h1z1 just survive

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Daybreak promises a patch for Just Survive – but it’s also ending lockbox sales

When Daybreak’s Columbus Nova fiasco and layoffs were hitting last month, most of the company’s MMORPGs resurfaced without missing a beat, reassuring their playerbases that the patches would continue and the titles would see ongoing support. That wasn’t the case for the survival half of the original H1Z1 known as Just Survive. The lack of communication and information had prompted many players to assume the game would be “Landmarked” – that is, finally released from early access/beta to earn a little launch money and then quietly sunsetted.

But late last night, Daybreak finally tossed its fans on Reddit a bone. Technical Director Mitch Evans apologized for the silence, saying that he still has a “small yet passionate team” working on the game.

“Right now, we are focused on making sure you continue to enjoy the game, so the majority of our resources are spent mostly on maintaining game stability, fixing game-breaking bugs, and improving anti-cheat methods,” he writes.

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Massively OP Podcast Episode 170: Mild West Online

On this week’s show, Bree and Justin do their darndest to shape the MMO industry by holding up Wild West Online as a cautionary tale and talking about how studios need to think before applying real-world labels to games.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Amazon Game Studios’ Greg Henninger hints about big news coming soon – is it New World?

Is Amazon Game Studios finally about to take the lid off of New World? Maybe, maybe not, but this might be a clue: AGS’ Greg Henninger’s tweet a few days ago sure seems to suggest something’s going on with the company.

“About to go off the air for the next 7 days,” he says. “I am bursting at the seams to tell you all everything I’m currently working on. That day will come soon.”

We noted that Henninger, who was at one point the Daybreak Community Manager for H1Z1, had left Daybreak and moved to AGS back in April. At the time, we assumed he’d gone to John Smedley’s team there, given that it was Smed who’d retweeted it, though Smed is reportedly working on a very different game from New World. So then why do we think it might be New World? Because AGS was reportedly having influencers to the studio to playtest the game earlier this month, possibly signaling that it’s about to break its silence. Order some extra popcorn!

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H1Z1 ditches inventory management for Playstation 4, Just Survive is ‘working on a plan to go forward’

Internal crisis or no, Daybreak is moving forward with plans to bring H1Z1 to the PlayStation 4. When it arrives, however, this version will be noticeably different than the PC edition in one significant area: There will be no inventory management to handle.

“[With] inventory management we were just like, it just doesn’t feel good to muck your way through this on a controller [where] you’re clicking 100 times to do something,” said Lead Systems and Combat Designer Tony Morton to US Gamer. “So it was like, how do we do the most we can with the least amount of clicks. There were some things like inventory and crafting and salvaging where we just needed to pull it, because it’s not adding anything to the game in terms of how it feels to go through all those steps on a controller.”

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Daybreak update: Renova boss questioned over Columbus Nova’s alleged payment to Michael Cohen

MMOs and politics once again collide this week as last night CNN broke the news that Robert Mueller’s FBI team has zeroed in on Russian oligarch and Renova Group chairman Viktor Vekselberg as part of the Special Counsel investigation into Russian election interference, questioning Vekselberg about money Renova’s US “affiliate” transferred to US President Donald Trump attorney Michael Cohen. (Tangentially, those allegations were brought to light by Stormy Daniels attorney Michael Avenatti.)

And the name of that US affiliate under investigation? Yeah, it’s Columbus Nova, the firm that claimed it acquired MMORPG studio Daybreak back in 2015. Here we go again.

“FBI agents asked Vekselberg about payments his company’s American affiliate, Columbus Nova, made to Cohen, according to one source,” CNN reports. “The Russian was questioned as well about $300,000 in political donations by Andrew Intrater, Vekselberg’s American cousin who is the head of Columbus Nova, sources said.” Columbus Nova claimed to CNN that it is “owned and controlled by Americans”; it further denies any use of “Columbus Nova as a conduit for payments” to Cohen.

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The Survivalist: Seven survival games I want to love, but can’t… yet

Well that didn’t take long! There are a plethora of survival sandboxes out there for fans to play (as you can see from our multiple guides!), enough that there might be some worry that the market for this genre is getting pretty saturated. Perhaps there is room still, but anyone entering that crowded market needs to have a good hook and be able to deliver a worthwhile experience in order to attract and keep players. Sadly, this isn’t always (often?) the case. Even when you want games to not just survive but thrive, there are a host of factors that work against that.

I have found that I enjoy the survival sandbox genre, and I play a number of the games. A couple get the lion’s share of my attention and game time while others are visited occasionally. Some of these titles have a chance to move into a favored position in my heart and my gaming line up. Others, however, have lost their chance completely. Here are seven survival sandboxes that I want to love, but don’t — at least not yet.

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Rumor: Daybreak may be building PlanetSide 3 and EverQuest 3, sunsetting Just Survive

While Daybreak producers are spelling out their games’ future, a now-deleted post over at Reddit by an alleged former employee of Daybreak Games purports to spill the beans on a lot of the behind-the-scenes developments, projects, and decisions at the troubled studio.

This rumor is interesting and largely lines up to what we have heard and discovered over the past week, which could mean it’s true or could just mean someone’s making guesses to perpetrate a hoax on the community or force Daybreak’s hand. The bad news is that the unnamed ex-employee claims that Just Survive “is on its last legs” and likely to sunset, while the two current EverQuest titles are due for their last expansions this year. The first EverQuest may be creating “nostalgic raids” for the 20th anniversary.

On the upside, two interesting projects are alleged to be in development, both of which align with past rumors and hiring notices. The post claims that PlanetSide 3 is in its early stages as a team-based battle royale-style game while EverQuest 3 has been in development for a year as it was “being rebuilt from the ground up” to also focus on battle royale-style PvP.

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Daybreak: Here’s where the EverQuest franchise, DCUO, PlanetSide 2, H1Z1, and Just Survive stand

Not counting Standing Stone’s titles, Daybreak currently develops and publishes six of its once massive stable of MMOs: Both EverQuests, DC Universe Online, PlanetSide 2, H1Z1, and Just Survive. As last week’s bizarre corporate shenanigans and mass-layoffs unfolded, some of the reps for these games addressed their playerbases (with more than a rote denial that anything was wrong).

DC Universe Online’s Executive Producer Katnikov says that “nothing has changed in DCUO’s development schedule” and “these events have not limited [the team’s] plans for the game and future development” as the Deluge update overperformed and there are two episodes and more style unlocks in development. A huge three-parter Superman birthday tie-in apparently begins on May 16th.

PlanetSide 2 Producer Nick Silva reiterates the statement made earlier on Reddit that nobody from his team had been laid off. “PlanetSide 2 has not been negatively impacted by any of the recent reorganization at the company,” he writes. “Our plans for the rest of this year have not changed and we are excited to continue to bring amazing new systems, features, and content to the game we all love. In the coming month we will be celebrating the 15th anniversary of PlanetSide as a franchise. There will be new content, some promotional events, and a new alert type added to the game. We’ll also continue to put out game updates at a regular cadence, as we have been previously.”

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Daybreak has now been hit with layoffs [Confirmed]

Daybreak has now confirmed the layoffs, and we’ve got lots more information from our own sources – see below for updates and context.

Multiple game industry veterans are discussing layoffs at Daybreak today. H1Z1 UI Software Engineer Grat Crabtree says he was among those let go.

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Leaderboard: Does the Daybreak fiasco affect whether you play its MMOs?

Over the last couple of days, we’ve been covering the Daybreak scandal – specifically, how concerns over the impact of government sanctions on Daybreak’s parent companies would affect the games, which spiraled into Daybreak publicly denying that it was ever owned by the company it said repeatedly bought it in 2015 and scrubbing its website and wikipedia of references to Columbus Nova’s acquisition. We’ve all watched on, eyes wide, dutifully recording gaslighting in progress.

But then I have that luxury: I don’t play any Daybreak games and haven’t played any of them seriously since SOE shuttered the best MMORPG ever made. So I can look at the whole situation as the dumpster fire it is, and not as the doom of my favorite MMO, since it already killed that.

Many of you are not in my position. You play DCUO, EverQuest II, PlanetSide 2, even EverQuest. You might even be playing H1Z1, although that’s less likely if you’re reading Massively OP. Or maybe the Standing Stone games Daybreak publishes, LOTRO and DDO, are your thing, and you’re not convinced by yesterday’s vague Twitch sidenote that everything’s probably fine. You are watching on in horror, wondering what will happen to your MMO homes if Daybreak implodes. You might even be pretty sure the games will be OK but aren’t so sure you want to put your own money into the mess.

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H1Z1 is finally coming to PlayStation 4

Did you think slipping player numbers were going to do in the battle royale grand-daddy? Nope. Free-to-play must have been a big boost, as Daybreak announced today that it’s porting H1Z1 to PS4. Open beta is set to begin on May 22nd, with both signups and a preorder bundle ($29.99) available presumably as soon as the landing page starts working.

H1Z1 on PS4 is designed specifically for the console and focuses exclusively on the core elements that make battle royale exciting,” Daybreak’s PR says. “The game features a new weapon progression system, fully reworked UI, and new weapons and gear.” The company is touting a “tailor-made” control scheme for PS4, a “grab-and-go” equipment system, and new progression mechanics.

And lest you forget that this is the game Star Wars Galaxies fans can come home to,

“The crafting system has also been removed from the game.”

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H1Z1 patch optimizes client and tamps down on overenthusiastic celebrants

For those playing the now-free H1Z1 battle royale, a small Thursday patch might hold a few changes to improve your game experience.

It seems as though the primary purpose of this patch is to optimize the game’s performance, an effort which is vital to any PvP-focused title. Players using older computers will see the most improvement, although Daybreak is helping everyone out by putting an end to exuberant players who keep spamming the celebration emote.

Other tweaks include reducing the match countdown timer, showing kill receipts in team spectate mode, forbidding players from getting around ping restrictions by grouping up, and allowing players access to the map right away when going into Fort Destiny.

Source: Patch notes

 

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Perfect Ten: Why trend-chasing doesn’t work at all for online games

Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.

For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.

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