Live now in Pokemon Go as of this weekend is a pretty nutty challenge for players all over the globe, daring players to get out there and catch ’em all. In fact, the more you help the community, the more the community will be rewarded, with everything from a double-experience boost to special ‘mon unlocks depending on where you live. The whole shebang has a travel theme just in time for the Thanksgiving holiday weekend here in the US, although you have only the 26th to hit three billion, so, you know, get playing!
Can it be done? Probably. Niantic hasn’t provided a countdown timer or anything resembling a progress bar, but the fans at The Silph Road put together a gorgeous infographic that better explains the event goals, and Pokemon Go Hub has a detailed breakdown of the math.
Can you believe MapleStory is 12 years old? I had to double-check it myself. In fact, it’s older than 12, though it’s 12 here in North America. Nexon recently sent over an infographic to drill down some of the other stats behind the cutesy sandbox MMORPG. Of note, the studio points out the game has almost 275M characters, 1.5M of whom are close to the cap and half a million of whom are married in-game, which is too cute. There are 2.7M guilds, 1.2M players paying into the MVP system, and 28M characters sporting the Magician class – easily the most popular. My favorite stat is pets purchased: 77M. That’s a lot of pets. Almost 5M of those are pandas!
Check out the whole graphic down below.
Remember a few days back when Fortnite broke half a million concurrent players with its contentious free-to-play battle royal mode, the one that earned ire from both paying PvE players and PUBG studio Bluehole? That was just the peak concurrency. Today, Epic Games has put out an infographic to give a slightly more complete picture of just how the game is doing.
The studio boasts that 10 million folks have logged in to play the PvP mode in the last two weeks since it opened, racking up almost 45 million hours played. The other stats are superfluous and fun, like number of people who leaped from the battle bus (almost 300 million of you). So, 10 million bodies then. No wonder Epic’s had no public comment on Bluehole’s complaints.
A new infographic distributed in honor of the launch of Path of Fire shows that Guild Wars 2 has collected “over 11 million players” in the last five years, along with 53 million characters, and almost a million guilds. Wheee!
Want more on the launch? Check our full roundup from this morning!
This particular part of September is loaded with MMORPG and MMO birthdays. In addition to ArcheAge, whose corgipocalypse we’ve been covering already, and Ultima Online, doomed to ding 20 by Monday, there are a few more we’ve not mentioned yet. Let’s remedy that!
is turning eight today, and it’s putting on a pretty sweet party
, plus a different one in the EU
. US players can look forward to bonus experience, cake, and Kroemede’s Revenge; through the weekend in the EU, expect a Cake Hunt, in-game boots, gifts, and temporary mounts, plus an event about poppys. I don’t know, it’s Aion
, man, just go with it. We’ll be streaming some of the US festivities on Saturday, so stay tuned!
Fallen Earth also turns eight today, though you won’t find any hoopla on the official site, where there’s been no news since last year. MOP’s Justin judged it in maintenance mode as of at least this past summer. It’s OK, Fallen Earth. We’ll have a slice of cake in your honor.
All hail the Czech Republic! C-Z-E-C-H! That spells victory!
Blizzard is toasting players from the republic for their performance at the recent Hearthstone Global Games tournament at Gamescom last month. In a long and colorful infographic, the studio revealed that 2,345 games were played during the course of the tournament, which included 510 quests.
Forty-eight countries competed for both glory and a slice of the $332,000 prize pie. Other interesting statistics revealed include the fact that the most successful class was the Druid, followed by the Hunter and Warrior. Also, one game saw the deployment of 37 Jade Idols, which we’re just going to say is a lot despite having seen a few hundred of them at a tourist gift shop once.
It’s a well-known maxim in gaming circles that younger players have more time but lack disposable income while older players have the money but find themselves short on that “free time” angle. It may come as no surprise then that this spectrum extends to interest and investment in virtual reality.
Superdata published a survey — in helpful infographic form — that shows the relation of gamers’ age to their willingness to dive into VR and their ability to spend money on it. The younger set have a 74% rate of interest in the platform, but this drops to 54% by the time you get to middle-aged gamers. However, the advent of jobs in a person’s life seems to help with spending, as older gamers are willing to spend up to $47 more than their younger counterparts on VR.
The sweet spot here are 18 to 35-year-olds, of whom two-thirds are interested in VR and willing to drop $277 on such devices. It’s not mind-blowing, but it is interesting as we continue to push into this new age of technology and gaming. You can check out the full chart after the break.
Webzen is celebrating the first anniversary of the launch of mobile MMO Mu Origin — and it’s got stats! The game counts
- over 3.2 million accounts created and two million downloads;
- over 4 million characters rolled (Dark Wizard is the most popular, while the Elf is the least);
- almost 100,000 guilds created;
- and a combined total of over 7500 years played.
The birthday vid is tucked down below along with the infographic.
Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with 5 to 10 star systems, an apparent reduction in scope from original launch plans (we already know the 3.0 alpha will launch with just one incomplete system.) That provoked this infamous missed-deadline infographic and the weekly flamewar.
A week later, CIG is finally tackling the uproar, calling the whole thing an oops over translation, chiefly a misunderstanding of the translation of the word “release.”
“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.”
It’s hard to count all the systems on the star map because of its depth and width, but we took a look and we’ll estimate there’s about 100 on it right now.
Another day, another Star Citizen drama.
German website Gamestar published an interview with Cloud Imperium Games this week, and between the paywall, Google translate, deliberate disinfo, and a quick game of confused telephone from other sites picking up the news, the actual stated information was lost and misconveyed.
The hubbub is over a server capacity-related quote from the interview that’s subsequently been accurately translated like so:
“There can only be a maximum of 24 players on each server currently (this will most likely also be the case in Alpha 3.0). […] The revision of the CryEngine in combination of a new server architecture in form of an intercommunicating server network (also known as Server-Meshes) instead of individually isolated servers should allow larger instances with thousands of players.”
Closed beta? That’s old news for the Kritika Online
crowd. Now it’s all about the open beta, which the devs just announced is starting on Thursday, June 29th
. Founders who splurged on one of the packs get in a couple of days early on the 27th as a perk for their purchase.
The open beta is important for Kritika, since it will effectively serve as the soft launch for the game (and no, there will be no wipes once the OBT begins). The “official” release is slated for later this summer.
The team posted a wrap-up of the beta in infographic form on the site, revealing that (among other stats) players collectively clocked in over 34 million hours of testing during the closed beta, with 7% of the population making it to level 65. Check it out after the jump!
Back at PAX East, MMO players were startled but pleased at the revelation that Shards Online was getting a massive revamp as well as a new name: Legends of Aria. The key to the switcheroo is the shift from being “just” small-scale player-run shards to a full-scale MMORPG with a heavily expanded map hosted by the studio as well.
Today, after a few minor delays this spring and a combat overhaul, the game’s alpha is officially live.
“The land mass of the game has been increased by 10-fold, mounts have been added, combat reworked, the UI overhauled, archery has made it in the game, and so much more. 2 of the 8 new regions have been unveiled, with more to come as Alpha and Beta progress this summer. […] Basically, this gives fans of Shards Online what they’ve been asking for – a bigger, bolder, truly MMORPG version of the game.”
Citadel Studios has an interactive world map as well as a PvP killboard online if you just want to gawk, but you can actually play right now too with the purchase of a $40 founder pack.
Now that Overwatch has wrapped up its two-month Uprising campaign, how did it fare? Quite well, as probably anyone could have told you. The lore-heavy event racked up over 145.5 million matches before all was said and done, so it’s safe to assume that the studio is thinking about doing something similar in the future.
This number comes courtesy of a post-mortem infographic about Uprising. The infographic revealed that Null Sector trounced Overwatch in victories (78M to 67M), players looted over 815.5M loot boxes, and the highest score for any one game was an impressive 27,511 points.
Check it out for yourself after the break!