global chat

The MMO blogosphere is bigger than Massively Overpowered. Join Justin Olivetti on his epic quest to find and elevate the best MMO blog posts of the week. [Follow this feature’s RSS feed]

Massively OP Podcast Episode 48: Blade & Soul runner

The big news this week is Blade & Soul’s long-awaited western release, and you can bet that Bree and Justin are going to be talking about jiggle physics, wuxia movement, and awesome character creators on today’s show. Does this mark the beginning of a promising 2016?

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Read more

Blade & Soul impressions from around the MMO blogosphere

It’s probably no surprise to anyone that Blade & Soul managed to rope in a lot of excited fans and curious casuals this past week. I mean, in the east it’s been a popular and successful hit, and in the west its release has been hoped for and anticipated for literally years at this point.

MMO bloggers are always on the front line of any charge into a new game release, especially with one boasting this high a profile. So I’ve been keeping track of some notable first impressions of Blade & Soul from around the blogosphere, with the end goal of sharing them with you.

So if you’re still on the fence even after reading our first impressions piece, then here are some additional perspectives, opinions, and recommendations from your fellow gamers!

Read more

Global Chat: Making gaming resolutions

Do you make New Year’s resolutions for gaming? I do and I’ve seen more than a few bloggers come out in early January to announce what they want to do with the year. Take for instance Telwyn, who has quite the laundry list of to-dos for 2016.

“Thinking back on my first impressions of Trove and also the time I’ve spent in EverQuest II recently, I really should give housing some attention this year,” Telwyn writes. “Rather than just plonking items down in my shadowknight’s house where there happens to be space, I want to take a play-session or two to actually decorate the Kromzek Keep I bought using the daily quest tokens. That place is enormous and could accommodate a more logical and artistic arrangement of all the various zone rewards I’ve accumulated.”

What are your resolutions? Hopefully one of them is to check out some of these great blog posts, which include a couple of first impressions piece, a look at a popular emulator, 2015 game awards, and more!

Read more

Global Chat: Wrapping up 2015 across the MMORPG blogosphere

As the final pages turn on 2015, MMO bloggers engage in a favorite pastime of recalling their best and most notable gaming experiences of the year.

Light Falls Gracefully ranks the author’s eight most-played MMOs of the year, starting with a gloomy prediction about WildStar. “I am still in love with WildStar,” Mesmer posts. “With that said, it’s going to die in 2016 just as City of Heroes did in 2012.”

Meanwhile, Clean Casuals said that there was only one game that ruled them all this past year: Final Fantasy XIV. “FFXIV has demanded most of my online gaming time and staved away other MMOs,” Aywren wrote. “Part of this is due to the nature of the subscription game. Part of this is due to the efforts to foster a free company and a community that I wanted to be a part of.”

Read more

Global Chat: Being thankful in MMOs

Last month’s Thanksgiving holiday in the US prompted several MMO bloggers to share their thanks for gaming and other geeky goodness. Stars of the Spiral had an entire list of thanksgiving, including a shoutout to CMs: “I give thanks to the community managers of Pirate101 and Wizard101 as well as #JuliaFromKI. Without them, the KingsIsle community would not be the same.”

Braxwolf is thankful for the discovery of personal creation: “Writing blog posts, producing podcasts, dabbling in video, designing wordpress pages, even organizing communities…these are all things that have tapped into a deep-seeded desire that I didn’t even realize was there. I prefer creating content to actually playing the games!”

Belghast shared a desire to be more thankful on a regular basis: “I should have more childlike joy about the things I am doing, rather talking about how this or that is a portent of a big coming failure.  I am tired of seeing the bad in my hobby, and I am tired of feeling like everything is going to s**t… and quickly.”

Read more

Global Chat: Sifting the good raiders from the bad

Game designer and blogger Psychochild posited an interesting question recently: How can you tell the difference between a good raider and a bad one?

He acknowledged that rating raid performance can lead to exclusion and bragging but can also help a group improve as a whole. In his post on the subject, Psychochild notes that raid performance can be measured as DPS, tanking, healing, hybrids, within disciplines, and the group entire.

“The right answer is probably some balance,” he concludes. “A carefully designed equation that balances all the measurements of the different roles and overall performance.”

This is just the start of our exploration through the MMO blogosphere. Join us today as we look at goofy fashion, first impressions, and — yes — more chatter about raiding.

Read more

Global Chat: Gearing up in WildStar

If you’re anything like me, when you get to the max level in a game, there’s a general flailing of hands and a feeling of inner stupidity that go along with the thought of “what do I do now?”

That’s why I’m deeply and profoundly grateful for Asmiroth, who put together two incredibly helpful guides to WildStar’s endgame PvE gearing and rune system. Seriously, he’s doing all of the heavy ‘splaining that the game should’ve done in the first place. It’s quite straight-forward and useful, which are two qualities that I find attractive in a blog post.

If WildStar isn’t your jam, don’t worry. Today’s blog tour includes stops at Asheron’s Call 2, World of Warcraft, and Guild Wars 2, among others!

Read more

Global Chat: The frustrations and joys of Guild Wars 2’s Heart of Thorns

The player debate and analysis over the virtues and vices of Guild Wars 2: Heart of Thorns has — unsurprisingly — evoked strong opinions on both sides of the aisle.

Blogger Bhagpuss at Inventory Full said that he’s a satisfied customer: “For once I’m getting what I want. It feels these maps have been made with my playstyle squarely in mind. Instead of achiever maps with a nominal nod to exploring these are real, explorable maps with a few lifebelts scattered around for drowning achievers to cling to.”

Alternatively, Creeping had an epic-sized rant about how the expansion felt like a bait-and-switch from the beta. “I really, really, don’t understand why they had to add the hero point grind, on top of the masteries grind on top of a story arc grind,” she wrote.

Agree? Disagree? We’re only getting started with a look at the opinions across the MMO blogosphere today!

Read more

Global Chat: Why your MMO pushed me away

Hey MMO developers, have you ever wondered why players are driven away from your games? Two bloggers took a stab at a list of features repulse them personally when they encounter them in-game.

“Oh man, the pain… the cringe that shoots through my body whenever MMO devs talk about adding more jumping puzzles to their game as if that was somehow a great thing,” MMO Gypsy posted. “Jumping puzzles will make me swear off a title quicker than tankinis — if I want to jump around like an obsessed monkey I am gonna play platformers, thank you!”

“Asian MMOs like TERA and Aion like you to hear your characters use their abilities,” Gaming SF added. “Such games make group gameplay somewhat annoying over time. How many times do I need to hear ‘YAAAARRRRGGGH!’ in one dungeon?”

Read more

Global Chat: Why is Blizzard so sluggish?

World of Warcraft: Legion and Blizzard’s recent decisions were at the forefront of a couple of recent MMO blog posts as of late, their authors noting how the studio cannot easily react to community objections or bad development choices.

Alternative Chat used the issue of Rogues protesting the lack of Ravenholdt as their class base to show that the studio can’t adjust on the fly: “What’s abundantly apparent however is that Blizzard isn’t for turning. This is not up for discussion. The problem here is that this makes [the] objection seem completely redundant, and that’s just wrong.”

Gamer By Design followed that post up by talking about why Blizzard lacks the ability to turn quickly: “Having a deep pipeline means less downtime due to waiting on others; you’re almost always busy, which is good from a financial and throughput perspective. But having a deep pipeline also means you’re very much not agile.”

Marching on with today’s round-up of community blog posts, we have a loving retrospective of Lord of the Rings Online, a debate about factions, a look at in-game holidays, and more!

Read more

Global Chat: The death of hope for Pathfinder Online

Pathfinder Online might not be completely dead, but hope for it has certainly gone down the drain following the announcement of the studio’s mass layoffs and the game’s financial straits.

Blogger Lord Tridus argues that the project never really stood a chance the way that it was made: “The core problem here? This is not Pathfinder. This is an open world PvP sandbox MMO that happens to have the Pathfinder name. It’s not going to attract many people interested in Pathfinder, because the game is so far afield of what Pathfinder is about. It also won’t attract many other people based on the name, because Pathfinder as a brand doesn’t have tons of appeal outside of its playerbase.”

We’re getting our downer discussion out of the way early for this week’s roundup of interesting blogosphere posts, so stay tuned as we look more at Asheron’s Call, favorite MMO memories, and another look at Dragon’s Nest!

Read more

Global Chat: Money prison

What kind of prison charges you money to stay there? An MMO prison, obviously!

The Ancient Gaming Noob has a few insightful words to say about EverQuest II’s Drunder server and how it’s being used to house the game’s malcontents and rulebreakers while charging them a subscription fee.

“In the end though, I don’t know how this will play out,” he muses. “What sort of relationship does this lead to. Is it going to be some sort of Escape from New York dystopia, players raging against other players, griefing and annoying all who come within range? Will the players unite and defy the company and form their own community? Will Drunder even be noticeably different from the current servers? Will people just quit?”

That’s only scratching the surface of oddity in today’s roundup of MMO bloggers. We’ve even got an EverQuest hat trick today with posts on all three games, including the one you just read!

Read more

Star Citizen starts testing social module

Getting chummy with your fellow Star Citizen space pilots has taken one step closer to becoming an in-game reality today, as RSI announced that it has commenced testing of the upcoming social module.

The social module allows players to interact with each other via global chat and emotions in the ArcCorp station. The module will be rolled out in several phases, so while all of the current characters use the default FPS looks, eventually players will be able to choose their own clothes.

“The social milestones are more about laying groundwork and testing base functionality — network functionality and performance, in particular,” Director Tony Zurovec said in a community Q&A. It was revealed that there will be a few more large updates to the social module as the year goes on, including more customization options, maps, and larger instance capacity.

The studio has an NDA of sorts in place right now, as it’s asked players not to share videos and pictures from the module yet. So if you’re curious, you can instead check out the social module demo video from Gamescom after the break!

Read more

1 4 5 6 7 8