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Apparently Dark and Light’s elemental scene is so captivating, so rich, and so diverse that it requires a follow-up developer diary to fully cover this essential topic during the game’s alpha period.
All kidding aside, elementals are more than just another mob type in Dark and Light. Since players can eventually craft their own from the remnants of defeated foes, it’s important to know which type does what. For example, the stone elemental is ideal for guarding a base, while light elementals are the most powerful (and deadliest to attack) for an offensive partner.
Or what about befriending your own Olaf? “Tamed Ice Imps loyally follow their masters, lending a hand in combat and using their natural iciness to preserve food and various perishable reagents while you’re exploring the world! This property makes keeping an Ice Imp around a major priority for any adventurer struck with wanderlust.”
In tossing out a screenshot challenge last week revolving around combat action shots, you’d think that this would be a piece of cake. After all, we do fight a little bit in MMOs, right? But it turns out that capturing a good-looking combat picture is really difficult in the midst of the chaos… unless your MMO is set up for it.
“I hardly ever take screenshots in combat,” said Zyrusticae. “Usually too busy being distracted by actually playing the game. But Warframe’s Captura tool certainly changes things in that regard. Wish all games had something on this level. I need to jump in and take more screenshots!”
It is pretty sweet! Definitely second the motion to port this over to all MMORPGs.
City State’s Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team’s efforts on terrain, performance improvements, seamless zone transitions, the API server, the salvaging system, siege weapons, ambient sound and music tracks, knockback animations, and the pleasantly named wounds and trauma code.
“We’re revisiting the rough first pass of the wounds and trauma code to make use of new code written while we wrapped up encumbrance. At the same time, this pass will also fix several long-standing bugs in the system, like dummies not respawning, and issues with bleeding to death. No one likes issues with bleeding to death, amiright?”
There’s also the usual assortment of images, including a super-detailed look at the work-in-progress unitframes and… torches. A whole bunch of torches. What could go wrong, right? Pitchforks next week?
Guns are a pretty important part of Grand Theft Auto Online. If you’re going to play a hardened criminal, you probably want to have lots of things to point and shoot, after all. But why stop there? Why not go full-on into offering some high-tech military overhauls for even the most conventional vehicles around while also providing people with the very latest in personal surface-to-air missile launchers? If that sounds like your jam, you’ll be very happy with the game’s Gunrunning update coming in June.
The gunrunning operations are based out of southern San Andreas, and players will be locating various hatches which can be converted into headquarters for manufacturing, upgrading, and distributing powerful weapons. More details will be forthcoming soon, but you can check out the first screenshots below and let your mind fill with the image of putting heavily armored cars with rotating chaingun turrets on the streets of Los Santos. This is a series which routinely has tanks rumbling down the street, it might not be that much of a stretch.
Back at PAX East, MMO players were startled but pleased at the revelation that Shards Online was getting a massive revamp as well as a new name: Legends of Aria. The key to the switcheroo is the shift from being “just” small-scale player-run shards to a full-scale MMORPG with a heavily expanded map hosted by the studio as well.
Today, after a few minor delays this spring and a combat overhaul, the game’s alpha is officially live.
“The land mass of the game has been increased by 10-fold, mounts have been added, combat reworked, the UI overhauled, archery has made it in the game, and so much more. 2 of the 8 new regions have been unveiled, with more to come as Alpha and Beta progress this summer. […] Basically, this gives fans of Shards Online what they’ve been asking for – a bigger, bolder, truly MMORPG version of the game.”
Citadel Studios has an interactive world map as well as a PvP killboard online if you just want to gawk, but you can actually play right now too with the purchase of a $40 founder pack.
Happy closed beta day to Kritika Online! Joining today’s never-ending roster of launches and pre-launches is En Masse’s new action MMO, expected to run in a closed testing phase through June 13th.
“The nonstop action of Kritika Online will be on full display in this closed beta, as players select from 4 character types — the Warrior, the Gunmage, the Rogue, or the Reaper — and rampage through the lavish 3D worlds solo or with friends, defeating bad guys and super-sized level bosses using oversized blades, alchemical superguns, and dazzling acrobatics. In addition to Kritika Online’s over-the-top action, the closed beta gives players their first hands-on look at the game’s deep progression systems and story.”
The game will be free-to-play come its eventual launch but for now is accessible only through founder packs, the cheapest of which is currently on sale for $14.99, though you can put down up to $74.99 (again, it’s a sale) for even more perks. Orrrrrr you could grab a key right here! En Masse granted us a truckton of closed beta keys, so click the Mo button below (and prove you’re not a robot) to take one home yourself!
The second expansion for Final Fantasy XIV
is bringing more than just new abilities; it’s also bringing an extensive set of changes for existing abilities and classes. Yesterday’s live letter
covered the changes in brief, including the various job gauges for each job and the new role-specific actions for tanks, healers, and all three types of DPS. But perhaps you’d prefer to see these things in action? You can do exactly that with the latest job ability trailer and screenshots of the same just below.
The letter also revealed that PvP will be changed to have specific job layouts for PvP, with a small selection of traits and abilities replacing the existing system of PvP ranks and improvements. Players will also have access to jumping potions starting on June 16th, with one potion allowing you to level a specific job to 60 instantly and another allowing you to flag all of the MSQ as cleared up through Heavensward. Both will cost $25, so you can use them to speed your way to being ready for all of the new tricks shown below in Stormblood.
It’s been a year since Overwatch launched, and in that time the game has added new heroes, new maps, and several limited-time events of varying popularity. So naturally, the best way to celebrate the anniversary is with another limited-time event and associated loot boxes. Pop into one of the three new arena maps and look for new sprays, new skins, and new dancing emotes for various characters; you can check below for screenshots and a video showing them off.
If all of this is irrelevant to you as you haven’t picked up the game, good news! You can do that even cheaper. The Game of the Year edition contains all of the bonuses of the Origins Edition released at launch and is going for $39.99 during the anniversary event, while the basic game is now priced at $29.99. (And yes, you can upgrade to the GotY edition later.) The anniversary event lasts until June 12th, while the sales are only active until June 3rd.
update is live in the game today
as promised. The big draw is the faction war for level 40+ characters, along with what My.com has dubbed “Inner Demon Trials,” which are not an existential test but are in fact small-group portal dungeons. Yeah, strange demon portals, what could go wrong?
“The update introduces a full-scale Guild versus Guild tournament, a new ice cold battleground and exciting new trials for adventurers to test themselves in. Situated at the top of the world, the Snowpine Peak Battleground unfolds a new chapter in the faction war between two known races in Nuanor. The feathered Wingar and the furry Ursids are at each other’s throat and it is up to each player to select a faction and jump in to determine the outcome!”
Get caught up with the launch trailer, which we’ve tucked down below.
With the move to put The Secret World in maintenance mode and shift focus to the rebooted Secret World Legends, one MMO blogger decided that it was time to say goodbye to his stable of characters by logging each of them out in meaningful locations.
“It is now clear that The Secret World’s days are numbered,” Tyler of Superior Realities writes. “I have decided to say goodbye to the game while I still can, conducting a final tour of some of my favourite parts of the game and finding thematically appropriate ways to retire my many characters. And taking an unhealthy number of screenshots.”
I’ve seen others do this sort of thing, especially when an MMO ends, and it almost never fails to be touching and profound. These games meant something to us, and when we say farewell, it can be an emotion-laden funeral for time well spent.
Join us today as we tour around other essays from the MMO blogosphere, including an examination of class customization, musings on SWTOR’s road map, and a balloon ride in World of Warcraft.
What would a western MMORPG be like if it didn’t include the classic saloon? A darn poor game, that’s what. Fortunately, Wild West Online confirmed that these taverns will be part of the game, although it’s uncertain what features they will offer.
“Wild West Online is going to have saloons,” the team said on Facebook. “Rootin’ tootin’ saloons. That much we all know. While we have our own ideas that we’re developing and working on for what actually goes on in those saloons, we want to know what the community at large wants to see. Will there be gambling, drinking, music, dames, brawling… what?”
Another small reveal this week was that Wild West Online will ship with three biomes, with more variety and larger maps to come as the game is expanded post-launch. Check out concept art of these saloons and biomes below!
Rockstar Games announced last night that it’s delayed Red Dead Redemption 2 to spring 2018 on Xbox One and PlayStation 4, a result of the fact that it’ll be Rockstar’s first rodeo on this generation of consoles and “some extra time is necessary.”
“We are very sorry for any disappointment this delay causes, but we are firm believers in delivering a game only when it is ready,” writes the studio.
It’s an interesting time for the game to be making headlines again. Rockstar began teasing the title last autumn, originally setting a fall 2017 date, releasing a trailer, talking up the “online multiplayer experience,” and leaving PC fans to fret they’d been forgotten. In just the past few weeks, it’s seen the rise of a challenger in the previously barren American West MMO subgenre in the form of Wild West Online, which is embracing both its MMO nature and the PC platform.
Take-Two’s stock closed 9% down yesterday; its quarterly earnings report from this morning, however, shows the parent company has little to worry about, thanks to net revenue increasing by 26% over the period.
What’s that up in the header screenshot? Is it Conan Exiles? Nope — it’s Shroud of the Avatar’s Sequanna Colossus map and my favorite kind of biome, and it’s due for “uncloning” and customization post-Release 42, complete with the colossus itself, desert ruins, the requisite oasis, mesas, stone arches, and the bleached skeletons of long-dead behemoths.
Sequanna is spotlighted in the game’s latest newsletter, where Portalarium is also talking up the recently released Bloody Bay, the ongoing May free trial, and the summer telethon slated for next week on May 31st.
Finally, the devs have released a video feature on the truly stunning moondial launching in R42 — the only bummer is it’s a cash-shop item. Check out that video and all the new screenshots down below!