As I write this, I’m almost finished with the second season of Guild Wars 2’s vaunted living story. Without any specific spoilers, I have to say that the season was a step up from the first, with a tighter delivery of narrative and the ability to replay episodes at one’s leisure. However, I never felt truly drawn into what felt like a drawn-out prologue to a boss fight that has yet to come, and none of the characters save Taimi had any interesting character development happen.
So now that the season is over, let’s hear some reviews from those who have played it through. What do you think of season two? What could the devs do better in the third season, assuming that it will come after the expansion pack?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Ever since hearing about Guild Wars 2’s ninth and newest class at PAX South, we’ve been dying to know more about the Revenant. Well, today is a glorious day indeed, as the team has issued a dev diary to talk all about this “Master of the Mists.”
While not every skill or weapon is revealed, the diary does outline what will make the Revenant special. It’s a heavy armor-wearing class (with a medium health pool) that will choose both a passive and an active “legend” to configure most of its hotbar. The Revenant’s weapons include the axe, mace, and hammer, although all of these are used with a twist (for example, the class can throw the hammer, Thor-style).
According to a Raptr press release posted today, MOBA League of Legends dominated the service’s January rankings with just under 20% of total playtime share. World of Warcraft held onto second place with not quite 11% of total playtime share, but it “lost 5.28% of play time in January compared to December.”
DOTA 2, SMITE, and Hearthstone scored well; Diablo III, in particular, saw its playtime rise 77.27% percent month-over-month, likely a result of the 2.12 patch.
Former ArenaNet writer John Ryan is now Bungie’s “editor/loremaster,” according to his Twitter account. Ryan started at ANet in 2010 and worked on Guild Wars 2’s dialogue, lore, and narrative. He explained his past and present role to fans on Twitter:
First, my new job at Bungie will be editing and riding herd on lore. I’m not writing, per se, but I’ll be working with some great writers.
Second, I’m not, nor have I ever been, a lead story writer at ArenaNet. It seems some media outlets are confused about that. There’s only been one lead writer for the five-ish years I’ve been at ArenaNet. And that is the one and only @BobbyStein.
I don’t know how much impact I’ll have on story at Bungie. I’ll play some role, I suppose but, again, there are so many great people at Bungie who are passionate, talented, and hard at work at making great narrative experiences for you. I’m lucky to be part of a legendary studio, and I only hope to match the energy and vision of everyone at Bungie.
In short: I will edit, I will work with writers, I will keep an eye on lore and style. I’m part of a great studio. I’m ready to kick ass.
I’ve been spending my gaming time lately PvPing in Guild Wars 2 in an attempt to reinkindle my old obsession with World of Warcraft battleground-style gameplay. It’s working: I really love the GW2 maps, and it thrills me that it’s one more fun facet of a game I already enjoy more than most titles still alive today.
(Of course, there’s no more disgruntled a group in GW2 than PvPers, and I’m sure I’ll get to that same point in a few months. But for now, while everything is still new to me, I’m actually *gasp* having a good time.)
Guild Wars 2: Heart of Thorns is bringing a new type of PvP to the game with Strongholds. There are shades of the original game’s Guild vs. Guild battles along with some touches of MOBA flavor. But you don’t have to take our word for it; you can see for yourself in a new article explaining how a Stronghold battle functions, with two teams each trying to defend a base while defeating the opposing team’s lord.
There are several extra NPCs that can be summoned for various purposes as well as elite guards defending the lord, but the NPCs are meant to add more tactical considerations rather than turn the match into a PvE experience. Even the powerful heroes that players can summon are focused on objectives, not mixing it up with players, which means that players will need to work to defend their NPCs from the other team. If you’d like to see all of this in action,
[Source: .Stronghold overview
, Official Site
Most folks have certain class traits that appeal to them. Some love being that long-range archer sniper, while others get juiced on the feeling of being an invincible tank. There are those who prefer healing, those who love hybrid set-ups, those who like to conjure fire… and then there are those who love pets.
On our first Massively OP Podcast we fielded a question about MMO pet AI, which set me off on a long speech about just how much I love pets in games. Man, do I love ’em. I love how they make me feel as though I have constant companionship, I love how I feel “overpowered” when I’m fielding one, and I love how combat feels when I’m attacking a foe with one or more allies at my side.
Chances are, if your game has a pet class, that’ll be the one I’m playing. Here are my top 10 favorite pet classes in MMOs that I played for a serious length of time.
It’s the Canthan Lunar New Year in Guild Wars 2, so the question you have to be asking yourself is: Do you feel lucky? Well, do you, punk?
If you are feeling lucky or in need of a fun diversion, GW2 is bringing back the Dragon Ball arena with a few new improvements. By participating in the arena, players can attempt to win a lucky great ram lantern backpack. The Lunar New Year is also replete with lucky envelopes to trade, divine lucky envelopes to buy, and homemade lucky envelopes to gain from achievements. Each envelope has a chance at gifting players with cool items, and if that’s not enough, the community will enjoy a 15% bonus to magic find during the event. That’s a lot of luck!
We’ve also got a look at the new crimson lion weapons in a video by Massively OP friend Bog Otter after the break.
The good news for fans of NCsoft’s game catalogue is that the company as a whole is doing well. The most recent earnings report was released today, and it shows an increase in income compared to the same timeframe last year as well as stable figures for nearly all of its games. Lineage and Lineage II continue to do well, while Guild Wars 2, Aion, and Blade & Soul all maintain respectable profits for the company. And Lineage Eternal is still slated for beta this year, with launch moved from 2017 to 2016 (there’s something that never happens).
You might notice that the company’s most recent launch, WildStar, is not on that list. And that’s because it’s continued to go down in sales, dropping from nearly $15 million in sales during Q3 2014 to only $5 million during Q4 2014. This places the game precariously close to the threshold where City of Heroes fell when it was shut down, making the future of Nexus seem that much more uncertain. You can check out the full financials yourself if you’d like. If you’d rather just play the game, you can do that too: There’s a new 10-day trial on offer.
[Source: NCsoft earnings release
; thanks to dirtyklingon for the tip.]
We’re back in business as the brand-new Massively OP Podcast, and hosts Bree and Justin spend the hour bringing you up to speed on their gaming, the new website, MMO news, and listener emails. Join us for our maiden voyage!
- Adventures in MMOs
- Website and Kickstarter update
- News: SOE becomes Daybreak
- News: World of Warcraft still over 10 million subscribers
- News: Guild Wars 2 Heart of Thorns expansion
- Mailbag: Pets and AI
- Mailbag: First year of subscriptions are now early access?