Bugs are a natural part of any beta experience, so it’s not exactly surprising that Guild Wars 2 would experience some bugs during the Heart of Thorns beta testing. What is a bit more heartbreaking for players is that the bug in question kept raids entirely disabled for a good chunk of the test weekend, and it wasn’t an encounter bug. It was just a problem with the squad UI that was causing issues and required the content to be disabled. The good news is that the bug got fixed, and a world-first kill of the first raid boss in the game took place.
While you might have lost out to world first status due to the disabled and then re-enabled raids, you still have a little more time to play, as the development team is keeping the beta weekend running until 3:00 p.m. EDT today as a form of compensation. This doesn’t help much if you’re at work now, but we’re sure someone can use that to organize an impromptu Vale Guardian hunting party.
If I were an MMO character, I’d be completely paranoid that at any point in my life, I could be photographed by an invisible entity and posted for the entire world to see. Maybe that’s why everyone constantly does heroics; they’re terrified of being caught in the act doing mundane things like going to the bathroom or shucking peas.
“Vindictus can really be great-looking game, and the action combat is tight and fun, especially with friends,” testifies Alexander. “Here’s a shot of my blade and magic character Elalora finishing off a boss. Gotta love that pose!”
Guild Wars 2’s week of dev blogs continues, this time with an update about guild hall arenas. ArenaNet calls its new guild hall arena a “combat sandbox,” and today’s dev blog is designed to give you an overview of the tools at your disposal when entering the arena.
Initially your guild arena will start with two teams, but a third can be unlocked via an upgrade. Upgrading will also cause an Arena Obstacles Coordinator NPC to appear. Talking to said NPC will basically turn you into a decorator, with the added bonus of being able to manipulate obstacles even while your guildmates are duking it out in the arena. Unfortunately, you can’t use normal guild hall decorations in the arena, nor can you use arena obstacles as decorations outside of the arena platform.
Guild Halls are a big part of the feature list for Guild Wars 2‘s first expansion, and with good cause. The ongoing livestreams of the week have shared a lot more details of how the feature will work for players; you can watch the saved streams yourself, but if you don’t want to wait through two hours of video, you can also take a look at Dulfy’s handy summaries of day two and day three‘s revelations.
The short version is that the halls will be collaborative efforts, requiring a concerted gathering effort to develop the hall slowly over time. Scribes also can help make decorations as a full crafting profession; the craft can also make backpacks and stat-boosting scrolls. There’s a lot of information, but it’s important reading for those looking forward to the halls.
Equally important is the revelation that players looking forward to raiding in the expansion will want a full set of Ascended gear for the ending of a given raid. That’s what it’s balanced around, specifically; there’s no Agony-style mechanic. You can try out the raid during the coming test weekend; some discussion has already erupted regarding player ability and accessibility of raids.
I’m not really on board with the trend of saying that big expansions are back. They never left. Sure, we have one coming out for Star Wars: The Old Republic and Guild Wars 2, but World of Warcraft, Final Fantasy XI, and Final Fantasy XIV have all been keeping the faith for a long while now. Their format shifted for a while as game distribution formats shifted, but the idea of a big expansion has never gone away, just taken a drubbing from the popular adage of “let’s launch lots of little expansions over and over.”
Me, I’ve never been a fan of that approach. I wasn’t a fan of it with Guild Wars 2 when the game first made that a selling point, and I haven’t been fond of the games jumping on the bandwagon since then. And there are a lot of reasons why I’m in favor of slower patches and expansion with more content versus faster and smaller.
We all have them: MMO characters we invested time, love, and no small amount of effort in making them all they could be… after which we put them in mothballs as we moved on to a new game or alt.
They’re our fleet of retired characters, each one of them either sitting patiently at a selection screen somewhere or having been long since obliterated. Each of them meant something to us once upon a time. So today I’m asking you to give a shout-out to your favorite retired characters and a fact or memory about each.
I’ll always remember Syp, my madcap Asuran Engineer in Guild Wars 2 who toasted the entire landscape with her awesome flamethrower. She suffered many jumping puzzles in the pursuit of finding new places to burn, and I hope she enjoys retirement.
The Heart of Thorns expansion is changing guild missions in Guild Wars 2. How so? That’s what today’s website update is designed to answer. New guild mission types for WvW and PvP will be added to the existing PvE types, as ArenaNet seeks to diversify the ways that guild halls may be leveled up.
There’s also a mission preference option that will allow guild leaders to select what sorts of activities they prefer. It’s worth noting, however, that abstaining from selecting a PvE, PvP, or WvW preference and instead opting to receive all three types will also net your guild a 10 percent favor bonus.
Today’s update also covers the new guild mission panel, instanced missions, personal rewards, and more.
We all know that guild halls are coming with Guild Wars 2: Heart of Thorns, but how will that actually work? Is there an in-game realtor and papers to sign at a closing or what?
It won’t be that complicated, but there is still a process that must be navigated to unlock and obtain a guild hall. As part of its Guild Week, ArenaNet outlined the steps that must be undertaken for group housing. After players check in at Lion’s Arch guild initiative headquarters, they’ll mount an expedition (which costs 100 gold) into the jungle to find and conquer a whole bunch of Mordrems. If the expedition is successful, guilds can then start building and upgrading facilities.
You can watch the full 37-minute discussion of guild halls and associated features in yesterday’s livestream after the break.
I’ve been a sneaky columnist, my friends. Oh yes I have. In my last Jukebox Heroes I posted my top six favorite MMO soundtracks, partially because I wanted to share, but also partially because I wanted to see the responses. I judged — correctly — that music fans would come out of the woodwork to champion their own favorite scores.
Quietly, I began collecting your comments and even favorite tracks, extending this secretive poll to include a Daily Grind I proposed on this subject. Compiling all of the information between the two, I came up with a list of not my, but your favorite MMO soundtracks without opening it up to vote manipulation.
So do you want to know what the collective Massively Overpowered audience thinks are the best MMO soundtracks to date? Read on as I list the the top 20 (in order) that you nominated!
ArenaNet recently unveiled its enhanced squad UI for Guild Wars 2. It’s designed to help players organize their friends, guildmates, and other large groups of players in all areas of the game.
Players with commander tags can create squads of up to 50 fellows and 15 subgroups, the latter of which can be organized via click-and-drag and broadcasted to either individually or as part of the whole squad. There’s more, and you can read about it on the GW2 website via the link below. ArenaNet says that the UI will debut in the third beta weekend event that begins on October 2nd.
In other GW2 news, the Halloween festival is in the works.
What is this madness? Just when the MMO industry appears to have turned its back on expansions in favor of a “faster release cadence,” studios are bringing them back with a vengeance. Today on the podcast, Bree and Justin talk expansions, patches that are pretty much expansions, and even more expansions!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Amazon has been trying to work its way into game development for a while, but the retailer has a new weapon in its arsenal. Eric Flannum, former lead designer for Guild Wars 2 over at ArenaNet, is now working for Amazon’s game development division. Those of you who have been paying attention to the online retailer’s history will note that Amazon lost two of its highest-profile developers during the summer, but the company appears to be back on track and pushing forward with development.
It’s not clear exactly what project Flannum is working on, but a recruitment post specifies that the Seattle-based studio is building something involving third-person competitive melee combat. Given Amazon’s desire for Twitch integration one could speculate that the game might be a MOBA of some sort, but we’ll need more details to know. What we do know is that he’s stepped away from Tyria and points related, and his contributions will be missed.
Guild Wars 2 has plenty in store for player organizations when Heart of Thorns launches later next month, and because of that, ArenaNet is throwing an entire week to highlight those new and improved offerings.
Guild Week will kick off tomorrow and go through Thursday, sporting a series of developer livestreams on various guild features. Some of the topics include guild initiative headquarters, expeditions, guild halls, arenas, and PvP and WvW missions. Players who want to learn more about these should tune into the official Guild Wars 2 Twitch channel at 3:00 p.m. EDT on September 29th, 30th, and October 1st.
So what is your guild doing to get ready for Heart of Thorns?