Warriors in Guild Wars 2 have always had a big focus on gathering and unleashing Adrenaline as a resource. It’s part of their charm. Berserkers, however, don’t just use Adrenaline; they revel in it. The core mechanic of the newly revealed elite specialization is sending the Warrior into a berserk state, shortening the Adrenaline bar and allowing players to unleash powerful burst skills in rapid succession while setting things ablaze with an offhand torch.
While all of the details are not yet available, the specialization is clearly meant to solidify the place of the Warrior as an extremely powerful physical force, changing the effects of certain skills and adding in thew skills that even turn enemies into projectiles against other enemies. It’s a high-energy and high-speed version of the profession, perfect if you want to just smash everything to the ground while filled with the rage of battle.
Or if your love for something is like a truck, that would also work.
In the lull between conventions, Larry and Justin turn their attention to a hodge-podge of MMO industry news. On the show today, the duo discuss WildStar’s F2P patch, Funcom for sale, Darkfall’s soft wipe, and the umpteenth iteration of Hellgate: London.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!
This week we’ll discover that there is a fishing MMO to end all fishing MMOs, get a free Guild Wars 2 soundtrack, celebrate a 15-year anniversary, and more!
Sometimes you can’t help but take a screenshot of what is otherwise nightmare fuel, because perhaps in freezing a scene in its tracks, you eventually rob it of its fear factor. Or you just take the picture so you can freak others out.
Reader Erin is trying to exorcise her own demons with this Final Fantasy XIV submission: “In my aimless travels around Eorzea I decided to start taking profile shots of random critters and enemies. The most memorable though is the creepy undead creature (that I forget the name of name). It might have been the moment, the lighting… or maybe it’s the visual of it’s eyes lighting up when you got too close that haunted me for a while afterwards.”
Have fun sleeping tonight! Let’s see how it looks in full color, shall we?
One of the things I spend a lot of time thinking about is Operation Unthinkable. For those of you who don’t feel like clicking the link, it was essentially Winston Churchill’s plan to start World War III right as World War II ended, except this time with the Allies against the Soviet Union and with re-armed German soldiers as shock troops. I’m glossing quite a bit, but the point is that the whole plan was always nuts and weird, and it would have made for a very different world than the one we actually live in.
But then, that’s just me. I like to speculate about what could have been but wasn’t, even if it never had a particularly big chance of happening. So here are 10 possible versions of games that never were – some that did launch, some that didn’t, and none of them things that we’ll ever get to play for better or for worse. But it’s still fun to speculate, hmm?
MMO communities, like all online communities, have some bad eggs. Each MMO handles these people in different ways. We tackle some of these community-related questions in this week’s debate. Larry asked Jason Winter of MMOBomb and The Cosmic Engine to debate which MMO developer handles these issues the best.
The rules of the debate are simple: The panelists are given four questions before the show, and they defend their position to the host. Our host then gives a point to the best argument for each question, and the panelist with the most points at the end wins.
The Revenant is shaping up to be a unique profession on a Guild Wars 2 roster, with fresh ideas in regards to combat abilities and its place on the battlefield. I was given a sneak peek at the upcoming announcement of the Revenant’s elite specialization that has been teased for a few days now as part of the Heart of Thorns expansion hype.
As many of you have already guessed, Glint is the elite specialization legend. I have plenty of information about what to expect below, and I also conducted a quick Q&A session with Game Designer Roy Cronacher to discuss the profession’s elite specialization, called the Herald, in more detail. I’m also throwing in a whole raft of information on how the profession will fare underwater too!
Of course, sometimes word just aren’t enough and you need to see a build with your own eyes to appraise it fully. Never fear: You can watch the Revenant elite specialization in action this Friday, August 14 on Points of Interest, airing at 3 p.m. EDT (noon PDT) on the official Guild Wars 2 Twitch channel. Game Designer Roy Cronacher will be the special guest with POI host Rubi Bayer as they give fans an in-depth look at the Herald’s skills, weapon, and traits.
Hunter’s Insight is a long-time fan and player of Guild Wars 2, but recently he had some pretty harsh words to say regarding the development team’s approach to the game, which he called “consistently inconsistent.”
“ArenaNet is consistent in its inconsistency,” he wrote. “That is to say that they repeatedly and frustratingly introduce things and then never touch them again, never adjust them, never support them, never standardize how to acquire an item or worst of all they only briefly make them available and they’re never seen again. They set the groundwork for something, make a show of it, and then don’t follow through. It’s a combination of neglect and lack of foresight.”
His essay on the state of the game is only the tip of the iceberg of great MMO community blog posts this week. Keep on reading for Elder Scrolls Online first impressions, how MMO silliness is hurting the industry, and the great hotbar shrinkage of 2015.
The upcoming Revenant will have an elite specialization in Guild Wars 2: Heart of Thorns just like the other professions in the game. What will it be? It’s been teased on Twitter today… or at least, it’s technically a teaser, since pretty much anyone with even passing familiarity with the game’s lore will be able to identify the legend on display in half an instant.
It’s Glint, if you weren’t aware.
What sort of playstyle the venerated dragon Glint might lend herself to is a bit more ambiguous, but it certainly does narrow down the possible options. Some players will probably just be happy that they get to imitate the style of a dragon regardless.
Coming this fall to a Guild Wars 2 near you will be the next evolution of the game’s PvP scene.
ArenaNet announced today that it will be introducing PvP leagues with the launch of Heart of Thorns. According to the studio, the leagues will be “a place for beginning PvP players as well as up-and-coming PvP talent to compete, see progress, set goals, and be rewarded.”
The leagues will be divided into six divisions (from amber to legendary) and take place according to a seasonal schedule. As players work up through divisions, they can be assured that losing matches will never knock them back down a division while a season is running. Of course, there are rewards as well, including nameplate badges and spiffy new wings.
You can check out an overview of the PvP leagues in the following video.
On the opening day of Gamescom 2015, I crept away from the buzzing hum and dazzling lights of the show floor to sit down with Guild Wars 2 Lead Designer Crystin Cox to discuss Heart of Thorns and the horizontal progression development system we now know as the mastery system. I was treated to a full breakdown of each mastery branch with a live demo, and it was full of great information about the masteries involved and the thought process behind the system’s development. We also hit on specializations, verticality, and the beta weekend during my follow-up questions, so be sure to keep reading for all things HoT.
Do you miss Vanguard? It’s been a while now since that particular fantasy world closed its doors to players, but warm memories of the game continue to persist among former fans. Reader PJ sent in several screenshots of Vanguard, although he says that he unfortunately lost most of his pictures.
I like this one because of the perspective. It’s not only pretty, but when you see the tiny character on the right, you develop a whole new appreciation of the scope of this area.
We’ve got a great tour of the sights of MMOs for you today, so let’s get this party started!
Call me silly if you like (or call me maybe), but I do believe that studios consciously discriminate against some of their very own character races. Devs are people like us and prone to liking and not liking things, even concepts in their own games, and I’ve seen more than a few races that have gone undersupported and even been mocked by studios to believe that teams view all races impartially.
World of Warcraft has taken repeated potshots against its Gnomes, for example, and I don’t know if I’ve ever let go of the grudge where my Gnome had to swim in the Swamp of Sorrows instance while other races could run. And I won’t forget when I heard Guild Wars 2’s devs state at a convention that because Charr weren’t being played as much as other races, they weren’t going to get their horrible helmet clipping issues fixed.
Do MMO studios discriminate against their own character races? I say it happens. What say you?