People liked the 50v50 mode in Fortnite, but it had some issues. Fortunately, it was only a limited-time mode, so the developers could take it out back when its time had come. Polish it up, refine the systems, double-check everything, and bring it back as the new and improved 50v50 mode version two. That name might not sound terribly ominous, but it’s the huge matches people enjoyed coupled with new improvements and refinements. And it’s starting… today, actually.
The patch also has a number of other features, however; there’s a new cyberpunk story chapter in the Save The World mode, and a new high-capacity machine gun available in Battle Royale. So even if you don’t want to go big, you will not be forced to go home. Meanwhile, some players are obsessed with a comet that they think is going to destroy Tilted Towers, so it’s possible that everyone will feel really silly about worrying over the size of battles.
If Radical Heights is not a success, it’s the fault of Epic Games, according to Cliff Bleszinski. The head of Boss Key Studios recently tweeted out an accusation that Epic Games (creator of Fortnite and the Unreal engine, among other things) is trying to poach some of his staff, which comes a few months after the co-founder of Boss Key Studios left to join Epic on a heretofore unannounced project. He went on to state that there are still more things to be done in the battle royale genre, but they may remain unseen based on this employee poaching.
Epic has remained mum on the accusations of poaching employees, so it’s hard to be sure whether it’s actually happening or not. One might also want to look at the game’s numbers and its overall playerbase figures following its surprise reveal and early access launch and take that into account as part of this narrative, as well.
So where will battle royale games be in another five years? We don’t know just yet, but from a purely business standpoint we can extrapolate some ideas. GamesIndustry.biz has an analysis up suggesting that we can look to the last overnight genre explosion in the form of MOBAs as a good indicator of what will happen with future battle royale entries, scrambling to pick up the scraps not already picked up by Fortnite and PlayerUnknown’s Battlegrounds.
Why? Well, the entrenched playerbase has already been established in those games, which means that slight tweaks to the formulas are unlikely to cause player shifts, and by the time these competitors are released most players will already be committed. In short, it’s many of the points we raised in a piece about trend-chasing on Wednesday, just applied more specifically to this genre. So if you’re hoping that the next battle royale game will be the one to dethrone the ruling powers, you might not want to bet too heavily on that.
Just when you thought that Fortnite’s battle royale couldn’t get any crazier, Epic Games keeps upping the ante with ideas like Port-a-Fort.
That’s right: There are now portable forts in the PvP mode that can be deployed in mere seconds. But that’s not all that came with the recent Patch 3.5. Fortnight also added a cinematic replay system, an updated version of the 50v50 limited time mode, four cyberpunk heroes, and neon weapons. On the downside of this patch, guided missiles had to be disabled due to a bug.
And going back to that replay system, it sounds like there may be a contest brewing in conjunction with it: “With a suite of cinematic settings you can now capture your most memorable moments, highlights and cinematics. We can’t wait to see what you create. You have an opportunity to win phenomenal prizes with the replay system… very soon.”
Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.
For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Elder Scrolls Legends, Fortnite, Path of Exile, World of Warships, Paladins, Armored Warfare, Neverwinter, Guild Wars 2, Overwatch, Elder Scrolls Online, World of Tanks, Shot Online, and EVE Online, all waiting for you after the break!
Is it weird that it seems so long ago that DayZ was the “it” survival arena game for streamers? How quickly we’ve moved on, yet undoubtedly some of the game’s population remains. For those faithful, the team is preparing to transition the sandbox shooter to a completely new engine in what it is calling a “reboot” of the title.
Bohemia Lead Producer Eugen Harton told PCGamesN that the transition will take place in the coming month: “We’re releasing DayZ on a new engine in a couple of weeks on PC, and it’s gonna be coming to Game Preview on Xbox this year. That’s basically our aim. I would almost say it’s a reboot of DayZ on PC.”
Harton hedged on both comparing the game against the popularity of Fortnite and PUBG while remaining silent altogether on when or if the title will launch out of early access. Which, for those counting at home, DayZ has been dwelling for four freaking years now.
Today’s patch for Citadel: Forged With Fire brings the game up to the latest iteration of the Unreal Engine! That’s great news, isn’t it? Very special and wonderful. You are probably nodding along right now with no real understanding of what it actually means, because you are not a programmer and thus have no real context for it beyond “new version means good.” Luckily, the team has discussed what the engine upgrade actually means as part of the patch announcement.
This version of the engine brings lots of server optimization tricks from Fortnite into the game, so you can expect better performance there; the game has also swapped to an event-driven loading setup that will further improve overall performance when loading assets into the game. The patch also fixes a number of nagging bugs in the game unrelated to the engine, which means that it should be a more pleasant experience to play across the board.
According to a report on Gamereactor, Ubisoft would like a piece o’ that PUBG and Fortnite action.
The publication claims to have an “anonymous source inside the studio” who’s told it that Massive is building a quick-turnaround battle royale clone following an Ubisoft directive in January. As VG247 pointed out, this isn’t much of a surprise; not only do game companies like money and trends, but Ubisoft in particular namedropped PUBG in an investor call last year, suggesting Ubisoft might add the mode to its existing games via DLC.
Ubisoft answered the rumors by saying, “We don’t comment on rumors or speculation,” which you’ll notice is not a denial.
As we’ve previously covered, Massive is also working on The Division 2.
If you were to believe Fortnite players, the end of the world is coming — and the sky is literally falling.
A mysterious comet in the sky has the shooter’s fan base speculating that a developer-made disaster might be lurking on the near horizon. The comet was spotted above the Tilted Towers, leading some to believe that the resource-rich area is about to be nerfed in a very public way.
The audience for this event could be larger than ever, thanks to the move to open up the iOS mobile app to anyone who wants to play. Previously, players had to get an invite to jump into the game. An Android version is on the way but has not announced a launch date.
PUBG may be giving up ground to Fortnite, but it made Bluehole a crapton of money last year. MMO Culture reports that the company brought in over $630 million US in revenue 2017, with over a third of that being pure profit mostly thanks to PUBG’s success.
Meanwhile, the company is testing a new map for the game, an ensmallened, unfinished version of the 4×4 km Savage map. Everyone with access to the experimental test server is able to log in and play as of tonight through the wee hours of the morning on Thursday.
The PC version of the game also got a patch today; it updates the spectator mode for viewing who killed you and how. I bet that boat being murdered in the image above will be really grateful for this mode.
As for the mobile edition? Motherboard has a piece out basically declaring that it’s already dead in the water, ruined because of people playing with keyboard-and-mouse setups that defy the spirit of mobile play in the first place.
Fortnite isn’t just a hit for Epic: It’s a hit for the whole industry. That’s according to SuperData’s latest report, which ranks PC, console, and mobile games according to their global revenues in the month of February.
“Fortnite Battle Royale’s dominance in the Free-to-play Console segment drives the segment’s 359% year-over-year growth,” says the analytics firm. “Epic’s Battle Royale title showed no signs of losing steam. Fortnite earned more additional content revenue on console than any game other than Call of Duty: WWII and now has more monthly active users than Grand Theft Auto V.”
Pay-to-play MMOs shrank again this month, continuing the trend identified in previous months. On the PC side, Crossfire and Fantasy Westward Journey Online II switched places, and Hearthstone rejoined the list to bump off Overwatch, but otherwise, it’s pretty much the same list as last week, with World of Warcraft hanging in there at #7.
Like it or not, the Fortnite wave has yet to crest in our culture. The multiplayer shooter just passed $5 million in mobile sales over the first 10 days of its release — and that’s not even counting everything that Epic has raked in from the PC edition.
The sheer phenomenon of this game among youth has sent parents and teachers scrambling to understand it and even use it for good. A piece on Waypoint points out how adults are noticing how the game is dominating discussion and playtime among children of a scope that hasn’t been seen in years.
Some of the effects of the game are positive, such as connecting introverted kids with their classmates or being incentive to do good work in school. Some of it is strange, such as Fortnite-themed prom invitations and a Fortnite version of The Great Gatsby in a high school literature class. Some of these effects have resulted in less-than-desirable outcomes, such as declining grades and a concern over desensitization of shooting violence.