Early this month, the Grand Theft Auto V/Online community suffered the shutdown of OpenIV, a modding tool that’s served the series’ community for almost 10 years, following a cease-and-desist letter Rockstar and Take-Two sent its operators. Rockstar said it wasn’t targeting single-player mods but dealing with OpenIV’s enabling of “malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody.” Three more mods, cheat-centric, were served takedowns last week and tasked with donating their profits to charity, all of which led gamers to petition the companies to stop — some even began a (successful) campaign to tank the game’s Steam ratings. Even the BBC reported on the scuffle.
Over the weekend, Rockstar tried to calm players.
“Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar’s PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties,” the company writes, though excepting the online game server, hacks and cheats, and IP violations from that rule and reserving the right to change the policy whenever it chooses, none of which is soothing Reddit.
Let’s see if you can follow the chain of logic here. Police officers in Seattle shoot and kill a alleged burglary victim, resulting in controversy over whether or not the officers made the right decision. All understandable. One of the officers of the department took to Twitch in order to deliver an update on the shooting and the reasons behind it; again, understandable, albeit perhaps not the best choice of platforms.
Of course, he was also taking to Twitch so he could stream while playing Destiny. A game where you shoot things. Like, that’s the whole game.
Saying “don’t livestream a game about shooting people while discussing an actual shooting your department is being criticized for” seems like it should be kind of obvious, but apparently not. The officer in question has stated that he felt failing to discuss the shooting would be seen as a cop-out, although that doesn’t really explain why he felt that was the ideal time to combine these two things. We should all just be happy it wasn’t Grand Theft Auto Online.
Last week, the Grand Theft Auto V/Online community was rocked by the shutdown of OpenIV, a modding tool that’s served the series’ community for almost 10 years, following a cease-and-desist letter Rockstar and Take-Two sent its operators. Rockstar said it wasn’t targeting single-player mods but dealing with what it says was OpenIV’s enabling of “malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody,” in spite of player arguments that single-player mods are theoretically not available to play in GTAO.
Turns out Rockstar and Take Two weren’t done. As the purveyors of the Force Hax mod menu announced, they’ve been driven offline too and were actually tasked with donating their profits to charity, since confirmed by Rockstar.
“After discussions with Take-Two Interactive, effective immediately we are ceasing all maintenance, development and distribution of the Force Hax cheat menu services. We will be donating our proceeds to charity and we apologize for any and all problems Force Hax services have caused to the Grand Theft Auto Online community.”
This week, the Grand Theft Auto V/Online community has been in absolute uproar over a cease-and-desist letter Rockstar and Take-Two sent to the operators of OpenIV, a modding tool that’s served the series’ community for almost 10 years.
“Take-Two’s actions were not specifically targeting single player mods,” Rockstar told PC Gamer. “Unfortunately OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players.”
Players have questioned this rationale since single-player mods are theoretically not available to play in GTAO. Rockstar has said it will not pursue players who used these tools, because duh.
You might have used plenty of guns in Grand Theft Auto Online, but that’s only scratching the surface of your virtual second amendment rights. In GTA Online’s upcoming Gunrunning DLC, players will take part in the manufacture and distribution of high-powered and definitely illegal firearms across the city.
In the latest update for this online multiplayer game, a whole host of new options and activities will present themselves, including decking out an underground bunker, rolling across the countryside in a mobile ops center, test driving some souped-up vehicles, and participating in the arms trade. Also jumping out of airplanes on glider-bikes. Your mom is so proud.
The update is slated for PC and console and will roll out on Tuesday, June 13th. You can watch the trailer after the jump and attempt to count all of the flagrant safety violations that ensue.
Guns are a pretty important part of Grand Theft Auto Online. If you’re going to play a hardened criminal, you probably want to have lots of things to point and shoot, after all. But why stop there? Why not go full-on into offering some high-tech military overhauls for even the most conventional vehicles around while also providing people with the very latest in personal surface-to-air missile launchers? If that sounds like your jam, you’ll be very happy with the game’s Gunrunning update coming in June.
The gunrunning operations are based out of southern San Andreas, and players will be locating various hatches which can be converted into headquarters for manufacturing, upgrading, and distributing powerful weapons. More details will be forthcoming soon, but you can check out the first screenshots below and let your mind fill with the image of putting heavily armored cars with rotating chaingun turrets on the streets of Los Santos. This is a series which routinely has tanks rumbling down the street, it might not be that much of a stretch.
There’s a lot of stuff you can do in Grand Theft Auto Online, a lot of sources of money that don’t actually intersect with crime too closely. Sometimes you’ll earn money without actually shooting or running over anyone. But it’s important to occasionally get back to basics, and the latest in-game event is about doing just that. It’s all about getting back to basics and, well, robbing places. Pulling off big heists and stealing things. Isn’t that the heart of the matter?
All Heists will award double the money and RP until May 16th, giving ample reason to go out into the world and pull a few off. There are also special vehicle races available during the week if you need a break from the usual heist antics, but again, the point here should be the heists. Go on in and steal some stuff. No one will thank you, but it will be a classic moment.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week we have stories and videos from Skyforge, EVE Online, Ingress, War Thunder, World of Tanks, Wakfu, League of Legends, SMITE, GTA Online, Elsword Online, Wurm Online, Darkfall: Rise of Agon, Worlds Adrift, Counter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!
The newest Adversary mode for Grand Theft Auto Online isn’t about stealing things. It’s barely even about exploding cars. No, it’s about taking the game back to its roots with top-down stunt racing on an elevated track, complete with boost sections, power-ups, and all of the general ridiculousness you could expect. It’s the Tiny Racers mode, and it’s live now, without any need for DLC.
Players who drop too far behind the pack in this mode will get blown up, but for the most part it’s just about fun and mildly goofy top-down races across seven tracks. You’ll be getting increased rewards for playing it for the next week or so, which should serve as even more motivation to try it out. Check out the trailer just below for a glimpse at the action.
People steal money in Grand Theft Auto Online. That’s kind of the nature of the game, and players are given a large amount of content entirely focused upon stealing money. But while it’s a video game all about committing various crimes, “hack the game to steal the money from other players and then flag your victim as a hacker” is really not an approved version of content. So it’s a shame that it’s happening; you can see an example of this new hack in a video just below.
The new hack allows a hacker to leech a lot of money while massively inflating the target’s rating, flagging them as a hacker (hearkening back to the hack from the early days centered around “money bombs” of illegitimate funds). While there’s a certain amount of irony in the idea that people are griefing others by giving things out, it’s also making some players stay offline until the exploit is fixed. Let’s hope for soon, as this is supposed to be a game about having fun with pretend robberies, not actually being robbed.
The world of Grand Theft Auto Online has never been one of peace and safety, but as of late, it appears that the game is more dangerous than ever to its inhabitants. Players have been increasingly complaining about the erratic and damaging driving that computer-controlled cars are doing in the game, going so far as to suggest that there’s a deliberate conspiracy to target users of the game.
A piece on Kotaku walks through the problem, pointing out how many players are recording footage of NPC cars suddenly swerving to collide and crash with player cars even when the player is driving normally. The discussion in the community points to the Bikers update as when the problem started really becoming noticeable, although opinions differ as to why computer cars are now operating as if they have angry three-year-olds at the wheel.
Some theories include bugs in the code, paranoia on the part of players, or even a nasty scheme on the part of Rockstar to drain money from the economy (via car damage) and thereby encouraging the community to buy in-game cash for real money.
Massively OP reader and frequent tipster Gibbins wants us to play match-maker.
“I love the wonderful world that Bethesda created with the Fallout franchise, not too bleak but very post apocalypse with a very kitsch ’50s feel from the time of duck and cover educational films, but I wish it were multiplayer. The huge volume of mods for Fallout is also is a massive bonus, giving the game great variety and replayability. On the other hand, I also love the satirical in your face style of GTA Online and its no-holds-barred multiplayer experience, but I wish there were more to the story and more support for mods. Both games offer so much, and I would love to see how each studio would add to the other’s game. Which two development teams would you like to see married… and which game would be their love child?”
Let’s complicate Gibbins’ request and say that the love child game must be an MMO! I’ve posed his question to the team for this week’s Massively Overthinking.
Take-Two’s fiscal third quarter 2017 report is good news for folks watching both Grand Theft Auto Online and the upcoming Red Dead Redemption 2 from Rockstar. The company told investors this week that its quarterly net revenue grew 15%, while digital net revenue increased by 64%, thanks in large part to GTA5 and GTAO. GTAO in particular saw a “record number of players in December”; Rockstar is promising plenty of free updates in 2017.
Red Dead Redemption 2, revealed last October, is expected to launch this coming fall with a “brand-new online multiplayer experience.”