The Job system is a staple of Final Fantasy
as a series, which is a little odd when you consider that it’s only showed up by that name in three main series games. Go ahead and double-check; outside of Final Fantasy III, Final Fantasy V
, and Final Fantasy XI
, none of the games use the Job system. And careful observation will note that Final Fantasy XIV
is not, in fact, on that list; it uses the Armoury system, by its own description.
This is relevant because the Armoury system, as we’ve seen so far, doesn’t emphasize the mix-and-match nature of Jobs (which we also see in other games with similar systems, from the aforementioned main series titles to the various Final Fantasy Tactics installments and more peripheral derivatives like Bravely Default). It emphasizes roles.
And I think it’s interesting to consider this fact in light of the fact that Stormblood, in many ways, has kind of put nails in the coffin of cross-job pollination. And all of that kind of centers around understanding the shift in PvP.
The Final Fantasy XIV
community is large, diverse, and focused on a variety of different issues. But it does seem to be a community that likes being charitable, as evidenced by the results of the game’s Stormblood
-themed blood drive. A new video is available just below showing off the themed bus itself and celebrating the estimated 1,200 lives saved by blood donated through that means lone.
But maybe that was just because it was an official outlet and was kind of visible? It doesn’t seem so, as the player-organized charity stream event from the weekend raised over $21,000 for disaster relief. That’s pretty cool, too. You can check out the blood drive video just below if you’d like to see more about how it looked… and if you missed either of the above, you could always just go donate some blood and money today. Hurricane victims will need both, and no one will stop you from muttering “for Ala Mhigo” while you do it.
Hat tip to MMO blogger Aywren
, who picked up on a Final Fantasy XIV
-based Direct Relief charity event “to raise awareness and bolster hurricane relief efforts”
— referring of course to Harvey, which ravaged the gulf coast of the US just a few weeks ago, and now Irma, which is already devastating the Caribbean with its sights set on the whole of Florida, never mind Jose behind them.
Streamer denm0 will begin the charity stream on Saturday at 1 p.m. EDT (10 a.m. PDT) and asks players to roll up a potato-themed Lalafell toon to join up with what looks like an airship tour, leveling-up race, march across Eorzea, and a party, all in the service of raising money for disaster relief.
“The starting server is a secret that will be announced at the start of the stream. This way everyone begins at level 1. Getting through MSQ takes about 2-3 hours, so you have plenty of time.”
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.
With all of the attention, fandom, e-sports, and development given to Blizzard’s Overwatch, have you ever suspected that the team shooter has a critical weakness in its narrative?
Tyler at Superior Realities unloads with both barrels at what he calls the “failure” of Overwatch’s story: “The thing is, a 10-minute video clip once a year and a 10-page digital comic every six months aren’t a story. They’re marketing […] Nor has there been any forward momentum to the story. We’re still just hovering, frozen in time, at the moment Winston reactivated Overwatch. If this were a movie, we’d still be in the first five minutes.”
Our whirlwind tour through the latest that the MMO blogosphere has to offer continues, with a look at Destiny 2’s PC beta, FFXIV’s nostalgia trip, the perceived value of MMOs, and more!
Are you interested in watching a series about Final Fantasy XIV
that’s actually about watching two people play the game? You might be surprised. Final Fantasy XIV: Dad of Light is on Netflix right now, and it turns out the show is actually really good
even if you have little to no interest in FFXIV
as an actual game. Because it’s not about “how awesome is our game,” it’s about two people connecting after years apart.
The show centers around Akio and his father Hakutaro, who have a distant relationship with one another and only connected ages ago around the original Final Fantasy game. Now that Akio is older, he starts connecting with his father again through FFXIV, and also while pretending to be someone else… which sounds goofy, but it leads into an examination of how people can connect through video games despite the gaps in their lives. Which is something less than the cynical bit of cross-media synergy you might expect.
I’ve been gathering, crafting, and fighting my way up in Final Fantasy XIV
in preparation for 4.1. Not that I haven’t been enjoying the game on its own, of course, but it seemed likely that 4.1 would bring a new set of beast tribe quests, more stuff to nab from the 24-person run, plenty of new main scenario lore… you get the idea. It seemed like the sort of thing I’d want to be as prepared for as possible, in other words. And here it comes in just about a month! That’ll be nice.
Of course, the lengthy anniversary broadcast didn’t reveal everything we’re going to be hearing about for the patch; it was more of a tease than a full rundown. But we can derive a lot from that tease alone, so let’s talk about what we’ve heard so far for patch 4.1. We’ll know more around the middle of the month, but we’re here now.
Warning: After the break is a shocking depiction of human nudity and the bravado of a squirrel that seeks to save you from nightmares for the next two weeks. It is all thanks to that online weirdness generator called Final Fantasy XIV and beloved reader Skoryy, who is incredibly quick with that screenshot key.
This is from Skoryy’s private photography gallery entitled, “Random MMO Funny Faces.” Gaze in awe and dumbstruck horror after the break, then read on because we’ve got a whole bunch of interesting player shots for you to admire when you tire of trying to peek around that bushy tail.
And lo, as the Battle Bards walk through the zone of the shadow of death, they will fear no evil, but they will listen to evil’s soundtrack because that is what they do! In today’s episode, the crew looks at the darker side of MMORPG soundtracks, dwelling in the wicked, the profane, and the deliciously macabre. Also, Syp does his Cookie Monster voice.
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
Listen to Episode 104: Something wicked this way comes (or download it) now:
If games industry giants can be seen as extremely territorial siblings, each jealously guarding his or her own possessions and unwilling to work with others, then Microsoft is positioning itself as the one who is finally maturing and willing to reach out.
One of the big topics for consoles of late is that of “crossplay” — allowing the same game on different platforms to offer shared gaming space for its community. Some titles have this; Sea of Thieves made waves at Gamescom by announcing that it will support crossplay between Xbox One and PC, while Final Fantasy XIV has had crossplay for its PlayStation and PC community for years now.
Some, such as ARK, are resisting this functionality. Companies such as Sony are being blamed for stonewalling further efforts to break down these walls of segregation.
After all this time, I’m sure some of you forgot that my original E3 2017 interview
with Final Fantasy XIV’s
Naoki Yoshida was supposed to have a part two. That’s OK, since, well, the team’s been a bit busy since then
. With the expansion out and some fires smothered
much loved game director finally was able to get back to some of my questions.
Naturally, the first question I had to ask was how Yoshida is feeling about Stormblood following early access, launch, and the release of the first content patch updates. For now, he said (through translators) that he’s relieved but that the expansion had “an unexpectedly high number of new and returning players [who] came back to the game, which caused some issues and frustration.” One of them was the DDOS attack, for which he again offered apologies.
I find it kind of wild to think that when I wrote my last Final Fantasy XIV
anniversary column, we hadn’t yet actually heard of Stormblood
yet. Obviously we did hear about it a couple of months later and it’s dominated the discussion cycle since then, but we were still just speculating about the game’s second expansion when we hit the three-year mark. Now it’s here and we’re all looking to its first major patch. So by most metrics anyone would care to use, things are going well.
What was once shocking or surprising has now become mundane, and what was unexpected is now the most expected thing in the world. Another expansion is going to come out in a little under two years, we’re going to get more reliably paced patches, the game is going to continue on as it has to this point. Is there nothing interesting to say about all of that?
Of course there is.
Like a mighty team of warriors coming together for a final boss battle, Square Enix has partnered up with some interesting companions to spread the word of Final Fantasy XIV
Dominos has a new deal in Australia in which you can order a “Pizza and Gaming Bundle” that includes three pizzas, garlic bread, a drink, and a download of FFXIV and its two expansions, all for $50. That should fuel your gaming caloric needs for the first few days, at least.
Over at Netflix, there’s a new series called “Dad of Light” in which a Japanese father and son end up bonding together over the MMORPG. Supposedly it’s based on a true story, and let us hope that story is more interesting than watching two people sit in front of a screen for a season. I mean, we have Twitch for that already.
If pizza and TV isn’t your thing, how about discounted deals on in-game goodies? To celebrate its 10 million players milestone, FFXIV is putting a large chunk of the Mog Station on sale over the next month. Everything except Tales of Adventure boosts and dyes will be 30% off through September 26th.