horizons

Disambiguation:
an Elite: Dangerous DLC
the original name for Istaria: Chronicles of the Gifted

Perfect Ten: MMOs that changed their names

Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose, history, and connection. MMORPG names are, of course, as varied as the stars in the sky, with many of them slapping “online” or “age of” somewhere in there to designate their category. But every so often, we witness a game that changes its name as part of its development and business evolution.

Today I wanted to run down 10 MMOs (well, nine MMOs and one expansion) that received notable name changes over the years. I’m not going to talk about games that created a weird rebrand for a business model shift but mostly stuck with the original title afterward (such as DDO Unlimited or WildStar Reloaded), but instead games that had vastly different names than what they ended up using.
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Elite: Dangerous has passed 2.75 million sales

Good news for the Elite: Dangerous crew; according to the Frontier Developments Twitter account, Elite: Dangerous and the Horizons expansion have passed a grand total of 2.75 million sales. The phrasing is slightly ambiguous, as it could mean the combined total of each one’s individual sales is 2.75 million or that the game has sold 2.75 million copies altogether. Both are impressive, certainly, especially as the last sales data we had was from January 2016 when the base game had sold 1.4 million copies.

If you’re part of the crowd and plan to be out for PAX West in the near future, you can take part in the studio’s planned Frontier meet-up for fans and community on August 31st, 2017. The event is first-come-first-served and does have limited capacity, so you should make your plans soon, but it’s there if you want to go. The rest of us can sit back and relish the days when 825,000 sales was a major milestone.

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Istaria kicks off Halloween early with a community contest

It makes sense, sort of, that in an MMO where you can dress up as a dragon year-round that Halloween might be a favored holiday. In any case, Istaria is certainly getting the jump on the ghosts and ghouls of the fall holiday by staging a fall festival contest right now.

Players are being encouraged to put their artistic skills to work with the theme of “things that go bump in the night.” Short stories, mural designs, and mask paintings are all needed, and it sounds like the team might incorporate the best of these into the fall festival itself. The winners will get a special title and perhaps something more.

The contest will run through September 16th, with the winners declared on September 30th. Curious what this MMO’s been up to over the past year? We recently investigated what’s been happening with Istaria and found out a few interesting results.

Source: Fall Festival Contest. Thanks, Aywren!

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Whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria?

Ever pause during your day and find yourself wondering, “What ever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at whatever happened to PlanetSide 2, A Tale in the Desert, and Istaria (witness protection program name: Horizons).

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Massively Overthinking: Building a better MMORPG economy

We are on a roll with the epic questions for Overthinking lately! “The recent article about monetization got me thinking about just how much most modern MMOs are still trying to replicate real-world capitalist economies,” MOP Patron Avaera begins.

“Virtual currency is usually earned proportional to various measures of virtual effort that are intended to be wealth-generating activities – selling loot earned from skillful PvE hunting, selling crafted goods made from resources gathered over time, owning items or land that generates tradeable material over time. However, virtual effort doesn’t have the quite the same limitations, scarcity, and creativity as real-world effort, and these systems seem prone to exploitation by users/bots that can easily outmatch casual players in terms of how much virtual effort and time they can expend, leading to various RMT problems and artificially distorted economies. How would you go about avoiding this problem, if you had the god-like powers of a game designer? Is there a way to set up a virtual economy so that it isn’t prone to exploitation by bots or gold-farmers, and will we ever see a virtual game currency that can truly be exchanged with a real one?”

I posed Avaera’s question to our staff to mull over.

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Elite Dangerous has launched for the PlayStation 4

PlayStation 4 players can flock to the Elite Dangerous universe beginning today, thanks to the game’s official launch on that console, complete with adjustments for touchpad controls and even a “fast headlook” mode for wireless controllers.

Elite Dangerous and the Elite Dangerous: Horizons season pass are now available digitally on the PlayStation Store as standalone products or together as part of the Commander Deluxe Edition, complete with the bonus Commander Paint Pack. Elite Dangerous is also available at physical retail stores for PlayStation 4 and Xbox One in the Elite Dangerous: Legendary Edition, featuring Elite Dangerous, the Elite Dangerous: Horizons season pass and a bonus 1,000 Frontier Points for purchasing in-game cosmetic items.”

Meanwhile, players have made yet another discovery in the Thargoid storyline. We’ve embedded the launch trailer and new lore bits below!

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E3 2017: Why MMO players should be paying attention to Elite Dangerous

I sat down with Elite Dangerous Senior Designer Sandy Sammarco again at E3 2017, and while the information I’ve got in terms of game info may be a bit old hat for hardcore Elite players, I want to be clear on something: MMO players should take note of how Frontier is doing community eventsEven if you aren’t interested in the game itself, the design strategies and execution are things that are reminding this jaded MMO-enthusiast about what got me into the MMO genre in the first place. I don’t really do space sims, and haven’t touched my VR for months (though I could probably hop on normal PC or PS4 versions), but my time with Sammarco has gotten me closer to hitting the “buy” button on the game.

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Aliens from 1984 swarm into Elite Dangerous with Horizons 2.4

For a good long while, it seemed as though Elite Dangerous players were all alone in their gigantic galaxy playground. Then came the discovery of alien remnants and evidence of life, suggesting that the devs had more up their sleeve. But little did players know that first contact was about to become second contact with one of the franchise’s most notorious enemies.

Frontier announced this week that with Horizons 2.4, the Thargoids would arrive in the game after a long absence from the series. The truly alien race that hails from an ammonia world made its debut in the original 1984 game as a threat that players encountered and had to overcome.

The Return update is coming in Q3 2017 and will bring the Thargoids and their eight-sided spaceships into the modern era with story events and inevitable battles. The dev team cautions players that if they fail to stand up to the aliens, they could see the galaxy slowly consumed by the Thargoids.

“What happens next will be decided by every Elite Dangerous player,” said Frontier CEO David Braben. Check out The Return trailers after the jump!

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Overwatch reveals Horizons Lunar Colony map

One of these days, Overwatch — bang, zoom, to the moon! And that day is coming very soon, as Blizzard just announced a brand new map, Horizons Lunar Colony.

“Horizon Lunar Colony is an Assault map set in a scientific base on the moon,” the studio said. “Built as a first step towards humanity’s renewed exploration of space, the colony’s goal was to examine the effects of prolonged extraterrestrial habitation — on human and ape alike. The scientists’ research proved incredibly promising… until, suddenly, all contact and communications with the base were lost. Now, many years later, attacking and defending teams must return to the moon and battle for control of the colony’s facilities, all while they discover clues as to the fate of its previous inhabitants.”

Season five of competitive play began last night, and participating players can earn a South African icon and spray for their accounts. You can take a peek at the Horizon Lunar Colony map after the break!

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Massively Overthinking: Being Uncle Owen in MMORPGs

Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.

Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.

“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”

For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?

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Virtual world creator Improbable receives $502M investment from SoftBank

Here’s another reminder that we really shouldn’t take our eyes off of Improbable Worlds, even for a second. The five-year-old software company, which is specializing in creating massive virtual worlds for simulations and games, just received over a half-billion dollar investment from a Japanese telecommunications corporation.

SoftBank injected $502 million into Improbable this week in one of the largest U.K. venture capital deals of all time. This investment puts one of SoftBank’s members on Improbable’s boards and sees SoftBank create a non-controlling stake in the company.

To make a good week even better for Improbable, venture firms Andreessen Horowitz and Horizon Ventures also committed additional funds to the tech startup and its SpatialOS software. “Having backed Improbable from the start, we continue to see huge potential in the application of its technology, both for solving real-world problems and in changing the future of the games industry,” said Horizons Ventures founder Solina Chau.

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Massively Overthinking: Competitive PvE in MMORPGs

During last week’s podcast, Justin and I bumped into a tangential topic about competitive PvE and how relatively rare it is in MMORPGs, which seems weird, right? It was once the nature of MMOs to make us scuffle with other guilds in open-world dungeons, but with the dawn of instanced PvE content, devs didn’t replace that type of content the same way they’ve embraced raiding and PvP. You’ve got achievements, sure, and gear show-offs, but outside of Guild Wars-esque challenge missions and WildStar PvE leaderboards, it’s just not something most MMOs bother with.

Why is that? Should they? And how do you want to see it done? I posed all these questions to the Massively OP team this week for Massively Overthinking!

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Elite Dangerous promises bug-squashing patch by early May

Update: The devs have shifted the ETA to April 25th; we’ve updated below.

While Elite Dangerous’ community should be celebrating over the addition of player-created avatars and multi-crew ships with Horizons Update 2.3, instead they’re dealing with one of the buggiest updates to date for the space sim. Even following a rollback last week of the background sim data that manages political factions, there are still numerous issues that have yet to be resolved.

The good news is that there’s a patch coming to take care of much of this. The bad news is that players are going to have to wait until next month to see fixes for the login bugs, stability issues, weird errors, and frame rate drops.

“We’ve seen your feedback with regards to a number of bugs in the latest update,” Frontier reported on the forums, “and the development team have been busy working on a release that focuses on fixing a large number of the common complaints. The release is currently scheduled for early May.”

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