ffxiv

See: Final Fantasy XIV

Global Chat: Business model first, game construction second

Welcome back to Global Chat, the column where we reach out and give props to interesting and well-written articles from the MMO blogosphere. Today we’re going to kick off with a positive piece about Crowfall, as Kill Ten Rats’ Ravious is particularly pleased with the decision to announce its business model up front.

“One of my favorite devs, Jeff Strain, wrote way back in 2007 some of the most important words for MMO creators,” Ravious posted. “He said, ‘Decide on your business model first, and then build your game around it.’ So simple.”

Was this a good move for Crowfall? Read the rest of this week’s entries and then debate it in the comments!

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Wisdom of Nym: Continuing new in Final Fantasy XIV

All right. The end of last week’s column did not, in fact, finish starting new in Final Fantasy XIV. It brought you up to the point where you could no longer really be considered starting, but there’s so much more to do. So while I could leave it there, I think we should at least learn how to unlock Jobs before the expansion.

So let’s keep rolling on, assuming that you’ve been progressing along in the main story to unlock the other two “intro” dungeons. These three dungeons are all a bit on the tedious and tutorial side, but they at least unlock your low-level roulette (immensely valuable) and start you down the road to understanding the game’s dungeon mechanics. It’s a game of easy enemies and hard bosses, and the next leg of the journey demonstrates exactly how much emphasis is placed upon the boss battles.

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Final Fantasy XIV’s gold saucer patch is live

In its bid to prove that it’s got wacky in spades, Final Fantasy XIV has launched the much-anticipated 2.51 patch, an unassuming name for an update that inserts an entire amusement park into the MMORPG.

Insider the newly installed Manderville Gold Saucer, the denizens of Eorzea can participate in chocobo races, the Triple Triad card game, the Cactpot casino games and lottery, and multiple “GATE” minigames. Expect new outfits, titles, recipes, and quests gallore.

We’ve included the gallery below.

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The Stream Team: Final Fantasying

Final Fantasy XIV is a game about Chocobos, crystals, and cat people as far as the eye can see. Join MassivelyOP’s Mike Foster tonight as he runs some hard modes and prays to the RNG gods for even one piece of loot he can roll on (and lose to a Scholar).

The action starts at 7:00 p.m. EST.

What: Final Fantasy XIV
Who: Mike Foster
When: 7:00 p.m. EST on Friday, February 20th, 2015

Enjoy the show!

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Final Fantasy XIV unveils more about the Gold Saucer

Final Fantasy XIV patch 2.51 is expected to drop on February 24th, and it’s bringing the long-awaited Manderville Gold Saucer as its main attraction. A recent live letter from producer and director Naoki Yoshida explained several of the Gold Saucer mechanics and events in depths, including Chocobo Racing and the Triple Triad card game. And now there’s an official translation, so if you were desperate for more information regarding the den of iniquity, now you have it right at your fingertips.

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MOBAs dominate Raptr’s January rankings as WoW playtime falls

According to a Raptr press release posted today, MOBA League of Legends dominated the service’s January rankings with just under 20% of total playtime share. World of Warcraft held onto second place with not quite 11% of total playtime share, but it “lost 5.28% of play time in January compared to December.”

DOTA 2, SMITE, and Hearthstone scored well; Diablo III, in particular, saw its playtime rise 77.27% percent month-over-month, likely a result of the 2.12 patch.

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Wisdom of Nym: Starting new in Final Fantasy XIV

Starting out fresh in Final Fantasy XIV can be pretty intimidating, I freely admit. I find it all old hat at this point, but I’m coming at the game as someone who has leveled every single available class to 50. It would be more surprising if I were still starting out and wondering when I can get my first mount or when I’m allowed to completely ignore the story and just craft forever if that’s more my speed.

The answer to both is largely level 20, for the record.

Let’s assume, then, that you’re starting the game new for the first time. Once you’ve made your character (and your birthdate and starting deity have minimal effect upon your character, so don’t sweat them) and watched the far-too-long opening cutscene, you’re dropped into a quick series of tutorial quests. What do you do from there, where do you go, and how do you make the most out of your time in Final Fantasy XIV when we’re on the cusp of the game’s first expansion?

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One Shots: A new hope

Welcome back to One Shots, Massively OP’s weekly salute to excellent and interesting player screenshots! It feels good to be in our new home and able to post larger pics.

When we sounded the evacuation alarm from Massively, I forgot to rescue the remainder player screenshots from our One Shots email account. Fortunately, our EIC Bree was of a much more sound mind and grabbed them for me so that we could bring them over to the new site with the continuation of this column.

Our very first screenshot here is from longtime reader Dirty Klingon, who snapped this pic in Final Fantasy XIV: “My bro is a 1337 pro top d4wg, and when I play he runs me through dungeons. During one such dungeon run, I caught a duo-selfie with him, which he absolutely hates.”

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The Daily Grind: Do you find some MMOs more relaxing to play solo?

You know, folks, I am all about getting my dungeon ride on in Final Fantasy XIV. I’m a roleplayer, to boot. I like being social in my games. And yet when I find myself playing World of Warcraft, I find myself actively preferring a bit of solitude far more often than I’d expect. This isn’t meant as a commentary on that game’s player culture or anything of the sort; I just like to have more stretches of not doing dungeons, just quietly doing my own thing and playing out the events in my character’s head.

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Wisdom of Nym: Final Fantasy XIV endures

Don’t call it a comeback; I’ve been here for years.

Last week, I wrote a farewell, and I wasn’t happy to be doing so. I knew that I would still be playing and thinking about Final Fantasy XIV, but I also knew that I was done writing about it for the same reason that everyone else was done. I certainly didn’t imagine that a week later I’d be preparing a new column with a new name and a new lease on life on the same topic after you wonderful folks smashed the hell out of our Kickstarter goal.

But here we are, and I’m happy to be here again. I’ve got a new column, I’ve got a new lease on life, and it seems that today is the best possible time to talk about Final Fantasy XIV‘s fantastic endurance, and not just how it’s managed to take a game that was widely panned and bring it back as a surprise hit; that much is a given. No, I’m talking about how the game keeps winning converts, entrancing new people, and pulling players back time and again.

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