final fantasy

Disambiguation:

Final Fantasy XI, an MMORPG released in 2002
Final Fantasy XIV, an MMORPG released in 2010 and re-released in 2013
Final Fantasy series, a series of video games that began in 1987

Massively OP’s guide to MMO Thanksgiving 2017

Stately resting between the gaudy purple and orange of Halloween and merry red and green of Christmas is the earth tone-saturated Thanksgiving. While no one’s favorite color scheme, Thanksgiving does give us a nice in-between holiday with family meals, an awkward dance around politics, a work day for football teams, and the occasional MMORPG holiday event.

While not every online game has decided to embrace the American holiday, enough pop up every year that need corralling. And since we just got turkey certified here at Massively OP, we’re going to lay out all of this week’s event options for you on a platter. So enjoy the festivities and dressing up like a Pilgrim for two days maximum before deeply questioning that fashion sense. Now jingly sleigh bells, size XXXL red suits, and reindeer antlers, that’s a smart look indeed!

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Perfect Ten: MMO things to be thankful about this year

It’s kind of hard to be thankful this year. Sure, some good things have happened this year, but we also have some things that, to put it politely, are unqualified messes. There’s everything around Star Wars: Battlefront II. There’s the shuttering of Master x Master and Marvel Heroes (the latter I actually flagged a year ago as being robust and healthy). There are titles like Lord of the Rings Online and ARK: Survival Evolved that have doubled down on methods to enrage players. And last but certainly not least, there’s still no sign of a sequel to the Warcraft film.

That one might be a grey area, actually.

But the year hasn’t been devoid of light, and there’s still stuff to be thankful for. So rather than being bitter and cranky about it, I want to focus on what we do have to be thankful for even while I hope for better in the future. Let’s talk about some stuff that’s good to be thankful for, even if it doesn’t tickle your particular fancy, and be a little more hopeful.

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Final Fantasy XIV launches patch 4.15 with music and MOBA gameplay

It’s time to smash up some robots with other robots in Final Fantasy XIV. There’s more to it than that, sure, but the core of the game’s new Rival Wings PvP encounter is that you are leading a team of robots (mammets) against another team of robots (mammets), and sometimes you get into a robot (machina) and use them to smash cores. It’s all of the robot action in the game you could possibly want, and if you’re familiar with the mechanics of MOBA combat, you will likely find this pretty familiar. Try it out for yourself; patch 4.15 has just gone live today.

The new Perform system, on the other hand, is less robot-based. It’s entirely based around making music as a Bard, and that means hitting a whole lot of different notes to make your own original music. (And the patch notes even warn you that you had better be making your own music, thus making the game a place where saying “anyway here’s Wonderwall” might literally get you in trouble.) So you can make your own song after stomping robots for a while. What more could you ask for?

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Wisdom of Nym: Speculating about future Final Fantasy XIV jobs from weapons

The Armoury System places a certain unique burden on Final Fantasy XIV. Any new job doesn’t just need to have a distinct mechanical identity, it needs to have a distinct weapon. Which worked well for the first expansion and a half or so; after all, there were a lot of obvious weapons that existed in the game in some abundance but didn’t necessarily have jobs associated. A bit of massaging and we had a job for daggers, a job for great swords, a job for… spinny card-balls…

Yeah, this analogy falls apart pretty quickly. But the point is that it’s still just as viable as a means of predicting new jobs as looking at past titles, especially as Yoshida has stated on multiple occasions that he’d like to have a job that was unique to FFXIV. So let’s look at some weapons we’ve seen in the game, ones that show up in other titles, and ones that make a certain degree of sense as a prediction method.

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One Shots: Gassy and bloated

I do think that we, as a culture, have become disturbingly obsessed with selfies, but I will always make an exception for anyone who finds himself standing in front of an enormous gas giant.

“I wanted to share my screenshot for One Shots for the first time,” sent in Stormheim. “The screenshot is from Destiny 2. I don’t still have cool stuff and gear, but its kinda awesome to take a selfie with Jupiter behind you.”

If nothing else, Jupiter has the effect of making the subject look thin and light in comparison. Kind of like standing next to Jabba the Hutt or a YouTube content creator’s ego.

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Massively Overthinking: Are modern games too cheap?

This week’s Massively Overthinking topic is a submission from reader and commenter camelotcrusade, who takes the industry’s current fight over monetization in a different direction from lockboxes. “Are modern games too cheap?” he asks, probably slowly reaching into a can of worms with a wicked gleam in his eye.

“When you think about it, many other things we buy have increased in price over the last decade but AAA games are still expected to be a maximum of $60, with many of us waiting for sales (or for free-to-play). Meanwhile, games everywhere are adding shops, post-release content, and DLC galore with increasingly aggressive pricing models. How much of this is to make-up margins they can’t capture up-front? How much should an AA game cost in 2017? $75? $90? Is there a price point where lockboxes, gambling, and in-game stores could focus on value-add instead of survival? And how did we get here? Whose fault is it? And how do we get out of this, or is ‘would you like a game with your store’ the future as we know it?”

Let’s talk money!

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Final Fantasy XIV shows off the mechanics of its upcoming Rival Wings battles

In the Dravanian Hinterlands lie ruins that the Sharlayans once used as testing grounds. The Goblins of Idyllshire are still using it for that purpose, after a fashion; it’s a place to test out war machines in battle to simulate a fight against the Garlean Empire. It’s also where Final Fantasy XIV players can go for the new Rival Wings PvP mode, arriving in patch 4.15 on November 21st, and the latest preview shows off more of its MOBA-inspired stylings.

Players are tasked with pushing to the two towers defending the opposing team’s core, then destroying the core in order to achieve victory. Of course, the other team is also attempting to do the same to your team, and both sides have access to special vehicles based off of the bosses from the Alexander raids. So you can lead your team of mammets and players into battle, but you’ll have to split your time between several different mechanics in order to pull out a victory.

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Wisdom of Nym: Speculating on Final Fantasy XIV’s future job from the past of the series

Speculating is fun, as I’ve opined in the past. We’re a while away from the next Final Fantasy XIV expansion, obviously, but one of the interesting things about the game as it stands is that we have already nearly exhausted the usual suspects for likely future jobs. Seriously, as I’ve mentioned elsewhere, I keep databases about these things; most of the jobs that show up in multiple games with job systems or the equivalent have already showed up by now or have fundamental structural issues with FFXIV.

So, for this bit of future speculation, I want to start by talking about the jobs that I imagine are still on the table from the past. I’m leaving out the ones that are almost certainly off the table, either for reasons that I’ve discussed before or because they don’t really work with job mechanics as they stand (don’t hold out hope on getting Onion Knight). From the remaining jobs we could turn to, which ones have some odds of showing up?

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The MOP Up: EVE Online eases you into its universe (November 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from KurtzPelPath of ExileThe Black DeathSMITEEVE OnlineDreadnoughtHeroes of the StormTERA MBattleriteDragon Quest RivalsFinal Fantasy XIAionPokemon GoVendetta OnlineIngress, and Old School RuneScape, all waiting for you after the break!

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Perfect Ten: A list of all the MMORPGs I supposedly hate

Did you know about all the MMOs I hate? I sure as heck didn’t! I mean, I knew there were a few games I hated (Scarlet Blade, Alganon) and some that I have pretty poor feelings toward for various reasons (Star Citizen, EVE Online, League of Legends, H1Z1: Kash of the Kow), but those are also games I discuss only in particular circumstances.

Yet thankfully, I have been informed over the near-decade of writing about MMOs that there are a number of games I thought I liked but that I do, in fact, hate. This was a surprise to me, but I think that for purposes of comprehension, it’s best for me to list for reference all the games that I apparently utterly despise. It’s all very confusing to me, but I’m confident that by sharing and making the occasional off-color joke, I’ll be able to decipher it all.

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Naoki Yoshida confirms that housing purchase changes are coming to Final Fantasy XIV

There is definitely a problem with how housing is handled in Final Fantasy XIV. The good news is that something is definitely being done about it, according to a recent interview with producer and director Naoki Yoshida. Bad news? We do not yet know what that something is, aside from the rather vague “planning to introduce new processes to the plot purchase specifications” that he offers. So we’ll just have to wait until we get a bit closer to patch 4.2 to find out all of the details.

Yoshida has more to say about 4.2’s upcoming content as well, including the fact that there are no real plans for more Disciples of the Hand or Disciples of the Land to be added in the future as well as the hope to use the upcoming Eureka to produce battles different than what we see in the field or in dungeons presently. Check out the full interview to get an idea of what the team is working on for the next major patch, even if that’s a few months away now.

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Final Fantasy XIV brings out patch 4.15 on November 21

At long last, Final Fantasy XIV Bards can put on a show with patch 4.15. The patch is slated for November 21st according to Twitter, and it will bring with it the new Perform action for Bards, letting you put together all of the songs you want within housing districts. The official preview even says that you can bring the realm to life with the sound of music, delighting any fans of Julie Andrews.

The new patch will also bring with it the new Rival Wings PvP mode, pitting two teams against one another with mech backup and all the fun tricks you’d want from a MOBA-style PvP option. You’ve got two weeks to prep up before the patch arrives, so perhaps you should practice a bit with your preferred job in PvP, which might even be Bard. That would tie everything together nicely.

Anyway, here’s Wonderwall.

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Wisdom of Nym: Examining the nature of Final Fantasy XIV’s metagame

So, what’s the ideal raiding composition for progression in Final Fantasy XIV right now? If you started listing off Paladin, Dragoon, Ninja, Bard, Warrior… well, you get a silver star. You know the trivia answer. You get a gold star if your answer was some mixture of “there isn’t one” and “it doesn’t actually matter.” Even more bonus points if you highly that the world-first clear of Unending Coil most certainly did not make use of that meta.

There are a lot of discussions swirling around pretty much everywhere about how one aspect of another of the game’s balance is off, and the “raid meta” is frequently brought up as an example of why the balance is overall kind of messy. For example, if you look at the meta composition and replace your Machinist with a Red Mage, you’re losing some raid damage! It’s clearly worse, and casters need something to fix it!

Except it’s not clearly worse. In fact, it’s actually fine. So let’s talk a little bit about what the meta composition is and why it doesn’t matter in the slightest, when you get right down to it.

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