It’s the time of year for spring-cleaning and goal-setting, where we look ahead to a fresh start filled with plenty of days left for accomplishing all the things we didn’t quite get around to in the previous year. I love taking stock of my yearly MMO progress, especially in Guild Wars 2
, and using that reflection to form some new goals to keep my focus and make things challenging in the year ahead. I’ve decided to share my 2018 GW2
to-do list with you all in the hope that it might inspire you to create one yourself.
In this edition of Flameseeker Chronicles, I’ll explain my 2018 goals. Some of my goals are far more ambitious than others, while a few on my list are simply continuations of goals I set for myself year-on-year. I never truly aim to complete my entire list, but it does serve as a fantastic point of reference for times when I feel a little directionless or restless and need some inspiration. Don’t forget to share your goals with me in the comments; who knows, perhaps some of your goals would be added to my list too!
I adore looking back on last year’s predictions about what’s to come in Guild Wars 2
in the next twelve months: Even when my predictions are totally wrong, they stand as an excellent marker of how I was feeling about the game and what the gaming climate was like at the time the predictions were made. I love making new predictions each year and it’s a key part of my annual MMO checklist, alongside setting my personal gaming goals for the year ahead to look back on at a later date too. This year’s predictions blend safe bets based on where development is currently at with some more far-reaching points of note.
In this edition of Flameseeker Chronicles, I’ll look back on my old predictions and appraise them retrospectively, and I’ll also set new ones for 2018. This article will be spoilerific by nature if you’re not caught up with current developments, so skip for a while it if you’re behind.
Welcome along to a rather festive retrospective in which I sum up 2017 for both Guild Wars 2
and Flameseeker Chronicles
! A large glass of buck’s fizz
and a good helping of homemade Christmas cake have fuelled the writing of this article, though I didn’t need cheery holiday snacks to brighten my Boxing Day morning when I had so many articles to look back on and a huge amount of excellent gaming memories to reflect on. Once the festive season is over, I’ll write up my predictions for 2018 and will revisit my 2016 crop to see if I was in any way accurate, but for now I wanted to reflect back on a year well done.
In this edition of Flameseeker Chronicles, I’ll revisit the milestones that made it a great year for GW2 and the content spawned from them, hopefully finishing my reminiscing with a solid picture of how the year refined the game and what direction ArenaNet might take in 2018. This will be a useful rundown for those of you who might have missed some entries along the way and wish to get to the good bits while enjoying any festive time off you have. Enjoy my musings and have a very happy holiday season!
I promised you at the end of last week’s rundown of Guild Wars 2
‘s fourth Living World season’s launch episode that I’d return this week with a first look at the new raid Hall of Chains and I never want to disappoint! While I haven’t stood toe to toe with each of the raid bosses yet, I’ve been glued to boss kill videos and have been gaining a feel for the fights I’m due to face
. I’m delighted to explain my take on the new endgame content and I’m hoping that some of you are joining me in trying it out!
In this week’s Flameseeker Chronicles, I’ll discuss each of the new raid bosses briefly and will outline the premise of the encounter mechanics. I won’t spend long outlining very detailed tips and tactics at this stage since I haven’t been hands-on with everything myself yet, though I will furnish you with some tactics guides as I get more experience post-holidays if there’s demand for them. Note that there will be spoilers for those who haven’t tried the content themselves yet, so bear that in mind before reading on. I’ll avoid totally spoilerific images and will hide big lore points behind tags.
I’m back with an earlier-than-anticipated special edition of Flameseeker Chronicles
to share my impressions of the opening episode of Guild Wars 2
‘s fourth Living World season. I am blown away by ArenaNet
‘s commitment to the content cadence we’ve come to expect and am thoroughly impressed that the new season is upon us so swiftly after Path of Fire‘s
launch, and the direction in which the season seems to be travelling is very promising indeed. The content feels more dynamic than previous offerings, relying heavily on panoramic details, mechanically rich scenarios, and strong dialogue to give us a narrative that feels more alive than ever before.
In this edition of Flameseeker Chronicles, I’ll share with you the main story points of the episode and will discuss my highs and lows throughout. Please note that, although major spoilers will be hidden by tags where possible, this article is best enjoyed after you’ve played the content for yourself due to significant spoilers throughout.
The launch of Guild Wars 2
‘s Living World Season 4 will be upon us today, so it’s all the more pressing that I wrap up my Path of Fire
story analysis so we can jump into some new impressions as we delve into new story content. I haven’t had hands-on time with the new season prior to launch this time, so we’ll be going straight into a deep dive of the new content next time, but until then I can’t wait to share my closing thoughts on PoF
‘s story with you.
In this edition of Flameseeker Chronicles, I’ll wrap up my PoF story impressions and will conclude with some hopes for today’s season launch. This will be a lengthy one, fair reader, so get comfortable for a bumper read! As ever, there will be significant spoilers throughout for anyone who has
been living under a rock not finished the PoF story and has missed the new season hype.
As promised, Flameseeker Chronicles
is back with a continuation of the Guild Wars 2 Path of Fire
story deep-dive I’ve been crafting over the last few weeks. I’ll briefly recap you on where we left off and then will launch into covering the rest of Act II. The volume of story content that came with the latest expansion is appreciable and deserves to receive a thorough breakdown, and I can’t wait to share more of it with you while adding some thoughts as I go. Not everyone is as enthused with the story, of course, so I hope these unpacking articles also help anyone who doesn’t wish to dedicate time to more than the bare bones of the story: You can always use breakdowns such as these to fill any lore gaps that arise from you skipping content you don’t enjoy, after all! Note before you proceed that, just as was the case in the other story breakdown entries, this article will contain significant spoilers
if you haven’t completed Act II of the story for yourself.
In the last edition
of Flameseeker Chronicles
, I discussed the opening sections of Guild Wars 2: Path of Fire
‘s story while providing you with a brief overview of what came before it. The return to Elona has been enjoyable and the character dynamics are developing nicely: The sheer breadth of content offered with the expansion in terms of story is fairly impressive and it deserves a thorough examination and explanation, so you know I’ve been bursting to continue covering it. In this edition, I’ll outline the rest of Act I and will begin into Act II: I’ll discuss Night of Fires, The Sacrifice, and Crystalline Memories. As before, expect significant spoilers
if you’ve not had the opportunity to enjoy the expansion story for yourself yet.
I feel as though the time is finally right to talk to you all about the awesome chunk of story that dropped with Guild Wars 2
‘s second expansion, Path of Fire.
In terms of narrative quality and the amount of story content received, the expansion has fared very well indeed, so it’s been killing me not sharing my story thoughts with you sooner. The return to Elona has been handled beautifully and the area’s rich history was well presented for the uninitiated. There are enough unexpected twists and turns to keep things interesting, yet it still heavily relies on utilising the familiar dynamics of the NPCs we know and love.
In this edition of Flameseeker Chronicles, I will cover the first two chapters’ major story points for you: I’ll leave my usual hated and rated sections for the end of the story deep-dives. This article will contain significant spoilers for those who have not yet completed the expansion’s story for themselves, so I recommend skipping this article or proceeding with caution if that applies to you. You have been warned!
Spurred on by my excitement for Guild Wars 2
‘s second expansion, Path of Fire
, I reached out to ArenaNet
shortly before release to secure a post-launch interview to ensure all my most burning questions could be answered. I drafted my questions not long after launch, and while I most definitely wished to discover whether the initial launch hiccups affected the immediate uptake of the expansion, beyond that I sought more information on the development of such a decisively different expansion than Heart of Thorns
This launch diary installment will share ArenaNet’s responses to my PoF questions: Mounts, elite specializations, and the new maps were huge topics of discussion aside from the more general launch and development questions I had. Read on!
I’ve had my hands on Guild Wars 2
‘s second expansion for a week and some change now and have built up a more solid picture of Path of Fire
in that time. I have to say that I’m still just as impressed as I was when I wrote my first launch diary entry: I’ve completed the main story at this point (though I’m getting ready to rerun it again to bank achievements I missed on the first run-through), and aside from my launch weekend issues and some niggly mechanics along the way, I’ve been blown away by the quality offered in terms of story content, mount mechanics, and the new elite specialisations.
In this edition of Flameseeker Chronicles, I’ll continue my launch coverage by discussing some more in-depth points that I’ve noted now that I’ve had a full week of play time (although it’s been over a week, the EU connection issues largely killed the first few days for me), and I’ll also look at some not-too-surprising but still greatly appreciated benefits the expansion has had on Central Tyria and Heart of Thorns zones. Please note that there will be some spoilers below, both through images used and inferences to story encounters, even though I’ll make an effort to avoid them for main story arcs.
I can’t quite believe that around 18 months of Guild Wars 2
development is about to drop in our laps this week through the Path of Fire
expansion! It feels entirely different to the mammoth Heart of Thorns
hype train that was somewhat marred by first expansion trepidation and the controversial pricing structure and content inclusions: On the second pass through an expansion release cycle, ArenaNet
has managed to field a largely more low-key, straightforward road to launch, barring some grievances regarding material storage
and gear identification
. The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in
The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in looking forward to the expansion drop. In this edition of Flameseeker Chronicles, I’ll speculate on main story points I hope to see in PoF, give pointers on prepping for Friday, and share some of the upcoming must-see ArenaNet launch materials. I’ll mainly just throw some ideas out that might help distract you while you wait on the big day. Do take note that those who wish to avoid all information about the expansion before Friday should give this column a miss for now in case of spoilers.
dedicated last week to all things mounts, so it stands to reason that I’d simply have to provide you with a run-down of the flashy new expansion inclusions for Guild Wars 2: Path of Fire.
Rather than filling a perceived travel efficiency gap, the steeds created for PoF
include a fairly extensive suite of travelling tools that help set them apart from the run-of-the-mill mounts in more traditional MMOs. These mounts are built to feel weighty and move realistically, changing how the player interacts with the virtual environment and allowing for more freeform map designs than ever before.
In this edition of Flameseeker Chronicles, I’m going to discuss all things mounts and dig into the development rationale behind them. I’ll weigh in with my thoughts on how the mounts might impact future map development and change how we approach travelling in Tyria as well.