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See: Final Fantasy XIV

Wisdom of Nym: Currencies in Final Fantasy XIV Stormblood

You know, I was going to talk about the end of the Final Fantasy XIV: Stormblood MSQ this week, but I decided against it. Not because I don’t have things to shout about when it comes to the expansion, nor because I’ve already done a lot of shouting to some pink-haired cat who helped me along through most of it (a creature of mystery, that one), but because I am probably in the minority in being through the whole thing. So let’s give it another week. It hasn’t even been a week since the actual launch at this point.

Instead, I want to talk about some pretty interesting changes that can easily slip under the radar in terms of currencies. I wouldn’t say this stuff is easy to miss, exactly, but it’s easy to not really think about it when you’re knee-deep in going through the game. So let’s talk about currencies, what you can buy, and what implications this has for the game moving forward.

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One Shots: En garde!

It’s hard to deny that one of Final Fantasy XIV’s newest classes marries style and substance, particularly if you’re into a certain swashbuckling aesthetic.

Skoryy took time out of playing Stormblood to share his new Red Mage with us: “More character screenshots this week as Eorzea’s version of Skoryy, Skory’a, reveals himself as a defender of the weak, the innocent, and candy drops! En garde!”

Now, be careful with that sword there! It’s not just a prop to make you look good at historical reenactments; it can stab your way into a felony charge if you’re not careful.

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Massively Overthinking: Forced socializing in MMORPGs

Massively OP Patron Jackybah has a question for this week’s Massively Overthinking that’s probably going to kick up some dust. He wonders whether MMO developers recognize and “serve” a particular subgroup of their players enough — specifically, the group of players that do not want to actively participate in social grouping (for dungeons) or social banter (in guild chat) but still want to contribute to and participate in an online world.

“In quite a number of games I feel that the game forces a player to group up to be able to see content and/or get higher-level gear,” he writes to us.

There’s a lot of layers to unpack here — non-social gamers in social spaces, the current state of MMO group content, and even the fundamentals of MMORPGs. Is our Patron right, and if so, is it a problem studios should be addressing? Let’s get to it.

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Final Fantasy XIV: Stormblood is everything you expect (and that’s outstanding)

In my mind, Final Fantasy XIV: Stormblood is all about sticking the landing. After a few years of FFXIV being out, the game has consistently earned high praise from people who play it. Heavensward was recognized as a definite high point for the game, improving more or less everything in the game and adding more besides. So the question was whether or not Stormblood would continue down the same road or try to dramatically upend things, break down what once worked well and lose sight of what people enjoy.

The good news, then, is that it sticks the landing.

Everything that worked well in Heavensward has been brought forward and refined, and the parts that hadn’t worked so well have been trimmed away, repurposed, or outright removed. It feels very much like an expansion to the same core game, but in the process it manages to address almost every complaint I had over Heavensward almost incidentally. And it continues on in the high standards the game has set for itself over the years, resulting in an expansion which I’m already in love with after finishing the main storyline.

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The MMOs of the Steam Summer 2017 Sale

After some ups and downs this afternoon — everybody loves the “try again later” message, right? — Valve’s summer Steam sale is finally underway and stable. Here’s what we’re looking at in our corner of the gaming world.

On Steam…

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Perfect Ten: MMO grouping advice you shouldn’t bother giving

It’s time for a new expansion in Final Fantasy XIV, and that means for me that a lot of people are going to not know how to get through content. Heck, I don’t know how to get through all of the content; it’s new to me too. I’m still figuring it out, and while there are a few people who are progressing even faster than I am and know how to clear everything, they are in the decided minority. I mean, the expansion, counting early access, has only been out for five freaking days.

So that means I get to enjoy the old standby of offering advice when clearing group content. And some people are… let’s be polite and say that they’re better at it than others. An entire guide about how to give advice which will actually have a positive impact is a bit beyond the scope of this article, of course, but we can at least look at the advice that never, ever works. Or if it does, it is entirely by coincidence, not design.

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Final Fantasy XIV is hit by a DDoS attack causing network difficulties

Is there any better time for DDoS attacks than right after the launch of a new expansion? Apparently not; Final Fantasy XIV reports today that it has been getting hit with attacks for several days now, causing network difficulties that the engineers are working as hard as possible to counteract. The official announcement is that the attacks have hit on June 16th, June 18th, and June 20th, with the attacks considered to still be ongoing.

This may account for some of the game’s server issues over the past few days; countermeasures are still being worked on. The game has also had a minor patch to address other technical issues and bugs, so players should have a better Stormblood experience waiting once they log on if the DDoS attacks don’t make it unplayable. (And if they get through the queues, but that’s just to be expected.)

Source: DDoS attacks, Hotfixes; thanks to David for the tip!

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Massively OP Podcast Episode 122: This Stormblood’s for you

On this week’s show, Justin and Bree talk about FFXIV: Stormblood’s early access launch, Destiny 2’s PC delay, Elder Scrolls Online’s next DLC drops, breaking up the trinity in MMOs, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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E3 2017: Final Fantasy XIV’s Naoki Yoshida on Stormblood, design, and themeparks

Since there were so many early access issues with Stormblood, I figured I’d try to give you Final Fantasy XIV players a little something to chew on while Square-Enix smooths out the rough edges and handles today’s launch. Building on Massively OP’s Eliot Lefebvre’s recent interview with Naoki Yoshida/”Yoshi-P” at May’s Final Fantasy XIV event, we sat down again with him for a chat at this year’s E3. And while I haven’t personally spent nearly as much time in the game as a vet like Eliot, I’d heard that Yoshida was very much a gamer’s developer, so I was looking forward to talking with him about not just the game, but game design.

He did not disappoint.

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Final Fantasy XIV: Stormblood has launched today

The time is finally here. While pre-ordered players were able to play from Friday onward, Final Fantasy XIV: Stormblood officially launches today. Players of all sorts can log in and start fighting for the liberation of Ala Mhigo and Doma beneath the heel of Imperial occupation; the developers have even officially confirmed that the instance issues hitting the game at the start of Early Access have been largely resolved. (Most players were able to solve those issues on Sunday, but the official statement is still nice.)

Not currently a subscriber? You can take part in the game’s Welcome Back campaign to take a trip in and see what all of the fuss over Red Mage and Samurai is about. Planning to remain a subscriber? You can take part in the game’s first subscription loyalty campaign to pick up a mount based off of the Falcon in Final Fantasy VI. Just want to catch a roundup and the launch trailer again? Jump on down below, friends.

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Wisdom of Nym: The Final Fantasy XIV Stormblood early access experience

There have basically been two attitudes throughout the past weekend with Final Fantasy XIV’s early access to Stormblood. Here, we’ll run it like a Tumblr meme; tag yourself appropriately in the comments:

  1. “Wow, all of this stuff is really cool!”
  2. “A system error occurred during event movement.”

I spent Friday and Saturday stuck in the latter, but Sunday I moved on the the former. But I can’t really talk about this early access period without talking about the server errors, what may have been causing them, and what should be considered when discussing them.

Because, make no mistake, this was not a fun weekend to be trying to play FFXIV much of the time. It was often dizzying in its frustration, and it was made all the worse because there’s always a communication gap with the game despite the best efforts of the staff. This in and of itself is something I really should write a column about, but that’s not today’s column.

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Final Fantasy XIV team updates players on congested worlds, instance issues

There is no question that the early access launch of Final Fantasy XIV: Stormblood has been a rough and bumpy ride. At least the team is talking to players, even if it isn’t all good news.

Regarding the congested worlds and long queues, Square Enix explained that it has to function this way: “The following worlds have consistently had the number of players logging in reach maximum capacity, with queues of 1,000 to 5,000 players waiting to log in during peak hours. When the number of characters logged into a world has reached its limit, a player can only login when another player has logged out, in order to avoid worlds crashing.”

The team is working on ways to increase the population limit of worlds and urges players to consider transferring to lower-pop servers. In the meantime, the current crush of players is being blamed for the game’s congestion and server crashes in connection with instanced content and the duty finder (which has caused a severe bottleneck in one part of the main scenario questline that requires players to jump into an instance).

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One Shots: Summer camp

I ask for “camp” from all of you — and camp is what I got, although not necessarily what I envisioned. Sometimes it’s better than that! So what did Rees Racer immediately go to when I requested pictures of summer camp?

“There’s no pretending TERA is an open-world sandbox,” he said. “It is straight-up themepark. This means there are plenty of towns (large and small) along with various and sundry other quest hubs cleverly disguised as camps. I’m having good fun leveling the newest Valkyrie class, and here she is during a brief respite at the Desert Research Station in Val Aureum.”

May I float the suggestion that saddling a lion and pulling on its mane while shouting “GIDDYUP!” only has one logical and unfortunate conclusion?

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