Omeed Dariani, who resigned from SOE back in September before the studio’s buyout and big transition to Daybreak Games, is back working with the community in the gaming sector in a new position. Dariani announced via Twitter that as of yesterday he is the Director of Community and Social for NCsoft, whose stable of games includes Guild Wars 2, Aion, WildStar, and Blade & Soul.
Dariani’s departure from SOE was in protest over what he stated was a lack of support from his immediate supervisors for the community-first structures that were already established for the Landmark and EverQuest Next titles.
This week on the cast we welcome Eliot, who has returned from a trip to ArenaNet where he found all sorts of secrets and reveals for Guild Wars 2. We have a lot of ground to cover, with thoughts on Leonard Nimoy, crowdfunding updates, and a new expansion to a very old MMO.
While I was taking my test drive of the Revenant class at ArenaNet’s recent press event, I wasn’t just playing through old familiar portions of Guild Wars 2. No, I was being welcomed to the jungle, mercifully without having to listen to that tired old Guns N’ Roses chestnut in the process. And then I was taking on Strongholds, which meant less dusting off my withered PvE skills for the game and more immediately developing PvP skills I’m not entirely sure I ever had.
So how were they? In the former case, I honestly think I didn’t get enough of a playground to say much about it one way or the other, but it certainly didn’t have me leaping for joy at the content. In the latter, though, I was very thoroughly pleased with how balanced the gameplay felt and how much fun the whole thing was, though it was buoyed somewhat by the fact that I kept being on the winning team. Let’s hit this one point by point.
It might be premature, but I’m pretty sure that the Revenant is my favorite profession in Guild Wars 2. And strangely, it’s because it offers a twist on the usual process of swapping between skill sets.
When the Revenant was first announced during this year’s PAX South, I was more than a little leery. At a glance, it was yet another figure in heavy armor with vaguely death-related powers, the sort of thing that’s so ubiquitous now as to beat out characters named after figures from Game of Thrones. It also evoked the Ritualist, which was one of the classes from Guild Wars that a lot of people loved but held no real resonance for me. Having played it now, though, I think it was a bit undersold because I was reminded of one of my favorite classes from the original Guild Wars as I played, and I was pleasantly surprised at just how novel the game’s take on a rather familiar lineup of tropes felt in action.
Guild Wars players whined and moaned about not being able to jump in the classic game ad nauseam. Jumping increases our immersions and gives us something to do with our spacebar key binding, they said, plus we need jumping in PvP because of reasons. Give us the jumping!
Well, I hope you’re happy, Guild Wars players, because you got your wish in Guild Wars 2. In fact, you got your wish so well that not only can you spaz-jump in PvP and climb over hills, but every freaking corner of the game has a jumping puzzle waiting there to show you how terrible you always were at jumping. We have jumping for holiday events, jumping for dailies, entire game modes like SAB that are basically nothing but a test of jumping ability.
Superhero MMOs really make for some spectacular screenshots, you have to agree. And if you don’t agree, you might be on the receiving end of Massively OP reader Russell’s verdant vengeance.
“This is my Green Lantern, Pinball, from DCUO,” Russell submitted. “He’s taking to the skies in the blackest of night where no evil shall escape his sight, and those who worship evil’s might are about to get their asses kicked by his Green Lantern’s Light!”
I got goosebumps. Seriously. Now let’s see what the community has for us in this full-color edition of One Shots!
As someone who’s played his fair share of both Guild Wars and Guild Wars 2 over the years, I have to confess that I’ve had a poor track record of picking up and understanding Tyria’s history. I actually had to end up watching a few nicely done YouTube videos in which a knowledgable fan took all of the fragments of the game’s history and lore and then put it into an accessible presentation. Even with that, I am frequently clueless.
For MMOs that you’ve been playing for a while, do you have a good grasp on the world’s backstory? Are you a loremaster of reknown or an adventurer who flunked out of history?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Forget the living world; it may be that finally allowing players to zoom into a first-person view will be the most significant event that’s ever happened to Guild Wars 2 — and perhaps the world. OK, maybe that’s a slight exaggeration, but for those of us who have been frustrated trying to take screenshots without a giant noggin in the way, it’s a revelation.
A new dev diary talks about both the first-person camera view as well as the other camera options coming in March. “A new feature we’re excited about is something we’re calling collision sensitivity,” the team posted. “We’ve all been there — you’re running along, happily dispatching ambient rabbits, when suddenly a small tree comes between your camera and your character, causing the camera to snap in very close and completely ruin your immersion. Well, we fixed this!”
Other camera changes include zoom sensitivity, a field of view slider, an update to the position slider, and an option to restore to the default camera settings. The latest episode of Ready Up, which demonstrates the new changes in action, is embedded below.
Just when you thought it was safe to enter an expansion jungle, think again. The Guild Wars 2 dev team is hard at work making Heart of Thorns as intimidating to the veteran adventurer as possible, and one of its tools is the fearsome wyvern.
The devs used the champion creature as an example of how the expansion’s improved defiance mechanic will work. The new system will show an additional bar under the boss’ health bar that represents its defiance (i.e., anti-crowd control protection). The more CC used on the creature, the more the bar degrades until the creature can be affected by such skills. However, the bar is always regenerating, so player groups will need to hit it fast and frequently to make a difference.
The new system can be used for interesting encounter, such as the wyvern. Players will attempt to stop the creature from taking off by depleting its defiance bar, and if they are successful, they will get a few seconds of free attack time. It may be worth it to let the creature attack you at least a few times, if only to see the wyvern’s “believable” fire effects.
[Source: Guild Wars 2
File this one under things we didn’t see coming: ArenaNet has just announced that it will fulfill a long-running fan request by adding a first-person point-of-view to Guild Wars 2. The new feature goes live on March 10th and will be accompanied by a field-of-view slider, over-the-shoulder vs. vertical position sliders, camera snap collision sensitivity, and camera tracking by character height.
First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.
Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
Want to know exactly how that new dye is going to look before you drop some serious money on it? Guild Wars 2 understands, which is why it now allows players to preview locked dyes in the wardrobe screen.
Yesterday’s patch also officially ended the Lunar New Year event and added a finisher randomization option. The latter works exactly as you might imagine: by rotating through a player’s finishers roster in PvP and selecting a different one upon a kill.
[Source: Patch notes
. Thanks to Siphaed for the tip!]
Are you looking forward to the newest addition to Guild Wars 2‘s class lineup, the Revenant? Do you stay awake at night wishing that you could see the Mist-wielding warrior in action? Well, don’t do that. Staying up at night is bad for you; a full eight hours of sleep is ideal. Besides, you could just jump on past the break and check out Friday’s stream from the development team, which shows off an hour of Revenant gameplay.
Host Rubi Bayer joins game designer Roy Cronacher and game design lead Jon Peters to walk through several of the Revnant’s abilities and show off the class in active content, sure to delight any fans of its unique brand of legendary empowerment and wearing blindfolds all the time. Of note, the hosts show off what the expansion will borrow from its older brother in the form of stances inspired by Guild Wars lore.
Check it out just past the break, then perhaps go back to bed. You need to sleep.
This will probably not come as a shock to you, but a lot of press was talking about World of Warcraft and Destiny last year.
ICO Media tallied up all of the article mentions of video games in 2014 and sorted them out according to categories. Destiny was near the top of the overall heap at 36,915 mentions. In the straight-up MMO category, World of Warcraft topped at 21,449 mentions, followed by Elder Scrolls Online, Final Fantasy XIV, WildStar and Guild Wars 2.
MOBA mentions were included as well, and League of Legends led the pack with 21,222 mentions. To illustrate just how much LoL dominates that part of the industry, the next game mentioned — Dota 2 — only had 11,069 mentions.