Back in February, we learned the fate of MMORPG industry veteran John Smedley: He’s heading up a new game for Amazon Game Studios.
Smed is well known for his 20-year reign at SOE and then Daybreak, which he departed in 2015, and most recently for Hero’s Song studio Pixelmage Games, which closed down last year ostensibly for financial reasons.
While Smed wouldn’t speak about the game on the record back then, Amazon did cite his MMO experience when telling gamers that his game is “an ambitious new project that taps into the power of the AWS Cloud and Twitch to connect players around the globe in a thrilling new game world.” We might have a clue today as he’s tweeted about PC shooters, soliciting opinions on gunplay.
Here’s the million-dollar question of the day: What is John Smedley making for Amazon Game Studio’s San Diego branch? Ever since being handed the reins of a new sub-studio back in February with a bulk of his Pixelmage team, we’ve been intensely curious about whether Smedley is staying close to his MMO roots in his new project.
Perhaps we might glean a few details from the job listings on Amazon’s site. The studio is looking for several positions for art, combat systems, and engineering, and there are a few bullet points in the job descriptions that hint at the project in question.
One of the job descriptions has the best hint yet, with the position being tasked to “architect and develop the real time combat system for a cutting edge action multiplayer game.” Another intriguing entry mentions a “real time terrain deformation system based on physics simulation.”
This week in MMO crowdfunding, we did a retrospective on why crowdfunded MMOARPG Hero’s Song failed. It’s almost as if Justin knew (cue spooky music) because two days later, Hero’s Song’s John Smedley and most of the Pixelmage team showed up at Amazon, announcing a new studio and a new game for the shopping giant’s games division. In other words, don’t expect Smed back on Kickstarter any time soon.
Meanwhile, Star Citizen’s alpha 2.6.1 went live, we poked around TUG’s status, Elite Dangerous demoed its upcoming “Holo-Me” character creator, The Exiled prepped for next week’s launch, Ruin of the Reckless entered its backer test phase, and Camelot Unchained hinted at beta.
Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.
Amazon Game Studios announced yesterday that it had picked up MMORPG genre veteran John Smedley to helm one of its up-and-coming online game studios. Today, it published a blog post with a photograph of the team, which appears to show that Smed brought along with him several familiar faces from Pixelmage Games. Well, more than several — it looks like the bulk of the team, minus some of the artists and AI expert Dave Mark.
Shown in the photograph is Smed (hiding in the back!), along with Scott Maxwell, Steve Freitas, Andy Skirvin minus a beard (nice try, Skirvin, but we’re canny), Michael Hunley, Jay Beard, Bill Trost, Toby Brousil (pretty sure), Matt McDonald, Jim Buck, Steve George, Paul Carrico, and Michelle Butler. Which is almost all of ’em. No need to worry about whether those guys landed on their feet after their studio folded seven weeks ago– Smed’s new Amazon studio is basically Pixelmage Games, though to be fair, we don’t know what its name is or the particulars of the game it’s working on.
MMOs, like any other hobby, have their own terminology. We have the term “newb” for new players, “noob” for players who aren’t actually new but still make new player mistakes, and “n00b” if you want to sound like an insufferable weirdo from the aughts. But we also have a lot of terminology that just plain doesn’t work any more for a variety of reasons, like “pay-to-win” and “hardcore” and so forth.
That does not, however, mean that we do not need our specialized terminology. Indeed, while some of our older vocabulary is not up to the tasks of modern games, I think a great deal could be accomplished just by adding some new words to our lexicon. So let’s create some brand-new terms (or codify existing ones) so that we can, in fact, have shared words to describe scenarios that we encounter on a regular basis.
If you wondered what John Smedley was up to following the death of Pixelmage Games and Hero’s Song in December, now you have an answer: Amazon Game Studios picked him up to run a sub-studio in San Diego.
“We’re excited to announce an all-new Amazon Games Studio based in San Diego and led by industry veteran John Smedley,” says a PR blast from AGS today. “John’s pioneering work helped define the modern MMO, and his influence can be felt in thousands of games that followed. He helped create the blueprint for fusing massive game worlds with vibrant player communities, a vision that we share at Amazon Game Studios. That’s why we’re excited to announce that John has joined Amazon Games Studios to lead an all-new team in San Diego.”
Apparently, Smed and his team are “already hard at work on an ambitious new project that taps into the power of the AWS Cloud and Twitch to connect players around the globe in a thrilling new game world.”
In July of 2015, MMORPG fans were stunned to hear that John Smedley was stepping down from his post as president of Daybreak. After all, he had been in the captain’s chair at Verant, SOE, and now Daybreak for nearly two decades, helming the company as it handled some of the most influential MMOs of the early generation, including EverQuest and Star Wars Galaxies. Fans were curious to know both what happened and what Smedley was planning to do next.
They didn’t have to wait long for the latter. A month later, Smedley announced that he was starting up his own studio to work on a new game. Using his industry contacts and years of experience in game development, Smedley pulled together a solid team to craft Hero’s Song, an online fantasy survival game that would provide huge, customizable worlds. The team went into a flurry of activity, putting out dev blogs, holding fundraisers, and pushing early access out the door.
Yet by the end of 2016, the project was dead, refunds were being distributed to backers, and Smedley’s studio was dissolved. So what happened? Why did Hero’s Song fail when it had so much going for it? Now that a couple of months have passed, it might be time to step back and perform a post-mortem on this fascinating and doomed game. I posit that there are five key reasons why we’re not right now playing Hero’s Song and anticipating its official launch by the end of the year. Hindsight is 20-20, after all, so what could Smedley have done different?
We apologize in advance. The news of the return of Bree’s most favorite Elder Scrolls setting has jacked up her excitement levels to 11. Be warned that this episode may contain any and all of the following: gleeful giggling, spontaneous singing, half-hour recollections of the old days, readings of player-written poetry, and confetti thrown through your computer speakers.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Chargebacks were a big deal in 2016: Black Desert, ArcheAge, and No Man Sky were all embroiled in community drama thanks to perceived chargeback abuse. PayPal even ended its chargeback protection for crowdfunding donations, making it harder for gamers who hand over cash to abuse the credit card system to get that money back.
But some games are offering you your money back and you’re still not taking it.
Hero’s Song, for example, recently went under, but John Smedley pledged to refund any Steam and Indiegogo purchasers who asked for their money returned. Yet there are folks in our comments who said they wouldn’t take him up on that — they feel they got their money’s worth or don’t feel it’s right to take back what was intended as a gift, risks fully understood. That reminded me of when Glitch sunsetted after a couple years in operation and Stewart Butterfield offered everyone all of their money back from years of play and a lot of players said no way.
How about you? Do you claim refunds on games when available? How often do you do it?
This week in MMO crowdfunding news, refunds continue for Hero’s Song, which was canceled the day after Christmas with the promise to reimburse all those who backed the game through Indiegogo or on Steam early access. A new Indiegogo announcement from John Smedley yesterday says that Pixelmage has finished processing all pending requests — manually — and will soon begin mailing checks. “On the PayPal front we’re awaiting having our PayPal account authorized to do this,” he writes, suggesting that will be resolved early next week.
Meanwhile, take note, future MMO devs: If our readers are any indication, Kickstarter is probably not going to be your ticket to cash in 2017.
Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!
This year, we’re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2017.
Ah, December: The month of endless annual awards… and end-year studio catastrophes. This round, all eyes were on venerable MMO studio Turbine as it announced it had spun out a new indie studio to take over Lord of the Rings Online and Dungeons and Dragons Online, as published by none other than Daybreak. Lost in the shuffle? The Asheron’s Call franchise, which will sunset in January 2017.
Meanwhile, gamers paid tribute to Carrie Fisher, Hero’s Song went belly up, Star Citizen launched Star Marine, Elder Scrolls Online teased housing, and Nostalrius relaunched.
And we rolled out our annual MMORPG awards, plus our blooper awards, weirdest stories, and other meta roundups.
Read on for the whole list!
The number of games our wee little Stream Team covers in the span of a year is staggering. If you ever wanted to know what an MMORPG looks like and how it plays before you shell out money or download a mega-client, the Stream Team is your best bet.
We’ve put together some of our favorite streams from the year, from launches to first-looks and beta deep-dives and even a series of SMITE charity streams we did with the help of our viewers. Enjoy!
This kill-happy year of 2016 has claimed a lot of lives, and the last week has also killed another game. Hero’s Song has been unceremoniously cancelled, with the studio shutting down and a call for all backers to collect refunds for any money invested. This may not have been unexpected news when it failed to succeed at either of its crowdfunding pushes, but it’s still sad news.
Meanwhile, whilst the rest of the world was quietly recuperating, some other interesting tidbits of beta news did come out this week:
- It turns out that Star Citizen is using Amazon’s Lumberyard and didn’t tell anyone. Huh. Chris Roberts specifically addressed the lack of transparency and the reasoning for the integration, so that’s unexpected. Kind of neat, really. More pertinently, the game’s 2.6 patch has launched, complete with the first build of the FPS module.
- A persistent demo build is up and running for Dogma: Eternal Night. Included in the build: character creation. Not included: anything else. Never to be included: a day/night cycle.
- Justice is coming, possibly raining from above. We’ll find out once the game details its beta cycle some time next year; the game has apparently been in the works for four years now.
- Conan Exiles is going to take you to school. War school. Yes, there is combat, and it’s going to be… well, exactly the sort of thing you’d think of given the surrounding franchise information.
- Last but not least, we’re in the final stretch before launch for Shroud of the Avatar, with the last work being done now to transition out of early access. That’s just good news for next year, now two ways about it.
And that wraps up our betas for the year. Of course, there’s still a list down below, and you can let us know if something switched test phases without us noticing… but for now, we’re just going to wait until 2017. You know, in two days. Here’s hoping for good news.