Welcome back to our intermittent series on MMOs and other multiplayer games you you’ve never heard of! Let’s run down three of them.
First up is Immortal Thrones, a mobile MMO import from Chinese studio Zloong, which is calling the game a 3-D MMO set in a “richly detailed medieval fantasy world.” It’s just launched on both iOS and Android in North America and Europe. Expect four classes, multiple PvP options, and “a merged live-streaming and Location-based Service (LBS) system [that] enables players to find other competitors and engage with them in real time,” which the PR says “makes the game more interactive than the standard MMORPG.”
This week in MMO crowdfunding, Ship of Heroes continued proving itself worthy as a City of Heroes successor with a new video demo of its character creation — which ought to look pretty familiar to fans of the pre-eminent superhero MMORPG.
In the realm of Star Citizen drama, we speculated on the game’s post-launch monetization plans and posted the team’s new count of bugs yet to fix before alpha 3.0 reaches the Evocati. (It’s 7.)
Meanwhile, War of Conquest has already achieved its Kickstarter goal, Project Gorgon teased its next patch, we learned about Pantropy, Crowfall stirred dissent over its harvesting plans, and Guardians of Ember, which raised $77000 in funding from players on Indiegogo, formally launched out of early access.
Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.
Two years after its successful Kickstarter campaign, the contemporary MMORPG Identity still has yet to produce any actual gameplay for its backers and fans. The talked-up Town Hall module has been greatly delayed, and tempers are wearing thin on the game’s Reddit.
But there might be some hope for this life simulator. The team has produced a slow but steady stream of videos showing how the different elements of the game are coming together, such as clothing, concepts, and textures. This week, in fact, the devs livestreamed a show about the creation of props that will litter the game world.
On August 27th, the team announced that it was hiring additional developers and had moved into a new studio. “It pains us that Identity has seen delays,” the studio posted. “We truly want the game in your hands as soon as possible. With our modest team it’s been a difficult road but, with the great help of yourself and other backers, it’s full steam ahead.”
It’s time to play catch-up on another interesting indie MMORPG, Identity. You may remember this as the contemporary life simulator sandbox that has raised over a half-million dollars in funding and promises to let people inhabit a virtual world not unlike our own.
The team at Asylum Entertainment has been chatty over the past few weeks, announcing some big developments for the project. The first piece of news is that the team behind Identity is partnering with Improbable to use SpatialOS to become a “scope-changer” for the project.
“The Identity team has been testing the waters with SpatialOS for a couple of months now and we’re incredibly excited about what it’s going to mean for Identity,” the team said. “Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it.”
This week in MMO crowdfunding news, Project Gorgon opened up a brand-new web store. “Currently, we are listing four crowdfunding packages from our prior Indiegogo Campaign in order to continue to raise funds until we launch on Steam Early Access,” Elder Game says. “This will give those who found out about us as our Indiegogo Campaign was closing to donate and get the awesome benefits that come with doing so. The three packages that are being offered are: The Horseback Explorer, Patron, and Duke. We will not be offering a standard Contributor package as we want to encourage all those interested in a standard Project: Gorgon key to purchase directly from Steam once they become available.”
- TUG resurfaced after raising millions and a year of rework to say it’s now focusing on producing a “minimally viable product.”
- We chatted with the Ship of Heroes team about its development.
- Descent: Underground‘s Tenebrae update introduced a brand-new map.
- The Exiled announced a February 23rd Steam early access launch.
- Crowdfund platform Fig revealed it has raised nearly $8M in a financing round for venture capitalists.
- Crowfall’s Indiegogo-based equity crowdfunding campaign drew to a close, raising over $668,000 from over 1200 investors.
Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!
We all know that fantasy is by far the most popular setting for MMORPGs — but what is the least? While not completely unrepresented in the genre, the contemporary setting seems to be on the low end.
Maybe it is because we want to be transported to a far-away world, not invited to a place that’s practically next door. Perhaps it’s just more difficult to figure out how to meld MMO mechanics with cell phones, the internet, and drive-thru Starbucks. But it can and has been done, most notably in The Secret World and now in the upcoming Identity.
What do you think? Are contemporary settings underutilized in MMOs? Could they bring something new and interesting to the table? What would get you to play in such a game world?
Identity is an open-world, cops-and-robbers sandbox, and it isn’t asking you for money. That’s because it was already Kickstarted to the tune of almost $150,000 back in 2015. It’s a real-world MMORPG with a focus on roleplay, economy, and yes, the dark side of human nature.
Developer Asylum Entertainment sat for an AMA on Reddit Friday — here are a few of the highlights:
- Custom server admins can enforce a “new life rule” — when you die and return, it’s as a new character — but the official servers won’t. NPC police won’t patrol the world, but players will be somewhat restricted, such that players can’t raid each other’s homes. “On official servers, we have a stress system in place to discourage random attacks or griefing. […] You won’t be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay.” There will also be safe-zones for player gatherings.
- “Identity’s prison is very much a game within a game.” Players will join factions, attempt prison escape, create weapons, undertake a trial, or just chill out and chat until their time is served. There are no player prison guards (they said they couldn’t make it fun).
- Character customization will be limited to facial features, tats, jewelry, piercings (and presumable gender, skin color, etc.) but not physique, at least not for launch.
Are you a good or bad person at heart when you play pretend? Either way, you will have a place in Identity, an upcoming MMORPG that will put players in fictional swath of America and allow them to choose their own careers and goals. Some of these can be noble, like being a member of the police, while others, such as drug dealers, can offer a glimpse into the darker side of society.
“Identity is a cops and robbers game at heart,” Asylum Entertainment wrote in its FAQ, “but it is a life simulator in so many other ways; immersion is one of our key focuses. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way.”
The game was the result of a successful Kickstarter back in early 2015 that raised CA$187,859. Currently the team is working on producing three playable modules prior to the full launch, the first of which will be a social town square setting coming in early 2017. You can get an overview of the game and a look at its housing system after the break!