The debut of World of Warcraft Tokens into the game’s economy has caused quite a stir, particularly after the prices plunged during the first few days. Alt:ernative Chat discussed the economics 101 aspect of the event but ultimately posed a few soul-searching questions for buyers.
“Was it worth it?” she asks. “All that time it took to ‘make’ that money in game, is this a fair exchange for the real world money you’ve currently freed up? What if Blizzard turned around tomorrow and vastly restricted your ability to make gold in the future? Most importantly of all, do you now feel a greater obligation to play the game because you had to work for it in a different fashion than simply stumping up US/AU Dollars?”
To that all I can say is: Time is money, friends! In this week’s blogosphere safari, we look at the backstory of SWTOR’s Revan, ponder the merits of joining a multi-game guild, and read an analysis of Guild Wars 2’s elite skills.
Is it too easy to forget that MMOs, like all video games, are made by people just like you and I? Belghast over at Tales of the Aggronaut thinks so; he says that our inability to see devs as real folks breeds hostility and makes it “hip to be mean.”
“I have a hard time viewing these companies as the evil empires they are made out to be,” Belghast writes. “No one sets out wanting to make a horrible product, and no one deserves to feel like they are hated by the people that are supposed to be their fans.”
The blogging community has plenty of kind, helpful, and critical words to say this week, including a return to Star Wars: The Old Republic, a guide to Guild Wars 2 achievements, and why data mining messes up the fun for all of us.
Have you ever thought about what it would be like to play an MMO while affected by colorblindness? A guest writer over at Epic Slant penned an interesting piece about what it’s like to attempt to play games that don’t make allowances for those who can’t discern between sometimes-crucial colors and shades.
Fortunately, he says that studios are making progress: “Another example of a similar solution on the PC can be found in both League of Legends and World of Warcraft. Both of these titles have had graphical filters for years and, in the latest update, even more progress has been made in WoW to really help out players who need it. In fact, WoW took the idea of graphical filters and added text to help players further.”
Continue on to see what MMO bloggers have to say about Skyforge, The Secret World, and more!
We’ll begin today’s tour of community articles by touching on a rather somber (yet uplifting) note. Pixelkin wrote a great piece on how her mother used World of Warcraft as a way to cope with the death of her husband.
“When she talked about gaming, my uncle condescendingly said, ‘You know that’s not real, right?’ She knew that all too well. But she also knew what was real. Connecting with her daughter was real. Reality hadn’t done my mother any favors, but fantasy did — it helped her celebrate small accomplishments, connect with sympathetic friends, and spend time with me. It helped her put aside the grief until its edges had dulled to something a little less traumatic.”
We’ve got guides, impressions, progression servers, and more after the jump!
Welcome back to Global Chat, the column where we reach out and give props to interesting and well-written articles from the MMO blogosphere. Today we’re going to kick off with a positive piece about Crowfall, as Kill Ten Rats’ Ravious is particularly pleased with the decision to announce its business model up front.
“One of my favorite devs, Jeff Strain, wrote way back in 2007 some of the most important words for MMO creators,” Ravious posted. “He said, ‘Decide on your business model first, and then build your game around it.’ So simple.”
Was this a good move for Crowfall? Read the rest of this week’s entries and then debate it in the comments!