Of course, that wasn’t revealed until the end of the panel rather than the beginning; there was enough to keep fans excited just on the basis of the panel serving as the game’s first ever live Q&A session in North America. Director and producer Naoki Yoshida, loremaster Christopher Koji-Fox, and community manager Matt Hilton took the stage to answer player questions while letting everyone know what was coming around the bed for players to look forward to.
final fantasy xiv
Final Fantasy XIV
Studio: Square Enix
Launch Date: September 30, 2010; relaunched August 27, 2013
Genre: Fantasy Hybrid Themepark
Business Model: Subscription (Cash Shop)
Platform: PC, PS3, PS4
If a theme has emerged in my 2016 gaming habits so far, it has to be my renewed love of running dungeons in MMORPGs. Between Final Fantasy XIV, Lord of the Rings Online, and World of Warcraft, I’ve been chowing down on old-fashioned small group content — and enjoying it immensely. I’m not even doing it for the epic loot but for the fun of the run itself.
I think there’s something neat about well-designed dungeons in these games. They tell a story, both narratively and through the environment. They give a chance to be on a team that pulls together to overcome an obstacle. And there are some pretty creative mechanics and set pieces to check out along the way.
What are your favorite dungeons in MMOs and why? What makes for a really well-designed and enjoyable instance that you don’t mind repeating?
There’s a dedicated subcommunity of video game music afficionados out there that love these soundtracks so much that they devote considerable effort to producing all sorts of cover songs of their favorite tunes. In a weird way, you kind of know that your game’s soundtrack has made it if it prompts fans to start producing covers.
And believe it or not, this extends to MMO soundtracks as well. I never thought to check to see if there were covers of MMO tunes, mostly because I thought that the niche was too tiny to prompt such interest. But I was quickly proven wrong by how many I stumbled over.
Today we’re going to take a survey of six fan cover songs of popular MMO tunes. Do you know any others? Post links to them in the comments!
By popular demand — which you should read as “Syl’s imperial fiat” — the Battle Bards podcast is returning to the fertile musical landscape of spooky and magical tunes. From undead taverns to fairy courts, the bards explore all manner of sparkly, moody themes. So turn the lights down low, brew your favorite beverage, and enjoy!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin Olivetti co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Stitcher, and Player.FM.
But all of that may be pointless because no one has ever promised us new jobs with every expansion. Or even new areas. Heck, we had a Final Fantasy XI expansion that added only frustrations and nothing else if you couldn’t hack through an incredibly difficult set of storyline missions.
So for today’s column, I want to look at what we are likely to get in the next expansion, in loose order of likelihood and why. It’s all well and good to make predictions about X, Y, or Z fitting into the game, but you can come up with a very convincing explanation for something that’s unlikely to happen in the first place.
Over the years, I may have spent more money on Final Fantasy XI than any other MMO. It’s undoubtedly my first MMO, and it’s not something I can really walk away from. I’ve bought new copies of the game on a couple of occasions and restarted the game a couple of times, but I never felt like making the effort to track down my old original account and get back in on the character with the most playtime.
And then this past week I decided to just do it, and I found myself oddly swept up in everything. And I found a lot of things that just struck me right away as… well, odd.
Maybe none of this will seem unusual to you; perhaps you’ve been playing the game with dedication for years, and some of these things aren’t even altogether new to me from my brief dalliances back in the game. But this one feels more real, on some level, than previous excursions. I’ve found and seen things that strike me as unusual. So walk with me to a game that’s supposedly in maintenance mode and practically updating with more content than some live games.
The word evokes pure hatred from some corners of the MMORPG world. And yet games without dailies are dinged for not having enough content or “glue” to pull people back. Aren’t MMOs damned if they do and damned if they don’t?
This week’s Massively Overthinking question is from Das Tal developer Alexander Zacherl and is right on point: “Are daily quests in MMORPGs good, bad, or ugly?” he wonders. “Which games have managed to implement them in especially great or horrible ways?” I posed these questions to the team this week!
Home. It’s what many MMO gamers are looking for in a title: to plant down roots and find a place that exudes belonging. What makes one game feel more like home than another? And how do we go about finding and settling down in the MMO that’s right for us?
Blogger Tyler from Superior Realities penned an essay as to why The Secret World ended up feeling more like home to him, even though he wasn’t expecting it initially: “TSW is a game that gives me tremendous pleasure simply to inhabit […] Somewhere along the line TSW became more than a game to me. Sometime between pursuing Loki into the depths of the earth, trekking through the surreal industrial nightmare of the hell dimensions, and delving into the darkest pits of the Dreaming Prison, TSW came to embody a sense of infinite mystery and possibility.”
This patch also makes some minor adjustments to Dark Knights, Arcanists (and derived jobs), and Astrologians outside of PvP. Accuracy caps in the current Expert dungeons have also been lowered, while Alexander Midas has been made just a little bit easier for players to clear. It’s a minor patch, but for anyone waiting to step into the arena, it’s a pretty significant one.
Topics du jour include a slight delay for the implementation of Summoner egis glamours, healer accuracy, the next two patches, the Alexander fights, adjustments to the PvP Feast, upcoming player apartments, and a possible collaboration with Phantasy Star Online 2. Good news for Fenrir lovers, too: The mount will indeed fly come Patch 3.3.
The letter also contains over an hour of an interview with Lead UI Artist Hiroshi Minagawa and his contributions to the game. You can read the quick-and-dirty digest of the letter on the forums or watch the feature-length film version below.
The lord of the wyrms played a major role in the end of the 2.x story series in Final Fantasy XIV, and he was a pretty big influence through all of Heavensward. Yet the reality is that we don’t know a great deal about him beyond the fact that he’s old, powerful, and pursuing his own agenda with gusto. He’s neither an enemy nor an ally, precisely, even though he fulfills both roles over the course of the MSQ. And there was something about all of that sitting with some discomfort in the back of my mind.
A couple of weeks ago, I realized what it was that bothered me. Fair warning: Today’s column contains spoilers for the ongoing MSQ, albeit not major ones, and a whole lot of speculation. If you haven’t yet done the quests and want to avoid some minor spoilers, you may not want to click below, although I assure you that the spoilers you will see aren’t major plot points.
You people and your Black Desert fetish! Yes, the game is drop-dead gorgeous. Yes, it’s the new hotness. Yes, you like sending in screenshots of every little activity, including nosehair maintenance and agrarian life. I’d pretend to be annoyed… but I like me some pretty pictures just like everyone else.
“This is a screenshot I made five minutes ago,” sent in Pid. “You must know I always run to train stamina, which is very important for rangers like me. I never use mounts. So after a long day of running errands I had to sit down on this treestump next to my garden plot, waiting for my grain to grow. After some minutes the sun was setting and I took this lovely picture. Have a nice day and remember: You’re the best MMO site on the internet!”
We will remember that, Pid! Now just tell everyone else that, and we’ll be on top of the world!
I am in love with the night. No, I’m not an emo vampire or Batman (although…); I’ve just always appreciated the quiet and peacefulness of a night scene, not to mention the utter transformation it enacts on the world around me. Walking under a starry sky, listening to the crickets chatter, and feeling wrapped up in shadows is a strangely comforting thing.
When you think of MMO music, chances are that the tracks that leap to mind are exciting, bombastic, and above all, bold. Music that belongs in the daylight, in other words. Yet there are plenty of tunes out there that play to the peaceful night, especially in games with a day/night cycle.
When the sun goes down in your MMO world, what music comes out? Today we’re going to explore six tracks that are perfect for a nighttime excursion.