Apparently I am a pot-stirrer. On my side blog, Bio Break, I like to throw out conversation starters every now and then, and one such recent post concerned side quests. Namely, I mused about getting rid of them altogether in MMORPGs. This generated a lot of interesting conversation around the subject among other bloggers.
In An Age said that side quests are vital for pacing: “Pacing, meanwhile, is all about enhancing the main story. How do you enhance a story? By fleshing it out. Giving context to its development. Allowing breathing room in which to digest the latest narrative bombshell. Bringing the world in which the story exists to life.”
“I’m a fan of side quests if they’re done well overall. I don’t expect every single one to be breathtaking storytelling,” said Gaming SF. And Bhagpuss goes the other way: “I have to wonder whether, rather than putting side quests on ice, it isn’t the main quest itself that should be deep-sixed. If side quests add breadth and depth to the world, don’t main quests try to put that world in a box and close the lid?”