I realise that you were probably expecting some rather excited ramblings that contained my first impressions of the Guild Wars 2
season 3 finale, One Path Ends, to drop the moment the episode became playable, but the structure of my coverage for this episode is a little different than the rest of this season’s articles
. This time around, my pre-episode playthrough with the devs was very different: The episode itself remained locked for the playthrough hour and the press accounts were deactivated afterwards to ensure that the finale would be an absolute surprise for everyone involved with no spoilers. We instead had a guided group tour of Siren’s Landing, the new open world zone that holds the bulk of the action in this episode.
In this edition of Flameseeker Chronicles, I’ll share my thoughts on the new zone with you while also talking about the zone’s relative location and basic meta. My full thoughts on the actual episode will come in the next edition without the usual first impressions piece, so you won’t have to wait too long for that if you are not playing for yourself and are living this season vicariously through others! Please note that the article contains meta and zone content spoilers, so read on with caution if you prefer to see that for yourself first.
The Guild Wars 2
story arc found in the Living World’s third season has contained more twists and surprises than even I had anticipated, and I feel that an in-depth recap of the season to date will help keep the meandering threads of lore fresh in our heads as we await the final episode of the season. Although I have an extensive back catalogue of episode deep dives
for those who want more detailed information, I felt the need to summarise the key events of the season in one place for simplicity’s sake, especially since that last episode will be upon us relatively soon if the usual ArenaNet content release cadence is anything to go by.
In this edition of Flameseeker Chronicles, you’ll find a complete summary of the Living World season so far, complete with links to more in-depth coverage of each episode for those who perhaps missed a little story along the way. Remember to log into the game to bank the current episode, Flashpoint, while it’s live to save the need for a gem purchase down the line.
I’ve recently been spending an increasing amount of my time improving the looks of my Guild Wars 2 characters: Although I have always greatly appreciated the wardrobe and dye options available to me, never before have I put in quite so much effort in creating fully realised looks that require such thought. I’ve been largely inspired by the handful of Guild Wars 2 Facebook groups I belong to, having weighed in on some lively debates over character design choices and having oohed and ahhed over some awe-inspiring finished looks. I also love seeing inspiration sketches and the online version of magazine cuttings; there’s something very charming about dreaming up a look for a character and then translating that to the skins and dyes that we have in our toolset.
In this edition of Flamseeker Chronicles, I thought it would be a fun departure to share some of my fashion wishlist and the rationale for some of my wishes with you. My toons are a perpetual work in progress, and I love thinking up imaginary pieces that would enhance them. I’d love to know if you’ve ever stumbled across an image that inspired a character design, and I’d likewise love to see how your characters are currently kitted out.
I’ve been asked several times for my opinion on how best to handle the influx of non-WvW Guild Wars 2 players to the game mode in the wake of the reward system update. As you’ll all know, I am not a committed WvW player and tend to play the mode only when I have a specific need to or when I’m helping out a friend, but nevertheless, I have compiled some helpful advice for those who wish to start skirmishing now. Make no mistake about it: WvW can be as entertaining as it is intimidating when you get into the groove, though to get the best out of the game mode you’ll need to pick up on WvW etiquette fairly quickly.
In this edition of Flameseeker Chronicles, I’ll help you navigate the rapid-fire world of WvW, giving you advice on keeping commanders happy, getting the best out of your efforts, chatting strategically, and setting your toon up for WvW success.
I’ve had enough time to fully reflect on my Guild Wars 2 Living World season 3 experience to date and wanted to circle back through what I now understand to be the state of play in order to gather my thoughts on where the final episode might take us. We’ve bounced across Tyria chasing the White Mantle, bonding with Aurene, helping to secure Kryta, navigating the tricky interpersonal relationships behind Dragon’s Watch members, and helping Taimi get answers about the elder dragons. Unless you’ve been living under a rock for the past few weeks, you’ll also have noticed that major expansion spoilers have also been leaked across the interwebs, so my mission is to attempt to draw conclusions for what might feature at the end of this season to lead us neatly into the second GW2 expansion.
In this edition of Flameseeker Chronicles, I’m going to briefly recap on the major story threads of the season so far and will then make some loose predictions about what might happen in the final episode. Note that this piece is most definitely spoilerific for those who haven’t finished the last chapter and also potentially for those who have managed to avoid the expansion spoilers. Feel free to bookmark this one for later if that applies to you!
I’ve managed to calm myself enough after finishing my Guild Wars 2 Flashpoint initial impressions piece two weeks ago to bring you a much more detailed look at the action-packed episode that is the penultimate instalment in the Living World’s eventful third season. The story contains so many twists and turns that you’ll be dizzy by the end, and in case you’ve been living under a rock for the last few months and missed all the hype about this content drop, you’ll want to know that Lazarus’ true identity is revealed within Flashpoint.
In this edition of Flameseeker Chronicles, I’ll unpack the reveals and angles taken by the penultimate episode of Season 3 and will share my most and least favourite aspects of the episode while I’m at it. This article will contain significant spoilers and is not safe to read for those who haven’t completed Flashpoint and have managed to avoid the spoilers so far. You can always bookmark this one to come back to whenever you have managed to find time to enjoy the content for yourself.
I can’t quite believe that we are already on the penultimate chapter of Guild Wars 2‘s third Living World season, but if I were under any illusion that the story is rolling quickly toward its climax, then it was shattered upon watching the fabulous trailer for this story instalment. The fifth episode of Living World Season 3 is available to experience for yourselves right now and I know so many of you will be thrilled with its shocking reveals and fast-building action. The episode in question, dubbed Flashpoint, takes us into the thick of the action in yet another lore-rich zone that’s bursting with intrigue. Logging on any time from now until the release of the final episode of Season 3 will bank Flashpoint in your story journal for later play, so don’t forget to relog if you aren’t actively playing right now.
I was invited to another super-quick playthrough with the developers on the stage client in preparation for today’s launch so that I could throw out some quick first impressions to coincide with release day for this week’s Flameseeker Chronicles. I had a 30-minute guided session with the devs followed by free rein over the last weekend, but large chunks of what I experienced is information I’m not allowed to divulge just yet. I played through a little over a chapter during my playtesting and my jaw was on the floor for most of that time, so I do urge you to check out the content for yourself if you’re at all invested in the lore. Although my coverage will be as spoiler-free as possible, proceed with caution until you have played through for yourselves if you’re worried.
I often find that playing Guild Wars 2
leaves me with more questions than answers when it comes to lore and story predictions, build strategies and rotations, and efficient raid clearing, so I spend plenty of time listening to the advice and opinions offered by my fellow players to both improve my own gaming experience and engage with my favourite MMO when I’m not logged in. My YouTube subscription list reads like a who’s who of Guild Wars 2
content creators and I’m never stuck for entertaining and informative videos to watch during my commutes to classes, so I thought it was about time that I took some time to share my favourites with you in case any are missing in your own subscription lists.
In this edition of Flameseeker Chronicles, I’ll list some fantastic YouTubers who you should most definitely check out if you’re not already familiar with them. Many of the names making the list are massively popular and you’d have to have lived under a rock to be unfamiliar with their work, but others deserve much more attention that they get for the fantastic GW2 content they create and might well be new to you. Have a watch of the videos included below and don’t forget to subscribe if you enjoy what you see and, of course, add your favourite GW2 YouTubers in the comments.
As promised, I’m making a return to the lore found within Guild Wars 2‘s newest raid Bastion of the Penitent now that we’ve summarised the raid encounters together and touched on why the introduction and implementation of raiding in GW2 are problematic for many players. Although this raid isn’t as large as its predecessor the Forsaken Thicket, it contains enough welcome dialogue and juicy side-story action to be just as exciting to break down for those who don’t wish to raid. A surprising but nevertheless appreciated update for a rather old story arc occurs in this raid, which will form the backbone of my ramblings when it comes to Bastion lore.
In this edition of Flameseeker Chronicles, I’ll take you on a lore-heavy deep dive of the Bastion of the Penitent so you can enjoy a glimpse at its lore without entering the raid yourself. Should you plan on raiding in the future, you might want to skip this one if you’re particularly sensitive to spoilers.
One of the major concerns aired by the Guild Wars 2
playerbase regarding raid content is the risk of juicy raid-only story details being gated away from the bulk of players. In comments found on part one of my breakdown of Bastion of the Penitent
, the most recent raid wing, many of you again discussed this problem and brought up other issues with how ArenaNet presents raiding to players in the game. Although I had planned to run my second installment in the Bastion of the Penitent series to cover the lore found in the raid, after seeing the content of your comments, I thought that I should give space to some of these complaints to see if we can perhaps come up with some suggestions for improvement in future.
In this edition of Flameseeker Chronicles, I’ll take a look at the most pressing gripes players have about how raiding has been implemented in GW2 while examining how this could be built upon to create larger appeal for the content that’s being created without alienating diverse sects of the game’s community.
Now that I’ve had a little time to sink my hours into completing the episode after my initial impressions
piece two weeks ago, I’m ready to bring you a more detailed breakdown of Guild Wars 2‘s
most recent addition to the Living World’s third season. The Head of the Snake was battle-heavy and pacey, leaving us with yet more questions that we hope shall be answered before the season is over. I was left wanting to know more and hoping that the episode would also feature some story asides from outside of the Kryta and White Mantle arc, so I was very eager to get playing so I could share my thoughts here for you.
In this edition of Flameseeker Chronicles, I’ll unpack the story presented in The Head of the Snake and present you with my favourite elements and disappointments as well. The article will contain spoilers throughout and is not safe reading for those who have not yet completed this episode. Feel free to bookmark this one and revisit it when you’re all caught up should you not have had a chance to play for yourself yet.
If you’re reading this, then the poor ArenaNet team has finally managed to battle the crazy weather and pressed the big red button: The Living World season 3’s fourth installment will be playable right now should you log in. Minor delay aside, I am absolutely thrilled to see another episode of gripping story is already with us, especially since the episode in question focuses on the stunning surroundings of Divinity’s Reach and wider Kryta. The Head of the Snake can be unlocked on each player’s Guild Wars 2
account simply by logging in any time from now until the next episode releases, so don’t forget to dust off your account if you’re not actively playing right now but wish to bank the story for later.
I was invited along to have a quick playthrough with the devs on the stage client before the launch today so that my first impressions would be with you as soon as the episode dropped in this edition of Flameseeker Chronicles. While I can’t say that the small glimpse at the episode’s content ranked as highly in my estimations as episode 2 did, I very much enjoyed the freeform skirmishes and political subterfuge that I experienced in the one chapter I played in its entirety during my guided run-through and short excursion on my own over the weekend. As ever, I’ll attempt to keep this piece as spoiler-free as I can, so anything questionable will be placed behind spoiler tags to make your reading experience better.
I have to apologise to raiders for not finishing my boss guides I began back in 2015: This is one of those articles that I’ve been meaning to write for quite a while, but ArenaNet has been doing a fantastic job of throwing shiny distractions in my path that have some sense of urgency (or at least a topical timing factor I can’t ignore) to its deliverance. My Guild Wars 2
raiding experience so far has taken a backseat to Living World developments over the past few months, so rather than attempting to draw up more raid boss guides to round out the set I commenced before season 3 became my article content focus that would just regurgitate known information to most current raiders, I thought it would be a better idea to summarise the Forsaken Thicket experience and share my thoughts on its encounters to wrap up the first raid in writing.
In this edition of Flameseeker Chronicles, I’ll look at each wing of Forsaken Thicket and the encounters contained in them, presenting my opinions on the battles and providing a rated-and-hated sort of summary on the three wings in the process. I’ll link up the few boss guides I compiled where relevant, but the main focus will be on how the encounter plays rather than how best to approach it. This article should prove useful for those who haven’t yet completed Forsaken Thicket and are considering raiding in GW2 as well as those who raid in other MMORPGs and are interested in comparing Anet’s offerings to their raids of choice.