identity

Official Site: Identity

Identity announces SpatialOS integration, delays town square module

It’s time to play catch-up on another interesting indie MMORPG, Identity. You may remember this as the contemporary life simulator sandbox that has raised over a half-million dollars in funding and promises to let people inhabit a virtual world not unlike our own.

The team at Asylum Entertainment has been chatty over the past few weeks, announcing some big developments for the project. The first piece of news is that the team behind Identity is partnering with Improbable to use SpatialOS to become a “scope-changer” for the project.

“The Identity team has been testing the waters with SpatialOS for a couple of months now and we’re incredibly excited about what it’s going to mean for Identity,” the team said. “Identity can now be what we all hoped it would be, a true MMORPG in scale. SpatialOS is going to power Identity behind the scenes, allowing absolutely enormous scale for our world and the people playing in it.”

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Make My MMO: Project Gorgon’s new shop, Crowfall’s investor tally (January 21, 2017)

This week in MMO crowdfunding news, Project Gorgon opened up a brand-new web store. “Currently, we are listing four crowdfunding packages from our prior Indiegogo Campaign in order to continue to raise funds until we launch on Steam Early Access,” Elder Game says. “This will give those who found out about us as our Indiegogo Campaign was closing to donate and get the awesome benefits that come with doing so. The three packages that are being offered are: The Horseback Explorer, Patron, and Duke. We will not be offering a standard Contributor package as we want to encourage all those interested in a standard Project: Gorgon key to purchase directly from Steam once they become available.”

Meanwhile,

  • TUG resurfaced after raising millions and a year of rework to say it’s now focusing on producing a “minimally viable product.”
  • We chatted with the Ship of Heroes team about its development.
  • Descent: Underground‘s Tenebrae update introduced a brand-new map.
  • The Exiled announced a February 23rd Steam early access launch.
  • Crowdfund platform Fig revealed it has raised nearly $8M in a financing round for venture capitalists.
  • Crowfall’s Indiegogo-based equity crowdfunding campaign drew to a close, raising over $668,000 from over 1200 investors.

Read on for more on what’s up with MMO crowdfunding over the last few weeks and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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The Daily Grind: Are contemporary settings underutilized in MMOs?

We all know that fantasy is by far the most popular setting for MMORPGs — but what is the least? While not completely unrepresented in the genre, the contemporary setting seems to be on the low end.

Maybe it is because we want to be transported to a far-away world, not invited to a place that’s practically next door. Perhaps it’s just more difficult to figure out how to meld MMO mechanics with cell phones, the internet, and drive-thru Starbucks. But it can and has been done, most notably in The Secret World and now in the upcoming Identity.

What do you think? Are contemporary settings underutilized in MMOs? Could they bring something new and interesting to the table? What would get you to play in such a game world?

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Cops-and-robbers sandbox Identity on griefing, prison, customization, and more

Identity is an open-world, cops-and-robbers sandbox, and it isn’t asking you for money. That’s because it was already Kickstarted to the tune of almost $150,000 back in 2015. It’s a real-world MMORPG with a focus on roleplay, economy, and yes, the dark side of human nature.

Developer Asylum Entertainment sat for an AMA on Reddit Friday — here are a few of the highlights:

  • Custom server admins can enforce a “new life rule” — when you die and return, it’s as a new character — but the official servers won’t. NPC police won’t patrol the world, but players will be somewhat restricted, such that players can’t raid each other’s homes. “On official servers, we have a stress system in place to discourage random attacks or griefing. […] You won’t be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay.” There will also be safe-zones for player gatherings.
  • “Identity’s prison is very much a game within a game.” Players will join factions, attempt prison escape, create weapons, undertake a trial, or just chill out and chat until their time is served. There are no player prison guards (they said they couldn’t make it fun).
  • Character customization will be limited to facial features, tats, jewelry, piercings (and presumable gender, skin color, etc.) but not physique, at least not for launch.

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Identity creates a cops-and-robbers life simulator

Are you a good or bad person at heart when you play pretend? Either way, you will have a place in Identity, an upcoming MMORPG that will put players in fictional swath of America and allow them to choose their own careers and goals. Some of these can be noble, like being a member of the police, while others, such as drug dealers, can offer a glimpse into the darker side of society.

Identity is a cops and robbers game at heart,” Asylum Entertainment wrote in its FAQ, “but it is a life simulator in so many other ways; immersion is one of our key focuses. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way.”

The game was the result of a successful Kickstarter back in early 2015 that raised CA$187,859. Currently the team is working on producing three playable modules prior to the full launch, the first of which will be a social town square setting coming in early 2017. You can get an overview of the game and a look at its housing system after the break!

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