World of Warcraft: Legion and Blizzard’s recent decisions were at the forefront of a couple of recent MMO blog posts as of late, their authors noting how the studio cannot easily react to community objections or bad development choices.
Alternative Chat used the issue of Rogues protesting the lack of Ravenholdt as their class base to show that the studio can’t adjust on the fly: “What’s abundantly apparent however is that Blizzard isn’t for turning. This is not up for discussion. The problem here is that this makes [the] objection seem completely redundant, and that’s just wrong.”
Gamer By Design followed that post up by talking about why Blizzard lacks the ability to turn quickly: “Having a deep pipeline means less downtime due to waiting on others; you’re almost always busy, which is good from a financial and throughput perspective. But having a deep pipeline also means you’re very much not agile.”
Marching on with today’s round-up of community blog posts, we have a loving retrospective of Lord of the Rings Online, a debate about factions, a look at in-game holidays, and more!