For those of you who were wondering when Final Fantasy XI started supporting add-ons… it didn’t. The game has never supported add-ons, and using Windower and its associated add-ons is totally not allowed and could get you banned. Except that it won’t, and functionally no one is particularly concerned about it. So you have players who use the software and its various functions to do awesome stuff like turn the game’s interface into the interface from Final Fantasy XIV.
Obviously, it’s not a perfect translation; FFXI is a very menu-driven game and FFXIV is not, there are lots of different mechanics at play, and the hotbars alone are a rather experimental bit of additional coding. But it’s pretty neat to see the older game gussied up to look like its newer cousin. And if you want something to slightly ease the adaptation curve, you could do worse.
This is what add-ons exist to do.
The next patch for Final Fantasy XIV
arrives on January 30th, and that naturally means a whole lot of content for players to explore
. It does not mean that you’ll be able to purchase a new house right away, however. House purchasing for the six new wards added to all four districts will be enabled a week after the patch, and at first it will be oriented toward free companies only. There will also be new restrictions in place so that each player can have one personal house and one free company house per server, so hoarding houses on alts won’t be possible. We’ll find out more as housing draws closer.
And that’s just one of the many things in place for the patch; there are also job adjustments, more glamour options, and the complete removal of elemental properties. Yes, elemental materia is being removed, and players in Eureka (which is coming in 4.2.5) will have an entirely new system based around elemental changes and a new advancement board. If you’re just interested in seeing what the game has to offer in terms of visuals and teases of the story, of course, you can check that out just below in the full trailer for the patch.
We still don’t technically know when Final Fantasy XIV
is launching its next patch, but we can also figure it out. It was always slated for late January, and there’s another live letter this Friday, which means that the patch is almost certainly arriving on the 30th. Considering that we always get patch notes before the actual release, I’d say it would be a bit silly to have a whole preview event the day before patch notes come out, and it wouldn’t really mesh with prior experience.
In other words, we’ve got a little more time before the patch, and there’s more to be seen about what it actually entails, so let’s talk about both our known unknowns and our unknown unknowns as well as breaking down some other bits that we haven’t heard about yet which are conspicuous for their absence. It’s worth paying attention to some of this; that’s my point here.
One of the things that impresses me about the submissions to One Shots here is that so many of these pictures really could be blown up into high-resolution posters and be hung as honest-to-goodness art. I’ve always been meaning to comb through my screenshots folder and take the best of my best to a store and get that done, but I am a lazy man and figure that you all will keep my eyeballs entertained for one more week.
Here’s a good example of a poster perfect pic from Camelotcrusade, who shared this interesting shot from Star Wars: The Old Republic. “It feels like a galaxy far, far away now, but I really liked the title cards for Knights of the Fallen Empire,” he wrote. “Here is one of my favorites which transposed my character against a backdrop of galactic war.”
I know it’s a simple and basic thing, but I absolutely adore a great skybox in my MMORPGs. There’s something about looking up at a majestic and vibrant sky in-game that puts me right in the middle of the world and immerses me in the environment.
Fallen Earth will always be remembered fondly by me for its gorgeous sunsets, and World of Warcraft definitely brought it with some of its painterly clouds and patterns in the latest expansion. Lord of the Rings Online and Final Fantasy XIV both have crystal clear nights full of twinkling stars that make one feel small and awed.
Which MMO offers the best sky views and which zone makes for the best gazing? Bonus points if you include pictures!
A comment on Reddit about the current size and viability of Kritika Online got me thinking about MMO playerbases in general lately. We all know that there’s a stigma attached to little games; the big games with big servers and millions of players feel safer, and nowadays people just assume a small MMO has one foot in the grave. But it isn’t always true. We could also rattle off some smaller MMOs that seem to be moving along just fine, with bills paid. Sure, they’d like to be bigger, but they’re holding steady and know how to work the playerbase they do have rather than constantly alienate their current customers in search of new customers. And some MMO gamers actually prefer those sorts of titles. After all, if the game has just a few thousand people, it’s much easier to get to know a large slice of them, plus have your voice heard by the developers and actually influence the gameworld.
For this week’s Massively Overthinking, I’ve asked the writers to reflect on the smallest MMOs they have played, and then consider how big an MMO has to be in terms of playerbase that they’d consider playing it now. What’s the smallest MMO you’re willing to play, and why?
The newest set of previews for the next Final Fantasy XIV
patch are now available, and they are not about the next sequence of endgame challenges… or perhaps they are. After all, aren’t glamours the real
endgame? The answer is yes, and the new glamour dresser
(a far better name than the previous temporary name of “glamour commode”) makes assembling new outfits and applying them in a flash much simpler while also ensuring that you can free up valuable storage space for your cosmetic items.
Speaking of cosmetic items, perhaps you’d like to earn some valuable cosmetic stuff from befriending the Ananta, with the preview outright stating that you will need to enter into a series of bizarre trials to successfully befriend the snake ladies. Or maybe you’d prefer to beat the snot out of other players with the Feast updates like a new map and the new team feature. You can check out a collection of screenshots for the update just below, too.
was the current expansion for Final Fantasy XIV
, we were introduced to the idea that you could meld materia onto valuable endgame gear. It was a big shift, made only slightly smaller by the fact that pretty much every single job required the exact same melds without the slightest amount of consideration. You didn’t really need to think about it except for a handful of cases, and even in places where melding something else might be useful (like melding just enough Piety for Black Mage to get another cast off), you weren’t going to be suffering if you just ignored it.
This has changed somewhat in Stormblood. At this point, melding is a simple game, but it’s more complex than it gets credit for, while also perhaps being a bit simpler than it needs to be. Or perhaps it’s just as complex as it needs to be. It’s a multi-faceted issue, in other words, and one that deserves more nods than it gets.
It’s a new year and a new you! Well, probably the old you a few days past the expiration date, but that doesn’t mean you’re completely useless. For example, you probably have enough mental cognition and digital dexterity to log into an MMORPG and create a new character before you dissolve into an unslightly mess of bones and goo.
To celebrate the debut of 2018, the Massively OP legion is out in force to create new characters with all sorts of crazy resolutions!
First up is CapnLan: “My first character creation for the new year is technically an old one. I recovered my old FFXIV character from 1.0 but they had me run him through the new character creator when I logged in for the first time. I touched him up a bit with some new options and went for a stroll around Ul’dah. Here’s a quick shot I took of him with all his hilariously outdated 1.0 gear in front of the New Year decorations on the main street.”
As we did in 2014, 2015, and 2016, today I’m going to recap our annual awards and other meta articles from the end of 2017. We gave out 19 formal awards this past year, all in addition to dozens of other recaps, roundups, listicles, predictions, bloopers, oddities, polls, provocations, and retrospectives. It was by far our biggest content dump to date, even bigger than last year!
Following our deep-dive into our awards and the attached reader polls, I’ll be recapping all of the end-year articles in one convenient place in case you missed something over the holidays – enjoy!
One of the frustrating bits about our end-of-the-year content rollouts is that sometimes predictions and story roundups can come across as negative. It’s way too easy to assume that if someone is predicting game X will flop, she wants it to happen and is gleefully steepling her fingers and cackling madly over its future demise. Which is just not so! I never steeple my fingers.
But all the same, for tonight’s Massively Overthinking, we’d like to take a moment to set aside our fears and expectations and just talk about our hopes and wishes for 2018 in an MMORPG context. That was what we think will happen. This is a summary of our most optimistic daydreams.
If you thought that the World of Warcraft official cookbook was a stupid idea, then you may not be the target audience for the plethora of sites devoted to helping you cook up a true taste of the game you’re playing. But they’re still out there, and after we talked about them on the podcast this week, we couldn’t not hunt some down. Fans of Guild Wars 2 have a whole blog devoted to making the recipes from the game into real food, while Final Fantasy XIV Culinarians can level up in the real world with a similar blog.
Yes, the authors of these blogs are well aware that you have to make some substitutions for the lack of raptors and drakes. It’s done with care and thought.
If you’re more of a generally video game sort, there’s also the Moogle Pie blog (which is devoted to various game treats or themed treats from games). And you can always check out the Earthbound cookbook once it finishes publishing after a successful Kickstarter. In other words, with some patience and dedication, there are lots of ways to make your real-life food into the same stuff you eat in-game.
Maybe not Delicious Cave Mold, though.
Last year was positively stuffed with updates, expansions, and cool stuff. A lot of years I struggle to remember which major updates happened in the past year, due partly to my own faulty memory but due largely to the simple fact that not a lot of them really stuck out for me. This year? We were awash in updates. Some games literally gave me multiple choices about which update I thought was “the best” just because, well, there were so many.
So the list that follows is, honestly, a fragment of what could be chosen. At least one of them is something you will probably disagree with. And that’s fine, because thankfully, last year (as mentioned) contained tons of great updates for people to enjoy. So without further ado, let’s delve into the best updates of 2017 and gush for a bit about how many cool things got added to games last year.