Not interested in playing lizard dress-up, possibly because you already play an Au Ra and thus play that game all the time? That’s all right; you can also handle a new form of delivery content by handing in items to aid in the Doman reconstruction effort. Players will also have new quests to continue the Four Lords storyline and can queue up for Lords of Verminion battles or chocobo races from anywhere in the world, which will be nice. But neither of those things are deliveries.
final fantasy xiv
Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4
Tabletop games and MMORPGs seem like they would go well together, but remarkably they often don’t. That’s true for several reasons, but one of the main reasons is that we have a lot more games adapting different source material separately. You can certainly run a Star Wars: The Old Republic-themed game with a Star Wars tabletop system, but neither one is based on the other. (Technically there was a supplement published for it, but that was covering the first two single-player games, which themselves were based on that tabletop system.)
But there have still been incursions from MMOs into the tabletop space, and MMOs which pluck that fertile ground for the seeds of inspiration. So let’s spend today looking at these games, when you can log off of your favorite MMO, gather around a table with your friends, and keep playing your favorite MMO. More or less.
I’ve taken a look at big chunks of dungeon content before, but at this point we have a sufficient quantity of alliance raids that I feel like talking about those. While I could rank them, it doesn’t seem as useful as just talking about each one and comparing their high points and low points. So all seven current raids in the roulette; which parts are good, and which parts are bad?
Sometimes I am just so proud of our One Shots crowd here at Massively OP. I keep coming up with ludicrous screenshot challenges and you all continue to rise to the occasion. Even when I ask for spiders. Giant spiders.
We got ever so many.
Vincent leads the arachnid parade with this pic from Final Fantasy XIV: “I give you Arachne Eve, the first boss in the Weeping City (aka ‘Wiping City’) raid. My alliance was not amused I was taking screenshots mid-battle — especially as I was the healer. But y’know… priorities.”
At least he has learned the important lesson that One Shots is more important than anything else in your gaming life. You should all be this devoted.
Massively OP reader Sorrior recently sent in a question about raiding, a topic we haven’t discussed in a while.
“I have noticed raiding tends to lead to more homogenization even without PvP and a bigger focus on numbers when making classes as opposed to their feel and style. I also see a correlation with a bigger emphasis on raiding and the decline of community quality. On a personal level, I feel like raiding should be about the joy of taking on foes you cannot defeat alone with allies/friends, but I feel many treat it as a chore or just see the numbers nowadays. Or they are just after the gear, which also seems to bring in a lot of people who focus on the numbers rather than the experience. I thought talking about why we raid and what we enjoy about it as MMO players while discussing ways to preserve the feeling of community might be fun.”
I think talking about that would also be fun, which is precisely why we Overthink it in this column. So let’s do it: This week I’ve asked the Massively OP staff whether they raid now or ever did, what they raid for, and how they feel raiding fits into the modern MMO from a mechanics and community standpoint.
I’m not the only one to notice this, by the way; several of my friends who play LOTRO have commented on how beautiful and engaging the Northern Mirkwood soundtrack is. Composer Bill Champagne doesn’t take us back to the old sound of classic LOTRO, but I think he does crack into the spirit of wide-open worlds full of mystery and wonders. He gives Dale its own personality, and I loved every minute of listening through it.
Today I’ve chosen six of my favorite tracks from this update to feature here, and I truly hope that SSG (and other studios, hint hint) will continue to post update soundtracks as they are released.
The game does have some quality-of-life features that are conspicuously missing, though, and many of them are missing for no real reason at all. More housing wards with larger space, for example, would be a phenomenal quality-of-life boost… but it’s also demanding on the system and on finances, thus making it a more complex issue. But there are quality features that could be implemented with minimal effort that also still aren’t there, and it seems only fair to bring those up for the future.
The preview page also gives us our first look at the upcoming guestbook decoration for housing, allowing players to leave you feedback and let you know that they visited and liked your home. You can also try the new cross-world linkshell feature and the expansions to the glamour dresser, although the latter is a bit harder to display in graphical form. Check out some screenshots for the update just below.
It occurs to me that it is very difficult to find MMOs that I have literally never played before in some capacity. There are titles on the list, of course, but it’s a short list. Which amuses me, since anyone who listens to me on a regular basis knows that I have a small number of games that I consider “my” games, and usually there are just two that are fairly consistently on that list. But it’s part of the job; back when I first got this job in the time when dinosaurs roamed the Earth (the late aughts), my lifetime game count was at four. Maybe four and a half, if you want to count the Champions Online beta that talked me out of playing it at launch.
Of course, that’s one of the interesting elements not just of this job but about MMOs in general. You react differently depending on how many MMOs you’ve played, and considering that these games are big, long-term time commitments, that can produce some interesting dynamics. So let’s go ahead and take a look at what your personal lifetime count says about you and your understanding of the genre.
We haven’t yet been told that we’ll learn about a new expansion this year, but we have a fan festival on the calendar, we’re moving through the middle of the patch, and FFXIV moves on a content delivery schedule reliable enough to set your clock by. So we know that announcement is happening this year, and we can all bet on it coming out in June of next year. (If it’s running really late, maybe July.)
And this is the patch where we’ll find out where we’re headed. Not that we’ll be told yet, of course; we were never actually told in-universe that we were heading to Ala Mhigo until it happened, after all. But this is the point when threads need to start collecting into a useful form, and so it’s best to watch closely and see which elements are being picked up and tugged along for our next destination.
The design contest for ranged and melee DPS has just kicked off, with the same rules as prior installments and a variety of prizes for players to enjoy. This time, players can enter for either category to be included, so if you have something in mind for Monk but not necessarily for Bard, you’ll submit it separately. No promises are made about when the designs will be added to the game after the contest, but our suggestion is to get drawing and put the designs out there if you’ve got a knack for costuming.
It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.
SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”
Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.
Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.