guild wars 2

Play Guild Wars 2 now
Official Site: Guild Wars 2
Studio: ArenaNet/NCsoft
Launch Date: August 28, 2012
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid B2P (Cash Shop, No Sub, Paid Expansions)
Platform: PC

Guild Wars 2 players organize Pride March Tyria 2017 for June 24

Player advocates are organizing a pride march in Guild Wars 2 set for June 24th and 25th. The game is well-known in the MMORPG community for its LGBTQ inclusiveness.

“We welcome all open-minded Tyrians and advocates of equal rights to attend Pride March Tyria 2017,” event organizers posted on Reddit and the official forums this week. “We especially invite those gender identity and sexual orientation minorities to gather for support and solidarity. The march will begin June 24 half an hour past daily achievement reset time at Tangle Root Outpost where we will march to Field of the Fallen in Lion’s Arch. There we shall spend a day in mourning and remembrance of those in our community who cannot join us in person. The march will pick up again June 25 at the same time and head to its end point at The Hawke Heart.”

The event will take place on the same date and locations for both NA and EU servers. The EU contact has also posted that the branch will again fundraise for a LGBTQ+ charity, with in-game prizes for donors.

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Guild Wars 2 addresses WvW updates, expansion leaks, and legendary armor

If you caught even the tiniest bit of the Guild Wars 2 Flashpoint AMA last night, you already heard the big news: Mike O’Brien confirmed that the expansion is coming after the end of season three, slotted right into the release cadence before the beginning of season four, though he warned players it will “will probably take longer than the 2~3 months we normally allocate between episodes.” Either way, the consensus seems to be fall.

But there was more to the AMA than just that huge announcement from last night! In fact, there were several notes for PvP and WvW players.

  • “We like Skirmishes and are looking to support this with rewards in the future. In general, for WvW, our priorities are rewards and ascended equipment.” ETA is “this year.”
  • “The WvW team releases their content when it is ready. We have a variety of things in work, some further along, some still early in development. The team wants nothing more than to deliver great content for WvW but making changes for the game mode is rarely trivial. The team wants to make sure that large system and content changes are given proper due diligence and are in a position to have the best possible impact for WvW players.”
  • “We are working on a solution to further support competitive modes within the game. We do like the idea of Guild Wars 1’s Automated Tournaments and are drawing inspiration from that. We’ll have more on this as we get closer to releasing any changes or additions.”

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Guild Wars 2’s expansion is slated for not long after the end of season 3, likely this fall

During today’s Guild Wars 2 Flashpoint AMA, Mike O’Brien confirmed that the long-teased expansion (yeah, the one that leaked out of every possible culvert this morning) is indeed on the way following the end of season three.

“We announced that today’s episode, Flashpoint, is the second-to-last episode of the season,” he wrote. “Yes, that means what you think it means: there’s one more episode after this, and then straight to the expansion pack.”

And how soon will that be?

“[T]his time around we have two separate fully-staffed teams that are both hitting on all cylinders. So our rough plan is to slot the expansion pack into the release cadence as if it were an episode: episode 5, then episode 6, then the expansion pack, then episode 1. But we’ll make some allowance for the fact that shipping an expansion pack is a big deal logistically and will probably take longer than the 2~3 months we normally allocate between episodes.”

That’s pretty soon — somewhere in the early fall range by our count.

Source: Reddit. Thanks, Xephyr!

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Massively OP Podcast Episode 115: Legendary podcasting

Face it: No matter how hard you train, no matter how many voice coaches you hire, no matter how much you spend on expensive recording equipment, you can never be a legendary podcaster. Legendary podcasters are born once in a century, and the Massively OP Podcast has two of them on staff. It just so happens that they’ve been missing for the past 114 shows.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Flameseeker Chronicles: First impressions of Guild Wars 2’s Flashpoint

I can’t quite believe that we are already on the penultimate chapter of Guild Wars 2‘s third Living World season, but if I were under any illusion that the story is rolling quickly toward its climax, then it was shattered upon watching the fabulous trailer for this story instalment. The fifth episode of Living World Season 3 is available to experience for yourselves right now and I know so many of you will be thrilled with its shocking reveals and fast-building action. The episode in question, dubbed Flashpoint, takes us into the thick of the action in yet another lore-rich zone that’s bursting with intrigue. Logging on any time from now until the release of the final episode of Season 3 will bank Flashpoint in your story journal for later play, so don’t forget to relog if you aren’t actively playing right now.

I was invited to another super-quick playthrough with the developers on the stage client in preparation for today’s launch so that I could throw out some quick first impressions to coincide with release day for this week’s Flameseeker Chronicles. I had a 30-minute guided session with the devs followed by free rein over the last weekend, but large chunks of what I experienced is information I’m not allowed to divulge just yet. I played through a little over a chapter during my playtesting and my jaw was on the floor for most of that time, so I do urge you to check out the content for yourself if you’re at all invested in the lore. Although my coverage will be as spoiler-free as possible, proceed with caution until you have played through for yourselves if you’re worried.

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Working As Intended: Why classic Guild Wars matters, 12 years in

The spring season always sees a deluge of MMORPG birthday celebrations: Lord of the Rings Online, City of Heroes, Allods Online, Free Realms last week and TERA and EVE Online this week. Lost in the din, however, is Guild Wars — classic Guild Wars, ArenaNet’s original MMO, which released in 2005 against World of Warcraft, performed brilliantly, and let up only once Guild Wars 2 itself was underway. Even though it’s now clinging to life in a permanent sort of maintenance mode, I still consider it one of the best MMORPGs ever made, in spite of the fact that it’s missing several things I’d normally consider vital for an MMO. And in this week’s video edition of my Working As Intended column, I’m going to tell you why.

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The Daily Grind: Why is MMORPG server downtime still a thing?

Massively OP Kickstarter donor John has a very simple question to kick off our morning: Why the heck is server downtime still a thing?

“How can any modern MMO still have server downtime after something like Guild Wars 2? Are we bad consumers? Do we not care? Obviously doable and I work for a company with a web frontend and plenty of places easily have the same without (planned) planned downtime.”

I’ve always found that curious too. I can understand why pre-Guild Wars 2Guild Wars 1, really — games would be locked into their server downtime/uptime paradigm, but new MMOs? What’s your excuse? Why don’t all MMORPGs have a rolling patch system like GW2’s? Why is MMORPG server downtime still a thing?

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Guild Wars 2 legendary armor for raiders launches next week

ArenaNet’s Paul Ella has a fresh blog post out this afternoon revealing the plan for legendary armor in Guild Wars 2. If you’re my kind of Guild Wars 2 player, your response is probably somewhere between “woot new stuff” and “dammit quit doubling down y’all,” so let’s zoom in.

Ella confirms that legendary armor is a reward for raiding content, with unique silhouettes and animations and minimized clipping and of course rune slots. He’s got screenshots for each armor type, each one designed thematically.

“When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.”

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Massively OP Podcast Episode 114: Moving to the big city

What does a week where the news douses us in a shower of smaller stories look like? Bree and Justin wring out of their clothes, shaking loose tales of metropolises in the planning, console features, anniversary parties, and dance studios. Maybe it won’t flood the world of MMOs, but it definitely waters the lawns of our interest!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Guild Wars 2 announces Flashpoint living story episode, price drop for Heart of Thorns

Super Adventure Box departed Guild Wars 2 last week, so you had to expect we were on the brink of seeing another episode of the living story. Indeed, ArenaNet has just announced that very episode: It’s called Flashpoint, it’s apparently the next-to-last episode of season three, and it’s launching in just one week on May 2nd.

“Flashpoint finds the forces of good fighting a battle on two fronts. The fight against the now more powerful Elder Dragons seemingly has turned in their favor with news that Taimi’s research has resulted in a machine that can stop them with a single decisive blow. Meanwhile, the powerful mursaat Lazarus – who returned mysteriously purporting to be an ally – has been revealed to be an imposter. Marjory Delaqua attached herself to him to investigate and is now headed back to Rata Novus without discovering much about the truth of his identity. Both paths converge as Lazarus is on his way for a confrontation; in Flashpoint, players will uncover shocking secrets and come face-to-face with a threat unlike any they’ve seen before.”

ArenaNet is also permanently dropping the price of Heart of Thorns by 20 bucks, meaning that the cheapest buy-in for the game’s first expansion is now $29.99. (Maybe it’s another hint that the under-construction expansion isn’t that far away, eh?)

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Guild Wars 2’s new art director talks about continuing the legacy of his father

As we reported back in February, long-time ArenaNet artist Daniel Dociu left the studio after many years of helping to shape the distinctive visual style of the Guild Wars franchise. The baton of art director was passed down to his son Horia, who has worked off and on with studio since 2003.

Horia Dociu sat down with Rock Paper Shotgun for an interview last Friday to talk about the challenge of succeeding his father. “I think we share a lot of ideas,” he said. “It’s easy to say that I learned it all from him, but the truth is, I learned from seeing his methods work over the years […] I certainly am not trying to fill my dad’s shoes. That’s the first thing I had to tell myself — it’s impossible to be someone else, so just be yourself.”

Dociu said that under his direction, Guild Wars 2 will not be stagnant but will innovate and embrace “constant change” as it always has without ruining the foundation that’s been built: “I love the world of Guild Wars, and it’d be equally a crime for me to force a change in it arbitrarily as it would be for me to try and rehash anything we’ve done before. ”

Source: Rock Paper Shotgun. Thanks Bryan!

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One Shots: Lights, camera, frogs!

Just because you happen to be a humanoid frog doesn’t mean that you’ve lost at the lottery of life. On the contrary, you have all sorts of advantages, such as being able to install and replace light fixtures very high in your underground cavern. Also, you can eat flies.

Reader Finyar starts us out this week with a stunning interior location from a fan-favorite MMO: “I’m currently playing Guild Wars 2 again and I’m always impressed with how beautifully crafted the game world is.”

Art matters, people. Also, why can’t we play more frogs in online games?

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