All hail the Czech Republic! C-Z-E-C-H! That spells victory!
Blizzard is toasting players from the republic for their performance at the recent Hearthstone Global Games tournament at Gamescom last month. In a long and colorful infographic, the studio revealed that 2,345 games were played during the course of the tournament, which included 510 quests.
Forty-eight countries competed for both glory and a slice of the $332,000 prize pie. Other interesting statistics revealed include the fact that the most successful class was the Druid, followed by the Hunter and Warrior. Also, one game saw the deployment of 37 Jade Idols, which we’re just going to say is a lot despite having seen a few hundred of them at a tourist gift shop once.
It’s a well-known maxim in gaming circles that younger players have more time but lack disposable income while older players have the money but find themselves short on that “free time” angle. It may come as no surprise then that this spectrum extends to interest and investment in virtual reality.
Superdata published a survey — in helpful infographic form — that shows the relation of gamers’ age to their willingness to dive into VR and their ability to spend money on it. The younger set have a 74% rate of interest in the platform, but this drops to 54% by the time you get to middle-aged gamers. However, the advent of jobs in a person’s life seems to help with spending, as older gamers are willing to spend up to $47 more than their younger counterparts on VR.
The sweet spot here are 18 to 35-year-olds, of whom two-thirds are interested in VR and willing to drop $277 on such devices. It’s not mind-blowing, but it is interesting as we continue to push into this new age of technology and gaming. You can check out the full chart after the break.
Webzen is celebrating the first anniversary of the launch of mobile MMO Mu Origin — and it’s got stats! The game counts
- over 3.2 million accounts created and two million downloads;
- over 4 million characters rolled (Dark Wizard is the most popular, while the Elf is the least);
- almost 100,000 guilds created;
- and a combined total of over 7500 years played.
The birthday vid is tucked down below along with the infographic.
Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with 5 to 10 star systems, an apparent reduction in scope from original launch plans (we already know the 3.0 alpha will launch with just one incomplete system.) That provoked this infamous missed-deadline infographic and the weekly flamewar.
A week later, CIG is finally tackling the uproar, calling the whole thing an oops over translation, chiefly a misunderstanding of the translation of the word “release.”
“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.”
It’s hard to count all the systems on the star map because of its depth and width, but we took a look and we’ll estimate there’s about 100 on it right now.
Another day, another Star Citizen drama.
German website Gamestar published an interview with Cloud Imperium Games this week, and between the paywall, Google translate, deliberate disinfo, and a quick game of confused telephone from other sites picking up the news, the actual stated information was lost and misconveyed.
The hubbub is over a server capacity-related quote from the interview that’s subsequently been accurately translated like so:
“There can only be a maximum of 24 players on each server currently (this will most likely also be the case in Alpha 3.0). […] The revision of the CryEngine in combination of a new server architecture in form of an intercommunicating server network (also known as Server-Meshes) instead of individually isolated servers should allow larger instances with thousands of players.”
Closed beta? That’s old news for the Kritika Online
crowd. Now it’s all about the open beta, which the devs just announced is starting on Thursday, June 29th
. Founders who splurged on one of the packs get in a couple of days early on the 27th as a perk for their purchase.
The open beta is important for Kritika, since it will effectively serve as the soft launch for the game (and no, there will be no wipes once the OBT begins). The “official” release is slated for later this summer.
The team posted a wrap-up of the beta in infographic form on the site, revealing that (among other stats) players collectively clocked in over 34 million hours of testing during the closed beta, with 7% of the population making it to level 65. Check it out after the jump!
Back at PAX East, MMO players were startled but pleased at the revelation that Shards Online was getting a massive revamp as well as a new name: Legends of Aria. The key to the switcheroo is the shift from being “just” small-scale player-run shards to a full-scale MMORPG with a heavily expanded map hosted by the studio as well.
Today, after a few minor delays this spring and a combat overhaul, the game’s alpha is officially live.
“The land mass of the game has been increased by 10-fold, mounts have been added, combat reworked, the UI overhauled, archery has made it in the game, and so much more. 2 of the 8 new regions have been unveiled, with more to come as Alpha and Beta progress this summer. […] Basically, this gives fans of Shards Online what they’ve been asking for – a bigger, bolder, truly MMORPG version of the game.”
Citadel Studios has an interactive world map as well as a PvP killboard online if you just want to gawk, but you can actually play right now too with the purchase of a $40 founder pack.
Now that Overwatch has wrapped up its two-month Uprising campaign, how did it fare? Quite well, as probably anyone could have told you. The lore-heavy event racked up over 145.5 million matches before all was said and done, so it’s safe to assume that the studio is thinking about doing something similar in the future.
This number comes courtesy of a post-mortem infographic about Uprising. The infographic revealed that Null Sector trounced Overwatch in victories (78M to 67M), players looted over 815.5M loot boxes, and the highest score for any one game was an impressive 27,511 points.
Check it out for yourself after the break!
Did you think TERA
had forgotten its birthday? We did too for a minute there, but nope! It’s a few days belated, but En Masse
is indeed rolling out its fifth birthday gifties this month. Expect quizzes for prizes and a free pair of wings (just log in to claim them). Plus:
“A brand-new Anniversary Token Shop with a rotating weekly inventory of items not normally available for sale has also been added to the game for the month of May. Anniversary Tokens are earned in-game by participating in PvP battlegrounds and PvE dungeons with different content highlighted each week in the in-game calendar. Players will also have a rare chance to win cosmetic items normally only available in the game’s online store via drops in highlighted PvP battlegrounds and from the final boss in highlighted PvE dungeons.”
And that’s just the ice cream to the cake, since Velik’s Fate is launching next week with more serious content: “two brand-new dungeons, Velik’s Hold and Velik’s Sanctuary,” featuring new baddies and a new boss, plus the requisite armor and weapon sets to make it worth your while. Check out the birthday vid, new images, and infographic below!
Just as this post goes live at 9 p.m. EDT, Daybreak’s H1Z1: King of the Kill will see its TV debut as its Fight for the Crown tournament is aired on The CW, the perfect channel for a zombie survival sandbox, given its preponderance of cringey YA genre material.
But before you go all “kids these days,” check out Daybreak’s new infographic and the behind-the-scenes vids — it’s definitely not just kids who’d like a slice of that $300,000 prize pool.
Anybody watching tonight, or will you be sobbing quietly in a corner with Just Survive?
Just in time for the Easter weekend is news of a horrific and widespread slaughter of innocent little bunny rabbits in Albion Online.
This comes to us courtesy of a new infographic showing various stats from the game’s semi-recent Galahad update. Since March 13th, over 850,000 rabbits have been killed in the MMO, effectively putting an end to the holiday and crushing children’s hopes of a full candy basket on Sunday.
There is a wee bit more to the infographic than just hare-raising mortality figures, of course. 212,815 players in the alpha have wracked up an impressive 2.8M hours played since the patch went live on March 13th. You can check out the rest of the stats after the break!
SuperData was rather famously quoted all throughout the industry at the end of 2016 following its research-backed proclamation that virtual reality was the “biggest loser” of the holiday gaming sales season. But this week, the company has issued an infographic suggesting that VR is now “on the rise” and its best days are ahead of it.
Last November, the research firm adjusted its original estimates for VR sales after both Sony and Google saw significantly fewer than anticipated VR headsets sold to consumers. However, SuperData explained at the time that headsets were suffering from “supply inconsistencies,” poor sales tactics during the holidays, and the absence of high-demand games and apps to drive sales — none of which was irreversible.
The new infographic anticipates a “steep rise” in VR adoption over the next few years, though it’ll be one still vastly overshadowed by the use of TV, phones, and PCs. While SuperData suggests most of the profits are in the devices themselves right now, it predicts that by 2020, revenue from VR will near $40B US and eventually be more evenly distributed over hardware and software.
Happy fourth birthday, Warframe
! It may not be a traditional MMORPG, but it’s still one of those rare online MMOs that’s actually doing better several years in
than it was at launch: Digital Extremes
is touting 30 million registered users. Actually almost 31 million! (That’s up about five million just since the end of last year
To celebrate the occasion, the studio is rolling out the Octavia’s Anthem update, complete with a new warframe, cosmetic outfit capture tools, new weapons, and the new music-themed questline:
“Octavia’s Anthem has Warframe players journeying through an original, lore-driven quest in search of the musically enchanted Octavia Warframe. Along with Octavia comes the introduction of a simple-to-use musical instrument that enables players to compose original songs and synchronize them to their weapons to rhythmically dominate the enemy. Music isn’t just a tool of destruction in this update — players can create musical arrangements in cooperation with other Tenno and trade songs. For story buffs and lore fans, a newly written web comic, entitled What Remains, explores material well in advance of Octavia’s Anthem.”