We can now confirm this as real, following a statement made by a Marvel representative to Massively OP. We’re updating below.
According to Kotaku, Disney has canceled Marvel Heroes – on all platforms – and nuked its business partnership with Gazillion. Here’s the message Kotaku says it received:
“We regret to inform our Marvel Heroes fans that we have ended our relationship with Gazillion Entertainment, and that the Marvel Heroes games will be shut down. We would like to sincerely thank the players who joined the Marvel Heroes community, and will provide any further updates as they become available.”
The news will not come as a shock to MMORPG players, as we’ve been chronicling the mess over at Gazillion for weeks now. We’d gone an entire month since the last formal update from the team, social media accounts have lain dormant, Halloween was bungled, negative Steam reviews were flooding in, the PC playerbase shrunk to its smallest size in four and a half years, the Thor Ragnarok promotion never happened, two community reps for the studio departed, and accusations flew from former studio employees in regard to “inappropriate conduct” toward female employees on the part of current CEO Dave Dohrmann, whose removal from the studio became the goal of some activist players.
I’m afraid we still can’t say that Marvel Heroes is going to be OK, as we’ve now gone an entire month since the last formal update from the team.
As we’ve previously covered, Gazillion hasn’t provided its regular Friday update since October 13th; social media accounts have lain dormant, Halloween was bungled, negative Steam reviews flood in, the PC playerbase has shrunk to its smallest size in four and a half years, the Thor Ragnarok promotion never happened, two community reps for the studio departed, and accusations from former studio employees have surfaced in regard to “inappropriate conduct” toward female employees on the part of current CEO Dave Dohrmann, whose removal from the studio is now the goal of some activist players.
While Gazillion issued us a statement claiming “the company is functioning normally” (when anyone who ever played can tell you it’s not), it downplayed the standing allegations as “unsubstantiated internet accusations.” The studio also refused to answer direct questions about the company’s leadership, communication plans, and missed updates. All the company said last week was that it had no news and would update everyone when it could. Reportedly, a studio rep reiterated that statement this past weekend and told in-person visitors to stay away from the company HQ (thread now deleted).
Continuing its mission to teach people across the world that if an animal is big enough it should be killed, Dauntless has pushed out its closed beta 0.2.8 patch this week.
The patch marks the end of the title’s first holiday event, The Dark Harvest. While Halloween in the lands may be over, the challenge of behemoth slaying continues. Assisting in this effort are three new Archonite weapons, more responsive hammer blast dodges, and improved client performance.
The team is also handing closed beta testers a reset button to use as they will: “All players can now reset their account progression via the My Account page. This will NOT remove any account items, such as founders pack benefits, platinum, flares, emotes, sigils, fabrics, and chroma dust.”
I am particularly fond of the number 13. And I am particularly fond of EverQuest II. So it is a happy convergence of favorites as EQII celebrates its 13th year this week. That’s thirteen years of adventures from Antonica to Zek. Will 13 be a lucky number for this MMORPG? I sure hope so! Norrath could use a little luck going forward after this past year. It’s not that things have been especially tumultuous (do you remember the heartaches and fears from 2015?); in fact, they have been a bit quiet. Too quiet.
The past 12 months have worried me more for the future of my beloved game than even the restructuring to Daybreak did. Will EQII make it through the next year? Maybe we’ll have a stroke of luck and the game will blossom again in 2018. Luckily, I still have some hope left that it will make it through, and I know I am not alone in wanting those adventures to continue quite a while longer.
All hope is not lost because despite the worrying parts, the year wasn’t all bad. There were still bright spots and positive things. As is customary this time of year, I take some time to reflect back on all that has transpired since the last anniversary retrospective. Join me for a look back to see how the game has grown and how it has changed. Then hop in and enjoy the Heroes’ Festival anniversary celebration before it disappears next week!
Pretty much everyone assumed that back when Guild Wars 2
planned out mounts, it did so with its cash shop in mind. The game is already not-so-jokingly known as “Fashion Wars,” so it’s got a playerbase primed and ready to splash out for sparkly mounts, especially cosmetic upgrades to what is very likely the best mount system in any MMORPG to date
. The first set of mount cosmetics arrived for Halloween
, a whole pack of skelly skins that players could buy directly. The second set, however, has now landed with a new sales scheme, and it’s caused significant controversy just as anticipated.
As we explained yesterday, ArenaNet has added 30 new mount skins to the game, but instead of selling them directly, the studio is selling them in a hybrid sort of lockbox: You buy one of the mount licenses, which unlocks one mount skin on your account that you don’t already have. You always get a mount skin, and you never get repeats, potentially all the way up to 30 licenses for 30 skins.
Unless you get the one you want sooner. That’s a big unless.
MU Legend opens its beta doors today, and ends its Halloween event. Did Massively OP’s MJ miss a Halloween celebration? The horror! She’s racing inside to see if she can catch any festivities. If she can’t, she can still check out what has changed in the game since the last time she played, which was the second closed beta. Tune in live at 5:00 p.m. to waltz into the open beta with us.
What: MU Legend
Who: MJ Guthrie
When: 5:00 p.m. EST on Tuesday, November 7th, 2017
Players who want to get a jump start on their Shroud of the Avatar crafting career might end up taking a tour under the surface of the world. The developers report that they have opened up three new low-level mines so that newer players can start mining for that much-needed ore without having to wait until much later in the game.
SOTA’s artists showed off a couple of rewards that players will be able to obtain, such as torn and bloody wedding attire (if you’re missing Halloween already) or Yule gifts and candelabras (if you can’t wait for Christmas). There’s also moustache-themed helmets and cloaks to support the Movember movement for men’s health.
Shroud of the Avatar recently raised $60,000 from its last telethon and is currently running a free trial which is set to conclude on November 15th. The following day will see Release 48 hit the scene prior to the holiday rush.
Do you know where Massively OP’s MJ hasn’t been in over a year? Los Santos, that’s where! And she’s dying to see the Halloween goodness that GTAO has to offer. There are some pretty sweet cars like the Fränken Stange and the Lurcher that she wants to check out. Join us live at 9:00 p.m. for a ride on the wild side of Halloween.
What: Grand Theft Auto Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Friday, November 3rd, 2017
It’s a well-worn but welcome roleplaying game trope that adventurers gather before quests in a colorful tavern full of shady characters, intrigue at every table, and a bard strumming a lute in the corner. This iconic setting is something that the team behind Ashes of Creation wants to get right with its upcoming game.
So what will the Ashes of Creation tavern offer? Aside from purchasable food and drink, a private chat space, customizable music, rentable rooms, battle maps on tables, parlor games, and (of course) rested experience. The team said that the latter is important to put butts in the chairs and “keep you socializing with your fellow players and to enjoy the amenities tavern owners provide.”
Taverns will also serve as a launchpad for quests: “Taverns foster adventure in a few ways, one large part being the bulletin board. The bulletin board, quests can be posted here and completed too. If a tavern owner needs supplies they can post quests, others can also purchase space in order to post quests as well.”
Meanwhile, check out the team engaging in all sorts of Halloween nonsense — and perhaps spot a few development Easter eggs on their screens!
It’s now been two weeks since we’ve had any word on the state of Marvel Heroes, as today marks the third missed Friday update in a row and Gazillion has yet to provide the information it promised on October 20th or explain why the Halloween events were neither toggled on nor promoted. The Marvel Heroes social media accounts remain without posts over that time period, negative Steam reviews are now piling up calling the game “dead,” and the PC playerbase appears to have shrunk to its smallest size in four and a half years. There’s also been no news on the Thor promotion that should sensibly be running right now in conjunction with Thor Ragnarok’s release today, nor on the new VR game the studio casually announced via the world’s most awkward stream at the end of September.
As we reported on Wednesday, two key community reps for the studio have been confirmed to have departed in the midst of the bizarre studio silence, and both overt and oblique accusations from former studio employees have surfaced in regard to “inappropriate conduct” toward female employees on the part of current CEO Dave Dohrmann, whose removal from the studio is now the goal of some activist players. Indeed, the studio’s former creative director has publicly stated that the board and company executives were aware of Dohrmann’s alleged behavior “even before they made him CEO.”
Do I love Halloween? Yes, yes I do. And while the season was in full swing, my mind was fully focused there. This season is a great diversion, especially in Secret World Legends
. But with the awesomeness that is Halloween winding down and with Samhain now over
, my mind can finally settle on other matters. Now I know for some, that means Christmastime and Krampusnacht. (One staffer here even declared/warned us of all out Christmas festivities starting November 1st!)
As cool as Krampusnacht is, my mind has turned instead to Season 2. Without my favorite holiday to distract me, I am keen on embracing the big awesome that we’ve all been waiting a long, long time for. New content! New stories! All new zone! Yes, Season 2, I am waiting for you. And the latest little teases coming from Funcom give me hope that we can get it sooner rather than later; the devs’ flaunting it more openly and allowing us to focus on it really has revved up my hype train. It’s almost like there is nothing else in the way and this is their complete focus. Oh yeah! *insert Kool-Aid Man here*
Last time, Massively OP’s MJ was only able to check out a couple of the Halloween quests in Fortnite’s Hexsylvania. Now, she’s diving back in to experience more before that awesome spooky map disappears! Join us live at 7:00 p.m. for MJ’s final foray into Fortnitemares.
Who: MJ Guthrie
When: 7:00 p.m. EDT on Thursday, November 2nd, 2017
Power to the people! Guild Wars 2
has opened the polls for players to cast their vote
on which fan-created weapon should be made into an actual in-game item.
The design-a-weapon contest resulted in over 900 entries, out of which 20 were selected by ArenaNet to advance as a finalist. Players are being encouraged to vote on which of the 20 should be turned into a Guild Wars 2 weapon, with the three finalists receiving the most votes to get this honor. The voting process will conclude on November 10th.
And while Halloween is over, the minipets live on! Check out the weirdly adorable Mini Choya Pumpkin Gang after the break.