Just when you thought it was safe to enter an expansion jungle, think again. The Guild Wars 2 dev team is hard at work making Heart of Thorns as intimidating to the veteran adventurer as possible, and one of its tools is the fearsome wyvern.
The devs used the champion creature as an example of how the expansion’s improved defiance mechanic will work. The new system will show an additional bar under the boss’ health bar that represents its defiance (i.e., anti-crowd control protection). The more CC used on the creature, the more the bar degrades until the creature can be affected by such skills. However, the bar is always regenerating, so player groups will need to hit it fast and frequently to make a difference.
The new system can be used for interesting encounter, such as the wyvern. Players will attempt to stop the creature from taking off by depleting its defiance bar, and if they are successful, they will get a few seconds of free attack time. It may be worth it to let the creature attack you at least a few times, if only to see the wyvern’s “believable” fire effects.
[Source: Guild Wars 2
File this one under things we didn’t see coming: ArenaNet has just announced that it will fulfill a long-running fan request by adding a first-person point-of-view to Guild Wars 2. The new feature goes live on March 10th and will be accompanied by a field-of-view slider, over-the-shoulder vs. vertical position sliders, camera snap collision sensitivity, and camera tracking by character height.
First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.
Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
Want to know exactly how that new dye is going to look before you drop some serious money on it? Guild Wars 2 understands, which is why it now allows players to preview locked dyes in the wardrobe screen.
Yesterday’s patch also officially ended the Lunar New Year event and added a finisher randomization option. The latter works exactly as you might imagine: by rotating through a player’s finishers roster in PvP and selecting a different one upon a kill.
[Source: Patch notes
. Thanks to Siphaed for the tip!]
Are you looking forward to the newest addition to Guild Wars 2‘s class lineup, the Revenant? Do you stay awake at night wishing that you could see the Mist-wielding warrior in action? Well, don’t do that. Staying up at night is bad for you; a full eight hours of sleep is ideal. Besides, you could just jump on past the break and check out Friday’s stream from the development team, which shows off an hour of Revenant gameplay.
Host Rubi Bayer joins game designer Roy Cronacher and game design lead Jon Peters to walk through several of the Revnant’s abilities and show off the class in active content, sure to delight any fans of its unique brand of legendary empowerment and wearing blindfolds all the time. Of note, the hosts show off what the expansion will borrow from its older brother in the form of stances inspired by Guild Wars lore.
Check it out just past the break, then perhaps go back to bed. You need to sleep.
This will probably not come as a shock to you, but a lot of press was talking about World of Warcraft and Destiny last year.
ICO Media tallied up all of the article mentions of video games in 2014 and sorted them out according to categories. Destiny was near the top of the overall heap at 36,915 mentions. In the straight-up MMO category, World of Warcraft topped at 21,449 mentions, followed by Elder Scrolls Online, Final Fantasy XIV, WildStar and Guild Wars 2.
MOBA mentions were included as well, and League of Legends led the pack with 21,222 mentions. To illustrate just how much LoL dominates that part of the industry, the next game mentioned — Dota 2 — only had 11,069 mentions.
A Massively Overpowered reader by the name of DaBruuzer posed a great question to the team, one I thought we’d have a better time answering as a group since many of us play with spouses, significant others, or dear friends in duos.
“I would love to see some coverage about MMOs that are couple-friendly. My wife and I have been playing MMOs as a couple for many years now, always trying out new games that make duoing fun. Since the sunset of City of Heroes/Villains, we just haven’t found a new home. I have seen lots of stuff about soloing and grouping, hence my ‘couples’ angle. I don’t necessarily mean about a game’s marriage features — more like MMOs that complement a two-person group set-up.”
For this first installment of the reincarnation of our old Think Tank, I asked the MOP crew about the very best MMOs for duoing.
As I write this, I’m almost finished with the second season of Guild Wars 2’s vaunted living story. Without any specific spoilers, I have to say that the season was a step up from the first, with a tighter delivery of narrative and the ability to replay episodes at one’s leisure. However, I never felt truly drawn into what felt like a drawn-out prologue to a boss fight that has yet to come, and none of the characters save Taimi had any interesting character development happen.
So now that the season is over, let’s hear some reviews from those who have played it through. What do you think of season two? What could the devs do better in the third season, assuming that it will come after the expansion pack?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Ever since hearing about Guild Wars 2’s ninth and newest class at PAX South, we’ve been dying to know more about the Revenant. Well, today is a glorious day indeed, as the team has issued a dev diary to talk all about this “Master of the Mists.”
While not every skill or weapon is revealed, the diary does outline what will make the Revenant special. It’s a heavy armor-wearing class (with a medium health pool) that will choose both a passive and an active “legend” to configure most of its hotbar. The Revenant’s weapons include the axe, mace, and hammer, although all of these are used with a twist (for example, the class can throw the hammer, Thor-style).
According to a Raptr press release posted today, MOBA League of Legends dominated the service’s January rankings with just under 20% of total playtime share. World of Warcraft held onto second place with not quite 11% of total playtime share, but it “lost 5.28% of play time in January compared to December.”
DOTA 2, SMITE, and Hearthstone scored well; Diablo III, in particular, saw its playtime rise 77.27% percent month-over-month, likely a result of the 2.12 patch.
Former ArenaNet writer John Ryan is now Bungie’s “editor/loremaster,” according to his Twitter account. Ryan started at ANet in 2010 and worked on Guild Wars 2’s dialogue, lore, and narrative. He explained his past and present role to fans on Twitter:
First, my new job at Bungie will be editing and riding herd on lore. I’m not writing, per se, but I’ll be working with some great writers.
Second, I’m not, nor have I ever been, a lead story writer at ArenaNet. It seems some media outlets are confused about that. There’s only been one lead writer for the five-ish years I’ve been at ArenaNet. And that is the one and only @BobbyStein.
I don’t know how much impact I’ll have on story at Bungie. I’ll play some role, I suppose but, again, there are so many great people at Bungie who are passionate, talented, and hard at work at making great narrative experiences for you. I’m lucky to be part of a legendary studio, and I only hope to match the energy and vision of everyone at Bungie.
In short: I will edit, I will work with writers, I will keep an eye on lore and style. I’m part of a great studio. I’m ready to kick ass.
I’ve been spending my gaming time lately PvPing in Guild Wars 2 in an attempt to reinkindle my old obsession with World of Warcraft battleground-style gameplay. It’s working: I really love the GW2 maps, and it thrills me that it’s one more fun facet of a game I already enjoy more than most titles still alive today.
(Of course, there’s no more disgruntled a group in GW2 than PvPers, and I’m sure I’ll get to that same point in a few months. But for now, while everything is still new to me, I’m actually *gasp* having a good time.)
Guild Wars 2: Heart of Thorns is bringing a new type of PvP to the game with Strongholds. There are shades of the original game’s Guild vs. Guild battles along with some touches of MOBA flavor. But you don’t have to take our word for it; you can see for yourself in a new article explaining how a Stronghold battle functions, with two teams each trying to defend a base while defeating the opposing team’s lord.
There are several extra NPCs that can be summoned for various purposes as well as elite guards defending the lord, but the NPCs are meant to add more tactical considerations rather than turn the match into a PvE experience. Even the powerful heroes that players can summon are focused on objectives, not mixing it up with players, which means that players will need to work to defend their NPCs from the other team. If you’d like to see all of this in action,
[Source: .Stronghold overview
, Official Site
Most folks have certain class traits that appeal to them. Some love being that long-range archer sniper, while others get juiced on the feeling of being an invincible tank. There are those who prefer healing, those who love hybrid set-ups, those who like to conjure fire… and then there are those who love pets.
On our first Massively OP Podcast we fielded a question about MMO pet AI, which set me off on a long speech about just how much I love pets in games. Man, do I love ’em. I love how they make me feel as though I have constant companionship, I love how I feel “overpowered” when I’m fielding one, and I love how combat feels when I’m attacking a foe with one or more allies at my side.
Chances are, if your game has a pet class, that’ll be the one I’m playing. Here are my top 10 favorite pet classes in MMOs that I played for a serious length of time.