One game enters the list and another leaves. Dark and Light has started its closed testing, although there’s a very small number of people currently invited to test the game, so you’re probably not on the list. Meanwhile, Master x Master has entered the shark-infested waters of launch, so it’s now as real as it gets. Hooray for changes on the list!
Boy, I’m so excited I’m just going to launch into several more list items. Come with me, will you?
- Luna Online is apparently in closed testing in Southeast Asia, so that’s good news for fans of the game, people who live in Southeast Asia, and people who want games with names similar to those of moths. I assume the crossover on that list is rather small, but you never know.
- Hyper Universe has entered closed beta; if you’ve forgotten about that one, it’s a MOBA but of the side-scrolling variety. Check out the Facebook page for keys and such.
- A big test update is coming to Project Genom next month. It’s… big, almost like a whole rewriting of the game’s focus. You’ll want to see it to believe it, apparently.
- The bad news is that the early access launch for Rend is being delayed; the good news is that it’s apparently being delayed for really cool and good reasons. You’ll have to take the developer’s word on that one.
- Gigantic is launching on July 20th, so you may want to mark your calendar for that. And you can test freely on the PC right now, too.
- Kritika Online is throwing into the open beta ring pretty soon; June 29th, to be specific. Founder’s pack holders get in a little bit earlier, though.
- Last but not least, Shot Online Golf has hit the closed beta scene. So, you know. Golf.
And there’s still a whole list down below! What fun. Let us know if something in there slipped phases without us noticing, all right? We really like lists, if you haven’t noticed.
There is no shortage of movement on Gigantic, Motiga’s colorful, multi-platform MOBA. For starters, the studio announced that PC players can now get in on the open beta, conveniently located on Perfect World’s Arc platform.
The Windows open beta joins the Xbox One testing program as the title gets ready for launch on July 20th, and players who want to transfer their accounts to Arc can do so with a one-time offer.
As part of launch preparations, a massive June patch was deployed on Wednesday to shore up Gigantic. The update contained a revamped user interface, a new player experience, bot matches, voice chat, hero voiceovers,
Get pumped for Gigantic’s open beta party with the official trailer below!
The other day I was continuing on with my Bingo Boffin adventures in Lord of the Rings Online
when Mr. Boffin decided he was going to sneak his way across battle lines and into Mirkwood Forest. Like most of his encounters, I don’t think he ended up loving it quite as much as he anticipated, but you know what? I did.
You see, ever since Siege of Mirkwood came out with LOTRO’s second expansion, I’ve always been quite partial to this odd little zone in Middle-earth. Perhaps this makes me the odd man out among the community; I rarely see anyone speak highly of Mirkwood (or, these days, speak of it at all). It seems like it’s forgotten, this strange cul-de-sac of the game world that only exists to be a stopping point on the epic story before players have to turn around and go back the way they came.
Yet as I was running all over the place trying to secure first AND second breakfastses for Bingo Boffin, I was reminded of how much I love this zone. I’d even say that Mirkwood is in my top five zones of the game as a whole (alongside The Shire, Forochel, West Rohan, and North Ithilien). It’s time this forgotten land got some recognition, so here goes.
Nothing to do this weekend now that E3 is winding down and everything you want to play is way far off in the future? Gigantic
has the cure for that: Motiga
have just kicked off an Arc Preview Weekend
for the fledgling hybrid MOBA.
“Starting this Friday, June 16 at 10am PDT through Sunday, June 18 at midnight PDT, Gigantic will be open to ALL PLAYERS via the Arc platform. That’s right; if you have Windows 7, 8, or 10, you can download and play Gigantic on Arc as part of Gigantic Arc Preview Weekend.”
The studio says players will have access to all 18 heroes during the event, and all progress you make will be saved into the game’s open beta. During the event, you’ll be stress-testing the servers, matchmaking, the revamped UI, the new tutorial, bot matches, and voice chat.
For a good long while, it seemed as though Elite Dangerous players were all alone in their gigantic galaxy playground. Then came the discovery of alien remnants and evidence of life, suggesting that the devs had more up their sleeve. But little did players know that first contact was about to become second contact with one of the franchise’s most notorious enemies.
Frontier announced this week that with Horizons 2.4, the Thargoids would arrive in the game after a long absence from the series. The truly alien race that hails from an ammonia world made its debut in the original 1984 game as a threat that players encountered and had to overcome.
The Return update is coming in Q3 2017 and will bring the Thargoids and their eight-sided spaceships into the modern era with story events and inevitable battles. The dev team cautions players that if they fail to stand up to the aliens, they could see the galaxy slowly consumed by the Thargoids.
“What happens next will be decided by every Elite Dangerous player,” said Frontier CEO David Braben. Check out The Return trailers after the jump!
If they bring a knife, you bring a gun. If they bring a stylized goofy fighter, you bring a war machine. That’s the Paladins way.
There’s a new champion in Paladins’ beta wreaking havoc all over the battlfield. Ash, the war machine, is an armored lady who sports a truly gigantic mobile cannon. With her gun, Ash can fire shrapnel rounds and kinetic bursts. She’s got a few other tricks up her metallic sleeves, including a siege shield, shoulder bash, and a banner that creates a damage immunity zone for eight seconds.
The game’s open beta 51 update also included a change to its skins: “We are reorganizing how we package our skin cosmetics in order to accommodate players seeking full outfits. Players will still be able to equip parts individually and mix & match as they like. But accessory and body pieces (along with voice packs when available) can now be acquired together as a unit referred to as a ‘Champion Skin.'”
Check out Ash’s champion trailer after the jump!
The good news for fans of Gigantic
is that the game is getting very close to its launch state. The bad news is that there isn’t an exact date to discuss right now, and as a result of the team working hard to prepare the game for launch, updates have slowed down a bit. But the further good news is that the latest dispatch from the team talks about exactly that
and promises a big update by the end of the month replete with all sorts of fixes and improvements.
Bots and voice chat, for example, are both fully integrated in internal builds an should be a part of the game’s next major update. The developers are also working on improving the experience of playing the game for new or returning players, creating an experience that does a better job of explaining the complexities going on beneath the surface. They’re also hard at work solving disconnection issues, so you can make matches and play with confidence. Don’t take our word for it, though; you can hear a lot of it straight from the team in the video just below.
It’s hard to look at an MMORPG and imagine them without dungeons. For some people, these instances are the core of their game experience, offering challenging (well, hopefully) and rewarding group experiences that can be repeated for fun, profit, and optimal performance.
Dungeons and I have a strange history in MMOs. For me, it all depends on the game in question. There are MMOs that don’t really feature compelling or rewarding dungeons (Guild Wars 2), or make grouping up and getting into them difficult, or what have you. Yet in other games, I’ve run dungeons so many times that I could probably pathfind through each one blind. If done right, they can be really fun and offer me a chance to show off my stuff and feel like I’m part of a team.
For today’s list, I want to share with you my favorite MMO dungeons. I’m going to limit myself to one per MMO for diversity’s sake, which might make it a little challenging, but there you go!
The development of Gigantic
has moved on to the stage of polishing and refining the content already in the game, which is a good thing for players. The latest official set of community answers
focuses on exactly that, dealing with the balance and quality-of-life changes planned for the game’s open beta testing. Matchmaking issues are still being investigated and worked on, and players can expect at least one more major update during this test phase to address balance and bugs.
New voiceover lines for certain characters are also being added, and players can expect to see those as well as integrated voice chat in the relatively near future following internal testing. There are also plans to show more numbers in the future to help with theorycrafting, although those numbers are unlikely to show up in the next couple of builds. Check out the full rundown for all of the information you could want about the process of making the game polish up and shine nicely.
Ever have the dark desire to see $6,000 get obliterated right before your very eyes?
A coordinated team of EVE Online players baited a Vanquisher Titan into a battle and proceeded to decimate the gigantic starship as smaller vessels swarmed all over it. When destroyed, the victory not only marked the first time a Vanquisher was destroyed in the game but also wiped out a ship worth over 413.5 billion ISK — or roughly $6,000 in conversion rates.
It’s hard not to imagine what the pilot and owner must have felt at this moment, but as the EVE saying goes, don’t fly what you can’t afford to lose. Perhaps they were jelly with losing six Gs in a bad night?
The pain of loss and the triumph of victory is so very real after the break.
It sucks when you get into a match in Gigantic
, you get ready for the thrill of competition… and then two of your teammates just leave. What do you do? Do you stick out the fight, knowing full well that you’re likely to lose because you’re undermanned now? Or do you throw the match as well, falling into exactly the same trap as the people who just abandoned the match? It’s a complex situation, and it’s one Motiga explains is a very real but tricky problem to solve
in the latest weekly dispatch.
The overall goal is for players to find it more rewarding to stay in matches, less rewarding to leave the match, and less penalizing for people who stick it out after other players jump ship. That’s a set of changes starting with the idea of a “safe to leave” flag, a point when players can leave the match once it’s clear that the outcome is all but decided… which, in turn, discourages players from jumping ship at the first sign of trouble. Combined with the team’s ongoing efforts to tackle major server issues, players should increasingly find it easy to get in and play matches which they intend to get in and play… and stick out to the end.
This is the end… of the week. But for Gigantic
, it really is the end… of smaller patches during open beta. While there still isn’t a firm release date announced, the team is doubling down on development while working on more overarching issues like refining the game’s mechanics slightly
. Not simplifying
them, exactly; just making them a bit easier to get into at a glance.
For example, one of the mechanics being worked on are respawn timers, to ensure that players aren’t constantly yelling at the one teammate who goes charging into danger every time. Summons are also being addressed as something that should always be a benefit for your team rather than a drawback when someone summons the wrong thing, and Guardians should feel like they make a bigger splash on the battlefield. It’s a series of iterative improvements, which should help the game remain more interesting to play right up until the end… of the match.
A couple of months ago, I received a legendary in World of Warcraft that allowed me to shoot out this gigantic AoE fireball every 90 seconds. It’s since become one of my favorite abilities in the game, both for the visuals and the damage that it delivers. Using it made me think of how much of a sucker I am for skills that both look and feel powerful.
These kinds of abilities were always the ones that got my attention the most in City of Heroes. I didn’t care how practical some of the powers were; if they didn’t deliver a visceral punch, then they earned my scorn. The ones that did, however, were almost always first up in my rotation.
What MMO abilities, from skills or gear, make you feel truly powerful? Which ones will you never get tired of unleashing on your foes?
(The header image is from Elsword, in case you’re wondering!)