GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game. It doesn’t necessarily mean people like what they’ve seen or heard, but Social Influencer and Community Manager Scott “Mobi” Jasper and Community Specialist Coby West feel that particular reveal has done the best for the game.
At this year’s E3 followup, there wasn’t any huge new reveal, aside from the launch date itself – just more tweaks. There certainly seems to be a bit of a disconnect between the overall MMO sphere and the 2050 fandom the devs are used to, with the devs somewhat understandably being more connected to their fans. After all, those are people who are willing to pay to play, and especially for a free to play game, that’s what you need. I got my hands on the game for the second time this year, and while it’s a solid play experience, I worry that, created in a vacuum, its potential for growth beyond the original Defiance experience is limited.
At this year’s E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn “everything” from The Division to help make the sequel better. As he reminded me, the original game’s final DLC was especially meaty in terms of PvE content and PvP balance, but it’s the first impressions of the game that mattered most: The initial Dark Zone iteration is still what gamers remember best, and that’s not necessarily a compliment. I myself was not impressed with the original demo back in 2015.
But based on my preview of The Division 2 at this year’s E3, I can say that Gerighty’s team obviously learned quite a bit – and absolutely improved on the original.
Battle royale is all the rage these days, but as we’ve been covering over the last few months, the SpatialOS-based Mavericks is aiming to bring a new approach to the wildly popular new genre: by making it truly massive, which by studio Automaton’s count means 1000 players in the same persistent world.
We got hands-on with the game at GDC, however, and had a hard time seeing how 1000 people made a significant difference in the gameplay in practice. “It’s much more for the battle royale crowd than the MMO crowd,” MOP’s Andrew wrote at the time. Hopefully, the E3 demo will change our minds.
Closed beta is expected to launch in August; you can already sign up on the official site. The company will also launch its founder system later this week. The splash page for that says lootboxes aren’t on the table, but there will be what looks like an optional subscription in the form of “citizenship” that unlocks “a variety of content within the game.” Check out the new E3 trailer below.
We’ve got an official launch date for the new Defiance, folks: Trion announced this morning that Defiance 2050 will hit all three major platforms on July 10th, pursuant to an open beta that’ll run from June 22nd through 25th and preorders that open up on the 19th. Yes, that preorder founder package comes with a three-day headstart.
“The original Defiance revolutionized the sci-fi open-world shooter, seamlessly blending third-person gunplay, fast-paced action, dynamic world events, and cooperative gameplay. In the Defiance universe players take on the role of Ark Hunters, mercenaries battling their way across the post-apocalyptic landscapes of a ruined earth, using alien tech and advanced weaponry to carve out their fortune. Defiance 2050 is the definitive Defiance experience, focused on bringing the game into the next generation. In addition to taking advantage of modern hardware to improve the original game’s visuals, Defiance 2050 also makes major updates to Defiance’s systems, streamlining and modernizing them for today’s shooter audience.”
It’s Bring-a-Friend Week in Legends of Aria, but you’re going to need a working email account. That’s because Citadel Studios wants you to email it directly to request trial keys for you and your buddies, which is probably a crazy plan for the studio rep handling that job, although it might be a better way to get keys to people who will actually test the game instead of to people who will just put them for sale on a Russian key website or something.
In light of that, we apologize for making Sanya Weathers’ day harder, but you guys, free keys. There are some caveats, of course; Citadel is specifically looking for people who will provide feedback on the UI and the newbie learning curve.
“We are patching this week, with some major fixes to combat and loot,” she writes. “Make sure your friend understands, this is a closed beta and things are changing every week. Also, with the server wipe coming next month, the population is low. Most people don’t want to invest much in a character that will literally cease to exist in a matter of days. This is a chance to play and do crazy stuff just for fun.”
My only nephew is something of a math prodigy, and the fact that he wants to be a game designer when he grows up (and has even been to game dev camp) fills me with the creeping horror that only someone who’s been living in or chronicling the game industry for years can know. The industry is awesome, and it is also a meat grinder that chews amazing people up and spits them right back out. He deserves a better future than that. Everybody does.
Such is the subject of a lengthy piece on Gamasutra this week. Author Simon Parkin interviews multiple developers about their experience making games – and their obvious relief when they finally escape. They’re not just talking crunch; they’re discussing relatively low pay, contract positions, nepotism, instability, post-launch exhaustion, sexism, and actual corruption driving people away.
When it comes to notable years in the MMORPG genre’s history, 2008 stands out as one of the most significant. World of Warcraft’s debut onto the scene in 2004 caused an upheaval in ways far too numerous to go into detail here. Suffice to say that its overwhelming popularity drew the attention of game designers who looked at the staggering numbers of players and found themselves envious of the potential to grab a slice of that money pie.
Many projects went into high gear following WoW’s launch, with plenty of them trying to copy the formula and structure that Blizzard established in the hopes of making it at least partially as big as that game. So-called WoW clones began to pepper the market and there was a sense that gamers were ready to move on from World of Warcraft to the next generation of MMOs. In many players’ minds, this would be either 2008’s Age of Conan or Warhammer Online, two big-budget MMOs with strong IPs that carried a lot of the weight of expectation.
Little did anyone realize that 2008 represented a bubble that was about to burst on the industry and the WoW clones that followed — including Warhammer Online. Today, we’re going to take a look at “bears, bears, bears,” the high hopes of Mythic Entertainment, and how WAR became a casaulty on its own battlefield.
Convenience and cosmetics. These are the foundational pillars of Guild Wars 2’s
microtransactions, and back at GDC earlier this year, Game Director Crystin Cox opened up about how ArenaNet monetized its game
using these pillars along with the free market and lootboxes.
“Expressing yourself, relating to other people, showing off, making a visual representation of who you are, is hugely important to a lot of MMO players, so that was always very high on our list,” she said. As for convenience items, Cox emphasized how the studio “respected people’s time” and wanted to make items that could trade time and money if so desired.
As for the dual currency system, Cox said that it has turned out quite well for the MMO: “I think we’ve done incredibly well with the free market because it accurately represents the value of the things that people are purchasing.”
After all the talk and hullabaloo, we can understand being eager to take on Rend as an actual game instead of a concept. Good news, then! The first alpha test will be playable now! That’s no assurance that you’ll be one of the people playing it, however, since it is an invite-only test and there are no firm numbers on how many people will be allowed in. But you can sign up and have a realistic hope of getting in, that’s good enough.
Rend, for those who have forgotten, is a faction-based survival sandbox focused around a mix of PvE and PvP combat with a time-limited server reset mechanism. We had a chance to peek at the game’s current state at both GDC and PAX East, so check those out if you’d like a refresher about what we saw. (Which, for the record, was good stuff.)
If Kickstarter truly kickstarted the gaming public’s interest in Ashes of Creation, then the team is not complaining. In fact, Intrepid Studios sent out a letter to fans in which it reflected on the past 12 months and how much has happened between May 2017 and now.
It’s probably one of those letters you just want to read yourself, so here you go:
Can you believe it has already been one year since the start of our Kickstarter? We cannot either honestly. It feels like only yesterday that we were in the midst of one of the craziest days of our lives! Ashes of Creation has come a long way since May 1st, 2017, and we are proud to report that the project is on schedule and making remarkable progress.
It’s really hard for me to not to gush hard about Sea of Thieves. I know many out there won’t agree, and it’s easy to say why, especially for RPG and theme park fans. It also may be because I’m late to the party, as the game came out while I was at GDC. That being said, Massively OP doesn’t do ratings because we expect the games we cover to evolve, but we do post impressions and hands-on coverage, and as I’ve played the game before and after it’s latest patch, I figure it’s time to lay out some judgments. Don’t worry, we’ll run through the game’s grimy pockets before looking at its actual treasure!
A couple of weeks ago, Trion announced that it was prepping a big closed beta test for Defiance 2050 across all platforms – this very weekend, in fact. But it appears the test will be suffering a delay, at least for console players.
“The Defiance 2050 closed beta test will run on PC this weekend (April 20 – 22),” Trion’s email blast this morning reads. “In order to best optimize the experience for all players, the Xbox One and PlayStation 4 versions of the closed beta test are being moved to a later date. We will communicate the updated console beta dates as soon as we can.”
Trion announced the console-oriented reboot back in February; the MMORPG studio has since promised it won’t abandon the original game and can’t support full crossplay but will credit classic Defiance players in the new title. Signups are live on the official site.
Want to know what to expect? We got hands-on with the reboot at this year’s GDC.
Source: Press release
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Seal Online, Trove, Pokemon Go, Sea of Thieves, Tales of Gaia, Battlerite, War of Rights, PUBG, World of Warcraft, City of Heroes, Will to Live Online, and Prosperous Universe, all waiting for you after the break!