You honestly can’t scare Final Fantasy XI players with anything short of a shutdown notice at this point, so if you were hoping for this year’s Halloween event to be a terrifying collection of wraiths and shades, you will be sorely disappointed. If you were hoping that it would give you a chance to ride around on a chair flanked with monster heads, though? You’ll get exactly that, apparently by taking part in this year’s trick-or-treat antics across the major cities.
Of course, that’s hardly the only event you can take part in. Jump into one of the game’s costume contests and have a shot at winning some new pudding-themed costume pieces. Help out some novice exorcists in driving out harmful spirits. Work with moogles to drive out actual supernatural beasties crawling through the cities. The event runs from October 24th through November 6th, so there’s not much time to do everything, but there’s no shortage of things to do for the Halloween season.
If you played BattleTech around the table before jumping into MechWarrior Online, you’re probably familiar with the “IIc” designation attached to certain ‘Mechs, marking Inner Sphere designs adapted to serve as Clan ‘Mechs with significantly improved technology. Four new hero ‘Mechs have been added with the game’s latest patch, a quartet of Clan IIc machines for those who want the smooth tech of Clan engineering combined with the brutal lines of Inner Sphere machinery. Or for those who are just really attached to the Hunchback for whatever reason.
The big centerpiece of the patch, though, is a new special event system integrated into the game that will make special battles more immediately visible and relevant for players. It will support per-faction conflict more comprehensively while improving both Quick Play and Faction Play modes. Now you can just see your goals and your progress right from inside the game. And if you use those new hero ‘Mechs to take on some of these special events, well, there’s nothing wrong with that.
Once more, a year has passed in Final Fantasy XIV
, and once more the Wandering Minstrel is back around to prompt adventurers to join together for anniversary hijinks. Yes, The Rising is back once more
, and the rewards from this year’s installment are significant; players can pick up a Wind-up Lyse and a Wind-up Gosetsu alongside two new orchestrion rolls, a new type of firework, and a rising balloon for your home or apartment. (The balloon is both from The Rising and one or that which rises, for the record.)
And what about the content of the quests? Well, someone is missing from this year’s Rising celebration, and there appear to be wandering bugs involved. Both the actual sort and the software sort. These events usually lean pretty heavily upon the fourth wall, after all. So hunt down some bugs and celebrate another year in the game when the event starts up this Saturday.
Did you participate in EverQuest II’s Beast’r Egg hunt live event this past week? If not, I’m sorry to say you missed your chance; it ended a few hours ago at 2:59 a.m. EDT. However, that doesn’t mean you’ve totally missed out! And that’s the beauty of this particular live event. Today’s musing are less a guide and more a love letter to a live event done oh so right.
While the event unfolded as I participated, it struck me how practically perfect the event was. So kudos to Daybreak for this one. EQII really knocked it out of the park with this Easter-themed event. Hopefully, we can see more like this in the future, both here and — if other studios take notice — in other titles. What’s so great about it? I am glad you asked! (Though honestly, I was going to tell you anyway!) Here are the winning elements:
As soon as Hearthstone
players start trampling through Un’goro Crater (metaphorically), the Year of the Kraken will end. It’ll be time for the Year of the Mammoth
, and that means it’s time for a new event with some mammoth (metaphorical) rewards. It all starts with the Mammoth Brawls, which reward players with a pack of cards upon victory; the first one was back on March 15th, but the next is coming up on March 29th.
Of course, maybe you’re not very good at the Tavern Brawl format, and that’s all right. You can also get rewards from the game just for logging in, from March 29th to April 5th. Logging in on the last day will give you a gold Volcanosaur card, which is a real mammoth challenge in battle (once again, that’s metaphorical; it isn’t actually a mammoth). So get ready to log on daily and start trumpeting about all of the cool stuff in the crater. (Also, that’s probably metaphorical, although you can probably play a trumpet about it if you really want to.)
It’s that time of year when the snow begins to fall once more… except it’s definitely not snowing in Ul’dah. It’s far too warm there. But the children of Ul’dah still need a Starlight Celebration, and this year Final Fantasy XIV
is bringing the celebration to them
. And it’s not just going to any children; it’s going to the children who are sitting in the children’s ward of Frondale’s Phrontistery, better known as the hospital run by the Alchemist’s Guild.
The event kicks off on December 15th, with the questgiver located just outside of the Ruby Road Exchange in Ul’dah. Taking part in the event will award a variety of seasonal items, including a new seasonal robe, an Orchestrion roll, and several housing decor pieces. Get ready to start volunteering on Thursday.
Christmas time is here in the real world, and while we’re decorating trees and decking halls, it’s important that we get our winter holiday fix in games as well. EverQuest II understands this need and is addressing it with the newest round of the Frostfell event. Players can earn 15 items from Santa Glug, 7 of which are completely new to the game, meaning there are double the options for rewarding your festive spirit.
This year also features a new quest in which you lead a lost little goblin around, and crafters can also make new outfits while other players purchase cosmetic armor both new and old. The good news for players on the time-locked server is that Frostfell is arriving for you, too; some of the later content will be locked out, but you needn’t miss out just because you’re slowly working through the expansions one at a time.
No game is better made for a holiday like The Secret World is for Halloween; Massively OP’s MJ has been waiting all year to spend her favorite night in her favorite world. Samhain 2016 is underway, and she’s eager to get in on the awesome event action. And what’s Halloween without a treat? MJ has a copy of Hide and Shriek to give away. Tune in live at 9:00 p.m. to help celebrate the holiday. MJ might even dress up for the occasion!
What: The Secret World
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, October 31st, 2016
The holiday events in Final Fantasy XI are done. They still run, of course; around the same time every year, bang! Holiday event arrives once more. But they’re no longer really updated, just turned on for the people who have rewards that they want but haven’t yet obtained. And the latest iteration of Hallow’s End for World of Warcraft feels like it’s going in the same direction, like it has a couple of new items added but most of it’s just there to pick up old standbys you may have missed.
Really, this isn’t a bad thing. Games like Final Fantasy XIV don’t have a decade of history behind their holiday events; games that do have every reason to nod and say that there’s enough Halloween-themed tat in the game. Reaching a point where the game says that it has enough new stuff for holiday events is fine. But what is that threshold? Should a holiday run for years in an MMO or just a couple? What about games like Star Wars: The Old Republic, with its regularly running events that don’t have a holiday window but do have consistent rewards? When should holiday events in MMOs be “finished”?
Why stick with haunted houses when you can have a haunted burrow? LOTRO’s
Halloween celebration includes dark and twisty tunnels that run beneath Bag End, and Massively OP’s MJ is back on her Hobbit to explore this spooky cellar and its creepy wings. She’ll also partake in the rest of the fall festival, with its race and troves & trickery quests. Tune in live at 9:00 p.m. for a jaunt through what’s hidden below the Shire.
What: Lord of the Rings Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Wednesday, October 19th, 2016
Halloween season 2016 is getting in full swing, and that means that Shade’s Eve is back in WildStar! Of course Massively OP’s MJ can’t let the spooky celebration go by without getting in on it. She’s all set to go trick-or-treating, and she’s looking forward to smashing Jack Shade. Join us live at 6:00 p.m. as Emy Fluffybutt returns to celebrate the season.
Who: MJ Guthrie
When: 6:00 p.m. EDT on Wednesday, October 19th, 2016
Of all the Halloween events, EverQuest II’s Nights of the Dead is a favorite of Massively OP’s MJ. It might have something to do with all the cool housing items you can obtain from the various quests or craft from the recipe books, but the quests are all pretty fun. From haunted houses to hedge mazes, there’s much to do (can you get through it all on every alt?) and plenty of ghosts, goblins, vampire, and werewolves to start the season out right — by killing, of course! Join us live at 8:00 p.m. as MJ runs through as much of the event as she can.
What: EverQuest II
Who: MJ Guthrie
When: 8:00 p.m. EDT on Tuesday, October 18th, 2016
One of the big centerpiece features of TERA‘s
most recent patch was the Civil Unrest event, with players teaming up to take on other players over elaborate battlegrounds. It’s a pretty cool idea, and the only real downside is the fact that it does not appear to be working
. At all. The most recent official post on the issue almost audibly conveys the frustration of not understanding why in the world it isn’t
working, with the event working fine on test but not on live servers for reasons the staff can’t fathom.
The current proposed workaround is to hold the event at a time when staff members are in the office and able to troubleshoot, although several forum members are in the “be very angry” phase rather than the “talk about realistic solutions” phase. It’s frustrating for players and staff alike, as there’s no clear indication of what’s not working, but it seems that the promise of bringing civil unrest to the game was more prophetic than intended.