As promised, Flameseeker Chronicles
is back with a continuation of the Guild Wars 2 Path of Fire
story deep-dive I’ve been crafting over the last few weeks. I’ll briefly recap you on where we left off and then will launch into covering the rest of Act II. The volume of story content that came with the latest expansion is appreciable and deserves to receive a thorough breakdown, and I can’t wait to share more of it with you while adding some thoughts as I go. Not everyone is as enthused with the story, of course, so I hope these unpacking articles also help anyone who doesn’t wish to dedicate time to more than the bare bones of the story: You can always use breakdowns such as these to fill any lore gaps that arise from you skipping content you don’t enjoy, after all! Note before you proceed that, just as was the case in the other story breakdown entries, this article will contain significant spoilers
if you haven’t completed Act II of the story for yourself.
In the last edition
of Flameseeker Chronicles
, I discussed the opening sections of Guild Wars 2: Path of Fire
‘s story while providing you with a brief overview of what came before it. The return to Elona has been enjoyable and the character dynamics are developing nicely: The sheer breadth of content offered with the expansion in terms of story is fairly impressive and it deserves a thorough examination and explanation, so you know I’ve been bursting to continue covering it. In this edition, I’ll outline the rest of Act I and will begin into Act II: I’ll discuss Night of Fires, The Sacrifice, and Crystalline Memories. As before, expect significant spoilers
if you’ve not had the opportunity to enjoy the expansion story for yourself yet.
I feel as though the time is finally right to talk to you all about the awesome chunk of story that dropped with Guild Wars 2
‘s second expansion, Path of Fire.
In terms of narrative quality and the amount of story content received, the expansion has fared very well indeed, so it’s been killing me not sharing my story thoughts with you sooner. The return to Elona has been handled beautifully and the area’s rich history was well presented for the uninitiated. There are enough unexpected twists and turns to keep things interesting, yet it still heavily relies on utilising the familiar dynamics of the NPCs we know and love.
In this edition of Flameseeker Chronicles, I will cover the first two chapters’ major story points for you: I’ll leave my usual hated and rated sections for the end of the story deep-dives. This article will contain significant spoilers for those who have not yet completed the expansion’s story for themselves, so I recommend skipping this article or proceeding with caution if that applies to you. You have been warned!
Spurred on by my excitement for Guild Wars 2
‘s second expansion, Path of Fire
, I reached out to ArenaNet
shortly before release to secure a post-launch interview to ensure all my most burning questions could be answered. I drafted my questions not long after launch, and while I most definitely wished to discover whether the initial launch hiccups affected the immediate uptake of the expansion, beyond that I sought more information on the development of such a decisively different expansion than Heart of Thorns
This launch diary installment will share ArenaNet’s responses to my PoF questions: Mounts, elite specializations, and the new maps were huge topics of discussion aside from the more general launch and development questions I had. Read on!
I’ve had my hands on Guild Wars 2
‘s second expansion for a week and some change now and have built up a more solid picture of Path of Fire
in that time. I have to say that I’m still just as impressed as I was when I wrote my first launch diary entry: I’ve completed the main story at this point (though I’m getting ready to rerun it again to bank achievements I missed on the first run-through), and aside from my launch weekend issues and some niggly mechanics along the way, I’ve been blown away by the quality offered in terms of story content, mount mechanics, and the new elite specialisations.
In this edition of Flameseeker Chronicles, I’ll continue my launch coverage by discussing some more in-depth points that I’ve noted now that I’ve had a full week of play time (although it’s been over a week, the EU connection issues largely killed the first few days for me), and I’ll also look at some not-too-surprising but still greatly appreciated benefits the expansion has had on Central Tyria and Heart of Thorns zones. Please note that there will be some spoilers below, both through images used and inferences to story encounters, even though I’ll make an effort to avoid them for main story arcs.
I can’t quite believe that around 18 months of Guild Wars 2
development is about to drop in our laps this week through the Path of Fire
expansion! It feels entirely different to the mammoth Heart of Thorns
hype train that was somewhat marred by first expansion trepidation and the controversial pricing structure and content inclusions: On the second pass through an expansion release cycle, ArenaNet
has managed to field a largely more low-key, straightforward road to launch, barring some grievances regarding material storage
and gear identification
. The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in
The hype train is building this week, and I wanted to help the effort by sharing my launch countdown checklist with you all so you can join me in looking forward to the expansion drop. In this edition of Flameseeker Chronicles, I’ll speculate on main story points I hope to see in PoF, give pointers on prepping for Friday, and share some of the upcoming must-see ArenaNet launch materials. I’ll mainly just throw some ideas out that might help distract you while you wait on the big day. Do take note that those who wish to avoid all information about the expansion before Friday should give this column a miss for now in case of spoilers.
dedicated last week to all things mounts, so it stands to reason that I’d simply have to provide you with a run-down of the flashy new expansion inclusions for Guild Wars 2: Path of Fire.
Rather than filling a perceived travel efficiency gap, the steeds created for PoF
include a fairly extensive suite of travelling tools that help set them apart from the run-of-the-mill mounts in more traditional MMOs. These mounts are built to feel weighty and move realistically, changing how the player interacts with the virtual environment and allowing for more freeform map designs than ever before.
In this edition of Flameseeker Chronicles, I’m going to discuss all things mounts and dig into the development rationale behind them. I’ll weigh in with my thoughts on how the mounts might impact future map development and change how we approach travelling in Tyria as well.
Over the weekend Guild Wars 2 players had the chance to get to grips with the new Path of Fire elite specializations in a PvP setting, so I, of course, jumped in with both feet and tried out some of the specializations for myself.
You’ll know already if you’re familiar with my ramblings that PvP isn’t a massive love of mine, but I simply couldn’t resist giving it a go for the sake of the elite specializations. I didn’t get to sample each one for myself because I had some key family events that fell over the weekend too, but I’ve been sure to provide a brief as-I-saw-it summary of the elite specializations I didn’t get to spend time actively playing.
In this edition of Flameseeker Chronicles, I’ll share my thoughts on my preview time spent playing around with the Weaver, Holosmith, Mirage, Scourge, and Spellbreaker and watching the work of the other elite specializations. These are simply rapid-fire impressions — I had to be brief to fit them all into the span of one column — but they should nevertheless be helpful to those who didn’t get hands-on over the weekend.
I’m delighted to have found a moment to bring you an extra edition of Flameseeker Chronicles
that outlines my thoughts on the first Guild Wars 2
: Path of Fire
preview weekend. From last Friday until Sunday, every player was invited along to take some tentative steps into the Crystal Desert and get to grips with the raptor mount. We were also treated to a little bit of introductory story that ties the new zone directly to the Living World Season 3 finale without missing a beat.
So today, I will break down my preview experience into the main points, including my highlights and unfortunately ending on a pretty crummy negative. I’m hoping that further development based on the feedback from this weekend will help to lessen or negate my issue though, so I won’t be frowning for very long! Note that this article will contain some spoilers regarding the introductory story, so it’s best avoided if you are waiting until September to find out more on that front.
ArenaNet chose to very cleverly stave off the post-season blues by teasing a long-awaited, much-anticipated, and very-spoiled Guild Wars 2
expansion announcement as a close to the living world’s third season. We didn’t have long to wait before August rolled in and the expansion announcement was upon us, and now I’m even more hyped for the beginning of Path of Fire
. Putting the core Heart of Thorns
and season 3 stories to bed is bittersweet since I am one of the rather uncommon creatures that largely enjoyed the direction the last expansion went in and I doubly enjoyed the last season’s breaking of the great content drought in such a spectacular, confidence-building fashion.
PoF will be upon us next month, and I don’t have much article space remaining before it drops in our laps, so I thought I should begin the lead-up to launch with an overview of my thoughts about the expansion announcement and the main features it highlighted for us. I know you’ll have been expecting the final edition of my look at season 3 instead, since I have only given you some Siren’s Landing impressions so far from the finale, but talking about the big news felt far more pressing, and I feel that it’ll give those who are currently revisiting the game due to the expansion hype time to catch up with the season before I spill the beans.
I realise that you were probably expecting some rather excited ramblings that contained my first impressions of the Guild Wars 2
season 3 finale, One Path Ends, to drop the moment the episode became playable, but the structure of my coverage for this episode is a little different than the rest of this season’s articles
. This time around, my pre-episode playthrough with the devs was very different: The episode itself remained locked for the playthrough hour and the press accounts were deactivated afterwards to ensure that the finale would be an absolute surprise for everyone involved with no spoilers. We instead had a guided group tour of Siren’s Landing, the new open world zone that holds the bulk of the action in this episode.
In this edition of Flameseeker Chronicles, I’ll share my thoughts on the new zone with you while also talking about the zone’s relative location and basic meta. My full thoughts on the actual episode will come in the next edition without the usual first impressions piece, so you won’t have to wait too long for that if you are not playing for yourself and are living this season vicariously through others! Please note that the article contains meta and zone content spoilers, so read on with caution if you prefer to see that for yourself first.
The Guild Wars 2
story arc found in the Living World’s third season has contained more twists and surprises than even I had anticipated, and I feel that an in-depth recap of the season to date will help keep the meandering threads of lore fresh in our heads as we await the final episode of the season. Although I have an extensive back catalogue of episode deep dives
for those who want more detailed information, I felt the need to summarise the key events of the season in one place for simplicity’s sake, especially since that last episode will be upon us relatively soon if the usual ArenaNet content release cadence is anything to go by.
In this edition of Flameseeker Chronicles, you’ll find a complete summary of the Living World season so far, complete with links to more in-depth coverage of each episode for those who perhaps missed a little story along the way. Remember to log into the game to bank the current episode, Flashpoint, while it’s live to save the need for a gem purchase down the line.
I’ve recently been spending an increasing amount of my time improving the looks of my Guild Wars 2 characters: Although I have always greatly appreciated the wardrobe and dye options available to me, never before have I put in quite so much effort in creating fully realised looks that require such thought. I’ve been largely inspired by the handful of Guild Wars 2 Facebook groups I belong to, having weighed in on some lively debates over character design choices and having oohed and ahhed over some awe-inspiring finished looks. I also love seeing inspiration sketches and the online version of magazine cuttings; there’s something very charming about dreaming up a look for a character and then translating that to the skins and dyes that we have in our toolset.
In this edition of Flamseeker Chronicles, I thought it would be a fun departure to share some of my fashion wishlist and the rationale for some of my wishes with you. My toons are a perpetual work in progress, and I love thinking up imaginary pieces that would enhance them. I’d love to know if you’ve ever stumbled across an image that inspired a character design, and I’d likewise love to see how your characters are currently kitted out.