grinding gear games

New Zealand studio responsible for Path of Exile

Path of Exile’s microtransaction system is finally live

After multiple false starts over the summer, Path of Exile has finally patched in its new microtransaction system as of last night.

“In the new Microtransaction System, we’ve completely done away with the old Microtransaction Stash and have replaced with a new one that lets you sort and manage your microtransactions in a much cleaner way. The microtransactions are equipped to their own slots so that you can swap your items around at will without having to reclaim/reapply microtransactions constantly. You can also equip microtransactions from other characters with a click.”

“The microtransaction system in this 2.6.3 patch is fully up to date,” Grinding Gear’s Chris Wilson says. “The one on the Beta 3.0.0 wave 3 realm is missing some recent minor bug fixes, so if you see weirdness on Beta, that’s why. It’ll be up to date by release. If you try to reclaim microtransactions between the two realms, it will work, but may display incorrect character and league names. Your consumable microtransactions on Beta (like Fireworks and Skin Transfers) are your real ones and are actually consumed if you use them.”

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Path of Exile’s Fall of Oriath expansion arrives August 4

Path of Exile’s Fall of Oriath expansion finally has a formal launch date: August 4th. The expansion adds literally new everything, from new skills and bosses to new locations, plus the new pantheon system, five new acts, and the difficulty level system. Over in the beta, the devs are working hard on the Labyrinth, maps, and flask balancing with just a couple weeks to go. The aborted microtransaction system is also slated for this coming Friday.

Just getting caught up? Don’t miss our February preview and reveal, our steam and hands-on with the beta, and our E3 interview on the expansion, plus the new images and trailer below!

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Take a look at Path of Exile’s new Charged Dash skill in action

Charged Dash is a new skill coming to Path of Exile, and when you read about how it works it probably seems a little counter-intuitive. See, when you use it, you don’t actually dash; you project a mirage of yourself forward for as long as you channel the ability. The mirage movement is based on your movement speed, only slightly faster, but you still only actually dash when you stop channeling. Then you deal damage to everything along your path and explode in electricity.

Of course, when you see it in action, it all makes perfect sense, and the designers helpfully point out how the skill can be used as both a movement tool and a damage skill with varying aspects. Check out the video just below to see it in action. It’s a bit like watching a lightning bolt find its destination, which seems appropriate.

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The MOP Up: Crash Force offers arena fun at a discount (July 16, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERAMaster X MasterEternal CrusadeWarfacePortal KnightsMapleStoryCrash ForceDroneNeverwinterElswordEVE OnlineWarframeFinal Fantasy XIVEverQuest IIWorld of WarshipsPath of Exile, and Eternal Crusade, all waiting for you after the break!

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Path of Exile updates fans on the state of Fall of Oriath’s beta

The sixth week of beta testing of Path of Exile’s next expansion is kicking off, and the good news is that the developers still aren’t planning any wipes for the beta. It’s humming right along, and the wave three patch is right around the corner. This patch brings changes such as the previously discussed Pierce/Chance to Pierce shifts, along with several under-the-hood performance improvements that ought to help in the future. Game balance in general continues to be closely watched and addressed.

More work is also being done on early tutorials as well as the Labyrinth, which has fairly little time to be tested and thus is something the development team is very interested in hearing feedback on. The next wave of beta is currently slated to take place within 10-15 days, so if you’re invested in doing the work to test the expansion beta, you should get in there and offer some feedback sooner rather than later.

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Path of Exile moves forward with Fall of Oriath’s beta testing

Things are getting downright serious with Path of Exile’s upcoming expansion. The team recently pumped out the second wave of the Fall of Oriath beta, which featured a wipe and the inclusion of Act 8 into testing. Wave 3 with its performance improvements is planned to arrive next week, followed by Wave 4 a week later.

“We are also hoping to release the 2.6.3 patch to the live servers in the next week, which includes the new microtransaction system,” the team added. “We want to get this deployed as soon as we can so that everyone can start using their microtransactions in the beta and be able to test the content in style.”

Considering that the team has said in the past that it wants to get the expansion out this month, that puts the release window somewhere in the last week of July.

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Warframe posts drop rates for all its loot, hoping to ‘start a trend’

Warframe’s Digital Extremes is joining the very small list of online game developers being transparent about just what’s in their lockboxes, lootboxes, gambleboxes, lootcrates, or whatever you want to call them. In fact, the data dump it’s produced actually covers all loot drops rates in the game, something researchers have been calling for.

Warframe is free! Which means our drop system is designed to maintain a balance,” DE writes. “Our free players can earn the game’s content, and our paying players who support us with purchases usually get first dibs on the content by using Platinum (which can be traded to free players)! As far as we can tell… we are the first developers to post something quite like this – correct us if we’re wrong! Let’s hope it works out for us and we may start a trend.”

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The Stream Team: The path to Path of Exile’s Fall of Oriath

With Path of Exile’s Fall of Oriath’s expansion coming soon, Massively OP’s MJ has a bit of work to do to be ready. She needs to get through the current story so she can be ready to enjoy Act V and beyond. Today she’s going to buckle down and wrap of the end of Act III and race through as much Act IV as she can. Join us live at 8:00 p.m. to watch MJ’s Fire Witch set the world ablaze.

What: Path of Exile
Who: MJ Guthrie
When: 8:00 p.m. EDT on Wednesday, June 28th, 2017

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Path of Exile previews the upcoming Harbour Bridge area

Players testing Path of Exile’s upcoming The Fall of Oriath are going to be hit with a beta server wipe later this week when Act 8 lands for testing. That means new content to play, including the new Harbour Bridge area for people to explore. And you can preview the area right now with the video just below, so you don’t have to head to the bridge with no idea what it will look like.

Of course, it’s a short preview, just giving the barest idea of what the enemies and environment will be like in action… but it’s rather pretty regardless. Whether you’re in the beta test or just waiting for the full release, Path of Exile players will want to take a look.

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Path of Exile optimizes the crap out of its new beta build

Lag spikes and stuttering framerates may be a thing of the past in Path of Exile. The devs announced that with its next beta build for The Fall of Oriath, they are implementing changes that will keep FPS at a playable pace even when players are spamming the heck out of flashy skills.

“In Wave 3 of the Beta, we have significantly improved the speed of creating and destroying objects. This was the primary cause of spikes when using a lot of skills. We can now create thousands of skill effects per second without significantly slowing down the frame rate,” the studio reported. “We have also added a new feature called Dynamic Resolution. This is a feature that allows us to maintain high frame rates even as the amount of particles increase by decreasing the resolution of the 3-D scene temporarily.”

The team also devoted some screen space to sharing behind-the-scenes insights into the expansion’s soundtrack. You can listen to a little of that after the break!

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E3 2017: Path of Exile’s Jonathan Rogers on the Fall of Oriath and markets beyond

Despite the recent release of Path of Exile’s Fall of Oriath’s recent beta release, Grinding Gear Games sent Technical Director Jonathan Rogers out to E3 2017 to chat with press about the game’s incoming expansion. If you’re looking for some sweet, sweet data-crunching from the test server, you’ll be disappointed, as Rogers mentions the team shipped him off before he could see how the freshly launched test was going, but he still brought some interesting information.

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Path of Exile previews a familiar boss in the next Fall of Oriath beta patch

It’s always good to see a familiar face. Unless that face belongs to a boss, of course; then it’s a mixed emotion. When Path of Exile drops its next major beta patch, players are going to have to deal with exactly that as they face off against Doedre the Vile in her sewer arena. You can check out a full preview of the fight in the video just below, but be fairly warned, it contains lots of rather gross-looking green slime. You know, as if you expected otherwise.

Of course, the boss isn’t just being added to the game indiscriminately; she’s part of Act Eight, which is coming with said large beta patch. There will be more besides, but you’ll have to wait until late next week to see it. Perhaps even a little later, since the patch was already delayed once; check out the fight below, though, to determine if it might be worth the wait.

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Path of Exile starts selling Fall of Oriath supporter packs

Money talks — and it paves the way to betas, as we’ve seen many times in this genre. So if you’re a little nervous about not getting into the Path of Exile: Fall of Oriath summer beta test, well, the team at Grinding Gear Games is gracious enough to allow you to pay them a few bucks and they’ll leave the back door open for you.

Supporter packs for the upcoming expansion are now for sale, all of which offer “immediate beta access” in case you’re not into delayed gratification. The packs start at $30 and range up to a staggering $480. Kids? Bad news: You’re not going to eat this summer. Dad’s got to get his video game shinies.

In addition to Fall of Oriath beta keys, the packs contain premium currency, titles, the soundtrack, an array of armor sets, weapon effects, cloaks, social frames, a t-shirt, and an art book.

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