I’ve got your picture of me and you
You wrote “I love you,” I love you too
I sit there staring and there’s nothing else to do
We’ve all been there when a “good” Japanese demon of legend has a legit crush on one of the leaders of the Illuminati. How else to express that unrequited love than with a commissioned painting and some headless mannequins?
“In honor of Secret World Legends’ Kristen Geary,” posted reader Koshelkin. This is exactly how court restraining orders get started.
PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a moment to reflect on everything we’ve seen and read and recapped so far. So for today’s Massively Overthinking, I asked our writers to tackle three topics from an MMO player’s perspective: the biggest surprise of the show, the most disappointing bit, and the games that grabbed them and won’t let go.
I was super worried about losing my whole guild to Destiny 2’s PC beta last week, but after the beta fling, they’re back to chattering about Guild Wars 2 and plotting adventures there. I’m not sure it’s a slam on Destiny 2, either, just that we’re chiefly PC fans, so the console launch isn’t much of a draw, and the PC launch is still almost two months off. Meanwhile, Guild Wars 2 is very much live, with an expansion just a few weeks away.
For today’s Leaderboard, let’s see whether you’re like my guildies — are you playing Destiny 2?
With all of the attention, fandom, e-sports, and development given to Blizzard’s Overwatch, have you ever suspected that the team shooter has a critical weakness in its narrative?
Tyler at Superior Realities unloads with both barrels at what he calls the “failure” of Overwatch’s story: “The thing is, a 10-minute video clip once a year and a 10-page digital comic every six months aren’t a story. They’re marketing […] Nor has there been any forward momentum to the story. We’re still just hovering, frozen in time, at the moment Winston reactivated Overwatch. If this were a movie, we’d still be in the first five minutes.”
Our whirlwind tour through the latest that the MMO blogosphere has to offer continues, with a look at Destiny 2’s PC beta, FFXIV’s nostalgia trip, the perceived value of MMOs, and more!
Quick show of hands, who in the audience would like to break the Guild Wars 2
servers? Well, that’s… that’s a lot of hands, and… is that someone with a hammer? That’s not what we meant! It’s a stress test, dude,
a test designed to break the servers by overwhelming
them and seeing how they perform under load. It’s ahead of the Path of Fire
launch, get it?
Put the hammer away; I don’t care how much a hammer will put stress on a hard drive. Don’t be a jerk.
For those of you who know what a stress test is, unlike Smashy McBreakstuff over here, you can start in as long as you have a valid GW2 account at 3:00 p.m. EDT on Thursday, September 7th. The test should run for about two hours, so if you’re not going to be available at the time, think of it less as a preview opportunity and more as… well, a stress test. Exactly what it is, in other words. Bug reports are welcome, but you should expect the servers to be a little stressed.
On this week’s show, Justin and Bree deal with a hodge-podge of interesting MMO news, including ARK’s launch, Destiny 2’s PC beta, and what some studios are doing to help players in response to the tragedy of Hurricane Harvey.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Even if you’re a Guild Wars
lore fan whose favorite word is “Cantha,” it’s likely that you’ve lost a bit of the story along the road between Guild Wars 1
. Enter today’s Guild Wars 2 dev diary
, which serves as a handy refresher course: In addition to a more top-down narrative explanation in the video, there’s an actual timeline of events leading up to the present day, explaining why this time we’ll be fighting an actual god instead of a dragon.
Indeed, the studio says that returning to the Crystal Desert and its southern cousin, Nightfall’s Elona, has been planned for since the launch of Guild Wars 2 way back in 2012. “It’s a pivot,” the story team says. “Players have been contesting against elder dragons since the game launched. We have beaten two of the elder dragons of a possible six, and as a result of beating these two cosmic scale entities, we’re starting to see the repercussions. It seems very much like we shouldn’t kill any more elder dragons, but lo and behold, here comes Balthazar.”
That guy, right? Watch along below, and don’t forget to get caught up on mounts with our deep-dive in Flameseeker Chronicles from earlier today.
dedicated last week to all things mounts, so it stands to reason that I’d simply have to provide you with a run-down of the flashy new expansion inclusions for Guild Wars 2: Path of Fire.
Rather than filling a perceived travel efficiency gap, the steeds created for PoF
include a fairly extensive suite of travelling tools that help set them apart from the run-of-the-mill mounts in more traditional MMOs. These mounts are built to feel weighty and move realistically, changing how the player interacts with the virtual environment and allowing for more freeform map designs than ever before.
In this edition of Flameseeker Chronicles, I’m going to discuss all things mounts and dig into the development rationale behind them. I’ll weigh in with my thoughts on how the mounts might impact future map development and change how we approach travelling in Tyria as well.
Justin’s LOTRO Legendarium article on whether or not Mordor is too difficult struck a chord wth me. “I do not envy devs and their monumental task of creating world content that is somewhat balanced for players of varying skill and gear levels,” he wrote. “Make it too easy, and players get apathetic and drift away from your game. Make it too hard, and players pound their keyboards and ragequit.”
That’s a balance many MMORPGs have struggled with over the years as new patches are rolled out, from World of Warcraft’s Cataclysm to Guild Wars 2’s Heart of Thorns, and as Justin argues, some games take “wild swings” from too hard to too easy and leave us frustrated and hunting for a new online home.
Set aside the specific’s of the LOTRO issue for now and consider the question more broadly: Which MMORPG is the worst at balancing difficulty — and why?
I was poking through my Steam library this weekend hunting for an old game I wanted to install to see whether it still worked when I noticed something that’s never struck me before: Most of my Steam games are not MMOs, even if I count orbiting genres (like survivalboxes) in with them. In fact, I realized some very prominent games (like World of Warcraft and Guild Wars 2) as well as some littler, older titles I play (like Ultima Online) have never migrated to the platform. Which is mildly annoying as it would be nice to see things like play tracking, achievements, and friends lists in the platform where I store all my games (you know, that I buy and don’t play).
What other MMOs What MMOs do you wish would come to Steam?
Bonus question: What percentage of your Steam library is MMOs?
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from SWTOR, Warframe, Rappelz, PlayerUnknown’s Battlegrounds, Stardew Valley, World of Tanks, Starcraft Remastered, Armored Warfare, Guild Wars 2, Neverwinter, RuneScape, Pokemon Go, Dota 2, Wakfu, and Skyforge, all waiting for you after the break!
It’s been a year since the disastrous and controversial launch of No Man’s Sky, a game with failings that included, among many others, a lack of multiplayer when it specifically advertised itself as such.
But has the space exploration game finally arrived now that it’s sitting on several patches is far more robust than its launch incarnation? Virtual Bastion thinks this may be the case.
“The new updates, Atlas Rises included, appear to build greatly upon the simple notion of giving players things to do, from crafting homes to completing actual missions. Certainly, the game isn’t perfect: Slow progression is still a problem, dreadful inventory management remains, and promised in-game multiplayer has yet to be realized, but the fact remains that No Man’s Sky on August 2017 is a far cry from No Man’s Sky of August 2016.”
Didn’t get your fill of tinkering with Path of Fire
during Guild Wars 2’s
recent preview weekends? You can have another go at it during a stress test tomorrowday beginning at 5 p.m. EDT
and running “a couple of hours.”
“We will be conducting a brief stress test for Guild Wars 2: Path of Fire on Thursday, August 31st, beginning at 2:00 PM Pacific time (-7 GMT). Anyone with a Guild Wars 2 account is welcome to participate. To join the stress test, please log in to your Guild Wars 2 game account, create a new ‘Demo’ character on the character selection screen, and head into the Crystal Oasis. Play as you normally would play, but because this is a stress test, be prepared for possible in-game performance issues as the testing takes place.”
There are no additional goodies for participation, ArenaNet’s Gaile Gray notes, nor will progress made on the demo characters count. “They hope to enable the elite specs,” she writes, and if she’s right, it’ll be the first time we’ve been able to play the new specs outside of PvP.