If you were worried that Mark Kern’s Em-8ER (properly pronounced “eem-eight-er” for those willing to die upon snarky hills) wouldn’t fund on its latest Indiegogo push, good news! It’s already funded and looking toward stretch goals. Of course, one could argue that since the game has already had one successful Indiegogo campaign and is now having its second in a series of “serial crowdfunding” pushes, this is already a stretch goal, but let’s not split hairs. The point is that you can pay more money and get more stuff; that’s what the campaign is focusing on.
The newest stretch goals allow for model fights against a new beast, more emotes for players, and motion capture. “We will be modeling the ‘beast’ form of the Tsi-Hu aliens,” says the game’s newsletter. “This deadly creature is what Tsi-Hu can transform into for brutal melee combat. The next stretch goal is to animate it and have it fight the players! There are lots of great perks to unlock, including color changing CHROMA jumpjets, glowing Omniframe skins and even a full motorcycle. In response to player feedback, we also updated our $500 tier to include better rewards, like the Turret #2 Pet robot, and having NPCs salute and greet you by title.”
In tossing out a screenshot challenge last week revolving around combat action shots, you’d think that this would be a piece of cake. After all, we do fight a little bit in MMOs, right? But it turns out that capturing a good-looking combat picture is really difficult in the midst of the chaos… unless your MMO is set up for it.
“I hardly ever take screenshots in combat,” said Zyrusticae. “Usually too busy being distracted by actually playing the game. But Warframe’s Captura tool certainly changes things in that regard. Wish all games had something on this level. I need to jump in and take more screenshots!”
It is pretty sweet! Definitely second the motion to port this over to all MMORPGs.
Mark Kern’s crowdfunded MMO-shooter Em-8ER has a slew of new videos out this week featuring animations for the THMPR, finishing off the mech’s “basic animation set.”
“Next up is our test terrain and skybox, then importing the animations into Unreal and wiring everything together,” Kern says. Over the weekend, he also posted a “draft spec” on the powered armorsuits in the game known as “omniframes.” They’re basically the game’s equivalent of classes; Kern likens them to building a deck in a collectible card game. Warframe-ish, maybe?
Back in February, we covered how the name “Em-8ER” came to be, but that’s probably not going to stop you from snarking, is it? Kern himself is well-known to the MMORPG genre thanks to his involvement with Firefall and the vanilla WoW community. He has previously discussed his plans for this shooter, including “serial Kickstarting” and a Firefall-esque foundation that doesn’t “drift over to ‘WoW with guns’ again.” Studio Crixa has raised $23,000 to date through crowdfunding and has since offered Firefall players credit toward the new game.
Today is the official release of Mass Effect: Andromeda, which was preceded by the frankly baffling decision to allow people access to an early build of the game ahead of time. Or perhaps the final build without everything enabled? The point is that you could play a bit of it if you were willing to drop some money. That seems like a bad idea that we’ve been dealing with in online-game-land for a long time, but regardless, it gave people the opportunity to see some of this RPG ahead of time.
This, in turn, allowed the typical internet trolls to find any and all animation flubs and then happily declare that it was all the result of one woman working on the game and handling all of the animations. Which, you know, is a conclusion that would be helped significantly if the woman in question actually worked in that role on the game, which she did not.
Obviously, the game under discussion is not an MMO. But it is symptomatic of two all-too-common problems in gaming culture that are worth noting to people who do not have balls of spiders in place of a soul. So let’s talk about those.
“Welcome to the world of Ember, or as star charts designate it, Em-8ER (‘E-M-Eight-E-R’),” says a new dev blog from Mark Kern’s Em-8ER MMO shooter. Yes, it’s a lore blog, which is going to make teasing it for its ’90s leetspeak name that much harder. It turns out that Em-8ER is the code name for a newly discovered planet in a vast network of systems discovered through humanity’s use of D-shift travel gates — and Em-8ER is haunted by and home to a hostile and ghostly sentient species.
The lore piece is massive, clocking in at just under 7500 words, and worth a look if you’re into spooky sci-fi built atop WWII alternate history where the Nazis win (or just wanted some assurance there’s more to the game than navels and guns).
Kern is a decidedly controversial (his word) figure to MMORPG genre veterans thanks to his involvement with Firefall and the vanilla WoW community, among other internet movements. He has previously discussed his plans for this shooter, including “serial Kickstarting” and a Firefall-esque foundation that doesn’t “drift over to ‘WoW with guns’ again.” Studio Crixa has raised $23,000 to date through crowdfunding and last month offered Firefall players credit toward the new game.
If you’re a former Firefall player — or a current one, since technically it’s still alive — and you are looking forward to Mark Kern’s next big thing, then there might be something in it for you.
Crixa Labs today announced a “Firefall Founder’s Credit Program” for Firefall players migrating to the upcoming “massive planetary wargame” Em-8ER. Kern was a founder and CEO of Firefall’s Red 5 Studios until his own board voted to oust him in 2013. He offered to buy the game from The9 last year; in the meantime, he’s building and crowdfunding Em-8ER.
“We are offering you a full credit on your original Founder packs for Firefall towards Em-8ER,” says a newsletter blast today. “Also, any Firefall player prior to the end of 2015 can receive a $10 credit by verifying their account” — on a validation page provided by the studio.
Em-8ER, the Mark Kern-led “massive planetary wargame” shooter formerly known as (and still pronounced like) Ember, has a new video out today showing off the THMPR — don’t look at me like that — model in Unreal Engine.
“The model you see here is being rendered in real-time in the Unreal Engine. We use a texturing/material technique called PBR or Physically Based Rendering to make materials like metal look much more realistic,” the team writes in the blog post. “Now that the THMPR is modeling, we’ll need to animate it and build a background scene.”
Kern is a decidedly controversial (his word) figure to MMORPG genre veterans thanks to his involvement with Firefall and the vanilla World of Warcraft community, among other internet movements. He has previously discussed his plans for this shooter, including “serial Kickstarting” and a Firefall-esque foundation that doesn’t “drift over to ‘WoW with guns’ again.” Studio Crixa has thus far raised $23,000 in the first of its planned miniature crowdfunding campaigns, exceeding its goal.
2016 was not Firefall’s year.
I’m not sure which year was its year, honestly, what with the e-sports bus fiasco and suspension of PvP and former CEO Mark Kern hoopla and “pre-launch reorganization” in the lead up to launch. Maybe it was 2014, when the best thing we could say about it was that it was “finally a real game.”
But 2016 was definitely not it.
Back in December 2015, rumors began to circulate that Red 5 had missed payroll, followed by a brutal company meeting, late salaries, and the inevitable “reorganization” layoffs and departures. The studio shakeup was itself followed by a hurried and bug-laden Razor’s Edge patch. In May of 2016, Chinese conglom The9, which by then effectively owned Red 5 Studios and has injected it with the cash to launch, traded part of its stake in the studio to a Cayman Islands cashmere manufacturer and announced mobile and console ports for Firefall, but that company’s stock crashed soon after and trading was suspended. Mark Kern even resurfaced to offer to buy the game that fired him.
Back at the beginning of December, I posted a list of what I considered to be the biggest MMORPG stories of 2016. However, there were notable exceptions in that list of news that fans thought should be included. Unbeknownst to them but knownst to me, I had a second list in the works: the biggest MMO surprises of 2016.
That’s right! Today we’re going to revisit all of the big news that pretty much nobody saw coming (and if they say they did, they’re lying, but let them have it – it’s what they live for in this internet age). Being surprised by this genre is one of the reasons why I love writing for Massively OP — you never quite know what will pop up on any given day.
Sure, some surprises are sour and unwelcome, but others can be delightful and exciting. We’ve got both on this list, so let’s wrap up this year by seeing what stories gave us double-takes and were the buzz on everyone’s lips!
This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2017.
Everyone saw Pokemon Go coming, but few people anticipated just how huge it was going to be this summer. We actually resorted to daily roundups of Pokemon Go news as mainstream media, never mind gaming sites, began covering it as a cultural phenomenon around the clock.
Meanwhile, July also saw WoW Legion rumblings, the launch of Guild Wars 2’s third living story season, and another panic moment for Firefall.
Read on for the whole list!
December’s many article roundups and awards always remind us that it’s hard to remember what happened last month, let alone what happened way back at the beginning, so this year (as last year), we decided to poke through our MMO coverage, month by month, to hit the highlights and frame our journey before we launch into 2017.
January 2016 was dominated by the launch of NCsoft’s Blade & Soul in the west, but we also got our first teases of Guild Wars 2’s gliding, mourned The Repopulation’s engine switch, watched Firefall continue to unravel, peeked into Black Desert’s beta, and saw Smed announce Hero’s Song only to abruptly cancel the Kickstarter not long afterward.
Read on for the whole list!
MMORPG developers come in lots of flavors of communication, with PR and community teams that run the gamut from “oh, we still pay for community managers?” to “information overload, but seriously, stoppit.” We’ve got MMOs with exhaustive weekly newsletters and dev shows like Shroud of the Avatar and Star Citizen, and then on the other end, there’s literally Firefall, which is still online in spite of the fact that (probably?) no one is actually working there or talking to players at all.
So for today’s Daily Grind, inspired by readers Agemyth and Jackybah, we ask you: Which MMORPG — be it released or unreleased — maintains the best developer communication with its playerbase?
Earlier this month, Mark Kern’s “massive planetary wargame” shooter Ember got a new name and logo: Em-8ER.
“While still pronounced ‘Ember,’ we changed the official name to Em-8ER after other companies came out with games called ‘Ember‘ on mobile and on Steam,” Kern told followers of his new website. “We wanted to avoid any confusion and carve out something unique for our own name.”
More recently, the game’s team picked up a member of the Nostalrius WoW emulator team, Etiakor. “Hiring Etiakor was made possible by Em-8ER exceeding its prior milestone funding goal by 467%,” explains the introductory dev blog, referring to the game’s recent Indiegogo campaign, which raised $23,000. “With a server programmer on board, Em-8ER will be able to begin laying the foundation for multiplayer, which is scheduled post-Kickstarter early next year.”