glitch

Official Site: Glitch
Studio: Tiny Speck
Launch Date: September 27, 2011
Launch Date: December 9, 2012
Genre: Whimsical 2-D Sandbox
Business Model: Hybrid F2P (Cash Shop, Multiple Optional Subs)
Platform: PC (Browser)

Fortnite devs apologize for unintended base demolition

When money is put down on the counter and the word “launch” is used, it doesn’t matter if you say your game is in “early access” or “alpha” or what have you — customers will complain, loudly, if an update or glitch wipes out their progress. And this is exactly what happened with Fortnite this past week.

The situation came about when the team uploaded a new patch that, among other things, made changes to three maps that also reset any bases put on those maps. While the resources used to make the bases were refunded, the time and effort spent was lost. To make matters worse, there was no advance warning given to the community, a fact which the team regretted and for which it apologized on the forums.

“We messed up in missing a HUGE part of our patch notes,” the studio posted. “We know that the time it took to create your base can’t be replaced, we hope that opportunity to rebuild with all your resources and past experience will allow you to make an even better base.”

Read more

One Shots: The one where we mention Michael Bay

Warning: This column will contain GRAPHIC and EXPLICIT references to film auteur Michael Bay. You may find yourself cutting away in excitement every two seconds and subject to unnecessary explosions and pixelated cleavage. Try to remain calm.

Siphaed had “super fun” in Citadel: Forged With Fire lately and wanted to share a vista from his new house. But what’s the best part? “Explosions!” he wrote. “Michael Bay would be jealous of the graphical fidelity of Citadel. And yet still aesthetically pleasing to the eye.”

Now that we’ve gotten our gratuitous Michael Bay reference out of the way, let us push forward and try to forget the man who single-handedly ruined two 1980s franchises. We are not bitter.

Read more

The Game Archaeologist: Where are all of the open-source MMOs?

Recently we had an interesting question come in from reader and Patron Rasmus Praestholm, who asked me to do a little investigating: “What (if anything of substance) exists in the MMO field that’s not only free, but open source? The topic of open source came up briefly in a recent column, where Ryzom was noted to have gone open source at some point. But have any serious efforts actually gotten anywhere starting out as open source?”

As some graphical MMORPGs pass the two-decade mark in video game history and are being either cancelled or retired to maintenance mode, it’s an increasingly important topic when it comes to keeping these games alive. Not only that, the question of open source MMOs involves the community in continued development, with the studio handing over the keys to an aging car to see what can be done by resourceful fans.

But has anything much been done with open source projects in the realm of MMORPGs? Is this something that we should be demanding more of as online gaming starts using more accessible platforms such as SpatialOS? Let’s dig a bit into this topic and see what we turn up.

Read more

Perfect Ten: MMORPGs that died too soon

Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first place, unfortunately. But then there are these titles: games that went the distance when it came to development, marketing, promotion, testing… but somehow didn’t quite manage to stick the landing past that. These are the games that, in Transformers terms, are the hi-then-die cast of the MMO space.

That doesn’t always mean the games are bad, mind you. Some of these games were great fun. But through a combination of business model issues, publisher issues, player population, and just general weirdness, these titles couldn’t make it to a year and a half in the wild. Heck, some of them couldn’t even make it to a year and a quarter. And if you want to peruse this list and wonder why all of these titles are gone but Alganon is somehow still operating… well, we’re just as confused as you are.

Read more

The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

Read more

The Daily Grind: If you could live in an MMO world, which one would it be?

As much as we complain about MMORPGs, with their grinds and their boredom, even the most kill-or-be-killed ganker paradises would probably be better to live in than the real world with all its troubles and highly inconvenient implementation of permadeath. With rare exceptions, most MMOs let you return over and over to keep on trying forever, and you can always grab a mining pick or kill some trolls to make money and survive.

Me, I’d pick Glitch: Not only was the cutesy Tiny Speck game devoid of conflict, but I spent most of my time creating quests for players, wandering around, and stuffing my face with delicious food so I wouldn’t die. It was a good life. And if I did die? No biggie; hell was actually kinda fun — and critically, not permanent.

How about you? If you could live in an MMO world, which one would it be?

Read more

Jukebox Heroes: Your top six favorite MMO music themes

After over a month of voting and counting down, we’ve arrived at the final six picks for your favorite MMORPG theme songs of all time. It’s been absolutely illuminating seeing the formation of this list and the placement of certain tracks, and I’m glad that everyone who wanted to got to participate.

Before I reveal the top six themes, here are a few honorable mentions:

  • Glitch by Vexia: “”As proof this is the ‘main theme’ since the game is closed, my soundtrack CDs have some variations of the Groddle Forest music that are titled ‘Glitch Theme (Demo),’ ‘Glitch Theme (Rook’s Woods),’ etc.”
  • EVE Online: Empyrean Age by Alex: “EVE has, like, DOZENS of theme songs. They make a new one for each expansion. It should win on variety alone. Or be in a different category. If I had to choose one, it would probably be the Empyrean Age login theme.”
  • Phantasy Star Online by Totakeke: “Boom, nothing can beat PSO’s theme. Period.”
  • City of Villains by Colonel Zechs: “Who wouldn’t like this song?”
  • SkySaga by Socontrariwise: “Just so cheerful!”

Are you ready? I know I am! Here we go!

Read more

Global Chat: The fallout over Secret World Legends

The fallout over The Secret World’s reboot into Secret World Legends has spread far and wide over the MMO blogging community, with many expressing dismay while others signal intrigue.

“This is bad in pretty much every way that it possibly could be,” laments Superior Realities, while Through Wolfy’s Eyes said that the reboot “seems like a solution that isn’t doing a great job of communicating its intent too well, which makes me feel a tiny bit worried.” GamingSF doesn’t know if he has it in him to repeat all of the content, saying that it is “too big of an ask at the moment.” And Inventory Full calls the move “an act of desperation” on the part of the studio.

“I am also really hoping that stripped of MMO shackles that this title can truly excel,” I Has PC notes on the other hand, and Endgame Viable comments that Legends “sounds like a good thing.”

We’ve got more MMO blogger essays to share with you this week, including a requiem for Club Penguin, a judgment on SWTOR’s galactic command, and a summation of the average LOTRO player.

Read more

Black Desert’s St Patrick’s Day patch brought its own beer

It is written in The MMORPG Code that MMOs, especially those of foreign pedigree, must indulge our most silly faux holidays. I’m sure that’s the case, else why would an upstanding game like Black Desert insert St Patrick’s Day into your immersions?

Yes, today’s patch sees not only the return of the dice-rolling Black Spirit’s adventure and new craftables for the Dark Knight but also beer. The Cold Draft Beer event, to be exact.

“To celebrate St. Patrick’s Day, all players will receive beer on 3/17. Please check your in-game mail on this date to find your delivery of beer!”

That’s where I get all my beer for sure.

By the by, maintenance this morning was extended slightly for North American players and quite a bit for EU players; Kakao apologized for the extra downtime and told EU players that compensation is on the way, though everything is back up now.

Read more

ARK Survival Evolved rolls back official servers following Amazon outage

Did Amazon’s Web Services outage on Wednesday wreck your day? It wrecked a lot of the internet, including ARK: Survival Evolved, which uses the service for its CrossARK transfer system. Unfortunately, the outage apparently led to a duping issue that caused Studio Wildcard to roll back the official ARK servers, which are still technically in early access:

“We will be conducting a major rollback on all Official Servers to just before this incident, and will be wiping all Cross ARK storage of any items due to a dupe glitch which surfaced due to the incident.”

The studio apologized to fans last night for the delay in communication and promised an evolution event with big bonuses to breeding, maturing, and egg hatching rates to help players make up for lost time, but it’s Reddit, and Reddit’s on fire over Wildcard’s handling of the incident.

Read more

Battle Bards Episode 93: It’s a madhouse!

It’s taken this long, but the Battle Bards have gone completely and irreversibly insane in the membrane! Today the team cracks open the door of the MMO music funhouse to see what off-kilter, crazy, and manic tunes may be found. WARNING: Once you’ve entered the asylum, you might find yourself a resident… for life!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 93: It’s a Madhouse! (or download it) now:

Read more

The Daily Grind: What’s the weirdest MMO glitch you’ve ever experienced?

Have you ever fallen through the world in an MMO? Good times, right there. It’s a jarring, crazy experience in which you see just how flimsy and thin the surface is from beneath as you plummet to your death or disconnection.

We’ve all experienced weird bugs and glitches in MMORPGs from time to time. Often they’re nothing more significant than odd character models, clipping, or rubberbanding, but once in a while we hit on some winning moments where, say, a character’s face disappears save for his eyes and teeth. Or when an NPC abruptly shrinks to the size of an ant.

What’s the weirdest MMO glitch you’ve ever experienced? Bonus points for screenshots in the comments as proof!

Read more

Massively Overthinking: Death and dying in MMORPGs

In March of last year, MOP’s Justin wrote a detailed guide to the most common death penalties in MMORPGs. Last September, Gamasutra pulled seven game developers together to discuss the most effective gaming “fail states,” several of which involve death. Both articles came rushing back to me this week when Crowfall revisited the subject of its own death penalty, which involves a brief ghost period and a fast-track trip to the temple for resurrection.

This week, I’ve asked the MOP writers to consider MMOs and non-MMOs and propose their own favorite death penalty. Is it an old one, a new one, or one no one’s done at all? What’s the best way to implement death in a modern MMORPG?

Read more

1 2 3 5