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Chronicles of Elyria recaps development over the month of March

It's been a busy time for Chronicles of Elyria as the development team has worked on putting together a portion of the game to show off for GDC and PAX East. If you've missed the recent developments, the game's official newsletter is the place to get caught up on everything from the addition of female models into the game to the presentation offered to crowds in a Boston auditorium. (You can also catch that below the break, if you'd prefer.)

The studio is also planning a live Q&A session streamed online on March 29th, so if you're eager to find out more about surviving in the game world you may want to tune in. (It contains more valuable information than just "don't let your health bar empty," presumably.) There's also more information planned on the prologue area showed off at PAX East in the near future, so keep your eyes peeled if you're wondering what specifically makes this dank abandoned mine more interesting.

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Three games you've never heard of: Lothgar Online, Little War Online, Age of Rivals

When I add news to our newsroom for our reporters to pick up, I often add links that just say "such-and-such a game exists" -- because just existing is what's new, or at least new to us. Today, we had three of those, and I'm combining them all for this quick look at three MMOs and orbiting games that you've probably never heard of: Age of Rivals, Lothgar Online, and Little War Online.

Lothgar Online

Lothgar Online (Asylumsoft) launched yesterday. Let me warn you upfront: If you aren't into retro pixel graphics and hardcore gameplay, you probably won't like this MMO. The devs, who are also the folks behind the similarly styled Elderlands, call it an "Online RPG built in a classic style, paying homage to 1980s RPGs," and yes, that means PvP, corpse looting, and attunement in addition to a giant world, guilds, skills, and questing. On the other hand? There's no cash shop either. Old school isn't always a bad thing! (via Reddit)
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Snag an AQ3D 'GDC blade' from Artix and Massively OP

Back at GDC, AdventureQuest 3D whipped up a special in-game sword for folks who stopped by the booth: the GDC Blade. But as Artix's reps told me, the studio felt bad that regular players -- who couldn't attend GDC -- weren't able to pick up the blade.

That all changes today, as the studio has granted Massively OP 1000 codes for these exclusive swords for our readers! Click the Mo button below (and prove you're not a robot) to grab one of these keys!

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Conan Exiles on this week's patch, The Purge, and a 'partial wipe'

DualShockers has a new interview out with Conan Exiles' Joel Bylos. It's from GDC, but it's still worth a look given that it includes info on this week's patch. For starters, expect to see the new decay system (it's been renamed as the "ruins system" now), the planned dye system, new weapons, and the promised thrall updates -- eventually, players can expect alchemists, engineers, sorcerers, and beastmasters as thralls. Don't expect mounts until summer, though. Crafters, a heads-up for you: Since crafting progression is getting a revamp, "players will get to repick all of their recipes."

The Purge is also a hot topic for future updates -- basically, it'll be a massive AI invasion with special thralls and an eye toward wrecking your server's best stuff. Can't let that happen, now can we.

Meanwhile, following player outcry over the excessive duping and exploiting going on there, Funcom has announced it will partially wipe the official servers.

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League of Legends on LGBT representation and pro team mistreatment allegations

League of Legends will probably introduce non-straight characters eventually, a new interview on Polygon with Riot Games' Greg Street suggests. The publication asked Street questions about LGBT representation during GDC 2017, noting that Blizzard's Overwatch (particularly Tracer) has proven that it's a hot topic and something millions of gamers want to see. League of Legends currently has over 130 characters to Overwatch's 24, but Street says that Riot has to be careful what it adds lest one region or another blockade the game.

"We owe it to the players and, I think, to the world to do something like that. [...] What I don't want to do is be like, 'Okay, team, next character, whatever you do, has to be lesbian.' I don’t think we’ll end up with something good there.... From the beginning, it has to be the character's identity. I’m sure we'll do it at some point. I don’t know which character or when it will happen."

If and when it does happen, Street says, it'll likely be in "storytelling outside the game."

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The Stream Team: An AQ3D afternoon with Artix in Ashfall

Did someone say story? AQ3D recently released its big Ashfall update, the game's first big story-driven saga, and you know Massively OP's MJ is all about the story! She's excited to pop into the new dragon-filled lands of lava and explore. Even better, she's bringing Artix along as a guide (or as someone to get her killed -- you never know with him). Join us live at 3:00 p.m. for a fun time exploring and chatting about the game. Maybe Artix will have some GDC stories to share!

What: AdventureQuest 3D
Who: MJ Guthrie
When: 3:00 p.m. EDT on Tuesday, March 14th, 2016

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No Man's Sky reaches 1M players in its Foundation era

Love it or hate it, No Man's Sky was the buzz around the video game water cooler last year. And while the space exploration title received major backlash following its shaky launch, creater Sean Murray said that last November's Foundations update propelled the game to a million players (in some way, shape, or form).

In an interview from GDC, Murray performed a post-mortem on the game's launch, saying that the team only expected about 14,000 players on day one -- and became quickly overwhelmed when a half million explorers showed up to party. He noted that the relatively small team (nine employees) and the fact that the game started to run out of money during development were factors in the difficult release.

Meanwhile, Murray is focused on developing even more procedural generation for all of its projects: "Making really neat, weird engine decisions, and letting them dictate a cascade of problems: It's cool for me to be able to stand up and say to talented people like yourselves, we're looking for that kind of thing."

Source: Ars Technica. Thanks BabaGra.PL!

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Funcom shares its future plans for Conan Exiles from the GDC show floor

It's full speed ahead for Conan Exiles development this year, with no plans to slow down the game's pace over the next several months. Funcom has released a video from the GDC show floor detailing the game's development plans for the next year or so. The bad news is that it's not a quick video, clocking in at just a bit below 15 minutes with the bustling sounds of a convention in the background. The good news, of course, is that it is a thorough video.

Players can look forward to seeing small updates to the game every one to two weeks, with larger mechanical updates coming along every few months. The first major update will include siege warfare and all of its associated frills, while the second update includes NPC armies attacking player structures to provide something of an endgame scenario. Check out the whole video just below for more looks into the future of the game.

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Conan Exiles previews 2017 plans, throws shade on early access abusers

Though it's fun for the broader industry, GDC has been a bit of a dud for our genre for years now. If you're willing to expand your horizons past pure MMORPGs, however, there's plenty of juice. Exhibit A: Funcom's Conan Exiles presence at the show. PC Gamer has a report out today on Funcom's plans for the game, including the clothing and armor dye system (coming this month), mounts and taming, PvE purge events stuffed with iconic Conan NPCs, better thrall micro-management, a lush foresty biome (bring your warmer clothes!), trebuchets that hurl rocks and dead bodies, and a new sewer dungeon.

Funcom's Joel Bylos even sneaked in a dig on unspecified games that launch early access and linger there indefinitely while charging for DLC. Conan, of course, has vowed to launch by this time next year and has promised to avoid paid DLC during early access.

Massively OP will be meeting with Funcom at this weekend's PAX East, so stay tuned for more, and in the meantime, check out the videos below.

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Pokemon Go: Japan's snorlax event, gyms, PvP, and trading

Despite what I may think, Niantic is still calling Pokemon GO an MMO at GDC 2017.

Senior Product Manager Tatsuo Nomura referred to it as one while speaking with Polygon. Nomura also mentions that that when it launches, trading "won't be through the internet," and that while online trading might be seen by some as a way to potentially help rural players, the developers' goal is more about potential distribution for regional Pokemon (such as North American Tauros or South American Heracross). You'll need to be in close proximity to your trading partner, though don't expect it until at least later this year, as the company is worried it may kill the game. The team is trying to improve the gameplay experience for rurals still, but no specifics were given.

Perhaps this is partially why company president John Hanke discussed the gym situation with Wired, and yes, Hanke mentions attempts to combat spoofers. Translations note that an overhaul of the gym system is the team's "next step," wanting to get more people into the gym scene and to have gyms focus on teamwork. Supposedly, legendaries will also be available later this year, as will player vs. player battles.

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Black Desert is due for a 'full-scale graphic remastering later this year'

At GDC last week, Black Desert took center stage as the subject of a demo from Silicon Studio showing off YEBIS, its post-processing software. "I thought that Black Desert Online’s realistic graphics were suitable to demonstrate the cutting edge technology of YEBIS," CEO Takehiko Terada wrote. "We are pleased with the response of the audience as expected, and we look forward to cooperating with Pearl Abyss in the future."

That wasn't just idle talk; Kakao announced this morning that Black Desert developer Pearl Abyss is indeed using YEBIS tech to buff the MMORPG's graphics as part of a "full-scale graphic remastering." Says PA,

"This video is only a small part of what we’re working on. We are constantly trying our best to provide users with a better visual experience in keeping with the evolution of hardware. Players will be able to venture through Black Desert with enhanced graphics later this year."

Check out the comparisons below!

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Overwatch announces new hero Orisa

At an art panel at GDC this morning, Blizzard confirmed that Overwatch's next hero is Orisa, a OR15 protector robot rebuilt and reinvented by robotics prodigy Efi Oladele.

"Orisa serves as the central anchor of her team, and defends her teammates from the frontline with a protective barrier. She can attack from long range, fortify her own defenses, launch graviton charges to slow and move enemies, and deploy a Supercharger to boost the damage output of multiple allies at once."

Backstory: Incoming below!

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Lineage 2: Revolution is officially coming to the west

Netmarble's mobile spin-off of the Lineage series will be officially coming to the west, the studio revealed at GDC this week.

Lineage II: Revolution launched in Korea in December 2016 and was found to be a pretty faithful version of Lineage II itself. There is no release date for the wider release, which will be rolled out globally.

Since its release, the mobile MMO has pulled in an impressive five million players. The title should be coming out on both iOS and Android and uses Unreal Engine 4 for its robust visuals. You can check out some footage of a raid fight in action from Lineage II: Revolution after the break!

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