frontier

See: Frontier Developments

Elite: Dangerous player is reaching out to speak with the game’s inscrutable aliens

Remember that Star Trek: The Next Generation episode where the crew spent the entire episode tracking down and struggling to communicate with a destructive alien life form? (Please conveniently overlook that said episode was undercut by a later video game turning that life form into a big boss fight.) That’s what a player in Elite: Dangerous is struggling to do with the Thargoids. The game doesn’t actually allow for communication back yet, of course, but the player is still trying to understand what’s being said, first and foremost.

A cooperation between player group Canonn Interstellar Research and Benjamin “Heisenberg6626” Bahr has resulted in the video below, representing one of the first attempts to communicate with the aliens. The mechanics of the game make it a limited sort of communication, naturally, but Bahr’s hope in particular is that the designers see that there are players who do actually want to speak with and understand the Thargoids, not just blow them out of space. As he himself puts it, there will always be trigger-happy members on both sides, but the hope is that cooler heads can prevail… and, eventually, talk things out.

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Elite Dangerous patches in preparation for Xbox One X support

The Elder Scrolls Online isn’t the only MMO getting love with the Xbox One X launch tomorrow: Frontier posted today that Elite Dangerous is also aiming to support Microsoft’s new toy.

“On the Xbox One X Elite Dangerous can output in true 4k; any other settings will depend on your console settings and the sort of monitor or TV you are using. We’ve also added two new options: Performance and Quality options, and 1080p and 4k options. This second option will allow you to change the resolution the game renders to, which is an in-game setting that is completely independent from the settings within the Xbox One X itself. If the console’s settings are different, the output will be upscaled or downscaled. To achieve the highest frame rate, you could choose Performance and 1080p. Alternatively you can choose higher quality graphics by using the Quality setting, at the cost of some performance. In short, you can pick what best suits you!”

The update is technically live already for Xbox One players with “minimal downtime,” though of course the console isn’t officially live until tomorrow.

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The MOP Up: Sword Art Online: Fatal Bullet announced (October 29, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from DauntlessEverQuestTERAOld School RuneScapeSword Art Online: Fatal BulletPath of ExileDestiny 2SurvariumBlade and SoulShot OnlineBlack Desert, and Elite: Dangerous, all waiting for you after the break!

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The MOP Up: Warface celebrates its birthday in Chernobyl (October 22, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of TanksStarfall TacticsMu LegendOverwatchFFXIVEVE OnlineMu OnlineWakfuPath of ExileAionWarfaceMechWarrior OnlineElder Scrolls OnlineRevelation OnlineArena of ValorPaladinsConquer OnlinePortal KnightsElite: Dangerous, and Dauntless, all waiting for you after the break!

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Legends of Aria wraps up final alpha test

It’s time for Legends of Aria to say farewell to alpha once and for good.

The fantasy MMO wrapped up its so-called final alpha test over the weekend and turned to focus on the upcoming beta. During the last alpha, around 2,500 players clocked in over 33,000 hours, providing the team with invaluable feedback for further development.

Speaking of which, it sounds as though there are exciting things ahead for this small but scrappy sandbox: “We will be adding more character to the world, more landmarks, better developed points of interest and more immersive and living cities. Our work is far from done in this regard as we really push to bring the world to life. I’m also excited to announce that two additional cities are being added to Celador. One in the Southern Rim and one in the (soon to open) Eastern Frontier.”

As for the beta itself, the team is not dating it yet, saying that “we are not going to release beta until we are where we want to be.”

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The MOP Up: Speedrunning World of Warcraft (October 15, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Project Gorgon, Star Trek Online, BlessSkyforgeWakfuRobloxWar ThunderAionElite: DangerousNew DawnTravianAstroneer, and World of Warcraft, all waiting for you after the break!

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Frontier Expo 2017: Science, history, and gaming make for a great first con

This past weekend was not the first time I have attended a developer’s convention, but Frontier Expo 2017 was one of only a very few times when I have been able to attend the first one of its kind. Last weekend, I got to witness the birth of Frontier Developments’ fan convention, held in London, UK. At 1500 attendees, it may have been a relatively small gathering compared to conventions like PAX or other more established cons, but it was still great. In fact, it offered fans a few firsts of their own! Besides your classic meeting-and-greeting, game announcements with reveals, and after parties (including live entertainment by Jim Guthrie, the musician who created the Planet Coaster music), folks got to try their hand at the studio’s really old games on their original equipment in the Frontier Developments museum.

Even more than that, attendees got to meet and listen to world-renowned experts in the fields of paleontology and astrobiology. Not because these would sell the game, but just because they are subjects of interest to fans. How many studios have offered that?

Now there were understandably a few bumps and learning experiences in this first endeavor, but in all, I say the inaugural FX2017 was a resounding success! It was easily the most chill convention experience I have ever had, and I look forward to next year’s show (and hanging out with the space loach more!). Let’s dig in!

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Frontier Expo 2017: First sighting of Jurassic World Evolution

No, it’s not an MMO. Boy oh boy do I wish it were! You know that little old movie franchise, Jurassic Park? If you’ve ever thought you could run a dino-filled establishment better than those who tried in on-screen, you’ll be getting your chance with Jurassic World Evolution. The sim game was shown off at Frontier Expo 2017 and lets players move beyond the movies.

Jurassic World Evolution will allow players to design their own dinosaur parks, with three different development paths to pursue. Those who want to create a bustling tourist attraction (and hope tourists don’t become dinner) will focus on Entertainment. Players who prefer to focus on improving military and security applications of dinosaurs will go for Security. And for those enthusiasts who just want to understand more about dinosaurs, there’s the Science path.

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Frontier Expo 2017: Elite Dangerous goes ‘Beyond’ with big plans for 2018

When I spoke to Elite Dangerous’ devs at this year’s Frontier Expo 2017, the company’s first fan expo, they admitted that communication went dark for a time. But it wasn’t for any worry-worthy reason: No, it was because the devs were preparing for Beyond, the big update road map for 2018 that was revealed on stage at the con. And what a reveal it was! The crowd was quite excited about the announced features spanning four updates throughout the year, including squadrons, fleet carrier ships, a codex, new ships, improved mining, revamped planetary graphics, and more. As Lead Designer Sandro Sammarco said, “Elite is an ongoing project. It’s not finishing any time soon.”

Along with  the big news reveal, I also spoke with Chief Creative Officer Jonny Watts and Producer Adam Woods about these updates that focus on three areas — core game, narrative, and new features. This is what I learned.

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Frontier Expo 2017: Planet Coaster adds scenarios, picnic tables, and lets vendors loose

Visitors can sit while vendors run wild! That’s the news that Planet Coaster devs shared on stage at the inaugural Frontier Expo 2017. The free upcoming first anniversary update will introduce new management features, rides, and customization options to the roller coaster building sim. First up: picnic tables. Now park visitors can sit to enjoy their meals, making them happier. Conversely, vendors will become free-range, leaving their shops and moving around around the park. This becomes important because vendors will have energy levels, and in order to recharge after a long shift they will need to go to the newly introduced staff management building (which players can customize to provide different perks).

In addition to those features, more customization will be available, from interchangeable coasters and tracks to four new rides — including a community-requested water coaster. Later, in the 1.4 update, folks will be able to create scenarios and share them on the Steam workshop to play with others. Get a peek at these features in the videos and screenshots below!

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The Thargoids are adapting to player tactics in Elite: Dangerous

First, the player debate in Elite: Dangerous was whether or not players would have to fight the Thargoids. Then, it was over how to fight the Thargoids. Then it was over whether or not they should fight the Thargoids. Now… well, now it’s actually going back to that second point, because the Thargoids are quickly adapting to the tactics used to take them down.

Among the charges are making the anti-Thargoid missiles less effective (due to their increased resistance), making drones more accurate, and changing the ship behavior to dodge incoming missiles rather than simply follow ships engaged in strategic withdrawal. They’re also locking on to ships that have deployed countermeasures now.

You can check out a video on the changes just below, which also discusses some of the potential research vectors for players to continue fighting back against the aliens. Suffice it to say that if you thought players had effectively neutralized the threat at this point… well, not so much.

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Global Chat: The MMO community’s Guild Wars 2 Path of Fire impressions

It is kind of impossible to stroll around the MMO blogging community as of late and not trip and fall into a pool of Guild Wars 2: Path of Fire impressions and opinions. So why not dive in and see what lies under the surface of these experiences?

GamingSF suffered from technical issues that kept him from getting into the expansion initially, but when he did, he recognized that it had some “really nice features.” Why I Game concurs with this sentiment, noting that there are “a lot more nods to exploration this time around.”

“Story is okay, nothing amazing, some funny bits help, and I find it gets better as it progresses onward,” ECTmmo.com wrote. “The actual places you get to travel to and explore in this expansion are what makes it shine, well, that and the mounts.”

We’ve got even more Path of Fire impressions after the break, as well as a look at Star Trek Online, Elite Dangerous, and Ultima Online!

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Elite: Dangerous players are at war with one another over war with the Thargoids

Players of Elite: Dangerous have spent quite a while anticipating the arrival of the Thargoids. There were hopeful skirmishes against the aliens soon after their full arrival, and players have finally managed to take out the ships using specialized tactics. That means the tides of battle may be turning, as you can see the alien ship go down in the video below. Go humans!

Of course, that raises the question of whether or not the Thargoids are actually hostile aliens in the first place because as it turns out… well, it’s hard to communicate with a ship that can destroy almost anything, isn’t it?

While some players are happy to simply treat the ships as an invading alien menace, others have noticed that the strange ships don’t actually attack unless other ships come near them; if left alone, they do not seek out conflict. Does that mean that they’re the good guys? That they’re fleeing some greater threat? That they’re part of differing factions? No one knows. But the theories are flying, and all that’s certain is that the ships themselves aren’t going away.

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