When you bring up the name "Mythic Entertainment," chances are that most gamers are going to immediately think of the studio's two major MMOs, Warhammer Online and Dark Age of Camelot. Perhaps Imperator Online might come into the conversation, perhaps not. But what is fascinating to me is that Mythic had a lot more than a pair of MMOs under its belt.
Since the formation of the studio in the mid-1990s, Mythic's team developed well over a dozen titles, many of which featured online multiplayer and other elements that would eventually lead into the company releasing DAoC to widespread acclaim in 2001. I've been curious what these older titles were like and how they contributed to the formation of Mythic's MMOs, and so rather than get all of my information from second-hand sources, I went straight to City State Entertainment's Mark Jacobs to ask him about games like Aliens Online, Spellbinder, and Darkness Falls. Considering that the man is still working on spiritual successors to the games he was involved with decades ago, I thought it would be great to get his perspective.
Whenever I compile lists or run articles on MMOs that never made it out of the gate, it seems as though talking about it puts people in one of two moods. Either they're keenly interested (as I am) into these fascinating glimpses of what-could-have-been, or they become depressed and a little sore that I reminded them of the toy they'll never have.
I don't mean to prod sore spots with these, I hope you understand. It's just that part of my job as a game archaeologist is to uncover and document all of these older MMOs, even if they come with a lot of emotional baggage (say, from being killed in development). To the sore folks, I apologize in advance, because this week we're going to take another video tour, this time to look at MMOs that never launched.
It is a truly difficult thing to create something completely new and original, especially in storytelling and setting. It's perhaps impossible in this day and age, as we tell variations on time-worn tales. But what is almost as good of a substitute is to take two elements and put them together to make an interesting new mix -- such as science-fiction and ancient Rome.
That was the premise for Mythic Entertainment's Imperator Online, a fascinating project that was originally to be the follow-up MMO to the studio's Dark Age of Camelot but instead was cancelled before it ever launched. Even so, players got hooked by the intriguing premise: "What if the Roman Empire never fell, but instead continued on to become a really radical futuristic online roleplaying game setting?"