One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.
Yoshida has more to say about 4.2’s upcoming content as well, including the fact that there are no real plans for more Disciples of the Hand or Disciples of the Land to be added in the future as well as the hope to use the upcoming Eureka to produce battles different than what we see in the field or in dungeons presently. Check out the full interview to get an idea of what the team is working on for the next major patch, even if that’s a few months away now.
Your home base in Rend is important; defending it is one of the central parts of the game, after all. However, the structure of the game meant that you probably didn’t build your faction’s main base, and quite possibly didn’t do a whole lot to make it feel like your own. That’s why the team is changing up how base-building works in the game, starting by giving players seeds to drop where they will to build their desired structures.
Building is also faster now; rather than having to construct individual pieces, players just select the material type and structure and then automatically put the walls and such together whilst building a structure. The seeds are there to prevent having a landscape littered with half-built structures, although the discussion is still ongoing about how players can get a second seed after the first. Read through the full development diary to see how you’ll have more options to make your own keeps throughout the game world, and then take a peek at our lengthy conversation with the team on the state of the game last month.
On the other hand, there’s still plenty of other content in the patch to enjoy, with an expanded main scenario, new Beast Tribe quests, the Royal City of Rabanastre, and so forth. You can check out the full patch notes on the official site (although some of the items are still not listed in the notes) and check out the trailer for the patch down below.
Two decades after launch, Ultima Online is still going strong, and as we reported over the weekend, soon – spring 2018, to be exact – it’ll be letting players jump in with a new free option. Of course, the new “Endless Journey” approach will have restrictions on it, hence a new FAQ detailing what players with free access can and cannot do.
Broadsword notes that the freebie option will include all expansions except for the most recent one, Time of Legends, and the High Seas booster pack. Bank storage is a big deal, too.
“Previous veteran accounts have access to remove a limited amount of items from their bank box,” the studio says. “Endless Journey accounts have access to a vault for secure storage that can be rented for in-game gold. Additional vault storage can be rented using tokens purchased from the Ultima Store. Vaults that become delinquent in their rent payments will be auctioned off to the highest bidder.” Fortunately, your “real” bank “will remain waiting for you until you decide to resubscribe or return as an Endless Journey account. The contents of your bank box will never be auctioned off. Remember though, Endless Journey accounts only have access to a limited number of items from their bank and may not add new items to it.”
Of course, if you’re a player in the regions affected by the recent hurricanes, your concerns are probably more focused on your real-world house than a house in FFXIV. The good news there is that the game is also temporarily halting house demolition timers, so you needn’t worry about anything happening to your house while dealing with the real-world crisis around you. It doesn’t help make the recovery easier, but it’s still a good thing.
The fantasy MMO recently published a pair of guides to its various leisure systems, starting with fishing. There’s a little more to fishing than waiting for your line to bob, so understanding the fundamentals is the difference between tasty success and stinky failure. Also, you could be sucked into a “fish battle” and find yourself floundering in the moment.
Perhaps you’re looking at putting the final, perfect touches on your in-game apartment and could use a few pointers. There’s a very small guide for that as well with a helpful tip if you accidentally mess up so badly that you need to replace a furnishing from the start.
Everyone lives with everyone else with the next WildStar update; you form a community and everyone gets to be together. Although perhaps it’s not quite that expansive, as the latest development dispatch on the official site explains that there are slots for five personal lots on the shared community lot. Still, that means many places for players to work together and form a shared community space, and considering the fact that there’s a whole Community Showdown on the way, you’ll want your best and brightest to be front and center.
Communities work functionally like guild membership, but the two do not overlap, so you can be part of a different community than the rest of your guild. It does, however, still have the aspects of distinct privileges and rights within the community, including who can access what on the shared lots and which lots are allowed to be linked. You also won’t be able to access your lot separately if it’s part of the community lot, although it’s an open question about why you might want to. Check out the full rundown to get a better picture of living together in a model community.
One of these is the fact that players’ apartments will change floors and locations every week, allegedly to encourage the community to mingle and make new neighbors. Add to this the fact that the inn hosting these apartments resides on the top of a turtle, and we’re going Inception with the concept of mobile housing.
To help players navigate some of the intricacies of the game’s housing, the team posted a starting guide with a few tips. Players can upgrade the size of their room as funds become available, and if they happen to be married in-game, their spouses can come in and rearrange all of the furniture without specific permission. Just like real life!
You can unlock your apartment once you’re level 49, with keys available so that five of your friends can come and go freely. Once within the apartment, of course, you’ll be the one who gets to decorate the whole thing however you like. So you’ll have to wait out the maintenance today, but once that’s over it’s an apartment for you; check out the trailer just below to whet your appetite.
This month, the MMO is introducing one of its grandest player housing options yet: Hakkvild’s High Hall. It’s a roomy and spacious building with a great view at the top of the town. Not sold yet? It also has convenient access to the family crypts. Perfect for Halloween. The hall is coming to computers on August 14th and consoles on August 28th.
ESO has a few other new options in the crown store coming in August, such as a few new costume sets, a Daedric Set of Azura package of housing decor, a wolf mount, a mechanical spider mount, a handful of pets, and the neat-looking ebony epidermis skin.
“Balance your server populations carefully and never add more servers than you’ll need after the three-month slump because if you think server merges spell doom for themeparks, know that they’re even worse for open-world housing sandboxes (Vanguard, SWG), only slightly worse an option than ignoring the problem and expecting your players to pay to move themselves and lose their land in the process (UO, LOTRO).” [This was before LOTRO’s free transfers.]
And now here we are again, seeing server merges so bad MOP’s MJ Guthrie, whose pixel home narrowly survived the last round of merges, intimated she was done this time once her house is nuked and she’s forced into yet another land rush. It’s too late for ArcheAge, I fear, but there has to be a way out of this — maybe it’s not too late for the next MMO with housing. How would you solve the housing server merge problem?
Of course, if you already know that the game’s housing system is unnecessarily difficult to work with and makes it difficult for players to get any housing plot, there’s little to be said here that you won’t already be intimately familiar with. It’s been a refrain for quite some time. And if you haven’t already seen that elsewhere… well, welcome to here.