I-Novae Studios is surely popping the cork today to celebrate the fact that its space sim, Infinity: Battlescape, has passed its $300,000 funding goal on Kickstarter. Infinity’s campaign has a little less than a day to go before it wraps up.
“The whole team would like to extend a heartfelt thank you to every one of our backers, this is a victory for all of us, we couldn’t have done it without you!” the studio gushed.
Infinity has set a stretch goal for the last hours of its campaign: If the project reaches $400,000, the team will add “highly detailed damage models for ship internal systems.”
You can check out a combat montage of Infinity: Battlescape after the break.
Space sim Infinity: Battlescape has three days left on its Kickstarter, so you may want to consider chipping in if you’ve got a hankering for seamless interplanetary warfare, orbital bombardments, and space battles featuring hundreds of players. Infinity also boasts Newtonian physics and a flight model that makes each planet’s atmosphere “a unique experience based on drag, thrust-to-weight ratio, atmospheric density, gravity, and turbulence.” The game also offers modding support, with an example of such shown in the video after the cut.
As of press time, I-Novae’s project has raised almost $277,000 out of its $300,000 goal, with just under 4,700 backers making it happen. The devs have updated the Kickstarter reward tiers with additional perks at the $100, $150, and $500 level.
Infinity: Battlescape looks to have a little momentum on Kickstarter. I-Novae’s seamless space battler is over two thirds of the way to its $300,000 goal with just under two weeks to go. The title may pick up a few more backers, too, thanks to positive word of mouth and the endorsement of some space sim bigwigs around the industry.
What about you, though, MOP fans? Assuming you like space sims, does Infinity: Battlescape interest you enough to play it? Vote after the cut!
Is this a new golden age for space sims? Could be, what with Elite: Dangerous, Star Citizen, and seemingly dozens of other high-profile projects springing up on Kickstarter in recent years. The latest such is Infinity: Battlescape, an ambitious and long-in-development space shooter from I-Novae Studios that boasts a procedurally generated universe, seamless transitions from space to planets, and Newtonian physics.
Star Citizen founder Chris Roberts recently took a moment to highlight Infinity on the Star Citizen website, calling it “a real winner” and pointing interested community members toward the new title’s gameplay videos and Kickstarter page.
As of press time, Infinity has raised over $210,000 of a $300,000 goal with 14 days to go.
Old school Massively readers might recall us writing about Infinity, a long-in-development space sim MMO with a truly massive procedurally generated universe and the ability to seamlessly transition from space to atmosphere to land on some frickin’ huge planets.
Developer I-Novae Studios has taken to Kickstarter with a combat-focused portion of its original sandbox vision. The game is called Infinity: Battlescape and, depending on your pledge tier, you could be playing it as early as January of 2016. The Kickstarter has been in the works for quite a while, and so far it has generated over $65,000 of its $300,000 goal with 29 days remaining.
Among the highlights are Newtonian physics, a seamless true-to-scale solar system, and modding support. Click past the cut for the trailer.