Elite Dangerous is considering revamping its Powerplay mode, and it’s not going to make everyone happy, especially solo players.
Powerplay, you’ll recall, is sort of a factional territorial war in the game whereby players ally with powerful NPCs and their space and resources. Most of the proposal for tweaks will go unchallenged; Frontier wants to allow powers to dump systems, avoid internal sabotage, skirt stagnation, encourage conflict – all reasonable.
But the studio also wants to force players in the mode into open PvP and make it impossible for solo players and private groups to profit from the mode (while avoiding both ganking and being ganked).
Perhaps Wild West Online is attempting to emulate life on the actual historical frontier. This week’s launch has certainly been uncertain, fraught with peril, and an unsure venture. As pretty much anyone could have predicted, the western MMO has taken a savage beating on Steam for being largely unfinished (which is to be expected, since the whole game was revamped not just two months ago).
Steam reviewers have given WWO mostly negative reviews, labeling the game as a “money grab” with a poor graphics engine, no PvE content, and pretty much no content to experience at the present. One large point of contention was the lack of playable female characters. Can someone get this game an “under construction” GIF from the 1990s?
It’s been quite a ride for Wild West Online, the survivalish MMO that came out of nowhere last spring to take on Red Dead Redemption 2. The game was originally planned to launch in the fall, but it hobbled to an early access launch well behind schedule instead, weathering drama around its relationship to The War Z’s studio, the slow rollout of female toons, and a complete do-over on its planned open PvP gankbox mechanics (the game is now a faction-based setting – cue the anguished howls of early backers).
But the game formally launches on Steam today boasting that faction-based territorial PvP, solo and group play, PvE questing, and homesteading, with a promise of an evolving world in the future.
“To create an even further gripping experience, the development team will continue building out the larger world and integrating new content to create the best experience for players. This includes having Wild West Online’s world age through the years. When players enter Wild West Online today they will start in the mid-1800s with a frontier dynamic and during the coming years the world will evolve as it moves into the late-1800s and eventually into the early 20th century.”
Yesterday, as our writers were shaking their heads over Star Citizen’s latest shenanigans, Eliot cracked a joke about how having backed the game had become a punchline. I said I doubted anyone on the team had backed it, and then MJ pipes up and says she did: She grabbed one of the earliest intro ships and has barely looked at it since, just waiting for the actual finished game to emerge.
We gave her a pass, since honestly, anyone who backed it way back when couldn’t have really seen the last five or six years coming, right? Elite Dangerous’ Kickstarter was the same year and it’s been out for ages – Star Citizen didn’t look like a bad bet back then. (If you’re still paying $700 for a concept ship sight-unseen in 2018, well, I have no words for that.)
I didn’t back Star Citizen, but I have backed some serious duds. I’m livid over the stalled development of TUG and complete lack of communication from its developers. Greed Monger gave refunds (though apparently not all – thanks Xanward), but TUG won’t even say boo. Yeah sure it was 10 or 20 bucks, but still. Weird world.
Have you backed any MMO Kickstarters that you deeply regret?
On this week’s show, Bree and Justin go western for Wild West Online’s release date, sci-fi for EVE Online’s employment woes, fantasy for World of Warcraft’s expansion testing, and goofy for pretty much everything else.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
We’re sorry to inform fans of Elite: Dangerous on Apple computers that they’re soon going to be forced to choose between the platform and the game. It’s been officially announced that support for the game on Macs will be ended with the update in Q4, toward the end of the year. Players can still log in on PCs or via accounts logged into on Bootcamp, but you’ll have to use one of those methods. This is after Mac support was first added in 2015.
Players already know that there have been technical problems preventing Horizons from launching on the platform, although their specific nature has not been explained; what matters is that further technical improvements to the game didn’t appear to be making things any better. Some players are speculating that this will also mean Horizons is bundled into the base game, but whatever the expansion changes are, you won’t be seeing them natively on a Mac. Our condolences to the players affected.
Saddle up, pard’ners, ’cause it’s about to be a bumpy ride.
Wild West Online announced today that it is officially launching on May 10th. Yes, as in two weeks from now. On that day, the game will simultaneously leave early access and release on Steam. It’s a pretty big step for a game that has not been in open development and testing for very long.
The studio said that when it arrives on Steam, Wild West Online’s launch build will add faction global conflict, big PvP world events, many more PvE missions, and a bunch of side activities. These include mining, farming, hunting, cooking, and (most importantly) brewing that alochol. The west can’t be very wild if everyone’s sober, after all.
Check out the Steam date announcement after the break!
Looking for a few good deals on MMOs and multiplayer games? Both Humble Bundle and GOG.com are running some sales right now that might cut you a deal on a title you’ve been eyeing.
Humble Bundle’s Sci-Fi Week includes price breaks on No Man’s Sky ($23.99), Osiris: New Dawn ($12.49), the standard version of Elite: Dangerous ($13.49), the commander deluxe version ($31.79), and the season pass for Elite: Dangerous Horizons ($17.99).
GOG.com’s Most Wanted Games Sale isn’t quite as relevant for the online gamer, although you can pick up Grim Dawn for a respectable $7.49, Torchlight for $3.79, and Torchlight II for $4.99.
You know all of those weird filter effects that you have in your photo editing software? There always seems to be a stigma against using them, mostly because they’re very noticeable and showy. But today, let’s cast off that stigma and just have some fun, eh? After all, this is a column that begins every week with a black-and-white version of the headlining photo.
And that photo this week is from Deekay, who showcases the lighter side of life in Sea of Thieves. “Finally a selfie of my pirate as she dances on the bowsprit!” he write.
One leg, choppy seas. There is no way that she didn’t fall overboard and drown about thirty seconds after that screenshot was taken.
Have a pioneering spirit and wouldn’t mind stepping back in time to see how you’d do on the frontier in the late 1800s? Then saddle up with Dead Man’s Country, a new multiplayer open-world RPG that’s slathered with old west flavor.
The game is clearly putting its setting up front as a selling point: “Face the untamed harshness of the wild in a landscape of vast forests, soaring mountains and desolate plains.”
With randomly generated items, a deep crafting system, housing, abandoned forts, farming, hunting, taming, multiplayer matches, there’s plenty to do. It’s not quite the historic old west, however, because you’ll also be facing the plague and zombies (survivalboxes gotta have them zombies).
Elite: Dangerous made a wonderful and awe-inspiring discovery yesterday in a remote star system: Update 3.0.4 was found floating in orbit around a dead planet. Now it has been returned to civilization and integrated with the mainframe.
OK, the patch isn’t much to write home about. It is mostly concerned with fixing different small issues, including some bugs that were keeping players from accessing certain rank up missions.
Probably the most significant part of the update are changes the game is making to the crime system. Players will now be able to take “hot” ships and modules and outfit them, as long as they meet certain requirements. Bounties, too, have been addressed, as the developers thought that the game was being too harsh to petty criminals.
And here we arrive at last in our multi-week countdown to the final seven. It has been a fun and delightful journey through World of Warcraft’s soundtrack, and I have eagerly anticipated getting to the end so that I could share my absolute favorite tracks with you.
As we wrap up this look at WoW’s score — at least, until the next expansion arrives! — I would love to hear from you about this soundtrack. What pieces are special to you? What have the most nostalgic value and why? Let me know in the comments!
expansion launches on Tuesday, it’s bringing with it not just a new skyscraper-bedecked neon zone but a plotline for said zone. What better backdrop to grind your new Vanguardian, eh? And as all great stories do, this one starts with a mining guild
. Wait, did I just type that?
“Long ago in the Desert Frontier a mineral of incredible magical power was discovered: Arcanium. An Arcanium Rush commenced and miners banded together to form corporations dedicated to gathering and exploiting as much Arcanium as possible. They developed new technologies to maximize their mining efforts.”
And then it all came crashing down.