There’s no more perfect time to reflect on the last twelve months than when you’re ringing in the new year, so that’s precisely what I plan on doing in this edition of Guild Chat. More readers in need have been helped than ever before by both my musings on the topic at hand and the useful perspectives offered in the comments, and some of the submissions have really stretched my MMO agony aunt credentials! It’s been a whirlwind of officer meltdowns, guild fragmentations, adapting to new content types, and deciding when and how best to leave an unsuitable guild, and I’m very glad I have the MOP community with me to weigh in on these issues too.
In this edition of Guild Chat, I’ll take a look at some of my favourite 2017 entries and will showcase the brilliant ways in which MOP readers have enhanced the article with their insightful comments, adding new perspectives or simply approaching the submitter in a way that makes the advice make sense. Here’s to a wonderful 2018!
Welcome along to another advice-filled edition of Guild Chat, the column through which the Massively OP commenters can help solve the guild drama of their fellow readers while also reading my take on the scenario at hand. This time, reader B is wondering how best to deal with burnout and the usual peer pressure to keep playing his MMO of choice. While he used to absolutely enjoy playing and has not needed to take a break before, recently B has been reluctant to log in and the daily grind is becoming more of a chore than a hobby, To complicate matters, B fills a vital role in the content his guild plays and is worried that taking a break — or perhaps leaving the game entirely — will mean his friends have to stop playing too.
Read below for B’s full submission and my response to his situation below, and don’t forget to leave him your personal advice in the comments section.
It’s interesting how Monster Hunter World, a game that is supposedly being made to specifically target western players, is adopting functionality that I’d imagine all gamers everywhere would appreciate. While portability, one of the series’ main draws, is being sidelined again, social structure is actually being enhanced with the release of squads or “circles,” MHW’s answer to guilds and clans.
Both of the above articles I’ve just linked to you focus on general social play, like the 16-person social areas, ability to arm wrestle for fun, and the chance to pick up various kinds of quests, but in-game support for long-term social groups is quite new to the series and is probably of more interest to MMO fans. Past MH games have had friends lists, but communities have largely been left to themselves to create clans, similar to how old-school online gamers (and some modern ones) built websites and created clan tags before developers gave them in-game tools to manage and label themselves.
When you are invited to go to a club with Trove’s
devs, you’d best get ready for fun time! Of course, I mean a Trove
club: a place where you can design build your own special world with friends. And clubs are getting some serious attention
in this week’s update. Earlier in November, I sat down with Trion Art Lead Robin Luera and Animation Lead Ted Sanger for a tour through the voxel’s games upcoming club-errific features. Here are some of the highlights!
One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.
Welcome along to another edition of Guild Chat, the column through which we all band together to help a reader in need solve their guild-related dilemma. This time, reader Cee is wondering how best to handle one person who doesn’t seem to settle into the rank and file of his guild without ruining the solid working dynamic with the offending party’s friends. Cee feels that almost everyone else in the guild finds this person funny and friendly, but after a couple of complaints and uncomfortable exchanges, Cee doesn’t feel the same. The member came into the guild as a part of a group of friends during the guild’s initial recruitment phase, and although this member was initially affable with Cee and his officers and slotted in well, there has been growing friction between a small group in the guild because of more raucous behaviour.
Read Cee’s full submission below along with my take on the problem, and don’t forget to leave your thoughts on the matter in the comments below.
Welcome along to another edition of Guild Chat, the column through which Massively Overpowered readers can air their guild issues and get help solving them from the article and its comments. This time, guild leader Ry has asked for advice on using trigger warnings and dealing with sensitive topics within the guild environment after one of her members left the guild over a difficult topic was discussed in the guild and took members with him due to the public nature of the conversation. Ry wants to know whether or not guilds have any sort of responsibility for the conversations held within them and the content that players might see there, and she also wants to know how to deal with similar scenarios should they ever come up again.
Ry’s full submission better outlines the issue at hand, though anything specific about the trigger incident has been removed so as to protect the dignity and privacy of the person who left the guild. Even though Ry ensured that he is not identifiable by her submission content, I’d hate for that person to perhaps stumble across this article and see that context spelt out here. Read below for my advice on the issue and don’t forget to add your thoughts on the matter in the comments below. Remember that I am in no way qualified to give advice on dealing with mental health issues or supporting friends through trauma and that all advice given here is purely supportive.
Welcome along to Guild Chat, the column through which readers in need can source some solid advice to help them solve their guild-related issues. This time, an anonymous reader is wondering how to approach returning to a guild after being offline for some time. The submission asks for our tips on rejoining a once-friendly guild that was the reader’s in-game home before she took a long break from her MMO of choice. While she enjoyed the vast majority of her time spent with her guild, it was in part because of some tension in the guild that she fell out of love with the MMO for a while. Now that she’s back, our anonymous reader is wondering whether or not to accept the guild invite that winged its way to her when she logged back in, and if so, how to reintegrate with her old guildmates.
Read below for the full submission and my thoughts on coming back to a guild after a long hiatus.
On my server in Star Wars: The Old Republic
, there are more guild advertisements than chatter in the general channel on the starter planets and fleet. This can quickly become overwhelming to those who don’t know what to look for. I have actually seen these advertisements turn people away from joining a guild altogether. The SWTOR
population has also fluctuated quite a bit, so it’s difficult to find a guild that is active and
has been in the game for an extended period of time. In other words, general chat is flooded with advertisements for guilds that aren’t very old. In fact, there are many who advertise needing a person or two to help start
If you are returning to SWTOR or maybe jumping in for the very first time, you are going to want to find a good guild. It’s possible to play the game without interaction with other people, but you will not really get the full experience until you join up to play the game with like-minded individuals.
My advice on finding a guild will avoid some of the obvious questions: Are they friendly, do they have regular events, and do they fit your playstyle? Instead, I would like to focus on the questions that are a little outside-the-box but are just as important if you want to find a guild that actually makes you want to stay in the game instead of flee it.
Welcome along to another edition of Guild Chat, the column through which the Massively Overpowered readership can band together to help a gamer-in-need with his or her guild-related dilemma. This time, an anonymous reader dubbed ‘R’ has written in with a matter of the heart that threatens his or her MMO enjoyment: While R is very much enjoying the MMO and guild he or she is part of, the demands of the guild are fairly steep and R’s girlfriend is feeling second-best. R is in a predicament where the guild leader doesn’t want to give R any sort of preferential treatment and expects him or her to show up just like everyone else does, but R’s girlfriend is getting more and more upset with how much time the guild demands of her partner. The situation between the couple has become so heated that the girlfriend has given R an ultimatum and wants to see her partner quit the game entirely.
There are more details to R’s tale, so check out the full submission below and my thoughts on the matter before you weigh in with your advice in the comments.
Welcome along to Guild Chat, the online spot for all things guild-related where we band together to tackle a submission sent in by a needy Massively Overpowered reader. This time, reader Will has asked for my ideas on making his current guild change its content emphasis to match the newest trends in his MMO of choice. Will explained that the content that his guild currently focuses on has suffered from a sustained lack of support on the development front and would far rather devote the bulk of his gaming time to engaging with the content that is well supported, but he is meeting resistance from his guild. Firstly, his guildmates seem to still enjoy the old content, and secondly, they believe abandoning the aspects of the game they enjoy but are currently being neglected developmentally will only back up the developer’s argument for placing it on the back burner in the first place.
Read Will’s full submission and my advice to him below, and of course don’t forget to add your thoughts on the matter in the comments section.
Welcome along to Guild Chat, the column through which we all band together to help someone get on top of his or her guild-related issue: While I give my two cents here in the article, plenty of useful advice and different perspectives on the matter at hand emerge in the comments section. This time, reader Michael has a rather challenging issue to deal with that hinges on his guildmates’ drug use. Michael’s guild centres around an online friendship group that began in MOBAs and has recently been adversely impacted by the behaviour of several members of the group who live close to one another. These members have, for as long as Michael has known them, taken recreational drugs while gaming, but recently Michael has noted some personality changes and volatility that is uncharacteristic of his friends. He wants to know how best to deal with the issue and bring back positive relations in his guild.
You’ll find my two cents in the comments, but this is a massive topic that needs a measured approach. The submission does not include specifics of what drugs the friends are consuming and whether or not those substances are controlled or otherwise legally restricted in their country. I am in no way qualified to give professional advice about drug consumption and all advice given is in support of seeing a medical professional who specialises in drug dependence and addiction. Add your own thoughts in the comments, of course, and see Michael’s full submission below.
Welcome along to another edition of Guild Chat, the column through which I gather the Massively Overpowered readers together to help me tackle a guild-related issue. This time, reader King wants to know how to stem the steady flow of his guild ranks into another guild’s after some recent hype in-game started the poaching off. King mentions that he feels that the guild was running fairly well until another guild leader joined his usual runs as a PUG and people started becoming interested in his tales of great success on Discord. Feeling that the grass was most definitely greener on the other side, what started off as the reciprocal filling of gaps for one another’s guilds has become a spot of member poaching.
You’ll find King’s full submission below alongside my response as to how to deal with this poaching problem once and for all. As ever, King and I would both greatly appreciate your advice and would love to see it in the comments section.
Welcome along to Guild Chat, the column through which the Massively commenters can join forces to help solve the guild dilemmas of fellow readers. This time, I have a sad submission from Louise, a guild officer who is at present in the middle of the worst kind of guild wars. She explains that a personal bust-up has been festering within her guild’s ranks between the guild leader and another officer, caused by an inconsequential fallout that she doesn’t know the full details of. The dispute has spilt out to the wider roster as the pair snipe at each other and manoeuvre behind the scenes to undermine the other, which is making members leave the guild, mute chat, and take sides in the row. Now Louise faces a dilemma: How can she resolve this fallout and come away with a still-functioning, harmonious guild at the other end? Read on for Louise’s full submission and my response, and don’t forget to share your advice in the comments below. Read more