ffxiv

See: Final Fantasy XIV

PlayStation 4 heads into the end of its life cycle, making console MMOs nervous

No console lives forever, although it seems like the more recent generations have enjoyed lengthy runs. Sony delivered some disconcerting news to fans this week as it said that the PlayStation 4, which debuted back in 2013, is now heading into the end of its life cycle as hardware sales decrease.

This doesn’t mean that the console is going to be abandoned any time soon, just that Sony is shifting its hardware priorities elsewhere. Software sales are still expected to continue strong for the time being, and the company reported that the online PlayStation Network now has 80 million users. Sony told The Wall Street Journal that the next iteration of the popular platform is at least three years off.

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Final Fantasy XIV patch 4.3 is out to be played

It’s time to explore the next part of the story and unravel a new set of mysteries in Final Fantasy XIV with the launch of the latest patch. Players can head into the depths of a new dungeon or climb the heights of the Ridorana Lighthouse, exploring more of the lore behind the newest Alliance Raid; there’s also a mysterious new trial to be fought as part of the latest main story installment, so that’s probably going to occupy a lot of attention right away.

Players also have access to the new Namazu beast tribe quests for crafting and gathering, new custom deliveries (and you can find out all about deliveries for Kurenai on the official site), and various other improvements to the game. Check out the trailer just below to tease your appetite if you’ve got to wait through several hours of work before you can dive in; don’t worry, it’ll all be there when you get back.

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Wisdom of Nym: Checking out Final Fantasy XIV’s patch 4.3 notes

As it always has been, so it is again; we’ve got our next patch for Final Fantasy XIV just around the corner, and thus we have a new set of patch notes to peruse well ahead of the actual patch. But we don’t have the full list of new items, which is frustrating. Especially if you’re thinking about which furnishing items you want to move around and so forth, because really, what other stuff is important in a given patch? Endgame progression? Who cares.

Reading through the patch notes is always a bit like some sort of ersatz holiday, because you already know the majority of the things you’re getting but not all of the details until the patch notes come out… and then the patch notes deliberately obscure some things so you still don’t know everything. But I can live with not knowing exactly what quests are in Return to Ivalice just because I can see that there are a lot of them. So let’s start taking this apart before we get to actually play it.

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One Shots: A sense of place

Why do you play MMORPGs? What keeps you questing through these ever-growing worlds? I think a lot of us might answer like Zyrusticae in Blade and Soul here, as we enjoy inhabiting and exploring virtual fantasy worlds.

“See, this is the sort of thing I play MMORPGs for,” Zyrusticae writes. “That sense of ‘place.’ Being somewhere else, even if it’s only behind a computer screen. Old shots, yes, but still some of my favorites just for that. It’s a very pleasant feeling, really.”

Will you find your sense of place in the following player screenshots? Let’s find out!

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Final Fantasy XIV posts the notes for Patch 4.3, Under the Moonlight

What new dangers await players in Final Fantasy XIV patch 4.3? New dungeons, new quests, the usual setup. You can read all about them in the patch notes, which are available right now for your careful examination. Yes, there are certain things missing from the notes like a full explanation of the new items being added, but it’s still a whole lot of stuff to read through in exacting detail as often happens.

Among the nicer new quality-of-life inclusions are the option to warp directly to a boss arena when a seal is initiated (no more accidentally locking out a party member), a plethora of new instruments for Bards to enjoy, and additional functionality for the glamour dresser. You can also drop more aquariums into your living space, thankfully. Go ahead and put on a pot of coffee to start reading through the exhaustive list of changes; there’s a lot here to get in your head before the patch arrives on Tuesday.

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Final Fantasy XIV discusses PvP changes in patch 4.3

Everyone has different goals in Final Fantasy XIV; maybe yours center chiefly around stomping in somebody’s head. If that’s the case, we’d advise you to pay particular attention to the updates arriving for PvP in patch 4.3 because they will affect the path by which you crush skulls; for example, the Feast is getting updates to the Crystal Tower map as well as new music for Culling Time to really get you in the mood for higher anticipation.

Players can also look forward to a new system to keep your ranking between Feast seasons closer to your overall performance, so you won’t be back in the novice tier when a season starts. (Alternately, so you won’t be fighting experts in the novice tier.) Frontline battlegrounds will also be rotating on a daily basis to offer more variety, to boot, so players will face different challenges along with an improved Seal Rock map. It’s all quality-of-life stuff, but you can look forward to it when the patch arrives next Tuesday.

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Wisdom of Nym: The last batch of Final Fantasy XIV patch reveals

You know, I seriously could have sworn that I publicly predicted the next Final Fantasy XIV patch would be out on May 22nd. But alas, I can find no record of it, and thus I get no credit for predicting it correctly. Other than with myself, but I try to generally avoid putting to much stock in that.

Regardless, the important thing here is that we’ve got our next patch date and we’re ready to go with all of the corresponding anticipation. We’ve also got the spoiler-filled trailer that’s going to prove almost impossible to decipher until we watch it again after playing all of the stories and say, “oh, that’s where that scene is from,” so that helps too.

So let’s piece together what’s going to be our last column working from partial information, before next week we have patch notes to look over and analyze in greater detail. There’s even a 24-hour maintenance cycle to prepare for, you know.

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The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the StormElder Scrolls Online, DayZEVE Online, Pokemon Go, Dota 2City of HeroesFinal Fantasy XIVPortal KnightsLineage 2 RevolutionWizard101Ingress, and Reign of Guilds, all waiting for you after the break!

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Final Fantasy XIV releases patch 4.3 on May 22

It’s almost that time again, when Final Fantasy XIV gets a big patch full of story surprises and stuff for players to do. Specifically, “that time” will be May 22nd, and there’s even a trailer below to tease at it. And it’s teasing a lot of content, from the floors of Heaven-on-High to the new Main Scenario storyline to the bosses of the Ridorana Lighthouse.

The twitter thread from the Live Letter confirms a few more things, like a new mechanical system for rewards from Heaven-on-High (which will also be adapted to Palace of the Dead to make farming that for glamour more straightforward) and new instruments arriving for the Perform action. There’s also a promise of new filters for colorblind players. Check out the trailer just below, and get ready for the patch to arrive in just a little more than a week.

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Final Fantasy XIV patch 4.3 adds lots of special deliveries

Do you like delivering stuff to places? Final Fantasy XIV patch 4.3 has you covered, then. For starters, we have our first custom delivery target who is not a cat; this time, it’s a lizard. Kurenai over in Sui-no-Sato will be asking players to contribute goods, as is implied by delivery missions, and players who earn her appreciation will have the chance to dress her up.

Not interested in playing lizard dress-up, possibly because you already play an Au Ra and thus play that game all the time? That’s all right; you can also handle a new form of delivery content by handing in items to aid in the Doman reconstruction effort. Players will also have new quests to continue the Four Lords storyline and can queue up for Lords of Verminion battles or chocobo races from anywhere in the world, which will be nice. But neither of those things are deliveries.

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Perfect Ten: You got your MMORPG in my tabletop RPG

Tabletop games and MMORPGs seem like they would go well together, but remarkably they often don’t. That’s true for several reasons, but one of the main reasons is that we have a lot more games adapting different source material separately. You can certainly run a Star Wars: The Old Republic-themed game with a Star Wars tabletop system, but neither one is based on the other. (Technically there was a supplement published for it, but that was covering the first two single-player games, which themselves were based on that tabletop system.)

But there have still been incursions from MMOs into the tabletop space, and MMOs which pluck that fertile ground for the seeds of inspiration. So let’s spend today looking at these games, when you can log off of your favorite MMO, gather around a table with your friends, and keep playing your favorite MMO. More or less.

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Wisdom of Nym: The Alliance Raids of Final Fantasy XIV

When the next major Final Fantasy XIV patch arrives later this month, we’ll be staring down the games eighth alliance raid. That might not seem like a whole lot, considering that each one takes about half an hour at this point in the roulette, but each one has been a pretty major step forward in design and offers a very different vector for content. Instead of the precision movements of smaller raids or the small-group dungeon tactics, Alliance Raids try to coordinate a whole squad of people to move as one.

I’ve taken a look at big chunks of dungeon content before, but at this point we have a sufficient quantity of alliance raids that I feel like talking about those. While I could rank them, it doesn’t seem as useful as just talking about each one and comparing their high points and low points. So all seven current raids in the roulette; which parts are good, and which parts are bad?

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One Shots: All giant spiders, all the time

Sometimes I am just so proud of our One Shots crowd here at Massively OP. I keep coming up with ludicrous screenshot challenges and you all continue to rise to the occasion. Even when I ask for spiders. Giant spiders.

We got ever so many.

Vincent leads the arachnid parade with this pic from Final Fantasy XIV: “I give you Arachne Eve, the first boss in the Weeping City (aka ‘Wiping City’) raid. My alliance was not amused I was taking screenshots mid-battle — especially as I was the healer. But y’know… priorities.”

At least he has learned the important lesson that One Shots is more important than anything else in your gaming life. You should all be this devoted.

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