h1z1 king of the kill

See: H1Z1

H1Z1 preps first-ever free week and holiday outfit

Ever been curious about original-flavor H1Z1 and its battle royale sauce? You can try it out without having to drop any money during the game’s first-ever free week. This event starts on Thursday, December 14th, and runs through the 21st.

Also, if you like what you play, you can pick up the title during this period for 75% off. It’s almost like they planned this.

The spirit of the season is alive and kicking in this game about the end of the world and brutal last-person-standing brawls. Players who finish 30th place or higher during a holiday event match will win one of four parts of a new holiday ensemble that definitely will continue to be fashionable late into the spring.

Source: H1Z1

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H1Z1 will be called King of Survival when Tencent ports it to China

This week’s rumor that Tencent may be porting Daybreak’s H1Z1 eastward has proven true, as the Chinese megacorp and Daybreak announced late last night that “H1Z1 is officially coming to China.”

“This partnership will give Tencent the exclusive rights to publish H1Z1 in China. We will be working side by side with Tencent to ensure H1Z1 remains true to its spirit. Our top priority is to deliver a high-quality, competitive game that’s fun to watch and play, and we will work with Tencent to make improvements to the overall optimization of the game and to build fast networks and servers for players. We will continue to invest in powerful anti-cheat technologies to maintain a fair and fun gameplay experience.”

Daybreak says it’s working through Tencent to have the streaming ban on the game lifted in the region too. “Working closely with Tencent, we want to create the most accessible experience possible that is respectful of cultural preferences and values,” it says, echoing the same song and dance many western games companies must perform to pass legal muster in the regime.

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Tencent may be bringing H1Z1 to China

The easiest way to ensure that no one is really fighting over who gets to be at the top of the battle royale genre of games is to make sure you own all of them. Tencent has already picked up the most popular game in the genre for distribution in China, but now it’s teasing that it may also be bringing H1Z1 to Chinese shores, allowing players there to enjoy the shooting action of a game that at one point was supposedly about zombies.

Nothing has yet been officially announced, but there is a teaser website, and there’s a social media page on Weibo (one of the most popular social networking pages in China) managed by Tencent. It’s a sound strategy to ensure that players who jump from one game of the type to another still remain loyal to the same company, but we’ll have to see when and if the official announcement comes around.

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Perfect Ten: The biggest MMO stories of 2017

One thing you can say for the MMO industry: It never ceases to surprise all of us. No matter what predictions we may make at the beginning of a year, by December we will all be proven fools who lack vision and foresight.

Although 2017 isn’t quite over yet, we here at Massively Overpowered wanted to count down the biggest news stories that crossed over into our neck of the woods so far this year. We witnessed controversies and delights, shockers and sadness. We saw launches and shutdowns, expansions and bugs.

So before we move into 2018, let’s take a look at the year that was and remember the biggest stories that dominated headlines.

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Just Survive gives players a choice of maps, hands out free reward crates

Just Survive, the H1Z1 castoff that is looking to… just survive, made a bold play this week with a significant update to some of the game’s core systems. With the November 20th patch, players can now choose which map they want to join, whether it be Anywhere USA or Badwater Canyon.

The update also made it a lot easier to assemble zombie-proof bases, particularly with base foundations becoming free-placable and snapping together when close enough. Other changes include removing the height limit for bases, the removal of raid timers, the removal of stronghold and military base spawning, and the return of gasser, banshee, and exploder zombies to the game.

If the patch isn’t enough, here’s another reason to log into the game this week: Daybreak is giving players two free reward crates with the chance to win some special and helpful items. You’ll need to log in to grab these by November 27th.

Source: Patch notes, giveaway

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H1Z1’s latest patch adds a new insta-respawn map and new dailies

Daybreak has big plans for H1Z1 — that’s the game formerly known as H1Z1: King of the Kill, you’ll recall, as it was rebranded earlier this fall. The battle royale game’s latest update rolls out a new action-oriented 2×2 km map that boasts a shooting range, instant respawn after death, and no parachute drop – “players start fully equipped to get into fights immediately.”

The game is likewise addition new dailies with difficulty modes and Skull rewards that can be swapped for skins, plus balancing updates for specific ranged weapons. Oh yeah, and e-sports.

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Perfect Ten: A list of all the MMORPGs I supposedly hate

Did you know about all the MMOs I hate? I sure as heck didn’t! I mean, I knew there were a few games I hated (Scarlet Blade, Alganon) and some that I have pretty poor feelings toward for various reasons (Star Citizen, EVE Online, League of Legends, H1Z1: Kash of the Kow), but those are also games I discuss only in particular circumstances.

Yet thankfully, I have been informed over the near-decade of writing about MMOs that there are a number of games I thought I liked but that I do, in fact, hate. This was a surprise to me, but I think that for purposes of comprehension, it’s best for me to list for reference all the games that I apparently utterly despise. It’s all very confusing to me, but I’m confident that by sharing and making the occasional off-color joke, I’ll be able to decipher it all.

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Daybreak on H1Z1 and Just Survive: ‘It’s best to consider each game as a separate entity moving forward’

Gotta stop teasing Daybreak for a month: Just Survive, the actual zombie sandbox half of the H1Z1 salmagundi, is getting love. The latest patch includes a number of base changes, map updates, raiding adjustements, damage balancing, and more fixes for Badwater Canyon.

“In September 2017, the decision was made to move forward with a second shift, but in a far more familiar direction,” Daybreak explained yesterday. “That shift was developed in parallel with the recent update including Resolution Ridge, and is making its way to the Test Server today. With this new update, we will spend several weeks iterating the large adjustments we’ve made to the core game before this new direction is published to Live. Given the gravity of the changes it is important to test this at scale and get this content in front of our players for feedback as quickly as possible.”

The studio is also emphasizing that “it’s best to consider each game as a separate entity moving forward.”

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Massively Overthinking: The state of early access, alpha, and beta ‘testing’ in the MMO genre

I remember years ago when then-Massively-columnist Rubi Bayer let loose with a blistering rant on the state of faux beta MMOs. She helmed Betawatch back then, see, and she was fed up with (mostly imported) MMOs claiming to be in beta when in fact they’d soft-launched. A lot of readers didn’t understand her fury at the time, but boy have things changed, right? Now, every game’s in on that very old trick, only they call it early access now, while some are still pushing the boundaries, charging $1000 for pre-alpha.

MOP reader Pepperzine proposed a topic for this week’s Massively Overthinking that’s right on point. “I was thinking it would be interesting if we could discuss when people consider a game to be in alpha/beta versus a final launch as a topic,” he wrote to us.

“Back in the day, this was easy to determine. Selective testers were extended invites into beta who were experienced testers who had the computer hardware to handle the software. The primary purpose of being in the testing phase was exactly that, to test and bug report. When the game was made available to the public at a price, a game was considered launched. Now, players are granted access to pre-launch titles by ‘donating’ or purchasing access. For the most part, the primary purpose of participating in the pre-launch experience for these players is not testing or bug reporting but rather to experience and play the game. The division of purchasing a game and donating to test has become so blurred that it is no longer a valid way of determining if a title is at a state to where it is launch ready. These titles can stay in this pre-launch phase for as long as they deem necessary, easily deflecting criticisms by reiterating it is still in development. So when do you consider a game to be launched? Is it when the producers declare it is? Is it when there is no longer the possibility of wipes? Is it when cash shop monetization is implemented? Is it as soon as the company begins selling access?”

Where’s the line in 2017? Let’s dig in.

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H1Z1’s three-day $500K prize pool Invitational tourneys kick off right now

We may roll our eyes at H1Z1’s flip-flopping on names, gameplay splits, and apparent inability to actually launch, but there’s no doubt Daybreak is still putting money and effort into the game’s competitive community. This weekend’s H1Z1 Invitational, whose challenger qualifiers kick off at TwitchCon just as this piece goes live, will be followed by three more legs of the multi-part tourney all weekend. The kicker is the $500,000 prize pool, split over three tiers of play.

“The most watched event at TwitchCon since its debut in 2015 has returned bigger than ever with an overall prize pool of $500,000 and three action-packed tournaments. In anticipation of one of competitive gaming’s biggest showdowns, Daybreak has updated H1Z1’s look, simplifying both the in-game menus and the name. Moving forward, the game will be simply referred to as H1Z1.

We’re including the trailer (which is actually not as lame as you’d think) and the embed if you wanna watch along at home!

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Massively OP Podcast Episode 140: Dubious drops in LOTRO, FFXIV, and SWTOR

On this week’s show, Justin and Bree navigate the dubious updates that dropped in several major MMOs (as well as a few other ones that seem to have gone off OK). It’s practically an all-patch, all-the-time show with the addition of a couple of interesting listener emails regarding accessibility and crafting!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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H1Z1 has defeated its ‘King of the Kill’ branding in a last-man-standing battle royale

Looks like at least some of the rumors last week have proven true, as Daybreak is indeed removing the “King of the Kill” branding from H1Z1, meaning the battle royale half of the zombie survival sandbox is now getting the unified game’s original name free and clear.

You’ll recall that in 2016, Daybreak split H1Z1 into two separate games, H1Z1: King of the Kill and H1Z1: Just Survive; this past summer, the company dropped the “H1Z1” from Just Survive’s branding, cutting loose the survival sandbox half of the original split-apart game, and then it announced a pro league for H1Z1 just last week.

“Throughout development we’ve continued to define the vision for H1Z1, which is competitive at its core with fast-paced and action-packed combat,” Daybreak explains. “Over the past year, the game has grown by leaps and bounds in terms of both player base and development, so we thought it was time to evolve the game’s look to something that better represented the spirit of H1Z1 and the level of quality we aspire to. H1Z1 is also the name that our players connect with most, so it was just natural evolution for us to transition back. We’re also working to ensure that H1Z1 can be enjoyed by players around the world, and having the word ‘Kill’ in the name of the game can be limiting with some global audiences.”

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Betawatch: Wild West Online’s alpha just isn’t ready (October 13, 2017)

It’s not high noon in Wild West Online. It’s not any time at all, in fact. The game’s early access alpha would have established a time, probably, but that’s been delayed because… well, the game just isn’t ready for that sort of testing yet. Disappointing for those looking forward to the game? Certainly. But probably for the best in the long run, we hope.

This week has been thin in terms of beta news, but we’ve still got a few pieces here and there to show off, don’t we? Of course we do; check out this list.

Sorry there’s a little less news this week, but we do have that whole list down below; that’s something cool, right? You can let us know what you’re thinking about betas you’re playing in the comments, or you can let us know if something surreptitiously launched without us noticing as well. We would prefer that you not place your recipe for chili con carne in the comments; just mail that along.

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