or healers, operatives and Force assassins instead of rogues, and… Sith Warriors. And Sith Warriors still manage to tick off every single box on the Warrior Bingo card, which is why this is a list as opposed to just a bingo card.
I feel I have a reasonable and healthy relationship with Warriors. There are some games with Warriors I love, some with Warriors I don’t like, but in every single one I can make immediate assumptions just because it’s called a Warrior. From Guild Wars 2 to World of Warcraft, from Final Fantasy XI to Final Fantasy XIV, if you see something called a Warrior, you know what you’re getting into.
If you are a fan of action and anime, you might want to keep your eye on Kritika Online. Although this game has been out for years in Korea, it is just now making its way to the western market. En Masse, best known to MMO fans for its shepherding of the western version of TERA, is localizing and publishing this anime title, which will start letting players in to play the closed beta starting tomorrow, May 24th. In preparation of this closed beta launch, I had the opportunity to sit down and talk shop with Senior Product Manager Brian Knox. In between slicing and dicing bosses in a couple of dungeons, Knocks shared some tidbits of what players can expect in this new game. Along with that hands-on time with a mid-level character during the interview, I was able to log in and experience the game as a brand-new adventurer. Here’s how it all went down.
Here we are, then, at the end of this particular road. We’ve had enough time to look back over Heavensward
as a whole, the things it did well and the things it did less well, and where do we stand? Was it a good first expansion for Final Fantasy XIV
? A pedestrian one? Or did it make the game significantly worse than when it launched?
All right, the answer to the last question there is pretty transparently a “no,” but let’s not derail the opening preamble here too badly. We’re considering here.
The biggest problem with evaluating any expansion at this point is that until Stormblood releases, we don’t really have a great deal of context, just the base game and what came afterward. Context matters a great deal, but it’s easy to speculate about whether Heavensward will go down as being one of the best or one of the worst expansions. But we can at least look at it in relation to the base game, and what it changed.
Welcome along to Guild Chat, the column through which the Massively Overpowered readership can band together to solve the guild-related queries and problems of readers in need. In this edition, reader Roxxus is worried about forming a romantic attachment with an in-guild love interest in case it affects the guild’s group dynamics and ruins the fun that the pair is currently having as platonic guildmates. Roxxus seems to be concerned about how to handle an online relationship without opening up that blossoming romance to the external influences already present in his or her guild, and the pair is perhaps considering getting together without telling anyone else in the guild. Read on for Roxxus’ full submission as well as my ideas, and don’t forget to leave your own thoughts on the matter in the comments.
In addition to playing a lot of fantasy and sci-fi MMORPGs, I’m an avid reader of novels in the same genres. I never quite get tired of heroes growing into their own and then going on a journey of discovery and salvation over the course of one or more books.
It’s natural for me to compare the journeys I read in novels to the ones I experience in MMOs, and in some ways, online RPGs have forgotten or overlooked some of the elements that make the fantasy journey so gripping. Our characters start out already grown, already powerful, already killing machines that will save the world numerous times over. Our grand quest is usually nothing more than seeking even more power, gear, and experience points. Due to this, the whole process of progressing through a game is streamlined into a well-honed but somewhat soulless loop.
But what if a game took the time to reexamine the journey outside of the pressure to provide an optimal leveling and narrative path to the next world boss that needs extermination? What if there was a mission chain that took the inconsequential and made it essential, that was structured in such a way to more resemble books than eroded gameplay design?
Enter Bingo Boffin, the unlikeliest hero of them all, and his unique journey across Middle-earth with you in tow.
Your favorite MMO is going to die. Don’t take it personally, though; every other MMO is going to shut down, too. That includes my favorites and everyone else’s favorites.
Do you like Final Fantasy XIV? It’s going to shut down. WildStar? It’ll shut down. Ultima Online? Oh, yes, the shutdown is coming. The Secret World? Guild Wars 2? The Elder Scrolls Online? Destiny (yes, I meant to leave off the 2, I mean the original)? RIFT, Trove, Black Desert, Revelation Online, Crowfall? All of the above will shut down.
But don’t get up in arms about this. Seriously, relax, take a deep breath, maybe hum a little William Shatner tune. All of these games are going to shut down, but that’s just because every single MMO exists in one of three states: not yet launched, shut down, or waiting to be shut down. And as cynical as that may seem, I think accepting that truth is going to do wonders for all of us when it comes time for the next unexpected shutdown. Because it’s going to happen.
Whenever I hear about or get into a new MMO, one of the very first things I’ll be asking is if the game has a cosmetic outfit system and how involved it is. Wardrobes used to be a rarity in the genre, although as time went on these systems thankfully became more prevalent.
So yes, I’m a grown adult man and I’m totally into playing dollies with my video game characters. C’mon, it’s a pretty fun thing to do. You get to stand out from the clones around you and express your own personality through fashion that costs you, if not nothing, then far less than you’d buy at the mall.
But not every cosmetic system is created alike. When I was thinking about the best systems found in MMORPGs, I realized that many of them had drawbacks and advantages that differentiated them from other games. So what makes for the “perfect” MMO cosmetic system? I have a few ideas. Several ideas. OK, 10 ideas.
There are games that simply do not hold up past the demo, and frankly I’ve played a lot of those in Boston. Usually those are non-MMOs that promise big but don’t wind up delivering; I was excited about Rock Band Blitz
, but it didn’t really pan out as being as fun as a standalone game compared to a quick demo station. So I was aware that however much I liked Neverwinter
from demo kiosks, it was entirely possible that sitting down to play the actual game would be something of a disappointment.
But it wasn’t. Made you look.
Far from being less than it had seemed when I tried out the demos, I quite enjoyed my first week of time spent in Neverwinter. Not that it’s going to tear me away from all other games forever, but it’s a fun experience with plenty of things to hook you into the gameplay quickly without forcing you to dive headfirst into lore in order to find your commitment to the story.
Could ARK: Survival Evolved finally be launching? That’s a question many survivors would love to see answered soon. Unfortunately, we can’t provide you with any date as one hasn’t been announced. But it appears there could be a light at the end of that tunnel thanks to a Studio Wildcard interview earlier this week in a podcast dedicated to the survival genre.
If you are a fan of survival games as I am (and chances are high if you are reading this!), you might really want to check out Infection – The Survival Podcast. ARK fans especially will be interested in this week’s episode 122; it features a lengthy discussion with Kayd Hendricks, the senior technical game play designer. Hendricks touches on many subjects, including the team, early access, wipes, launch, narrative, and more. Even without a launch date, it’s really worth a listen/watch; a couple of his remarks really struck a chord with me.
I have always found this part of the development cycle to be the worst part. Right now, we are sitting at the point in Elder Scrolls Online when you really don’t want to move forward progressing your character because some of the endgame or character progression, in general, will change next week. However, you are very excited about what is to come in the next expansion, and you really want to play ESO at the same time.
It’s a strange phenomenon, and one that is unique to MMOs. When Skyrim was about to release Dragonborn a few years back, it had been a little bit since we had visited Skyrim. For me personally, I had a little game called Star Wars: The Old Republic that I had been playing, so when Dragonborn came out, I replayed Skyrim to refresh my memory before jumping into that expansion. However, MMOs are meant to be played all the time, and well, we’ve been playing ESO this whole time leading up to Morrowind. How do we do to channel our excitement?
Well, I have some fun suggestions for every Elder Scrolls fan. These are my five suggestions for things to do while waiting for ESO: Morrowind to release.
I’ve managed to calm myself enough after finishing my Guild Wars 2 Flashpoint initial impressions piece two weeks ago to bring you a much more detailed look at the action-packed episode that is the penultimate instalment in the Living World’s eventful third season. The story contains so many twists and turns that you’ll be dizzy by the end, and in case you’ve been living under a rock for the last few months and missed all the hype about this content drop, you’ll want to know that Lazarus’ true identity is revealed within Flashpoint.
In this edition of Flameseeker Chronicles, I’ll unpack the reveals and angles taken by the penultimate episode of Season 3 and will share my most and least favourite aspects of the episode while I’m at it. This article will contain significant spoilers and is not safe to read for those who haven’t completed Flashpoint and have managed to avoid the spoilers so far. You can always bookmark this one to come back to whenever you have managed to find time to enjoy the content for yourself.