In ranking MMO soundtracks, there are a lot of ways to do it. You can pull out individual tracks or praise a game for its sheer quantity of musical material. You could even give props to well-known composers such as Jeremy Soule and Inon Zur. You might point to certain game soundtracks as triggers for powerful nostalgia.
Today I want to share my top six favorite MMO soundtracks, but I want to make it clear that the biggest criteron here isn’t whether I’ve played the game or like the composer or have a fondness for a specific track. No, each of these six (and it was agony to choose) is on the list because the overall quality and breadth of each soundtrack has impressed me. Track for track, these OSTs offer a higher ratio of hits to duds and have acquitted themselves well over time.
So what are they? In no particular order, my favorite six are…
This week the news has been dominated by the last great convention of the summer, PAX Prime, and Justin and Bree have their hands full with the flood of new information. What are the biggest takeaways from this year’s show? Find out in this episode!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
When I spoke to ArenaNet’s Colin Johanson about raids in Guild Wars 2 at this year’s PAX Prime, President Mike O’Brien was sitting right next to him. Johanson was the frontman for raiding, while O’Brien took a brief moment to discuss the game’s business model announcement and address rumors about its future.
One question on a lot of minds at the moment is whether or not Guild Wars 2 is now a free-to-play MMORPG. And the simple answer to that question is no, according to O’Brien.
“I look at free-to-play as a business model. We aren’t going to go back and redesign the business model. It’s not about monetizing free-to-player players. This is Guild Wars 2. Guild Wars 2 was designed as a buy-to-play game.”
Guild Wars 2 set its fanbase on edge this last week on Twitter and at PAX prime. We learned that raids are coming to GW2 with its next expansion, and on Saturday the base Guild Wars 2 game became free for everyone. Of course, the announcement left fans with more questions than answers. What are the raids going to be like? How are they going to work without the traditional trinity? Are we ever getting a LFR tool?
Since Game Director Colin Johanson of ArenaNet was at PAX Prime, it only made sense to ask him directly about how it’ll all work in the game itself and what it means for the future of Guild Wars 2.
We’ll be updating this post with all the highlights of ArenaNet‘s Guild Wars 2: Heart of Thorns PAX Prime 2015 panel beginning at 1:30 p.m. EDT today. Watch along below; we’ve got the stream embedded from Twitch!
ArenaNet announced today that Heart of Thorns, the first expansion for the three-year-old Guild Wars 2, will formally launch on October 23rd.
Guild Wars 2 hasn’t had much luck with its expansion reveal pace lately between dataminers and leaks, and this afternoon, that bad luck continues. A tweet from IGN, apparently entrusted exclusively with the news, blabbed some pretty big Heart of Thorns information, along with a trailer, which we’re going to hide behind spoiler code for those of you who’d like to try to remain innocent. And when I say big, I mean huge.
Click to reveal spoiler
The tweet appears to reveal that Guild Wars 2
, currently one of the few buy-to-play MMOs on the market, is going free-to-play, at least with its base game. It also promises raids, which explains the “challenging group content” ArenaNet has been hinting at recently.
Data-mining suggests that the “free” looks a lot like a limited trial, with few character slots, a cap of level 15, rank caps, and limitations on mail, chat, trade, and PvP maps.
I have nothing but deep respect for cosplayers because on two levels they are performing activities that I cannot. First of all, they put together incredible outfits that must take hours and hours of painstaking research and skill (not to mention money!) to assemble. And second, they go out in public and subject themselves to a nonstop barrage of stares and pictures.
As with any other geeky field, MMOs have attracted their fair share of cosplayers over the years. Today we’re going to look at 10 amazing outfits and the people who both put them together and wore them proudly.
How can you make a Thief in Guild Wars 2 be even more thiefly? Perhaps you could give Thieves the ability to steal things that don’t actually exist, like your sense of self-esteem, but that would be difficult to manage from a game mechanics perspective. No, a better option would be to make the Thief even more mobile and flexible on the battlefield, which is exactly what the new Daredevil elite specialization will bring to the class in Heart of Thorns.
It’s clear just from the screenshots that the Daredevil liberally employs a stick for hitting people and jumping on. This sums up the specialization in a way, though, with a definite emphasis on mobility and enhanced dodge rolls. You can find out more on the official diary about what the specialization is capable of, and you’ll be able to play with the elite specialization when the game’s next beta weekend opens up in early September.
Guild Wars 2’s second Heart of Thorns beta weekend event starts on September 4th at 3:00 p.m. EDT. ArenaNet’s Colin Johanson says that the weekend tests “are your opportunity to help shape the development process and the experience you’ll have” when the game’s first expansion goes live.
He goes to explain how and why the devs won’t be revealing everything about Heart of Thorns in these weekend soirees, but rather will be testing enough to “broadly understand how everything works.” Players will be able to explore the first story chapter and the initial portions of the map, as well as the new Stronghold PvP game mode.
I know, I know: Solid information about Heart of Thorns is coming really slowly from the Guild Wars 2 PR machine, making for a bunch of very nervous potential players who have a whole list of unanswered questions. The elite specializations haven’t all been released at this stage, and we still don’t know that that “challenging group content” we’ve been promised will look like. There are so many moving parts still whirring along the road to the expansion’s release, each one hovering just out of reach for the eager playerbase. With at most four months until HoT is in our hands and pre-orders already flowing, we really want to know as much as we can about the product we’re spending our hard-earned gaming budgets on.
Having said that, I dislike how we, as a community, are spoiling the moment for ourselves and the team at ArenaNet by extensively datamining for goodies and avidly jumping on the information unearthed. I guess there’s nothing immoral or directly damaging about datamining, but I feel as if we sometimes poke, prod, and shake the shiny expansion-shaped present so much in our quest to guess at its contents that we inadvertently end up tearing the wrapping paper and spoiling the magic. We’re looking at little snippets of an unfinished product that are still largely open to interpretation, and while that’s good for speculation, it’s not so good for gleaning concrete details. For this week’s edition of Flameseeker Chronicles, I wanted to depart from my usual content to touch on why I find datamining to be more than a little bit of a buzzkill rather than the tasty teaser it’s usually presented as.
If you created a character at the beginning of Guild Wars 2’s head start, then you’ll want to log in today to get your new birthday gifts.
Yes, it’s incredible to realize that Guild Wars 2 is already celebrating its third birthday! As such, the game has a parcel of presents ready to hand out to characters who have been around for three years. Included in the gift pile is an instant-level 30 scroll, a choice of one dye from one of the themed kits, several teleports to friends, and two birthday boosters.
Players will also get a new finisher that sends the Guild Wars 2 logo flying into the air (with a neat planetary effect), which you can see after the jump.
My opinion of jumping puzzles is likely opposite of most people who have played games like Guild Wars 2 or Star Wars: The Old Republic: I actually kind of like them. Sure, some of them are extremely frustrating, and I admit that I really am not very good at them. But they are fun, and they make MMOs more interesting than a straight combat simulator.
With the expansion that Mo’s MMO just recently had, there are, of course, going to be new jumping puzzles for Mo and his friends to complete. So let’s see what happens in this week’s comic…