Official Site: Gunjack (Facebook)
Studio: CCP Games
Launch Date: N/A
Genre: Sci-Fi Mobile Shooter
Business Model: N/A
Platform: Mobile

CCP's VR shooter Gunjack 2 patches in weeklies, competitive challenges

Gunjack moves pretty fast. If you don't stop and look around once in a while, you could miss it. Ah, there it goes. You missed it. Gunjack 2: End of Shift already launched in December. Missed that too? Have a free update! Now you're caught up!

Yes, CCP's EVE Online-flavored VR-based Daydream-only mobile shooter (this needs a snarky acronym!) launched a freebie patch this week for game owners; it introduces new challenges matches, a new progression system, a new loadout system, and weeklies.

"The Daily Shift has now become the Weekly Shift, in which seven procedurally generated new missions will be made available each week for players to dive into at their leisure. High scores for each mission will be displayed on a leaderboard, rewarding those players best able to destroy waves of attackers and defend the Kubera."

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EVE Evolved: Would EVE Online make a good survival game?

EVE Online has practically dominated the sci-fi sandbox MMO niche for nearly 14 years, with its harsh PvP-oriented gameplay and massive single-server universe combining to provide something that's remained compelling in an ever-changing industry. From its humble foundation as a mostly empty sandbox with a smattering of people and limited resources has sprung political intrigue, war, espionage, charity, theft, and economics that often mirrors the real world in startling detail. In over a decade of virtual history, we've seen the rise and fall of massive empires, the birth and collapse of industries, the emergence of heroes and villains, and the forging of thousands of real life friendships.

While EVE's long-term success can be attributed partly to the absolute persistence of a single-shard universe, I often wonder what would happen if a fresh server opened today. What could players achieve with a level playing field and blank slate for all, and what would the EVE universe even look like without 14 years of accumulated wealth and skillpoints behind it? A tantalising hint of what that gold rush might look like comes from survival sandbox games such as RUST and DayZ, which have hundreds of small servers and very little focus on persistence. It's got me thinking about what a shorter-term survival sandbox game with EVE's core gameplay would be like, and I honestly think it could be amazing.

In this edition of EVE Evolved, I make the argument for an EVE Online survival sandbox game and the massive gameplay opportunities that periodic server wipes can present.

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CCP has launched EVE-franchise Gunjack 2: End of Shift on the Daydream

Announced just two months ago, CCP Games' Gunjack 2: End of Shift has officially launched today for the Google Daydream, on which platform it is an exclusive. The sequel to last year's standalone title EVE Gunjack is set in the EVE Online universe but is a VR-based shooter built by CCP's Shanghai studio.

"Everyone fights in New Eden. Some fight for power. Others for money. But out on the fringes of known space, most fight simply to see another day. Far from the comforts of civilization, the vast mining rig, Kubera, is home. As a turret operator charged with defense of the rig and a formidable arsenal at their disposal, players must protect the Kubera and its precious cargo from bandits trying to blow the rig apart.

"Gunjack 2: End of Shift seamlessly integrates intuitive motion controls with intense, full-immersion action to become the ultimate mobile virtual reality experience. Players use the Daydream controller to aim and shoot down swarms of enemies, strategically deploy special weapons, and activate an energy shield to survive the most dangerous situations. The game will also feature procedural daily missions, ensuring endless replayability. Cinematic storytelling is also central to Gunjack 2, cut-scenes featuring the mining rig's crew immerse the player in the life of danger for those in the Outer Ring of New Eden."

The game's a mere $12.99, though of course you're gonna need a Daydream to make it go.

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The MOP Up: Gunjack 2 gets a launch date (November 13, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week, CCP announced a launch date for Gunjack 2: End of Shift. We’ve got that plus stories and videos from Aion, Final Fantasy XI, and more, all waiting for you after the break!

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CCP opens EVE Fanfest 2017 ticket sales

With EVE Vegas barely over, CCP Games has already announced that it's opened ticket sales for EVE Fanfest 2017 in Reykjavik, which is set for April 6th through 8th.

"During the massive, annual gathering of its players in Reykjavik, Iceland, home of the EVE Online development team, fans celebrate the virtual worlds of the EVE universe in a grand style. This year CCP is promising an extra-impressive EVE Fanfest for EVE Online capsuleers, EVE: Valkyrie pilots, Gunjack turret operators and their friends and family at the stunning Harpa Concert Hall and Conference Center."

For a video look at what to expect from the next Fanfest, check out this past year's keynote and the 2015 recap video below. We've also rounded up our coverage of last weekend's EVE Vegas for those living in the EVE Ascension moment!

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EVE Valkyrie and Gunjack launch today for PlayStation VR

In conjunction with the PlayStation VR launch today, CCP is touting the availability of EVE Valkyrie and EVE Gunjack as launch titles for the platform, two of the 50 games expected to be available for the system before the end of the year.

Valkyrie launched for the Oculus Rift back in March, while Gunjack already runs on just about every VR-capable toy out there. In fact, earlier this month, the company announced that Gunjack's sequel -- Gunjack 2: End of Shift -- will be an exclusive Google Daydream title coming in November.

CCP has invested heavily into virtual reality with its stable of games, telling convention-goers last month that it'll have sunk $30 million into VR games by the end of 2016, that it's hoping to break even in a few months, and that it believes VR will pick up in 2018 and 2019. Other industry vets, like John Carmack, have argued the VR software industry is "coasting on novelty."

The PSVR retails for $399 US. Anyone rushing out to pick one up?

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CCP announces Daydream-exclusive EVE Gunjack sequel called Gunjack 2: End of Shift

As part of Google's epic Daydream View announcements today, CCP revealed that it's working on a sequel to EVE Gunjack called Gunjack 2: End of Shift, exclusively for the Daydream platform. Expect it in November, the official site says.

"Everyone fights in New Eden. Some fight for power. Others for money. But out here, on the fringes of space, most fight simply to see another day. Far from the comforts of civilization, the vast mining rig, Kubera, is your home. As a turret operator charged with destroying waves of attackers, you stand united with your crew mates in the defense of the rig. Experience an intense space shooter with slick motion controller integration. Strategically deploy your special weapons and activate your energy shield to survive the most dangerous situations. Immerse yourself in storytelling with cinematic cut-scenes featuring the Kubera’s crew. Enjoy endless replayability with new missions every day!"

VR VR VR. Just get it outta your system, then go watch the video.

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EVE Online studio CCP Games says VR will pick up a few years from now

CCP CEO Hilmar Petursson told DICE Europe attendees that the company is on track to "break even" in the VR field, according to a report from today.

"I think we're now, by the end of this year, we'll have invested $30 million into virtual reality games," he told listeners at his keynote address. "And we're just about seeing a path to break even... We'll probably hit it in a few months."

Readers will recall that in November of last year, the company once famous only for sci-fi sandbox EVE Online announced it had raised $30 million from investors and venture capitalists intended to "drive innovation in VR as the technology begins to transform the entertainment industry." EVE Gunjack, its VR arcade shooter, launched for the Samsung Gear VR a week later, followed by launches on the Oculus Rift and Vive this year. EVE Valkyrie is playable on PC now and is expected to launch for PlayStation VR a month from today.

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CCP announces Gunjack Next for Google Daydream

EVE Gunjack is getting a sequel, and it's an exclusive for Google's Android-based Daydream VR platform, which itself was announced just today. Gunjack Next -- yes, that's its codename -- is planned to launch in the fall.

CCP Games today announced that they are developing "Gunjack Next," the codename for an entirely new sequel to the best-selling game Gunjack, which is currently available for the Samsung Gear VR, Oculus Rift, and HTC Vive VR platforms. The game is being created exclusively for Google's newly-announced Daydream platform, and will launch this fall. CCP Games' Shanghai studio, the creators of Gunjack, is working closely with Google's team to ensure that "Gunjack Next" leverages all of the power and features available. Like Gunjack, which was praised for its breakthrough graphics when it launched on Gear VR, the development team expects "Gunjack Next" to again raise the bar for mobile VR gaming."

More when we have it.


EVE Evolved: Fixing EVE's New Player Experience (again)

It's become almost a running joke in the comments of articles that EVE Online is a great game to read about but not nearly as fun to actually play. While those of us who have been playing for years can attest to EVE's depth and long-term gripping power, it has always been a difficult game for new players to get into. EVE sees an unmistakable spike in new players every time a story about a massive battle or political event hits the gaming media, but most don't stay in the long term and activity levels always return to normal within a few months. CCP has tried to revamp the new player experience more times than probably any other part of the game to combat this, but EVE's infamous impenetrability remains stubbornly intact.

At EVE Fanfest 2016, we learned that a whopping 1.5 million people signed up to EVE last year, but that 51% of them quit within the first two hours. They're obviously drawn in by something but are then turned off by things like the minute-to-minute gameplay or the complicated user interface. A new developer named CCP Ghost is now tasked with solving this most intractable of problems, armed with a fresh perspective and an investigator's eye. Now it looks as if CCP may be fundamentally changing its approach to new players and is considering some options that few people expected a hardcore sandbox game like EVE would ever embrace.

In this edition of EVE Evolved, I look into the problems with EVE's new player experience, some interesting ideas discussed at Fanfest's New Player Experience roundtable, and my thoughts on what the new game introduction could look like.

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The MOP Up: Allods' Gibberling Festival (May 1, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Like bagpipes, dancing, and small little furry creatures that come in packs of three? Then head on over to Allods Online, where the Gibberling Festival is raging through May 6th. If that's not your jam, then we've got stories from Dungeons and Dragons Online, Neverwinter, War Thunder, and more after the break!

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EVE Fanfest 2016: CCP Falcon on Fanfest, the EVE community, and harassment

Over its almost 13 years of operation, sci-ci MMO EVE Online has gained a largely undeserved reputation for antisocial behaviour. EVE is built on the fundamental principle that players can do whatever they like within the bounds of the game world, which naturally allows more antisocial behaviour to surface but also leads to the creation of incredibly close-knit communities. When the cost of betraying someone's trust in-game can be the fate of an empire, that trust is much harder earned and a lot more meaningful than in a typical MMO. EVE's gameplay makes co-operation with others almost a mandatory requirement to succeed in many areas of the game, and the bonds forged in common struggle are enduring.

At no time are we reminded more of this than during the annual EVE Online Fanfest, when thousands of players from around the world gather on a frozen rock in the arctic circle to meet in real life the players they rely on each day in-game. It's here we see most clearly that the rare but terrible low points in EVE's community history when players have stepped over the line into real life harassment are counter-balanced by hundreds of thousands of friendly and decent pilots. Many welcome new players with open arms and the patience of saints, and some make their marks in the real world through incredible schemes like the PLEX for GOOD donation drives for natural disaster relief, the Broadcast for Reps suicide prevention initiative, and the Care 4 Kids campaign.

I sat down during EVE Fanfest 2016 for a brief chat with EVE universe community manager Paul "CCP Falcon" Elsy to talk about organising Fanfest, managing the EVE community, and how CCP responds to online harassment both inside and outside EVE.

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EVE Fanfest 2016: Project Nova will include territorial warfare, link with EVE

At this week's EVE Fanfest 2016, CCP Games revealed its new PC first person shooter Project Nova that has risen from the ashes of console FPS DUST 514. Rather than being a direct PC reboot of DUST 514 with huge planetary battlefields and a direct link with PC MMO EVE OnlineNova aims to be its own game set in the EVE universe. In my hands-on time with Nova, I found it to be a perfectly competent if somewhat generic squad-based shooter but was left with burning questions about the future plans for the game. Would there be any unique gameplay elements to hook people in? What will progression look like in the finished game? Will there be territorial warfare, and what about a link to EVE Online?

Today I posed those questions and more to CCP's Snorri Árnason, and the answers shined a light not only on Nova but also the development process for new games at CCP. Nova is still in an early pre-alpha development stage and I was surprised to learn that it's been in development for only a few months. It also turns out that the game is set in the current EVE lore and not in the future as we had previously been informed, and the team's long-term ambitions do include sandbox territorial warfare and eventually a real economic link with EVE Online. The difference is that while DUST 514 sold us on huge promises and tried to do everything at onceNova will be built slowly from the ground up.

Read on for a brief overview of the long term goals for Project Nova and detailed interview responses from Snorri Árnason.

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