It’s taken this long, but the Battle Bards have gone completely and irreversibly insane in the membrane! Today the team cracks open the door of the MMO music funhouse to see what off-kilter, crazy, and manic tunes may be found. WARNING: Once you’ve entered the asylum, you might find yourself a resident… for life!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 93: It's a Madhouse! (or download it) now:
If you're a Final Fantasy XIV
fan, you're used to getting bits and pieces of information based on what has or hasn't been translated into your native language. Since this site is in English, it can be assumed that most of our readers are at least passingly
familiar with the language, so we're happy to say that a new batch of Japanese interviews has been translated and summarized thanks to enterprising fans on Reddit
. And it's got some juicy information that you might not have otherwise, which is so much the better.
First and foremost, enterprising Red Mage players will want to stock up on caster gear and INT accessories, as the translations indicate the job will share the caster gear pool. The developers are looking into ensuring that gear only drops which at least one person in a group can roll Need on, however, at least for 8-person content. The upcoming Omega raid will have two difficulties, just like Alexander, but the designers are considering adding a little something for odd patches for players who have already cleared the savage difficulty. It hasn't been officially translated yet, of course, but it's worth considering as we approach the Stormblood launch.
I have played a lot of MMOs. It's inevitable, given enough years in this job and hobby. And the sad thing is that I wind up seeing the same things over and over again. There's always a class called the Warrior, for example, and if your game doesn't have classes, you still have a "recommended path" that makes you a dude with a big two-handed weapon that smacks things. There's always an opening questgiver. You always need to collect animal parts.
Yes, even in games where there's no wildlife. Don't ask me what street thugs in Champions Online are doing with bear hearts; I just need the experience.
Of course, there are always bears. In fact, there are always pretty predictable enemies roaming around. Every MMO has at least some of the same things from the same bestiary, so it'd be nice if we could just accept these features of the omnipresent lineup and term them as such.
Ready to take on Proto-Ultima with several other people? Ready to finish off your anima weapon quests? Or are you just looking forward to new delivery content for a catgirl in Final Fantasy XIV
? Patch 3.55a provides all of the above and even a bit more
, including a new map for the Feast and some lowered requirements for previous steps of the anima weapon questline. It should be plenty of stuff to keep you occupied in the game for a while.
Not enough for you? Well, maybe you can distract yourself with the Little Ladies' Day quests starting up on March 1st. Players will earn new emotes, housing decorations, and cosmetic gear by helping the Songbirds take Ul'dah by storm once again. So that should keep you occupied for a while, as well. There are also some new cosmetic items available for purchase in the store, including the oft-sought cherry blossom trees.
Fellow fans of Final Fantasy XIV
, I'm not going to lie to you: The next few months in the game will be rough
. Not because we'll lack for things to do, of course, but because we're all going to be waiting for the other shoe to drop. We all know what's coming, and we've even got more stuff to learn about, like the details of the system revision and the exact story transition. But there are a bit more than 100 days left until Stormblood
releases, and we're all
going to be staring with rapt attention until it actually happens.
That having been said, we are going to have more stuff to do over the next few months. Depending on when in the day you read this, the game might be down for maintenance right now with one of those patches along the way. So let's talk about the road to June 20th, what we know is coming, what we can reasonably expect, and what we don't yet know about but might help fill the gap.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Dragon Nest 2, Vainglory, Wild Terra, Heroes and Generals, Overwatch, Armored Warfare, Blade and Soul, Cloud Pirates, Pokemon Go, Eternal Crusade, Final Fantasy XIV, and Elsword, all waiting for you after the break!
The bad news about Patch 3.55a for Final Fantasy XIV
is the stuff it's not going to contain. If you're eagerly awaiting the conclusion of the Main Scenario, it's not in this patch. It's not even going to contain the revamped Diadem, as a few bugs have held that content back until patch 3.55b. But that's no reason to prevent players from exploring all of the parts that are working just fine, hence why the patch is arriving on February 28th
. And we've even got some pictures of it down below.
Players will be able to take on the 24-player Ultima battle that was on display through all three fanfests, the first 24-person trial in the game. There's also the new delivery system with Zhloe that allows crafters and gatherers to earn favor with NPCs through custom deliveries, new stages in the Anima Weapon questline, and a new arena for The Feast. Check out the pictures just below; you've only got a few more days to wait!
This week saw one of the biggest MMO industry shakeups in recent memory, with big-name developers leaving long-term posts and Amazon giving Smedley a shot at redemption. Add in revelations about two major upcoming expansions, and it's all we can do to bottle up the news and deliver it to you before it explodes all over the place!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
If you missed the keynote from Final Fantasy XIV's
European fan festival on Saturday, you missed out on a lot of big information. The biggest revelation from our full coverage
is that the expansion isn't just sending players into the Xelphatol region toward Ala Mhigo; it's also bringing people across the ocean and into the continent of Othard, home of Doma, the Azim Steppes that served as the home of the Xaela, and the nation of Hingashi.
You also missed a look at the design aesthetics of the upcoming port city (Kugane) that will serve as a major hub, the stills of the Samurai job, and the new world map. Fortunately, you can now take a look at all of that with a new set of screenshots available just below. You can also catch the full trailer for the expansion; if you'd rather read up on our reactions to the revelations in Frankfurt, we've got you covered there as well.
It finally happened, folks; we're done with the fan festivals until next year. (Yes, I fully expect to hear about the next set when we're getting about halfway through 2018. This is not an unpredictable development team.) We know the big elements of what Final Fantasy XIV
will be seeing with its next expansion. So I find myself sitting here and asking, more or less for my own edification, how was my aim
I made my guesses about what we were going to see, after all. I did them publicly, so everyone could read them. And I think I did pretty well overall. You can read my predictions before the Las Vegas festival and this past weekend's Frankfurt festival; I didn't have a specific prediction for Tokyo, although the aftermath gave me the chance for some speculation.
So how did I do? And how cool was what we actually saw? Let's go over it.
If you're a fan of Final Fantasy XIV
, the European fan festival is something you've been waiting for more or less since December's Japanese fan festival. We've been eagerly anticipating the reveal of the remaining new jobs for the expansion, more mechanical details, and whatever else can be teased out about the game's second expansion. At long last, the keynote finally happened, and as expected... well, things were revealed. Many
So what's coming next in Stormblood? We're getting Red Mage, we're getting swimming, we're getting Ala Mhigo, but what else is right around the corner? Oh, tons of other things. For one thing, the new job is actually Spider-man. Yeah, we were all taking that t-shirt bit far too figuratively.
All right, no, that's not true. The actual revelations were even better, and if you weren't up at an unusual hour to catch them all on the livestream, we've got them right here.
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers.
"I remember being dazzled by EverQuest and Ultima as a child," he wrote, reminiscing about his memory of high difficulty old-school games. "I recently loaded up [Star Wars: The Old Republic] again, and I'm shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. 'Wait till endgame' isn't gonna cut it anymore. I'm over it. I'm done. I feel like I'm just hitting the 'Reward' button again and again and again, solitary and alone, like a stupid little rat in the cage." He then basically blames the perceived shift of the genre on people who don't want games to be "like a job": "The genre just seems to be fueled by mediocre, anti-social "consumers."
I wanted to pull this back out to see whether our staff and writers agree with the claims -- and whether we all have some advice for this fan, who concludes his rant by asking people to change his mind. Howsabout it, Overthinking fans?
MMOs, like any other hobby, have their own terminology. We have the term "newb" for new players, "noob" for players who aren't actually new but still make new player mistakes, and "n00b" if you want to sound like an insufferable weirdo from the aughts. But we also have a lot of terminology that just plain doesn't work any more for a variety of reasons, like "pay-to-win" and "hardcore" and so forth.
That does not, however, mean that we do not need our specialized terminology. Indeed, while some of our older vocabulary is not up to the tasks of modern games, I think a great deal could be accomplished just by adding some new words to our lexicon. So let's create some brand-new terms (or codify existing ones) so that we can, in fact, have shared words to describe scenarios that we encounter on a regular basis.