final fantasy xiv

Play Final Fantasy XIV
Official Site: Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4

Battle Bards Episode 116: There be dragons

Mighty and majestic, scaly in hide and shrewd of mind, smoking with fury unabated… these are the Battle Bards! Also, dragons. Yes, in today’s episode, the Bards tackle the soundtracks to one of the most iconic fantasy creatures of all time. So call over your good luck dragon and get your best Sean Connery voice on as we loot the musical hoard of these beasts.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

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Wisdom of Nym: Mechanical issues for jobs in Final Fantasy XIV, part two

Last week, we covered the mechanical issues for about half of the Final Fantasy XIV job lineup. This week, we’re covering the other half. That seems rather straightforward, doesn’t it? There we go.

The thing about mechanical issues is that they’re sometimes hard to identify; they’re not as simple as weaknesses or balance issues. A job not dealing nearly as much damage as other jobs in the same role is a balance issue, while a job having to deal with mechanics differently is a weakness (like how Summoners have fewer options to quickly dispatch adds, or melee jobs have to deal with avoiding AoEs differently). Mechanical issues are specifically places where the mechanics of the job are the issue, leading to gameplay that’s disconnected or irrelevant.

But people seem to have gotten the idea from the first installment last week. So with all of these facts in mind, let’s start talking about the other half of the game’s jobs, not first on deck but no less important.

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Final Fantasy XIV brings around another round of Little Ladies’ Day

It’s time for another celebration of song and cheer in Final Fantasy XIV as the annual Little Ladies’ Day rolls around once more, this time with a fresh performance by the musical trio, the Songbirds. They’d be a pop ensemble if Eorzea had pop ensembles, and this year you’ll unlock the ability to jump up and down whilst waving a glowstick in the crowd.

Of course, that’s not all you can pick up from the event; there’s also a new Orchestrion roll and a new piece of furniture from the previous furniture design competition. So you can make your home sound like a concert while people jump up and down in awe. Considering you can already put on an actual concert, it seems like it’ll all fit together. The event kicks off on March 1st, so you won’t have long to wait before you can throw your hands in the air and/or wave them in a manner suggesting you do not care.


One Shots: The Elvish temptation

I’m sorry to have to begin this week’s column with a public service announcement, but this has been a long time coming. Friends, beware of the Elves. Elves will only lure you into danger, tempt you down roads best left alone, and make a mockery of life insurance policies. Reject the Elf in all of its forms.

“Sadly I’ve been resucked into World of Warcraft because elves (only because Justin has such a hate on for them),” wrote Winter.

DARN IT, Winter. Did you not hear a word I just said? No matter. The Massively OP Intervention Unit (MOPIU) is on its way to your home as we speak. Put down the fake pointed ears and listen to them, won’t you?

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Massively Overthinking: Why doesn’t video game marketing reflect our demographics?

This week’s Massively Overthinking topic comes to us from Steve, and it’s a frustration for our team as well, I promise.

“If the following statistics industry execs and analysts put out are true – that online multiplayer games are most profitable, that the average age of gamers is 35, that over 40% of gamers are female, and that ‘women’ and ‘over 35’ are two of the fastest growing demographic segments – why are virtually all major online multiplayer games designed primarily (in fact, almost exclusively) for males aged 15 to 35? I can’t speak for women, because as a straight, white male, I am aware 97% of the world exists to obey my whims and desires. However, as someone in my 40s, I notice that video games increasingly tend to be the exception, and it’s pissing me off more daily. So I can only imagine how frustrating it must be for women (40% of gamers, but just one Overwatch pro, for example, has to be infuriating). For an industry that wants every cent it can get its hands on, ignoring these groups (particularly the affluent 35+ age group) seems like a massive oversight.”

Yep! Let’s dig in.

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Wisdom of Nym: Actual mechanical issues for jobs in Final Fantasy XIV, part one

There are a lot of people who are quick to complain about issues with their personal favorite jobs in Final Fantasy XIV. No matter what job you’re playing, there are people that will eagerly point out all of the screamingly wrong things with the job whilst completely ignoring how well the jobs actually do work together. When you can seriously clear stuff with anything, someone is doing something right, and that’s why a lot of the complaints come down to “well, I don’t like it, so it’s bad.”

However, that doesn’t mean that the game’s jobs are devoid of mechanical issues. They’re pretty well balanced at the moment (not perfectly, but acceptably so), but each job does have certain mechanical issues that are probably going to need to wait until the next expansion to really be properly fixed up. So, while that next expansion is probably a bit more than a year away now (June 2019, I’d imagine), let’s take a look at the actual mechanical issues facing all 15 jobs.

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The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

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One Shots: First steps into a wider world

Every MMORPG player knows that there is something incredible and magical in the feeling that you get when you take your very first steps into a new game. It’s the fresh scent of the unknown mixed with potential, excitement, and energy.

Reader François knows this all too well as he documents an early moment from Final Fantasy XIV: “The trees of the Shroud meet the sky as Kan-E-Senna watches a young adventurer depart for the other nations of Eorzea. A familiar sight for anyone who started in Gridania.”

Small pet peeve, but when your city has a name like “Gridania” and your street patterns are all twisty-turny, you’re going to make my eye twitch. Elves need to buy better urban planners, IMO.

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Final Fantasy XIV announces an end to congested worlds and restricted housing sales

The launch of Final Fantasy XIV’s new housing plots came with an additional restriction: Players weren’t allowed to purchase these new plots as individuals, just for free companies. Similarly, the launch of Stormblood brought a similar restriction, as players on designated “congested” worlds could not make new characters on those worlds or transfer characters to those worlds. But on February 20th, both of these restrictions will be lifted. Players can once again transfer to congested worlds, buy individual houses, and dress up in moogle outfits as tanks.

Actually, players could do that last one before.

Players will still be restricted to only owning one house per server on a given account, so the opening of plots doesn’t change that; similarly, there will still be preferred worlds for character creation, and if population disparities rise again the same countermeasures will be put back into place once more. However, for the time being, players will be able to get together and play more easily. In the end, isn’t that all anyone really wants?


The Daily Grind: Which game is the best MMO ambassador?

The other day I was listening to a podcast in which the host was making a case that Final Fantasy XIV was one of the best MMO ambassadors out there right now. That is, it was a “gateway” title that served to lure in and introduce players to MMORPGs who might not otherwise ever try them.

I’ve heard this concept bandied about before, and honestly, I like it. I think it’s important to make converts of outside players to keep the MMO community from getting too stale and complacent. We need new lifeblood to keep these games from dying out, and even past that, if we love these games and see their virtue, we’ll want to introduce a friend or family member to what makes them special!

So which game do you think makes for the best MMO ambassador? If you were to try to woo a friend to MMOs, which title would you use to suck them into the genre?

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Massively OP Podcast Episode 157: Lunar Valentines

On this week’s show, Bree and Justin overdose on candy hearts as they look at Valentine’s Day in MMOs — as well as the Lunar New Year. From expansion alpha testing to a new MMO launch to unifying a game globally, it’s a pretty upbeat and positive week of podcast chatter.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Wisdom of Nym: What cosmetic features could other jobs get in Final Fantasy XIV?

About a month back, I got a comment in this column with an absolutely spectacular question. We’ve got two cosmetic systems that basically only concern two jobs in the game, Bards and Summoners. What could other jobs get for similar systems, stuff that’s going to be fun to play with but wouldn’t actually affect any sort of gameplay?

This question almost immediately struck me as marvelous, because one of the things I love about Final Fantasy XIV is its attention to detail with stuff like this. A music system can be added to the game that only works for Bards, because that’s a thing Bards do and you can just be a Bard if you want to. So why shouldn’t other jobs get similar toys?

It was also the first time that I’d really thought about egi glamours as being in the same category, and that category has somewhat suffered from a lack of updates lately. So let’s talk about these sorts of enhancements, more character options for out-of-combat customization.

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