google

Massively OP Podcast Episode 118: Crowfall breaks up the band

Just when you think the MMO industry is predictable, it jukes and jags all over the place, tossing out surprises left and right in an attempt to shake you off its tail (or to pull you in, we haven’t decided on that one yet). Marking one of the most unpredictable news weeks of 2017, Bree and Justin ride out westerns, space operas, and fantasies with aplomb.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Improbable’s plan for rescuing the MMO genre from ‘nuclear winter’ involves a crapton of money

Improbable keeps popping up in news stories relating to MMOs lately — that’s thanks to SpatialOS, what the company is calling a “distributed computing platform for building large virtual worlds for gaming.” The platform is now in use on MMOs from Identity and Worlds Adrift to Chronicles of Elyria and Metaworld; its most recent partnership was announced last week with RuneScape studio Jagex, and it’s already working with Google to bring the tech to “hundreds” of developers.

GI.biz has a great interview out with Improbable CEO Herman Narula today that illuminates what the team worth over a billion bucks (an extrapolation based on the fact that Japan’s SoftBank’s half a billion dollar investment bought less than a 50% stake in the company) is focused on. It turns out it’s mostly video games — but it’s also bigger than video games.

“Our long-term objectives, and it is long-term, is to literally create other worlds,” explains Narula. “Not just in the context of gaming, but in the context of being able to solve really important problems. This core problem of massive distributed systems and engaging large-scale virtual worlds, is as important and significant as AI or space travel. It is just as important for the future of what our experience will be like as human beings in the world, and how we are going to solve some of the most pressing problems that we have. […] A lot of people just can’t believe that we think games are important. They are incredibly important and they’re going to be more important. Hypothetically, one day, if 100m, or 1bn, people entered simultaneously into a virtual world, that would cease to be a game, that would be a country.”

Read more

The Daily Grind: What’s the worst tech annoyance in MMORPGs?

Massively OP reader Minimalistway recently wrote to us with a rant about how bizarrely hard it is to quit MMORPGs and delete your account. “Jagex asks for a copy of a driver’s license or a passport sent by mail (not email!); Square Enix makes you jump between websites to disable your account,” he says. “If Google allows people to delete their accounts easily, there is no excuse for MMO developers to make the process hard!”

I suppose that’s because they don’t really want us to leave, right? They want to give us the option of returning. I’d rather know my account is still there; I remember back when studios would delete old characters, and there are games I never went back to once my toons had been wiped from inactivity. But still, really, a driver’s license?! And here I thought Steam’s insistence that I boot it up on my phone to hunt down an ever-changing authentication key in order to sell a trading card for 4 cents was the height of dumb.

So for today’s Daily Grind, let’s broaden the topic: What’s the worst tech or account annoyance in MMORPGs?

Read more

World of Warships’s Bismarck Campaign has launched

It’s patch week for Wargaming’s seafaring World of Warships MMO as the studio lets the Bismarck Campaign out of drydock. From today until June 7th, characters with service records 8 and up can “take part in the most iconic North Atlantic naval operation and decorate your ships with special camouflage that changes the exterior visual look of the ship, including its textures and geometry.”

 The campaign is based on the historic chase of May 1941, with seven missions containing eight tasks each. Take part in operation Rheinübung, avenge the destruction of British battlecruiser HMS Hood, and take ships of different classes into battle against German raiders, attack enemies with torpedo bombers and more!”

The update further includes a new collections feature, updated user interface, new ship skins, updated ship exterior graphics, new signal flags, and two new ships: French tier VI cruiser De Grasse and American tier VIII destroyer Kidd.

Read more

Battle Bards Episode 98: Perfect World International

Perfect World — it’s not just a massive games publisher, it’s also an MMORPG! The team at Battle Bards timidly tiptoe into this unknown soundtrack, not sure of what may lurk around the next bend. Is it a hot pile of suck? An undiscovered gem? Forgettable fluff? We’re not going to tell you in the intro here; you’ll have to listen along with us to find out!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 98: Perfect World International (or download it) now:

Read more

RuneScape’s Jagex is the latest MMORPG studio to employ Improbable’s SpatialOS

Add another gaming studio partnership to Improbable’s file: RuneScape developer Jagex announced today that it’s teamed up with the tech company to deploy SpatialOS in “future game production.” SpatialOS, you’ll recall, is a “distributed computing platform for building large virtual worlds for gaming.”

Improbable has been showing up in our feeds a lot lately. Earlier this month, the company picked up a cool half-billion bucks in investment from a Japanese telecommunications corporation. SpatialOS is being used on a number of up-and-coming MMO-related projects, including Identity, Worlds Adrift, Chronicles of Elyria, and Metaworld. Oh yeah, and it’s partnered with some company called Google for cloud distribution – probably no big deal, right?

The PR doesn’t directly say that RuneScape itself will make use of the tech, just that it’ll be used as a platform to “bring new levels of depth and scale to Jagex’s future creations.”

Earlier this week, a studio rep apparently accidentally leaked a stream slide with the logo for something called “Next Gen,” which also may or may not be RuneScape-related as we outlined Monday.

Source: Press release

Comment

Massively OP Podcast Episode 117: Starfall no more

Kind of a weird and fascinating week for MMOs, as an expansion has a legal showdown with a charity, a western MMO is announced, and Vvardenfell decided to come to us two weeks early. Is the industry shaping up for the most explosive June on record? It might just be!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

Read more

Massively OP Podcast Episode 116: Bree’s virtual garage sale

Is Ashes of Creation destined to be the Kickstarter event of the year? Today on the ‘cast, Bree and Justin talk about this crowdfunding tsunami, several MMO patches, a superhero preview, and even a launch. Also, Bree is selling the entire contents of her virtual garage. It was a busy week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Whatever happened to Alganon, Ryzom, and Forsaken Legends?

Ever find yourself wondering, “Whatever happened to so-and-so? We never hear about that MMO in the news any more! Is it still running? Does it still have a loyal community? How will I find out about these things if I am too lazy to Google it?”

Well, that’s what I’m here for, gentle readers. The response back in March to the first column in this series was positive enough that it warranted a follow-up with a different trilogy of games to investigate. In today’s post, we’re going to see what’s going on (if anything) with Alganon, Ryzom, and Forsaken Legends, three titles that haven’t been in the spotlight for a while.

Have suggestions for future installments in this series? That’s what the comments are for, brah.

Read more

Pokemon Go’s first Knight Foundation event is this weekend in North Carolina

Pokemon Go really wants to get you outside and moving. That’s the gist of its new partnership with the Knight Foundation, through which Niantic hope to

“advance civic engagement in local communities around the United States through augmented reality experiences. This partnership will foster discovery, bring communities together and promote engagement within public spaces by leveraging Niantic experiences and technologies including Ingress and Pokémon GO at select community events supported by The Knight Foundation.”

The first event is actually this Sunday in Charlotte, North Carolina, in cooperation with the city government. Anyone down there and thinking of giving it a looksee?

Read more

Massively OP Podcast Episode 115: Legendary podcasting

Face it: No matter how hard you train, no matter how many voice coaches you hire, no matter how much you spend on expensive recording equipment, you can never be a legendary podcaster. Legendary podcasters are born once in a century, and the Massively OP Podcast has two of them on staff. It just so happens that they’ve been missing for the past 114 shows.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

Read more

Battle Bards Episode 97: The sound of magic

“Magic can be ANYthing!”

The forces of magic run deep within MMORPGs, casting shadows of wonder wherever we look — and listen. In today’s show, Syl sparks a musical revolution as her fellow Bards struggle to rise to the challenge of defining what, exactly, constitutes a “magical” track and evokes that particular feeling. Did we nail it? You’ll have to join us for the journey to find out!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 97: The sound of magic (or download it) now:

Read more

1 2 3 21