It’s a good thing that Paragon fans have gotten a detailed and straightforward update on the state of the game and its development future straight from the developers. What may be seen as slightly less good is the context of that update. Put simply, patches and development in general are slowing down because the game just doesn’t seem capable of growing. No matter how many changes are made to the game, its playerbase tends to go back to the same exact size.
This is exacerbated somewhat by the success of Fortnite, which has required additional development staff and has generally served as a major success for the company. That isn’t to say anyone is giving up on Paragon having a future; the development team is working on plans for new approaches to bring players into the game and keep them in the game. For the moment, though, the release cadence is going to slow down a fair bit simply because the game isn’t getting any bigger. Here’s hoping that the team finds the growth trick the game is looking for.
A new year, a new batch of survival games! Yes, the genre has become so popular that one guide, no not even two guides could contain all of the survival goodness. More keep cropping up. I certainly can’t say as I mind, since this is the style of game that has been giving me the feeling of having an impact on my environment. And it’s not all the same collection of zombies, although there is still plenty of that. It is interesting to see what new takes developers are bringing to the table. Want to do a survival reality show? There’s a game for that! How about living like a viking? Yup. What if you want to be the psychotic killer that survivors are trying to, well, survive? Got you covered. Fell like upping the ante and surviving via VR? There are a few of those available.
If you are looking for a new survival to sink your teeth into, here’s the addendum for some newer games in development as well as some newly discovered ones since the last mega double guide. Note: This collection will be a mix of multiplayer and single-player titles with some uniques thrown in.
Forty million downloads. That’s the staggering number that Epic Games is tossing around concerning its incredibly successful Fortnite after a busy holiday season. That’s 10 million up from a month ago, by the way — and it’s only 100 days into the game’s live operation.
“Some of the folk around the office are saying hey, we could be the biggest battle royale game in the western world, which is crazy,” said Lead Systems Designer Eric Williamson. “Some people are saying we could be the biggest and best-played game in the western world.”
So what’s next for the game? The Map Update is coming to the Battle Royale mode with a city and new named areas to flesh out the landscape as well as more distinct biomes.
If you thought Epic Games was being too rough on cheaters in Fortnite by smacking kids with personal lawsuits, wait until you hear what Tencent is up to. The Chinese gaming giant is preparing to (officially) launch PlayerUnknown’s Battlegrounds there (yes, it’s already playable there via Steam, but in early access). And ahead of that, it’s going after cheaters, specifically the cheat vendors – hard.
Bloomberg reports that the company has worked with Chinese police to arrest 120 people as part of 30 different cases involving cheat programs for the game. According to the publication, the company is trying to crack down on the hacking that pervades its games, specifically PUBG; those convicted under Chinese law could be sentenced to several years in prison, in addition to fines (and yeah, it’s happened before). So maybe don’t be a hacker targeting a megacorp’s video game in China.
Were you thinking you’d escaped all impact from the Meltdown vulnerability afflicting Intel systems? Fortnite players should think again, even consolers, as Epic Games has posted that it’s working with providers to repair its affected backend.
“All of our cloud services are affected by updates required to mitigate the Meltdown vulnerability,” writes the studio. “We heavily rely on cloud services to run our back-end and we may experience further service issues due to ongoing updates.”
Meanwhile, there’s been movement on another of the lawsuits Epic Games lodged against various individuals it accused of disseminating cheating software in Fortnite (including a 14-year-old kid). The lawsuit against one of the defendants, Charles Vraspir, was settled last month. RPS reports that another, Artem Yakovenko, also settled his suit, with each side paying its own legal fees and Yakovenko permanently banned from even so much as helping someone else cheat at an Epic Games title.
Paladins got not one but four announcements at this year’s Hi-Rez Expo. There’s a brand-new team death match mode coming as well as new battle cat mounts and a unique new champion. And then there was the biggest news revealing the upcoming Paladins: Battlegrounds.
But announcements only gloss the surface of things, so I sat down with devs to discuss the new modes. Todd Harris, Hi-Rez COO and Paladins Producer, and Erez Goren, Founder and CEO, shared details and answered questions on Team Deathmatch and Paladins: Battlegrounds. I also got to settle in and play a few matches of Battlegrounds. Here’s what I learned in the interviews and my hands-on.
The first Fortnite update of the new year has arrived for the Battle Royale mode, and it introduces the silenced pistol along with a special silent skirmish mode starting January 5th and running through January 8th. No one will hear you coming!
Except, you know, that is not how silencers work. Silencers make guns quieter and harder to pick out among ambient gunfire, but there’s a difference between “quieter” and “quiet.” Seriously, a four-second search on YouTube will turn up dozens of videos in which you can hear how loud a “silenced” gun still is.
So the question is how the silenced pistol works in Fortnite. Does it make the gun quieter but still loud, or does it turn the bullets into completely quiet little “fffpp” noises you see in so many games where silencers are magic toys made by wizards? You can find out yourself in-game right now, assuming you pick one up from the floor, by supply drop, or in treasure chests. It’s available in both Epic and Legendary rarities; have fun searching.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Record of Lodoss War Online, Age of Wushu, Fortnite, EVE Online, ARMS, Path of Exile, Dark and Light, and PlayerUnknown’s Battlegrounds, all waiting for you after the break!
A couple of weeks ago I covered 20(ish) MMORPGs that we are looking forward to seeing develop, test, and launch in 2018. But as you well may know, Massively OP covers a small university’s worth of “not-so-massively” multiplayer games that have some crossover into the MMO space. We do this because it gives some people much-needed gripe fuel and also because a lot of our readership is also interested in these games.
There is a lot of movement in the multiplayer game space, especially as the larger video game market continues to adapt and hew to MMO design. It’s a blended mess as we continually try to sort these games out into their proper categories, but while we do that, you can enjoy this list of 20 multiplayer games that you should be tracking in 2018. From survival sandboxes to pirate simulators to sequels, here we go!
How do you like your holidays? Filled with destruction, assembly, and fights? Well, this may or may not resemble some family get-togethers this time of year, but it definitely describes the holidays in Fortnite. Tis the season, complete with snow, presents, and festive critters — the kind you really want to shoot. (No, not in-laws!) Massively OP’s MJ is jingling the bells and rocking around the Christmas trees as she tries to survive. Tune in live at 3:00 p.m. for the merriment.
Who: MJ Guthrie
When: 3:00 p.m. EST on Thursday, December 21st, 2017
Massively Overpowered’s end-of-the-year 2017 awards continue today with our award for Best Not-So-Massively Game, which was awarded to Overwatch last year. As you might surmise, the games eligible for this category are online games that generally aren’t considered traditional MMORPGs – they’re MOBAs, online dungeon crawlers, ARPGs, online shooters, survival sandboxes, and other games that tread into MMO territory but aren’t full MMORPGs. Once again, we’ve opted to include pre-2016 titles, as long as they accomplished something truly notable in this calendar year. Don’t forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Best Not-So-Massively Game of 2017 is…
Christmas or a new season of battle royale? With Fortnite, both are feasible, desirable, and doable.
The nominally zombie-themed survival builder kicked off Battle Royale Season 2 today, which will run through February 20th. There’s a new battle pass that pays out in cosmetic loot the more you play and level it up.
The holiday spirit is alive and jingling as well, with new store items, a festive “battle bus,” and a snowball launcher. Players should keep a sharp eye out during their battles, because the team planted gifts around the island to enjoy.
Patch 1.11 also includes emotes, a pair of new daily quests, support for wide resolutions, frame rate improvements, and a global inventory system.
Did you know that there’s no real IP protection for video games? We didn’t know that either; we seem to recall a lot of lawsuits filed over copyright infringement for IPs. According to Brendan Greene of PlayerUnknown’s Battlegrounds, however, there’s a big issue wherein games do not offer sufficient protection for an IP to avoid having a larger studio come in and steal your idea, thus making it more difficult to develop new games.
At first glance, one would think that Greene is talking less about IP copyright (which covers things such as characters and storyline) and more about mechanics, which would apply his statements to games like Fortnite and H1Z1. However, he also states that he’s happy to see other takes on the same battle royale structure and that he hopes it advances the genre as a whole. It’s a bit ambiguous, in other words.