Welcome along to Guild Chat, my column in which I join forces with commenters to help a reader in need with a guild-related concern. This edition's submission is all about deciding to meet up with your guildmates in real life: Reader Xenos is great online friends with many of his guildmates and is considering either inviting them over to visit him or travelling out to see them. In Xenos' case this would require international travel, Before he makes the leap, however, he is looking for our advice on whether real-world meetups are a good idea and how to approach it safely. Keep reading for my thoughts on organising guild meets and Xenos' full submission, then don't forget to add your thoughts in the comments.
"I've been gaming with the same bunch of people for a long while now and we get along super well. I have the entire summer off classes and plan to travel anyways so was wondering if I should suggest a guild meet or ask my best friends in the guild if I can come visit them. I haven't brought it up yet so I don't know if they'd like to meet and I also worry about how safe it is and seeming weird or suspicious by asking. Any advice?"
There's a new entry on the block for online game guild organization and recruiting: Guilded. This site purports to be your one-stop shopping experience for players looking for guilds and leaders looking for a home for their groups.
Guilded officially launched on March 17th and offers free tools to any player organization that wants to make a home on its site. These tools include online calendars, shared documents, discussion boards, custom applications, guild chat, profiles, and integration with gaming networks and Discord. It's also a useful place for free agent players who are guild shopping and looking for particular specifications.
Welcome along to Guild Chat, the column through which the Massively Overpowered community gets together to help crack guild problems presented by readers in need of assistance. In this edition, we're going to take a slightly different spin on things and deal with two thematically linked reader submissions in one article since both readers have requested help with inactive guilds. My first submission from an anonymous reader asks a very simple question of us: What can be done to save a guild that is dying from inactivity? Our second submission comes from reader Razornus and looks at the matter from the perspective of a guild member rather than a leader, so we can discuss both sides of the coin and determine the best course of action for both types of player.
See below for each reader's full submission and leave your specific advice for both parties in the comments.
Let's just put this right out there: You definitely are going to want to join a guild in Revelation Online unless you genuinely enjoy having fewer stats than everyone else in the game.
This is thanks to Revelation's character cultivation system. Essentially, it allows guilds to build up a spot in their base so that all members can train up bonus skill points. Both guilds and individual players will need to pay into the system for those rewards using (among other things) fruit. Plumblossom Fruit to be exact.
And just in case you were wondering if you could join a guild, get the extra stats, and then take off with them... you can't: "The caveat being that it is guild-centric passive, thus leaving a guild will disable the ability until you re-join a guild that has character cultivate unlocked. Until that point, you will retain your cultivation progress, but not be able to enjoy its effects outside of a guild, or within a guild that does not have the passive unlocked for its members."
Revelation Online soft launched this week as a free-to-play title. Curious about it but too lazy to install? MOP's MJ will be streaming it at 8:00 p.m.!
Welcome along to another edition of Guild Chat, the column through which Massively Overpowered readers can have their guild-related questions or concerns addressed through both the articles themselves and the comments section from other readers, allowing for a broad basis of supportive advice to help the reader in need. In this edition, Wakfu guild leader Aio asks if setting up a schedule for high-level players to encourage them to run with low-level characters regularly is a good idea and wishes to find dome help with how to plan and populate such a schedule. At this point in time, Aio is almost solely responsible for looking after low-level players in the guild and would love to hear ideas of some fun activities that could help entice others into naturally interacting with lower level players.
See Aio's full submission below and don't forget to head on down to the comments section to leave your advice on guild scheduling and multi-level event planning.
There are guilds that have lasted for a long time as a group, lasting through a variety of games. There are people who have stayed in one game for a decade and have no intention of leaving. And that's all awesome. But we all know about the people who have stuck with guilds through thick and thin, staying around with the same group of World of Warcraft players from launch until the present.
Still... no matter how long you've been with your longest (and possibly current) guild, you were probably in another guild beforehand. And sometimes, the best stories aren't about the guilds you've been with for years, they're the stories about the Guild Wars 2 guild that imploded in drama a week after you joined that you didn't even know existed.
So today, let's talk about those stories. What's your shortest stay in an MMO guild? A month? A week? A day? We're not counting guilds you helped form and then immediately left; we're talking solely about guilds you joined with at least the initial intent of sticking around. Share your stories!
Welcome along to another issue of Guild Chat, the column through which the Massively Overpowered community can come together to help readers in need with their guild problems. The topic at hand this time is a little bit different from those I usually tackle, and I'd particularly welcome input from those who suffer from anxiety since I'm not using any firsthand experience to form my advice the way I would normally. This anonymous reader has been suffering from what she describes as anxiety and panic attacks that are being triggered by her gaming. Although most of her MMO time is enjoyable for her, she finds that high-octane group content of all kinds can send her into a deep, suffocating panic and it takes a long time for her to calm down and decelerate her emotions again afterwards. She is seeking advice with coping strategies and is ultimately questioning whether or not her MMO gaming should be put to an end to save her from such frequent bouts of anxiety.
Read on for the full anonymous submission and don't forget to leave your advice in the comments as well.
Welcome along to another advice-filled edition of Guild Chat, the column in which I attempt to huddle together with the Massively Overpowered community in order to help a reader in need with his or her guild-related issue by offering both my opinions on the problem at hand and a space for other readers to add their thoughts on the matter too. This time, reader Ken has asked us for help with how he can let his guild know his personal boundaries for when the demands placed on him cross the line and become too much for him to adequately balance with his personal life. Ken loves sinking time into World of Warcraft and completes both raids and PvP with his guildmates with great success, but the demands placed on him outside of the times when he runs this high-end content is increasing as his guild seeks to aim higher and higher. He wishes to know if he'd be unfair to say no to some of the additional demands on his time so he can maintain a good gaming/life balance.
As ever, read Ken's full submission below alongside my thoughts on how to best maintain a good balance between high-end content completion and real-world pursuits, and then give Ken your best advice in the comments section.
We're finally rid of the crazy rollercoaster ride that was 2016 and are now taking our seats aboard the crazy train that'll be 2017, meaning that there's no better time for me to look back on a year's worth of (sometimes) sage advice and supportive suggestions that have been given to our readers in need throughout 2016. The comments section is more often enough far more instructive than the advice given from my own singular perspective, so it's only right that I pull out some of the best of that wisdom as I revisit some of my favourite topics from the last twelve months.
In this edition of Guild Chat, I will take you on a trip down memory lane, looking back on 2016's best entries and pointing out how readers furthered the discussion by adding their two cents to the dilemma at hand. I hope that you'll feel inspired to look back on any editions you missed at the time and will add your own personal favourites and best reader advice in the comments below.
A fair chunk of gameplay in The Exiled does involve having a clan to call your own, but up until now finding one has mostly been a matter of meeting the right people at the right time. The game's latest patch adds in a new clan finder feature, allowing players to search for clans in the game as well as advertising a clan if you're already part of one. It also adds the ability to whisper to other players, ensuring that your conversations with fellow clan members about joining need not be broadcast to the world.
Other improvements with the patch include proper animations for new bow models, the first version of some in-game structures, and the usual array of bug fixes. There's not a whole lot of content in the patch, but if you've been without faithful companions thus far, just adding the ability to find the clan that's right for you can be enough to transform the whole experience of the game.
Having a guild is important in Revelation Online
. Then again, having a guild is important in a lot of games, so Revelation Online
has to do some extra work to make guilds into big, distinct entities
. For example, by giving guilds their own guild islands, potential control of major cities, lots of assets, and a whole system of Guild Quests for members to take part in. Once you hit level 25, you can drop money and assemble your co-conspirators and start creating the guild you want.
Guild members can contribute to the guild through the aforementioned Guild Quests or just by donating money and items to the guild; meanwhile, officers can help coordinate the guild, hire NPCs to work on the guild island, construct buildings, and so forth. Check out the trailer just below for a look at what the guild system in the game offers players; as you have probably gathered, it's pretty extensive.
Welcome along to another edition of Guild Chat, the column in which both reader and writer alike join forces to help someone in need handle his or her guild-related query or question. This time around, reader Trent wants some help is changing the long-standing grouping and hierarchy in his guild because he feels as though he is being constantly overlooked at this point in his MMO career despite his being unfalteringly loyal to his guild and having turned down positions in other guilds to stay with his team.
Trent has been raiding with his World of Warcraft guild for one and a half years now and has never been promoted from the C-team, but he believes that he has done more than enough to prove his worth to his guild leader in stepping up to fill slots for other higher-achieving raiding teams whenever an A or B-Team raider needs to miss a session and showing obvious signs of improvement on his initial performances that saw him placed on the lowest achieving squad his guild fields.
See below for Trent's full submission and my advice to him, not forgetting to add your two cents to the comments as well.
Welcome along to another advice-filled edition of Guild Chat, the column dedicated to helping readers solve their guild-related dilemmas with both my help and that of the comment section. Together we've dealt with issues ranging from setting up a strong guild roster to how to use VOIP without causing your guildmates to head-plant their keyboards in frustration, but today's issue is quite unique in that our reader-in-need is in a desirable guild, and said guild is welcoming, well-organised, active -- and hardcore.
The reason for Jay's submission is that he has managed to get himself into this "hardcore," well-managed guild because a close friend vouched for his ability and natural aptitude for high-end MMO play, but Jay is now starting to feel the pressure as he gets closer to the level cap and will soon be expected to prove his worth to his new guild. His friend might have overstated Jay's experience level in his excitement at Jay actually joining him in an MMO, and in actuality, this will be the first time Jay has ever reached an MMO level cap and he has never experienced endgame content himself. Jay is wondering whether to be honest with his guild before he reaches the cap and is expected to step up to the plate but must consider how that would impact on his friend who recommended him in the first place.See below for Jay's full submission and don't forget to pop your thoughts on the matter in a comment.