In this edition of Flameseeker Chronicles, I’ll share with you the main story points of the episode and will discuss my highs and lows throughout. Please note that, although major spoilers will be hidden by tags where possible, this article is best enjoyed after you’ve played the content for yourself due to significant spoilers throughout.
November: A month of colorful, falling leaves, Thanksgiving… and an EverQuest II expansion! That’s right, the 11th month isn’t allowed to finish up until we have our next serving of Norrathian goodness, and Daybreak delivered it to us on the 28th. Regardless of not yet finishing up the content in previous expansions, I couldn’t not immediately dive in and explore this new piece of EQII! I mean, me, not explore a favorite world? That’s crazy talk! With only two days (and interrupted ones at that!) to peek into and poke around, what did I find in Planes of Prophecy? Here are my first impressions.
Hop on the Plane
Luckily for me, you don’t need to complete the Signature Quest line (or in my case, even start it) in Kunark Ascending to be able to access the new zone, the Plane of Magic. If you are level 100 and own the expansion, all you need to now is how to get there. For that, you could do like I first did and hop from world bell to druid portal to wizard spire to find the way. Alternately, you could read the in-game mail that is delivered to every level 100 that tells you to visit any wizard spire. It makes sense: Travel to a Plane of Magic through a magical wizard portal! Obviously, I immediately jumped in a portal.
Let’s take a few moments to talk about SWTOR Update 5.6 and all the things in it, then dive into why I think the Copero flashpoint could have used a little bit more polish.
The end of September marked a major milestone for Dauntless, the upcoming monster-slaying action-MMORPG from indie developer Phoenix Labs, as it officially concluded its Founder’s Alpha event and made the jump into closed beta. Since then, legions of would-be Slayers have stormed the Shattered Isles, taking up arms to defend the last bastions of human civilization from destruction at the hands (and talons, fangs, or similarly sinister appendages) of the marauding monstrous beasts known as Behemoths.
And as it so happens, I was one of them. As a long-time fan of Capcom’s venerable Monster Hunter series, which pioneered the “kill-carve-and-craft” action-RPG subgenre upon which Dauntless aims to build, I’ve been eager to check it out for some time now. So when closed beta rolled around, I shelled out for a Founder’s Pack and joined my fellow prospects in the frontier settlement of Ramsgate, where I hoped to prove worthy of the Slayer mantle, or failing that, then at least to avoid dying horribly.
In this edition of Flameseeker Chronicles, I’ll wrap up my PoF story impressions and will conclude with some hopes for today’s season launch. This will be a lengthy one, fair reader, so get comfortable for a bumper read! As ever, there will be significant spoilers throughout for anyone who has
been living under a rock not finished the PoF story and has missed the new season hype.
One important and awesome change is that clubs will now have six different permission levels. And there are tons of permissions! This will allow leaders to customize who can do what in the club, which will really come in handy with the new building and adventure features. Leaderboards have been also changed up. The top 50 average power rank and level will be displayed (the PR will be calculated of each member’s highest pr character, not add them all together). Mechanics like using or destroying the most blocks, however, have been removed.
Elder Scrolls Online’s Clockwork City DLC launches for Xbox One and Xbox One X – here’s the new trailer
Don’t miss our own Tamriel Infinium columnist Larry Everett’s first impressions of the update and the brand-new trailer down below!
As we’ve previously covered, today’s rollout features a clockwork hub straight from Morrowind lore as players are tasked with investigating the daedric threat. It includes two world bosses, two new delves, and a new 12-man raid, Asylum Sanctorium.
Don’t want to buy Clockwork City? There’s stuff for you in update 16; the new weapon and armor transmutation system is the highlight, but the new trait tracker and new buyable houses should be on your radar too. Do note that you do not need to own Morrowind to access Clockwork City, which you might have assumed otherwise. You do need Morrowind for the new Crazy King battleground, however.
Don’t miss our own Tamriel Infinium columnist Larry Everett’s first impressions of the update from when it dropped on the PTS, and get patching!
This past weekend was not the first time I have attended a developer’s convention, but Frontier Expo 2017 was one of only a very few times when I have been able to attend the first one of its kind. Last weekend, I got to witness the birth of Frontier Developments’ fan convention, held in London, UK. At 1500 attendees, it may have been a relatively small gathering compared to conventions like PAX or other more established cons, but it was still great. In fact, it offered fans a few firsts of their own! Besides your classic meeting-and-greeting, game announcements with reveals, and after parties (including live entertainment by Jim Guthrie, the musician who created the Planet Coaster music), folks got to try their hand at the studio’s really old games on their original equipment in the Frontier Developments museum.
Even more than that, attendees got to meet and listen to world-renowned experts in the fields of paleontology and astrobiology. Not because these would sell the game, but just because they are subjects of interest to fans. How many studios have offered that?
Now there were understandably a few bumps and learning experiences in this first endeavor, but in all, I say the inaugural FX2017 was a resounding success! It was easily the most chill convention experience I have ever had, and I look forward to next year’s show (and hanging out with the space loach more!). Let’s dig in!
“We’re excited to announce that the Clockwork City DLC game pack will be released on October 23 for PC/Mac and November 7 for PlayStation®4 and Xbox One. This DLC game pack will be free to ESO Plus members and available for purchase for 2000 crowns in the in-game Crown Store. In addition to the base version, the Clockwork City Collector’s Bundle will be also available for 4000 crowns in the in-game Crown Store and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls.”
The downside is that’s gonna clash hard with the Destiny 2 PC release date. The upside is that the prologue quest is already live in the game, so you can get started right now and pick up a new collection memento.
GamingSF suffered from technical issues that kept him from getting into the expansion initially, but when he did, he recognized that it had some “really nice features.” Why I Game concurs with this sentiment, noting that there are “a lot more nods to exploration this time around.”
“Story is okay, nothing amazing, some funny bits help, and I find it gets better as it progresses onward,” ECTmmo.com wrote. “The actual places you get to travel to and explore in this expansion are what makes it shine, well, that and the mounts.”
In this edition of Flameseeker Chronicles, I’ll continue my launch coverage by discussing some more in-depth points that I’ve noted now that I’ve had a full week of play time (although it’s been over a week, the EU connection issues largely killed the first few days for me), and I’ll also look at some not-too-surprising but still greatly appreciated benefits the expansion has had on Central Tyria and Heart of Thorns zones. Please note that there will be some spoilers below, both through images used and inferences to story encounters, even though I’ll make an effort to avoid them for main story arcs.