Back in the late ’70s, the first Superman flick had the tagline, “You will believe a man can fly.” Well, I look at the following picture from Final Fantasy XIV and I think, “I do not believe a bird can fly.” And yet it does.
“Look at this glorious, pudgy, yellow butterfly, soaring through the skies using only the power of want for cake, and tell me it doesn’t put a smile on your face,” grins reader Wolfyseyes.
There’s even more after the cut! Pictures, not cake. Can you think of something other than your stomach for two minutes?
John Smedley is no longer with us, by which I mean that he is still entirely alive and has not left us in the least, he’s just no longer Daybreak’s CEO. But his legacy is improving the bear AI in H1Z1. Except that that isn’t really his legacy, and that also wasn’t the focus of that patch. So pretty much none of that was accurate.
Look, I have to use what I can for this week’s opening. The beta world has been quiet, it’s like everyone in the world is off doing something else this time of year or something.
Is that really everything? Huh. Well, we do have that usual list of games just below the break. Let us know if something jumped test phases without us catching it in the comments below, dear readers.
This week’s Massively Overthinking comes to us from Kickstarter donor Dahui, who asks,
“What do you think MMO developers can do to try to minimize the toxic behaviors that are so prevalent in some of the bigger name MMOs?”
I posed Dahui’s question to the writers, and now I pose it to you.
For some of us, having the best gear — stat-wise — isn’t a driving force for playing MMOs. Now, the best-looking gear? That’s a whole different story.
It’s incredibly rare these days for an MMO not to offer players the option to create a cosmetic outfit from their favorite virtual articles of clothing. Ever since games started to do this, there’s been a community devoted to looking absolutely fabulous. For players in that community, finding gear that has a unique or complementary look is the real name of the game.
Today we’re going to look at 10 fan projects to celebrate and show off MMO fashion across the realm. Know a site or blog that isn’t on this list but should be? Give it a link salute in the comments!
ArenaNet has confirmed the rumored next elite spec for Guild Wars 2’s upcoming Heart of Thorns expansion: The Elementalist’s Tempest.
The Tempest will access the formerly off-limits warhorn and all-new shouts, which are intended to reward positional gameplay and encourage close-to-mid-range front-line combat and support. Good news, everyone: Staff isn’t the only way to play!
Ten Ton Hammer reports that the Tempest’s core mechanic is an attunement overload that grants a special skill for each element.
One of the things Guild Wars 2 players wanted in an expansion — and aren’t getting in Heart of Thorns — is a new race. For this morning’s Daily Grind, Massively OP Kickstarter donor Kieran wants to know which one you had your heart set on:
If they ever add a new race to Guild Wars 2, which one should it be? Or should they not add a new race?
Maybe some folks would prefer dev time be focused on new content instead of new playables and animations and gear for them, but for my part, I’ve always wanted to see the Tengu, and not just because it would mean Cantha. OK, mostly because it would mean Cantha.
If the question were about Star Wars: The Old Republic, though?
ArenaNet teased a concept art image on its Guild Wars 2 Twitter feed this morning. The pic appears to be the Tempest for the Elementalist class, complete with a warhorn. Or it could be the world’s most intimidating belly dancer, you decide!
You can’t be playing a Revenant full-time in Guild Wars 2 at this point, but the test weekends with the profession highlighted some balance issues. As a result, the designers have made some fairly sweeping changes to the profession already, starting with the introduction of a weapon swap to go along with the ability to swap between legends. Players also noted that the profession felt slow and undertuned in several areas, which is the focus of the more specific balance changes.
All of the Revenant weapons have been adjusted: staff and hammer skills have all had damage buffs, while axes and maces have had their condition application improved significantly. Players who are looking forward to playing the Revenant should examine the full rundown of the changes; the shifts and the Shiro legend will all be playable during the next public test weekend.
Let’s be real here, everything you do in Guild Wars 2 is some sort of adventure. That’s part of the basic premise of the game; you’re going out and having adventures. But there’s a difference between general adventuring and the upcoming Adventures, which pit players against specific challenges in the game as an evolution of the existing content systems. The designers looked at things like jumping puzzles and skill challenges and saw that while the content was fun, it didn’t have much replay value; hence, Adventures.
Adventures are single-character challenges that emphasize unique gameplay challenges and the upcoming Mastery system; some of them are instanced combat challenges, while others are more about environmental obstacles. They also include leaderboards for you to compare your scores against friends and see if you can do better the next time around, giving players a bit more incentive to go back and try the adventures more than once. Possibly as a sword-wielding Revenant assassin, which was also just unveiled this morning.
Revenants have proven very capable of inflicting conditions with demonic legends, being defensive with dwarven legends, and healing their allies with centaur legends. It’s certainly a flexible profession even by the standards of Guild Wars 2. But we haven’t seen any sign that the class could just wade in with weapons out and wreck things. That’s what the last legend, Shiro Tagachi, is all about: Revenants will be taking up the assassin’s paired swords and just wrecking everything that stands before them.
Befitting his legacy in lore, Revenants using Shiro’s legend will have access to quick and blinding strikes, as well as several abilities calling upon the power of jade. You can even unleash the Jade Wind, albeit on a smaller scale than the historical figure. While the elite specialization for the Revenant has yet to be revealed, if you were waiting to see whether or not you could wreck things with paired swords… this is good news.
I don’t know about you lot, but I really enjoy ArenaNet‘s Points of Interest livestream that airs on its official Twitch channel. It contains a massive amount of juicy information that often rewards its eager audience with crisply presented details, outstripping that found in the quick news posts on any given topic. Needless to say, it’s almost always worth my while tuning in. Last Friday’s livestream was particularly interesting, however, in that Game Director Colin Johanson hinted that in Heart of Thorns challenging group combat requires the uptake of more traditional tank, DPS, and healer roles.
The traditional MMO holy trinity isn’t something that springs to mind when I think about my beloved Guild Wars 2, so I felt the need to rewatch this section of the stream repeatedly to really get to the heart of Johanson’s message. In this edition of Flameseeker Chronicles, I’ll attempt to disassemble what was said, discuss Johanson’s later written clarification, and attempt to figure out what this might mean for the upcoming expansion. This is going to be a bumpy ride for sure, so buckle up and stick with me!
Don’t expect Guild Wars 2 to change its combat to mimic the traditional holy trinity setup that most MMOs have, but do expect that Heart of Thorns will be utilizing GW2’s combat system to greater potential.
That’s the message from Colin Johanson, Johanson told Reddit that ArenaNet is happy with how Guild Wars 2’s combat works and reinforced the design decision to allow players to have access to all three parts of the trinity in a single character.
“The point I really wanted to make in the live stream was the issue with the combat system in PvE isn’t the combat system,” Johanson wrote. “It’s that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE.”
Guild Wars 2 forum user Linfang posted a blurb about veteran character slots yesterday that’s probably worth a read if you’re a fan of ArenaNet’s fantasy MMO. The info comes from the GW2 FAQ and subreddit, and it states that if you registered your core game prior to January 23rd, 2015, and you register a pre-purchase Heart of Thorns serial before the expansion releases, you’ll get a free character slot.
If your account was made eligible by July 9th, your free slot should have applied yesterday (July 10th).
; thanks Pretty Pixie!