“The Mist Challengers Tournament aims to bring new and experienced players together in a two bracketed Tournament! If you’ve never stepped into an arena before, or you haven’t left one since Pro League ended, this is the tournament for you! We will be providing gold prizes for anyone who enters, even if you get knocked out first round, and increasing gold the farther along you get in the First, or Challengers Bracket. All donations to increase this prize pool are welcome, more info on that can be found on the Battlefy link. Additionally the top 2 teams from the Challengers Bracket will be allowed the opportunity to participate in the second bracket, the Invitational, where they will join the top 6 teams across both NA and EU. The most exciting part? These 8 teams will be battling it out for a prize pool of $2,000!”
guild wars 2
Guild Wars 2
Launch Date: August 28, 2012
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid B2P (Cash Shop, No Sub, Paid Expansions)
What: Guild Wars 2
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, April 30th, 2018
Hah, you thought this one was going to be about Daybreak. But it’s not. No, today’s Daily Grind was actually inspired by something Guild Wars 2 icon @that_shaman posted earlier this month. For curiosity’s sake, he linked to a rather old leak (not of his making, to be clear) from Guild Wars 2 supposedly of a very early version of the Sandswept Isles map. Only there was one problem: It turned out to be, as he put it, “a well timed and convincing fake,” as confirmed by ArenaNet.
“When that image came out, we panicked for a split second before taking a closer look,” ANet’s Linsey Murdock explained. “Sandswept Isles never looked like that during development. It was a good educated guess since the PoF map showed the cube (which did move during development) and a nicely done photoshop. Sorry to break it to you but that ‘leak’ was faked.”
Maybe it’s because my job demands we be laser-focused on the truth all the time, but stuff like this fascinates me. Why would anybody go to so very much trouble to anonymously craft and post a fake? What do they get out of it exactly? Who puts that much work into a troll that will eventually be outed? I dunno the answers. But I can sure see why the community (and even @that_shaman) fell for this one because I likely would’ve too.
What would you say is the greatest hoax or fake leak in all of MMORPG history?
It occurs to me that it is very difficult to find MMOs that I have literally never played before in some capacity. There are titles on the list, of course, but it’s a short list. Which amuses me, since anyone who listens to me on a regular basis knows that I have a small number of games that I consider “my” games, and usually there are just two that are fairly consistently on that list. But it’s part of the job; back when I first got this job in the time when dinosaurs roamed the Earth (the late aughts), my lifetime game count was at four. Maybe four and a half, if you want to count the Champions Online beta that talked me out of playing it at launch.
Of course, that’s one of the interesting elements not just of this job but about MMOs in general. You react differently depending on how many MMOs you’ve played, and considering that these games are big, long-term time commitments, that can produce some interesting dynamics. So let’s go ahead and take a look at what your personal lifetime count says about you and your understanding of the genre.
Guild Wars 2 tortures Dervish fans with an outfit but no class, denies excessive data collection in ‘spyware’ controversy
Several nagging issues across the game were addressed, including hang-ups in the personal story, raids, and achievements. ArenaNet teased players by adding a “Primeval Dervish Outfit” and scythe to the cash shop, making all Guild Wars 1 refugees pine for that great class.
“A Primeval Dervish outfit, instead of a actual Dervish class… cries in Spanish,” one player said.
It also sounds like there is some movement in the game’s living world storyline: “Peacemakers report a greatly diminished presence of Awakened forces in asuran territories. The Arcane Council nonetheless urges travelers to exercise caution until any remaining malevolent undead are proven to be entirely eradicated.”
It turns out that MMORPG players really don’t need much prompting to go out and take a bazillion screenshots of their favorite in-game zones, as evidenced by the avalanche of photos generated by last week’s challenge.
SmugglerSteel kicks us off this this neon nightmare: “I knew exactly where I needed to tour in SWTOR for this one. I will always remember my first trip to Nar Shaddaa. I was blown away away by the color and aesthetic. I always thought it had a very Bladerunner inspired feel, yet still did it’s own thing.”
Like any good casino, Nar Shaddaa is designed so that players can never figure out how to leave. SmugglerSteel forwards his mail there now.
If you play Guild Wars 2, World of Tanks, EVE Online, or World of Warcraft in Russia, you may find that access to these titles has become spotty or non-existent as of late. This is due to the Russian government cracking down on the Telegram messenger app, which came under fire for essentially allowing people to communicate without being spied upon by intrusive government agencies (and then refusing to grant said agencies backdoors into the system). Over 20 million IP addresses have been blocked in the country as of April 17th, a move that has affected many services and sites not related to Telegram.
The crackdown has basically shut down access to the login servers of Guild Wars 2 and EVE Online for some, prompting outrage and frustration among players who suddenly were not able to access their games.
I have vague memories of ArenaNet talking about Guild Wars 2 taverns prior to its launch and how these spaces would be more than window dressing. Maybe that was a dream or something, but I’ve always respected the effort to make one of the most iconic of RPG locations — the tavern meeting place — more useful and engaging. Warhammer Online, too, was touting tavern brawls that would take place as public events.
We’re so conditioned to run in and out of such places that unless we are roleplaying for some reason, chances are we never stay for more than a few seconds. And that’s kind of a shame, because I like the idea of players spending some time in bars unwinding. I heard a myth of a dead MMO that used to put such an emphasis on this, but it was probably all bunk.
What could MMO taverns do to get you to stick around? Would you hang out for minigames, gambling, special events, or special buffs?
In this edition of Flameseeker Chronicles, I’ll discuss the main plot points for this episode and will share my highlights with you. This article is best read after completion of the episode if you’re worried about spoilers, though tags will be used where needed to avoid the biggest spoilers.
Guild Wars 2 plans bonus harvesting weekend, backs player artists crowdfunding a GW2 tarot deck for charity
“[S]tarting on April 20, you can get neat bonuses by applying resource-gathering implements to rocks, trees, plant life, and your mortal enemies!” ArenaNet says. Through April 23rd, players will “gain a 33% chance of increased gathering yield when mining, logging, and harvesting” and snag double experience in open-world PvE and WvW when gathering.
In other Guild Wars 2 news, if you’re into tarot cards or just pretty art, check out the Tyrian Tarot deck project put together by a collective of Guild Wars 2 player artists. The Indiegogo campaign for the effort – which is sponsored and approved by ArenaNet, so don’t worry about that – has already almost doubled its original ask. Pledges are effectively preorders for everything from postcards and prints of the art to a full deck, all boasting GW2-flavored artwork. Aaaand the best part is that all of the profit goes to charity: the International Fund for Animal Welfare.
Over the weekend in the Guild Wars 2 spyware article comments, a commenter remarked that Blizzard’s Warden spyware was “the biggest scandal in MMOs” over the last 10 years. I was pretty surprised to see that claim; I was aware of Warden, but it probably wouldn’t even make my top 10 list of scandals across the industry. The first one that pops to mind is Blizzard’s RealID, probably followed by Monoclegate, the Funcom insider trading case, the EVE jumpgate scandal, the Sigil Games parking lot firing fiasco, and the NCsoft/Bluehole lawsuit.
I’m positive I’m forgetting some juicy ones. What’s the biggest scandal – scandal, mind you, not just drama – the MMORPG genre has ever seen? Lay ’em on me!
If we judged MMOs by their numbers alone — and I’m not suggesting we do so — then the original Lineage would be the crowing rooster strutting about the hen house. It’s also been one of those games that I’ve always intellectually acknowledged was a huge hit for some reason but never gave much attention. I think it’s because, contrary to many western MMOs, Lineage is primarily an Asian phenomenon. That doesn’t mean it should be shunned, of course, but just that it may be difficult to understand when you’re on the outside of it.
So let’s back up the memory truck to September 1998, when a then-fledgling NCsoft rolled out a Diablo-style isometric MMO and struck virtual gold in South Korea. At the time, gaming rooms were becoming a huge thing in the country. A recession had hit, giving people a lot of time with nothing to do, and the government was rapidly expanding the broadband network. In the face of this perfect storm, titles like StarCraft and Lineage became overnight household fixtures — and remained so for decades to come.
Even if you haven’t played Lineage and you don’t know anyone who does, trust me: Millions and millions of players have. As former Senior Producer Chris Mahnken once said, “Lineage keeps going because it’s just plain fun.”
“Yesterday we suspended 1,583 accounts for a period of 6 months,” Gaile Gray wrote on the forums. “1516 accounts were suspended because we detected that the accounts were running Guild Wars 2 at the same time as one or more of the following programs over a significant number of hours during a multi-week period earlier this year. We targeted programs that allow players to cheat and gain unfair gameplay advantages, even if those programs have other, more benign uses.” Those programs included CheatEngine, Nabster, GW2MHRexe, UNF, and MMOMINION.
The upset in the community, of course, is that the banned players didn’t necessarily use the programs in conjunction with the game. So not only does ArenaNet acknowledge that the programs it banned for have innocent uses, but it also admits that it doesn’t actually know whether the banned players used them in GW2.
Of course, to know what it does know, ArenaNet apparently stealth-installed de facto spyware as part of its early March update. A Redditor named fwosar, who happens to be a skilled at software reverse engineering, dug into the files to figure out how ArenaNet did it.