gameforge

A German publisher that runs numerous games all over the world.

Soulworker patches in new playable character Jin, new endgame raid

SoulWorker’s getting a new toon today, marking the fifth playable character in the anime MMORPG. Who is he? Jin Seipatsu, a “courageous boy stricken with guilt for the loss of many innocent lives to the demons that plague his world and the evil known as The Great Void.”

“Jin belongs to the Fistfighter class among the SoulWorkers — a group of warriors with emotions so strong that they’re able to manifest them into powerful weapons. Jin’s particular emotional power is Integrity, which bestows upon him unique attributes such as the highest base hit points and area of effect damage among all other characters, as well as his own set of specialized attacks.”

There’s a new raid, too. Dubbed The Golden Citadel, it boasts five themed rooms with plenty of loot that can be tackled only after players have first completed all the game’s casual raids.

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SoulWorker makes some of its cash shop items tradable

It’s hard to say how SoulWorker Online is doing in its first month of release here in the west. It’s certainly an attractive-looking title, but it may be doomed to the same level of niche obscurity that, say, Closers has experienced.

At least Gameforge is working hard to update the game and is making adjustments as needed. One of these changes is the addition of tradable items in the cash shop. About 21 items, including skill reset tickets and respawners, are now flagged for this feature. This means that someone can pay money to buy them on the store and then turn around and sell or trade them on the market.

SoulWorker is currently running an EP Party event through April 30th that will half the EP cost (rounded up) for all dungeons.

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Aion Europe prepares for server merges later this month

The merges are coming! The merges are coming! Aion Europe players have under two weeks to prepare for merges designed to “populate Atreia more densely” and consolidate language-specific communities.

On April 25th, Aion EU is going to merge its eight servers down to four, creating one German, one English, one French, and one Polish server. Gameforge did give itself some wiggle room and warned of the possibility of a date change.

Players on affected servers can choose to transfer their characters to a specific shard through May 15th. Aion is planning to hand out relocation gifts to all players, including a greater minion contract and 30 days of hanging with a white tiger.

In addition to the announcement, there’s a more in-depth FAQ that answers specific questions.

Source: Aion EU

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SoulWorker Online leaves open beta, preps for release [Update: It’s launched!]

Say farewell to SoulWorker Online’s open beta — and hello to release! Gameforge announced that the import has wrapped up its one-month-plus open beta test and is preparing the title for an official release.

The good news for any testers is that they won’t be losing their progress in the transition, as Gameforge won’t be wiping the game. The better news is that any tester will get a whole parcel of beta rewards when the release happens.

It’s a little unclear whether the launch will be today following maintenance or at some point in the future, but it does look to be soon. The team behind the adaptation said that it is taking action on much of the feedback that was gathered during the test.

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SoulWorker Online begins selling subs, responds to outcry over energy system P2W

SoulWorker is technically in open beta on paper; it isn’t supposed to truly launch until later this quarter. It hit Steam at the end of February. It announced it was done wiping. It opened up the cash shop. And now, it’s got a subscription too – an optional one, mind you.

There are actually two different subscription plans, both 30-days, and they are stackable; the silver sub grants keycards, respawners, battle books, extra auction slots, and an additional 80 daily energy. The gold sub doubles most of those bonuses, adds a few more, and adds an additional 120 max energy. It’s also possible to buy subs and sell them in-game.

But it’s the energy perks that have beta testers particularly concerned about pay-to-win, as energy limits in-game activities in a way few MMORPGs can get away with. In SoulWorker, players start with 200 daily energy, so with the double sub, they can double that number. Gameforge says it’s still considering how to proceed.

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SoulWorker Online opens its cash shop

We already know that SoulWorker Online will not be wiping characters before its full launch, and now we find that the game is going even further into a launch-like state by adding in its full cash shop now. Yes, you can hop in the game and drop money for real if you’d like. Some players are crying that the prices are exorbitant or unfair, so keep that in mind before you dream of spending four dollars to double your experience gains or something similar.

Players can also collect two free daily items from the game’s cash shop in response to the feedback regarding the energy/fatigue system; further player input is being collected and considered by the developers. That doesn’t mean much will change, but at least it might.

The latest episode of the game’s accompanying anime has also been released, letting players see a bit more of the story and lore behind the title. Of course, it’s not exactly a lengthy episode at three minutes, so you can watch the whole thing just below if you’d like.

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SoulWorker Online will not wipe servers but will apparently be IP blocked

There are certain expectations you have when a free-to-play game is in open beta with a full launch planned for later. For example, you kind of expect a character wipe. But not so with SoulWorker Online; the developers have confirmed via Twitter that no character wipe is incoming, so anything you do now will still be relevant when the game fully launches later. That does make the distinction between the current state and launch a bit fuzzier, though.

What’s not fuzzy is the game’s IP blocking, which apparently rolled out without warning for all players not located in North America or Europe. As MMO Culture reports, no confirmation or explanation of IP blocks or the lack thereof had been offered by publisher Gameforge prior to the blocks being rolled out, and the game’s Twitter and Steam landing pages still make no mention of them.

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Soulworker Online’s open beta launches today on Steam

Here it comes! Korean cel-shaded action MMO SoulWorker Online – just SoulWorker now – is launching beta in the west today after its delay from last year. It’s an open beta, mind you, so you can actually play today as soon as it unlocks.

“Korean game studio Lion Games’ extraordinary free-to-play anime action MMO SoulWorker is finally coming to North America and Europe! […] Publisher Gameforge will host an Open Beta for SoulWorker in North America and Europe that starts today at 12pm EST / 9am PST. During the Open Beta Test, four characters will be available that players can use to experience SoulWorker’s story-rich PvE single-player mode or action-packed 4-player PvE co-op mode.”

The game is still slated for a formal launch later this quarter.

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Free-to-play Korean import Soulworker Online launches forums on the road to the west

Back in November, MMO gamers were bummed to find out that Soulworker’s western rollout had been delayed into the first quarter of the new year. But the Smilegate/Gameforge machine is now finally cranking up: A tipster noticed that the game’s western forums (featuring English, German, French, Spanish, Italian, and Polish) have just launched.

“As ever, we’re hard at work on SoulWorker. We’re making great progress and we will soon be able to give you more information on the start of the open beta!” says the forum team. “The game is free-to-play and will also be available on Steam starting with the Open Beta. It will feature Korean voices (original voices) and text in English, German, French, Italian, Spanish and Polish. It is currently not planned to include Japanese voices. It is our goal to provide PvP content and new characters like Jin Seipatsu or Iris Yuma in the future, but at this point we unfortunately can’t confirm when exactly this content will be available.”

Server names for seven western servers have also been published – it looks like two of them will be in English, one for North America and one for the UK.

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2006 Korean anime MMO NosTale has landed on Steam

Last month, we mentioned in passing an ancient anime MMO by Korean studio Entwell called NosTale, which Germany’s Gameforge apparently resurrected a while back. As of today, NosTale is even more easily accessible on this side of the Atlantic, as the studio’s now launched it on Steam proper. Gameforge is touting the game’s three classes, 28 specs, “extensive” pet system, and six-act storyline.

“The world of exciting anime online role-playing game NosTale is threatened by a dark menace. As Swordsman, Archer or Mage, the player must protect the vibrant village of NosVille and face the approaching dangers. The impressive pet system allows players to capture wild monsters and animals and then tame them. Battling aside, you can retreat to your Miniland. Here you can build a warehouse and decorate the garden with trees, plants and shrubs.”

It’s free-to-play on Steam right now, with 20% off sales on companions, mounts, and costumes, plus double-drop and double-gold events running into next week for those who jump in now.

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Runes of Magic prepares to merge servers in the US and Europe this month

Runes of Magic fans, get ready: Server merges are on the way.

Gameforge says it’s merging all of its English, German, American and Polish servers later this month — not all into one server, but there will be fewer overall when it’s over. It looks as if half the servers are going away, with one left for the US, one left for English-speakers in Europe, one for Poland, and four for the German language players. The French and Spanish combo server will remain as it is.

“We’re currently getting everything ready for the change – there’s nothing which you need to do,” Gameforges assures players. “If you have logged in over the past few months, your account will be moved to the new server automatically when the time comes. Full details to follow!”

We last checked in with Runes of Magic last spring; in the interim, the MMO has been focused chiefly on events, including a crafting festival and fairytale festival.

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MMOs you’ve never heard of: NosTale, Aeon Rivals, War of Conquest, War40K Inquisitor Martyr

Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Tonight we have four titles to highlight.

NosTale

Remember NosTale? Yeah, we didn’t either, but it’s a super old anime MMO that Gameforge is resurrecting and plopping down on Steam, apparently at some point in September.

“Swordsmen, Archers and Mages – each class offers a unique flavour and the opportunity to create your own personalised character. Tame wild animals, train them and use them tactically in battle. Other players and partners can also join you on your adventures. Take some time out from adventuring in your very own Miniland, a place where you can build your own home, look after the garden and party with your friends.”

Cute! What else have we got here…

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