We’re willing to bet that some of you visit Massively OP because you are keeping an eye out for new conquests: games you have never heard of, hidden titles that beg to be brought to your attention. Well, today is that day because we have a list of five MMOs for you to check out and see if they warrant your attention and devotion.
The list begins with Metin2, an Asian martial arts MMO chock-full of wicked fighting moves, demon lords, and Chinese aesthetics. Another free Steam game to check out might be Orake, a 2-D MMO that looks like it would be at home in 1997.
The creators of Second Life have made a sequel of sorts with Sansar. This virtual world is a build-anything, do-anything sandbox, and Kotaku has a hands-on with the closed beta. It should be available in open beta testing later this summer.
It’s the final week of the big Marvel Heroes
anniversary celebration, and that means all of the events are turned on! Of course, that
means that Massively OP’s MJ has to dive in and collect as much cake as possible to get all the goodies. Tune in live at 9:00 p.m. to join in the festivities.
What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, June 26th, 2017
Star Wars Galaxies was the game that sucked Massively OP’s MJ into MMORPsGs, so how could she not celebrate its birthday? The official game may be gone, but there’s still an emu to hang out in and immerse in the memories. Join us live at 3:00 p.m. for some music and maybe even some mayhem in…
What: Star Wars Galaxies Emu
Who: MJ Guthrie
When: 3:00 p.m. EDT on Monday, June 26th, 2017
I’m a kart racer. Oh sure, I enjoyed Cruisin’ USA and San Fransisco Rush as a kid, and of course I played Gran Turismo a little, but in general, I prefer kart racing games. They’re easier for non-gamers to get into when played on a console and often have mechanics that make them games more forgiving. I can see the appeal of realistic racing games, though. I’m no good at them, but they can be fun.
Even when I first demoed the original The Crew, I felt this way. I didn’t play the game at release, nor have I played any non-kart, non-arcade racers, but I respected it for what it was: a racing game with an MMO lean. However, this year, I feel like I could handle my car better in The Crew 2, which alone made me feel a bit better about the genre, but the addition of both boats and planes actually made me like the game.
I have a love-hate relationship with VR. I’ve bought an Oculus Rift and the Touch, but don’t play it much these days. Part of it’s because my college stuff and Japanese stuff are crammed into a small space with my PC, so I can’t take advantage of certain features, but it’s also because the games aren’t very complete. VR can give you some really cool moments, but most of the time, the games are what you’d get on your PC or console, just in your face, and maybe with a few sides of motion sickness and virtual molestation.
Preta: Vendetta Rising is not revolutionary. It’s not even exclusively a VR title, being cross-platform from mobile to PC. The early animations and voice acting don’t emotionally resonate yet; most of what I saw would have been bland if it wasn’t for the fact that this was specifically a VR demo. That being said, developer Illion and game developer JJ Baek are incredibly sensitive to VR’s largest issues, from women in VR spaces to developing content based on consumer realities rather than developer dreams.
It’s hard to be king of the carnivores without a throne, but that has all changed now! ARK has introduced the mighty commode to the dinosaur-infested island for the comfort of all. Massively OP’s MJ wants to have a looky loo at these, and she’s privy to the location of a few. Can she find more? She’s head out on a pilgrimage to worship all of the porcelain gods. Tune in live at 12:00 p.m. for a genuine toilet tour in…
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, June 24th, 2017
Secret World Legends‘ NDA has finally dropped — probably because it has just launched its headstart for The Secret World owners! And as a long-time fan, you know Massively OP’s MJ is going to be deep in the game all day, so come join us live at 4:00 p.m. to take a look at the TSW reborn. Will it be all you hoped?
What: Secret World Legends
Who: MJ Guthrie
When: 4:00 p.m. EDT on Friday, June 23rd, 2017
I would like to start this article by saying that there are a lot of things to like about Secret World Legends, but for me, those good things — despite their being some of my favorite things about RPGs and MMOs — make it hard to overlook what I consider the flaws of the game.
Although there were always weird bits to The Secret World’s storytelling, like the silent protagonist, I’ve long considered it to be some of the best storytelling in MMORPGs. With the launch of Secret World Legends, that has not changed. In fact, I would say that as an introduction to the game, it’s improved. The weak point to the game has always been the combat. There were some very confusing things about it, which have been fixed, and there were some aesthetic issues, which have not been fixed.
I am very torn about how to approach my impressions of the game. I want to come at it as someone who hasn’t played it before because it’s being sold as something new. But at the same time, I have played the game, and I know exactly why I never played it for more than a week at a time. I approached the game from two different perspectives: Would this impress someone who has never played it, and will returning players who didn’t stick with it over the last couple of years be interested enough in the changes to come back?
In my mind, Final Fantasy XIV: Stormblood
is all about sticking the landing. After a few years of FFXIV
being out, the game has consistently earned high praise from people who play it. Heavensward
was recognized as a definite high point for the game, improving more or less everything in the game and adding more besides. So the question was whether or not Stormblood
would continue down the same road or try to dramatically upend things, break down what once worked well and lose sight of what people enjoy.
The good news, then, is that it sticks the landing.
Everything that worked well in Heavensward has been brought forward and refined, and the parts that hadn’t worked so well have been trimmed away, repurposed, or outright removed. It feels very much like an expansion to the same core game, but in the process it manages to address almost every complaint I had over Heavensward almost incidentally. And it continues on in the high standards the game has set for itself over the years, resulting in an expansion which I’m already in love with after finishing the main storyline.
MxM has officially launched, and Massively OP’s MJ is diving back into the fray! Of course, now that all alphas and betas are over, she’ll have to start over from scratch. Which hero from which game will she choose to play after the tutorial? Ultimately MJ wants to play Kromede; she has fond memories of that NPC from Aion. Tune in live at 4:00 p.m. as OPTV‘s infamous Stream Team takes a launch look at…
What: Master X Master
Who: MJ Guthrie
When: 4:00 p.m. EDT on Thursday, June 22nd, 2016
With Pokemon Go trying to avoid explicitly calling itself an MMO, Massively OP once again has room for a top contender in the realm of mobile MMOs. There’s just one problem: We’ve got mostly Western readers for a genre that seems to appeal much more to the East. I was given the opportunity to see top global mobile MMO Lineage 2 Revolution and up and coming dino-sandbox Durango at E3 2017. I can see the appeal of both games, but also some limitations. Let’s dig into both.
My time with Neverwinter
is done, and it’s a game I find myself in an odd relationship with. It’d be fair to say that despite what some members of the audience expected, I never went into disliking the game; even when I was getting a little bit bored, I didn’t find myself desperately wanting to play something else just to be free of the scourge of the game itself. But at the same time… it never really got its hooks in me, either.
And some of that, I think, is that I’ve played it before.
I’m reluctant to say that every game Cryptic Studios makes is the same because every single one has very clear pieces that stand apart. Star Trek Online’s space combat, Neverwinter’s action combat, and Champions Online’s status as the last relic of a forgotten time. (Probably other things, too.) They’re not the same game. But they do all share the same gameplay loop, which is different… and despite my best efforts, there’s a certain point when all of that just winds up getting a wee bit tedious.
This will come as a bummer to anyone excited about getting his or her hands on Rend this summer: Frostkeep Studios announced yesterday that it is delaying the early access launch for the survival sandbox due to an “amazing opportunity” for the game’s development that was not specified.
“The excitement around the game has brought our studio an amazing opportunity to take Rend to the next level,” the studio said. “With this new support, we are re-evaluating current development plans and exploring ways in which we can deliver an even more robust in-game experience at launch.”
So what’s the new Steam early access release window? Frostkeep is now aiming for later this year to incorporate additional features and mechanics. The studio said that the delay will result in making Rend “an even better game than originally envisioned.”