If you read the last Hyperspace Beacon
, then you know that BioWare’s announcement that Ziost is finally hitting Star Wars: The Old Republic
excited me beyond reason. Ziost is one of those planets that really should make a mark on the SWTOR
universe because of its significance in Star Wars ancient history. Unfortunately, that also means that BioWare has a lot to live up to when it comes to creating this planet. We are, of course, talking about the former capital world of the Sith Empire and the home of the first Dark Lord of the Sith Ajunta Pall.
This past weekend I played through the Ziost storyline myself. And to make sure I had a rounded perspective, I watched a few videos playthroughs of the planetary quests too. Specifically, I’d like to mention Vulkk, who produces a monstrous swath of videos about all the SWTOR content. I watched his Republic playthrough just to make sure that I didn’t really miss anything as far as the story was concerned.
As you will come to understand after reading this, the story on Ziost feels incomplete, and frankly, the quest layout is really weird compared to all the previous quests.
Shortly after Star Wars: The Old Republic
launched, I was a part of a group of players asked which planet they would like to see next. Pre-launch we were still learning which planets were even in the game. We knew that there were more planets to be revealed and that we had a huge swath of planets that had great backstories but had not been spoken of during SWTOR’s
time period. I remember that some people suggested popular planets we’d seen in the original Star Wars trilogy, like Bespin, but I think the most popular was Kashyyyk.
But not mine. Eric Musco, who was a part of TOROCast at the time, even joked about my pick. “And out of left field is Larry Everett with Ziost,” he quipped.
Three and a half years later, Ziost is coming to SWTOR while those other guys are still waiting for Bespin and Kashyyyk. In Update 3.2, we’ll learn more about Vitiate, the former Sith Emperor, and what he’s been up to since the incident on Yavin IV. We learn that he’s traveled to frozen, rocky world of Ziost.
So why did I pick Ziost as the planet I thought we would see in the SWTOR lineup? My reasoning probably mirrors the reason that Vitiate also chose that planet as a base of operations. How about I break this down into five reasons that Ziost is the perfect planet for Star Wars: The Old Republic?
Update 3.2 for Star Wars: The Old Republic
is, in a lot of ways, my
update. From the beginning of the game, I wanted to visit the planet Ziost. My favorite Star Wars comic book of all time is the Tales of the Jedi series. The part of the series appears to revolve around Gav and Jori Daragon, but the truth is that Tales of the Jedi is about the old Sith Empire. The wintery world of Ziost was the capital planet of the old Sith Empire. I’ve always wanted to know what happened to that world during the time of The Old Republic
, but the writers have been rather silent about it.
As many of you are aware, I’m a big roleplayer in all the MMOs that I play. I like to immerse myself into the world, the lore, and the community of each MMO. That’s probably one of the reasons that I can play only one or two MMOs at the same time. Unfortunately, SWTOR has never been particularly roleplay friendly. It’s always seemed that we roleplayers RP in spite of the mechanics of the game. And now, for the first time in the history of the game, we have been given a tool that is completely designed for roleplayers: the Outfit Designer.
Just when you think that Star Wars: The Old Republic
will change things around and actually do something that will appeal to the Killer-type of MMO player
, it shoots itself in the foot time and time again.
I was caught completely off guard last week when I read that SWTOR had partnered with the Electronic Sports League. Competitive gaming was one of the last things that I thought SWTOR would get into. I thought that perhaps this was finally BioWare‘s appeal to that kind of player. But then, in typical BioWare fashion, it fumbled at the one-yard line.
In the past, I have been hypercritical of the way BioWare treats the competitive player. It has always seemed that the developer hasn’t paid anying attention to what’s worked and not worked in the past. It appeared that it copied what games like World of Warcraft would do not because it was highly successful but because WoW had done it.
This time, however, things seemed to be different. Although the proposed jump into competitive gaming isn’t completely original, it was a step outside the box.
In the midst of this rebirth of Massively
, I found myself suddenly placed in charge of my Star Wars: The Old Republic guild
. We are on a roleplay server because we like to be friendly to roleplayers, but we are not strictly a roleplay guild. I’m actually happy with that stance. I would like there to be more roleplay in my guild on a roleplay server, but being accepting of non-roleplayers allows us to recruit the player and not the character. And that’s the way guilds should be, right? With my taking over as guild leader, it’s a time for new beginnings.
Just as it’s a new beginning for my guild, this is also a new beginning for this column. This is the second or third new beginning for this column, but it’s still here because I still love SWTOR, and the readers here have stuck by it, too. Of course, we’ve all had some negative things to say about the game, but overall, the community and the game itself have been a positive experience.
Right now just happens to be a good time to get into the game for the first time or as a returning player. In fact, let me give you eight reasons why now is the perfect time to jump back into Star Wars: The Old Republic. Read more