final fantasy xiv

Play Final Fantasy XIV
Official Site: Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4

Even mainstream sites are starting to notice Final Fantasy XIV’s housing problems

Did you know that Final Fantasy XIV has a housing system that’s particularly restrictive and makes it unnecessarily difficult to own a house? Probably, seeing as how we’ve been talking about it here on MOP for years. This is not new information. But with the new server transfers in place and people noting that two players have taken up an entire district of the game’s limited housing on the basis of “we really like decorating and we need thirty houses of varying sizes to do that,” even mainstream sites are noticing that maybe this system is not a great one.

Of course, if you already know that the game’s housing system is unnecessarily difficult to work with and makes it difficult for players to get any housing plot, there’s little to be said here that you won’t already be intimately familiar with. It’s been a refrain for quite some time. And if you haven’t already seen that elsewhere… well, welcome to here.

Source: Gamasutra

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Wisdom of Nym: The numbers game in Final Fantasy XIV

It’s not really hard to figure out the best stats for melding in order to do the maximum damage in Final Fantasy XIV. You have, ultimately, only a few real options, and with the removal of Accuracy as an option, none of them is actually going to make or break important points. The problem is that asking “what can I meld to do maximum damage” is perhaps not always the right question to ask.

The matter of stat weights and best-in-slot gear has already been attracting ferocious debate in various parts of the community, and you know the debate has gotten to a fever pitch when Yoshida actually addresses one of the stupider new customs in a live letter. (That would be tanks wearing 270 STR accessories, for the record.) So I think it’s well past the point to talk about the issue of tank damage, tank scaling, and numbers in general. They may not carry the allure of story sequences, but they’re still important.

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Final Fantasy XIV details some of the balance changes coming to the game on Tuesday

The next patch for Final Fantasy XIV arrives tomorrow, and everyone who has been following the game knows that it’s bringing the new weekly Allagan Tomestones of Creation into the game. But it’s also bringing some other stuff in the form of balance adjustments, something detailed in the most recent Letter from the Producer LIVE with producer (and director!) Naoki Yoshida. All healing jobs are seeing some adjustments, with Scholar singled out for some far-ranging changes like reworks to Excogitation and Indomitability and the re-introduction of Miasma II.

Yoshida also discussed changes coming to tank jobs, Black Mage, Machinist, and Dragoon. He also discussed some of the game’s upcoming content, such as plans to implement a new Alliance Raid roulette for content such as Crystal Tower and Void Ark and new separations of congested areas in the open world. You can check out the full letter for more hints about the future, but you can also just wait until tomorrow; a lot of this will be in patch 4.05, after all.

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The MOP Up: Crash Force offers arena fun at a discount (July 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERAMaster X MasterEternal CrusadeWarfacePortal KnightsMapleStoryCrash ForceDroneNeverwinterElswordEVE OnlineWarframeFinal Fantasy XIVEverQuest IIWorld of WarshipsPath of Exile, and Eternal Crusade, all waiting for you after the break!

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One Shots: Man of Tungsten

Look there! Up in the sky! It’s a bird! It’s a plane! It’s… Mysecretid!

Who among us hasn’t played a video game at some point and decided to create his or her favorite fictional character? At least Mysecretid is being honest about it: “DCUO sets up this idea that the players can be proteges of existing DC heroes and villains. Although many players ignore this possibility, I decided to make my character a clear Superman fan — as I am.

“I realize that Superman is often terribly written, but when someone ‘gets’ the character, he’s golden. I re-created my main from the PC on my PS4. I’ve been having a lot of fun, despite the game’s flaws.”

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How to find the right MMORPG as a couple

People seemed to quite like my piece last week about how my wife and I wound up married in no small part due to World of Warcraft. Of course, I also alluded in the column to the fact that World of Warcraft was hardly our final destination, and we’re currently playing Final Fantasy XIV quite happily together. We’ve also gone into Final Fantasy XI, City of Heroes, Guild Wars, Fallen Earth, Star Trek Online, Star Wars: The Old Republic… a lot of different games, in other words. And I’m just counting the ones we’ve tried together.

I don’t think that there’s any one surefire way to always find the right game for a couple to enjoy, but I have had a fair amount of experience with it now, and it’s helped that we’ve both spent a lot of time working on finding what works and what doesn’t in this field. So here’s some (hopefully) helpful tips about finding a game that you and your romantic partner of choice can enjoy together.

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FFXIV updates players on DDOS attacks, teases Tuesday patch content

A series of DDOS attacks on Final Fantasy XIV this summer kicked Square Enix into high gear to defend itself. As the studio seems to have gotten a handle on the situation, it provided an article to explain the situation and how the studio handled it. Long story short, situation normal, how are you?

Square Enix said that the attackers shifted from targeting game servers to upper-tier ISP. By partnering with these providers, defenses against the attacks were bolstered. The studio warns that it might not be out of the woods: “This implementation has already been effective; however, there is the possibility that the attacks could occur again. Therefore, we will seek to strengthen our cooperation with the upper-tier ISPs and continue observing our defenses.”

As players breathe a sigh of relief, they can turn their attention to the upcoming Patch 4.05 this Tuesday. This update will add The Lost Canals of Uznair, a hidden dungeon that contains both monsters and treasures. The team posted a sneak peek of some of the sights and said that new music will accompany the instance.

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LOTRO Legendarium: Mordor’s pre-order is flat-out ridiculous

Outrageous. Ridiculous. Exciting. Exploitative. Controversial.

This past week’s announcement of Lord of the Rings Online: Mordor’s launch date and pre-order packages set ablaze discussions and arguments among the community, both in-game and without. World chat was streaming by quickly as players debated the pros and cons of the reveal, while the forums blew up with huge posts defending and criticizing the pre-order packages.

While this is not the travesty that some are making it out to be, I definitely agree with those that say Standing Stone Games misstepped with this announcement and needs to take some action to rectify the confusion and value of the upcoming expansion. While LOTRO players seem united in their anticipation for Mordor, some of that enthusiasm has been dashed with how the dating and packages have been handled, and that is a shame.

Let’s break it all down and see what we’ve learned and what pre-order might be best for you!

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Global Chat: Learning from Master X Master

We’ve certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the “MOBA” box on its census form. With so much similarity and bleedover between the gameplay genres, is there something that MMOs can learn from this title?

Occasional Hero seems to think so and has pulled out three lessons from his experience, including altaholic pride: “As someone who loves playing an army of alts rather than a single character, I really like the idea of a game with a whole bunch of characters that I can switch between as I feel like it. It’s one of the reasons why I love Marvel Heroes so much, despite the fact that the gameplay revolves around doing the same content over and over. And the reason why playing a bunch of different characters/classes is fun in a game like Marvel Heroes or Master X Master is that they each have a unique gimmick.”

Join us for more interesting MMO discussions from gaming blogs after the break, including a strange revival for EverQuest Online Adventures, a new way to experience World of Warcraft, and first steps into Secret World Legends!

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Wisdom of Nym: Diving into Omega in Final Fantasy XIV

It’s kind of ironic that Omega may be the first time in Final Fantasy XIV where the eponymous foe is our actual antagonist. The Binding Coil of Bahamut and Alexander both featured the named Primals, but in both cases we weren’t really picking apart anything they did; Bahamut was just doing what came naturally while Allagan devices prodded at him, and Alexander was essentially fulfilling something that had already happened. Omega, on the other hand, is aware of us and not our biggest fan to begin with.

I wound up powering through the entirety of Omega’s normal mode on the same day it was released, somewhat to my surprise. (It was a bit of a highlight.) Obviously, not everything is going to be clear on just one playthrough, but now that we’ve gotten our first week or so with our new high-end endgame stuff, it seems like a good chance to pick apart what worked, what didn’t, and what’s worth considering with this new raid. Both in terms of story and mechanics, I might note.

Please note, of course, that there may be minor spoilers within. There’s nothing that gives away big chunks of plot, but if you haven’t yet done Omega and really want to remain wholly unspoiled… tread lightly.

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Final Fantasy XIV ends its simultaneous logouts

A little under two weeks ago, Final Fantasy XIV announced that the game would log everyone off of the servers once per day. Players were up in arms almost immediately about the measure, emphatically stating that it would have no effect and would punish those trying to play the game. As of today, the developers have announced that the measure will no longer be in place, with the developers continuing to monitor the situation and making sure it doesn’t become necessary again.

So why the change? Well, because it worked; people are logging on and off normally and queue times are moving appropriately, thus removing the previous reason to kick people off of the server. The previous post addressed the original reasons behind the measures, but as queue times on even the most populated servers seem to have been reduced significantly, it looks like it’s back to normal operations in Eorzea once again.

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One Shots: R.I.P. Firefall

Do not go gentle into that good night forever,
Old MMOs should burn and rave at close of day;
Rage, rage against the dying of the server.

Now that I’ve well and truly butchered a classic poem, I’ll turn the funeral proceedings over to Ralph the Wonder Llama, who has these kind words to say about the recently deceased: “Well, at least it’s finally official. Rest in peace, Firefall. You will be missed. Ares 35, signing off.”

Is it just me, or is anyone else getting Tabula Rasa flashbacks?

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How I got married through World of Warcraft

I’ve mentioned a lot of times, in passing, how my wife and I connected in part through World of Warcraft. But I’ve never actually gone into any depth on the subject, and it didn’t actually happen because I wanted to be involved with her.

It happened because I needed a healer.

At the time, I had a collection of friends in the game who were all happy to play with me, but we also were all DPS. In the days before the dungeon finder, this meant that forming a party was more or less just something that was not going to happen. So I recruited my best friend at the time with the explicit statement that I wanted her to be our healer.

We’re now many years on from that, and pretty much 90% of the time she plays a tank. So from one perspective, that plan was an enormous failure.

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