hyperspace beacon

Hyperspace Beacon is a Star Wars: The Old Republic column by Larry Everett. [Follow this column’s RSS feed]

Hyperspace Beacon: No, Star Wars The Old Republic isn’t on the verge of sunset

I recently read a wild argument based on unsubstantiated rumor that Star War: The Old Republic is nearing its end of life, that BioWare is tired of it and is considering shutting it down. It’s just one among many I’ve read lately, and I don’t believe they are right. Instead, some appear to be repeating the same tired premise: “I don’t like it, and therefore no one should like it.”

Now, I don’t like many games, but I understand the merits and positive qualities of even some of the oldest, most shop-worn MMORPGs. First-person shooters make me disoriented because of the camera placement, but that doesn’t make them bad. In fact, one of my favorite series of games, Bioshock, was all told in first-person, but that didn’t affect the quality of the game. (Of course, I had to play it in super-easy mode just so that I could get through it without getting sick, but that’s beside the point.)

So in that vein, I would like to present my argument for why I believe the rumormongers are wrong about SWTOR.

Read more

Hyperspace Beacon: The case for mature-themed guilds in the SWTOR community

I am a huge advocate for guilds that can remain friendly to the under 18 crowd. One of my favorite Star Wars: The Old Republic guilds, Unholy Alliance, is open to everyone. They have rules in place that make the guild friendly and fun for both adults and those under 18. Of course, I wouldn’t recommend any MMO for those under 13 that wasn’t specifically made for children unless they are accompanied by a trusted individual over 13. If you’re a guild leader, I believe it’s in your best interest to keep your guild friendly to those under 18. It gives you a greater opportunity to grow the guild, and teenagers are some of the best advocates for the game.

On the other hand, many guilds are 18+ and with good reason. Some have even gone so far as to say they don’t want members under 21. Granted, the guilds I’m talking about are usually roleplay guilds. In fact, SWTOR has the most 18+ guilds per capita over any other game from my perception. It’s tough to find a roleplay guild in on Star Forge that accepts players under 18. Although I don’t believe that every guild should be this way, I can understand some of the reasons why, and not all of them have to do with erotic roleplay — although that’s in there. What are the mature-themed guilds that you will find in SWTOR? And do they have to be mature-themed? Let’s answer that below.

Read more

Hyperspace Beacon: Three things SWTOR could add in 2018 to turn itself around

Star Wars: The Old Republic did not have a banner year in 2017. It was the first year since the launch year that did not include an expansion. And the expansion that it released in late 2016 didn’t actually live up to its expectations.

Despite this, we did see some good things come out of 2017, like a couple of new PvP maps and some great changes to group finder. But what kinds of things can we see added to or improved upon in 2018 that would make up for this underperformance? Well, I have three of them. And I have done my absolute best make them realistic and doable with the existing team of developers. Let’s talk about that.

Read more

Hyperspace Beacon: SWTOR’s 2017 year-end report card

I love the Bartle Taxonomy; it’s been around for a long time, and it’s still relevant today. This is why when I am given an MMORPG to judge, I will measure the game’s content against the taxonomy. Star Wars: The Old Republic has been my game for years, and I continue to play it nearly every day, even this year. I’ve been in constant touch with its community, and I don’t believe there is a part of the game I have not played in some fashion. How does it measure up this year to the Bartle Taxonomy?

The Bartle Taxonomy divides players into four categories that pull from two axes: the worlds-vs.-player axis and the acting-vs.-interacting axis. Crossing these two axes create for quadrants called Socializer, Achiever, Killer, and Explorer. A balanced MMORPG will sit right in the middle of these four quadrants. I have given SWTOR letter grades based on how I thought the game performed in those categories this year.

Read more

Hyperspace Beacon: A six-year retrospective of Star Wars The Old Republic

Happy birthday, Star Wars: The Old Republic. I don’t think your birthday has actually ever fallen on the same day that my article released, so this is a great treat. And it’s also an interesting time for SWTOR because things have changed so much since launch, and it continues to evolve as does its audience to some extent. (Except me; I have not evolved.)

I started writing professionally about SWTOR a year and a half before it launched, so I have been there since the beginning. And although I’ve had my ups and downs with the actual amount of time I spent with the game, I have remained a subscriber and participant in all the activities that the game has to offer. Admittedly, my time in the game as made me a little bit jaded, which is why I have taken some breaks when the content cycle was low. Regardless, I have always stepped back into the game because, at the end of the day, I still believe that it is a good game with an even better community.

Today, in celebration of SWTOR‘s birthday, I would like take a look back to the game’s launch and each of the major stages of the game’s life cycle. I also invite you to talk about your favorite SWTOR moment in the comments.

Read more

Hyperspace Beacon: SWTOR, it’s time to destroy the Eternal Empire

Those players who were looking for consequence in their Star Wars: The Old Republic storyline can, I’m glad to say, look to Knights of the Eternal Throne to get it. Although the Vaylin side of the story will remain virtually unchanged regardless of the player’s choices, it’s possible to lose multiple companions, and there is even one choice where you have to choose one companion over the other. However, the quality of the story really hinges on how much you like or dislike Valkorion’s family. They are a bunch of rich brats doing bratty things, so on a personal level, I couldn’t care less about them.

You know what I do care about, though? The Empire and the Republic. You know what most fans of Star Wars care about? The Empire and the Republic, or possibly the Jedi and the Sith. Whether it’s a story buried in the conflict of those two armies colliding or it’s a gangster taking advantage of being in the middle of those two opposing parties, the Empire and the Republic have been central to all the engaging Star Wars stories.

For this specific reason, it’s time for BioWare to tear down the Eternal Empire.

Read more

Hyperspace Beacon: First impressions of SWTOR’s Chiss flashpoint

Yesterday, Star Wars: The Old Republic launched update 5.6, which gave us many new quality-of-life changes to the game as well as our first trip into the Chiss Ascendency via the “A traitor among us” storyline. I am in love with many of the additions like the legacy credit storage and the activities window. But I think the casual player would be most interested in the story on Copero. It’s also the part that I’m most unopinionated about. It’s all right and a good addition to the game, but it’s also just kind of average. It’s better than bad – but it’s not excellent BioWare storytelling.

Let’s take a few moments to talk about SWTOR Update 5.6 and all the things in it, then dive into why I think the Copero flashpoint could have used a little bit more polish.

Read more

Hyperspace Beacon: Assessing SWTOR one week after the big server merges

Many people believe that server merges are innately bad because in games like ArcheAge (or even all the way back to Star Wars Galaxies), they were done completely wrong or the game itself wasn’t designed for its servers to ever consolidate. However, other MMOs – RIFT comes to mind – have nearly perfected server merges. And for the most part, server merges help the game and its population. Because many of the smaller servers combine together with larger servers, there are more people around, group-finder queues tend to pop faster, PvP is more dynamic, and roleplayers can reach the all-important critical mass.

If I were to just look at the Star Wars: The Old Republic server merges from the perspective of the overall benefits of combining different server communities, I would have zero issue with them. SWTOR is one of those games that has no innate issues with combining server save for players losing character names. It could be done without losing character names, and I will get into the flaws of that system in a bit.

Now, let’s talk about my specific perspective having experienced two server merges by BioWare, then we will get into the details of how this latest one affected those in my community.

Read more

Hyperspace Beacon: Datamining suggests big changes for SWTOR’s companions

It might be a little hypocritical of me to read into the datamined information from Star Wars: The Old Republic‘s upcoming patch 5.6, but I’d be failing at my job if I didn’t at least take a look. Of course, I’m not a fan of much of the datamined stuff because it leads to abhorrent speculation and misjudging, but there is one part of the most recent datamined info that has me kind of excited… excited about crafting, of all things.

So before we dive in, I should mention that datamined information might never make it in the game and that datamining itself is against the terms of service. And much of the datamined information can be and usually is taken completely out of context. That means that I want you to take everything that I’m about to write with a grain of salt. It probably means nothing, but every once in awhile, it’s fun to tread in places you’re not supposed to go. So if you would like to speculate with me, let’s talk about some very interesting changes that could potentially come to your companions.

Read more

Hyperspace Beacon: Star Wars The Old Republic’s cash shop is finally on the right track

Many of you will immediately turn to the free-to-play model of Star Wars: The Old Republic and reject my even thinking about the cash shop working the way it should, so let me allay your fears: I am not going to talk about the hybrid, F2P-trash model that SWTOR employs, the one that earned SWTOR our (and our readers’) worst business model of 2016 “award.” I am simply going to talk about the Cartel Market itself and the changes that BioWare has made to make it more player-centric – and how, if this trend continues, we could see more positive changes to this particular storefront.

If you haven’t heard, in the recent Update 5.5, BioWare changed not only the look of the Cartel Market but also its functionality and the number of items in it. On the Bad Feeling Podcast, Community Manager Eric Musco said that with some of the new functions, like the ability to search for specific items versus scrolling through menus, has allowed BioWare to add more direct-sell items to the market and also bring back some items that people enjoy.

I’m not an advocate of everything that BioWare has added or is doing with the Cartel Market, but I believe that great strides have been made in the right direction. Let me explain what I mean.

Read more

Hyperspace Beacon: 10 things you need to know about SWTOR’s Chiss

Star Wars: The Old Republic will launch its sixth major update since Knights of the Eternal Throne at the end of November. It will include an additional operation boss fight and another flashpoint to continue the Alliance traitor storyline. And even though the update is well over a month away, we know that storyline will continue on the Chiss-occupied world of Copero, once again tying author Timothy Zahn to the game.

But who are the Chiss, and why are they so important to the Star Wars universe? Besides being the species of the Imperial badass Grand Admiral Thrawn, the Chiss are very much a mystery to the galaxy at large. However, thanks to the many books, comic books, and video games, we do know a thing or three about this secretive species. Here are 10 things that you need to know before jumping into the new content.

Read more

Hyperspace Beacon: SWTOR’s 5.5 adds cringeworthy changes in the name of balance

Today, when I talk about the balance of a class, I hope you’ll understand that I come from the perspective of a PvEer and raider. I also have a tendency to favor classes that are a little bit more difficult to play. So when I say that I take issue with some of the changes that Star Wars: The Old Republic has made with Update 5.5, understand that I already believe that my favored class is starting from a disadvantage.

Update 5.5 was supposed to bring the classes into a kind of balance. To understand what balance is about in SWTOR, we will have to go back to a post that Eric Musco made back in June of this year. In it, he details the target markers for each of the different types of DPS without giving specific numbers as to what those targets are. Musco quotes the BioWare combat team: “The deeper reason for a ‘buff’ or a ‘nerf’ lies in a Discipline’s ability to perform at their target DPS.” I will be referring back to this post as I talk about the class that I favor the most: Marauder.

So let’s dive into the deep end.

Read more

Hyperspace Beacon: The pros and cons of SWTOR’s United Forces server merges

First, if you’re hoping this is going to be an article hating on server merges and declaring them the ruination of an MMO community, then prepare for disappointment. I believe that server merges when done correctly are more beneficial to the health of a game than attempting to over segregate the playerbase. In fact, if I haven’t written about it here, I have mentioned multiple times in other forums that I think a single-server is probably one of the best things to happen to MMOs. EVE Online and Champions Online were a couple of the first MMOs to embrace this idea, and I know I’ve applauded them for it.

Although Star Wars: The Old Republic isn’t going down to one single server for its whole game, it is greatly reducing the number of servers. On November 8th, BioWare will reduce the servers to one server for each of the major English-speaking regions: US West Coast, US East Coast, and Europe. Then one server for each of the other languages represented in the game: French and German.

Surprisingly, most of the community is reacting positively to the idea of combining the servers. While the studio hasn’t actually used the term “server merge,” it’s been clear that everyone’s being moved into combined servers once again. However, there is one hold-out community that takes issue with how the merges are being handled. There are pros and cons, and there is really no way to combine servers without someone losing something, but the hope is that the overall gain will outweigh the losses.

Read more

1 2 3 8