If this isn’t the most canonically EVE Online
story, I have no idea what is.
Remember earlier this month when we reported on the drama in the elections for the Council of Stellar Management? CCP Games had caught wind of the racist comments of one particular candidate for the council had made in-game and disqualified him. That candidate, Creecher Virpio, apologized for what he characterized as “casual racism.”
As it turns out, CCP Games didn’t learn about Creecher’s indiscretions by accident. As The Nosy Gamer notes, Creecher is a high-ranking member of Test Alliance Please Ignore and a “vociferous proponent of shield-tanked supercapital-class ships.” Had he been seated on the council, he surely would have voted against the interests of Pandemic Legion, which favors armor-tanked supercapital ships.
Elite Dangerous is in the home stretch ahead of the launch of Beyond: Chapter Two later this week, and you know what that means: infodumps and videos!
PCGamesN has a deep-dive focusing on the Krait “design and reissue,” which has apparently been a bit of a surprise for the update. Frontier says the new version is “analogous to modern updates of the real-world Mini Cooper or Volkswagen Beetle […] a reimagining of a classic that connects conceptually and aesthetically with the ship from 1984s Elite, while offering enough innovation and quality to compete with contemporary rivals in Elite Dangerous.” But can I get it in candy pink metallic with a convertible top?
The chapter will also introduce the Alliance Challenger, new wing missions, new settlements, and new anti-Thargoid tech. It drops Thursday. And by the way, Frontier is hiring! The video’s down below.
‘s recent Into the Abyss
expansion has managed to grip me in a way that few expansions have, providing a challenging new solo PvE feature that’s as addictive as it is lucrative. Now that players are starting to figure out ship fittings and strategies for taking on abyssal deadspace
and it’s being farmed at an increasing rate, the question on many players’ minds is “what comes next?” The Triglavian storyline is far from resolved, and these new size-restricted instances could be expanded on in dozens of different ways to spark a virtual renaissance for small-scale PvE and maybe even PvP.
CCP Games has a long history of making impressive “first steps” like these in new areas of gameplay, but sometimes those ideas don’t go much further and the first steps are the last. Abyssal deadspace could easily become another one shot feature that joins EVE‘s permanent gameplay, just like the Sansha incursions that are still in the game years after they probably should have ended. I seriously hope that CCP doesn’t abandon the feature this time though, as further work on abyssal deadspace has the potential to open up whole new types of gameplay that aren’t available anywhere in EVE right now.
In this edition of EVE Evolved, I theorise about some of the different ways abyssal deadspace could be expanded and how the story of the Triglavian Collective still has a long way to go.
Now that most schools are out and the heat has begun in earnest in the northern hemisphere, it’s the perfect time to retreat into sunless rooms and pour yourself into MMORPGs. It’s also the perfect time to get stuff done and accomplish everything that’s been stacking up on your gaming backlog.
Getting everything ready for Battle for Azeroth is a high priority for me, although I’m pretty much ready right now. Past that, I’d love to get through Star Trek Online’s newest expansion, enjoy my weekly DDO group nights, and find my way out of Northern Mirkwood in Lord of the Rings Online. There aren’t any summer festivals that are particularly calling to me right now, but that may change.
So what are your summer MMO goals? What do you want to get accomplished by the end of the season?
According to this week’s Star Citizen Around the Verse, the team’s been hard at work on facial rigging, mining, audio effects (yes, pew pew sounds), chat integration, ship power, overland biomes, and new guns.
Of course, the other big Star Citizen news this week is the release of alpha 3.2 to a huge wave of backers on the PTU. And one of its big headline features is the updated party system. That’s party as in grouping, mind you, not the kind with cake and champagne. The middle chunk of the episode focuses on that system and how it was influenced by player feedback. Turns out MMO players reaaaallly like grouping and piled on the demands for a better system after 3.1 released. Who knew, right?
The last half of the episode closes out with a lengthy lore section (Loremakers, which usually comes out earlier in the week), so all in all, you’re getting a pretty short development episode this round, but that’s probably OK since you’re getting actual content in the game instead. The whole piece is down below.
Fallout 76 wasn’t the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer underground. That is, the former title has changed because Interplay’s embraced the game and given the developers full support.
Descendent Studios team is hard at work on launch, Little Orbit CEO Matt Scott met with us to discuss what’s been going on in the past several years of development. Nostalgia aside, I went in expecting the worst: long-abandoned IP, Kickstarted game, indie team, extended public development, and fairly quiet presence on social media. However, I came out very pleased. While the game may not be an MMORPG, what I saw and heard makes me think that this may be the space experience I’ve been waiting for.
Devoid of further context, the phrase “Omega Discount” sounds vaguely threatening. It’s the last
discount? No, it’s a discount on the price of picking up an EVE Online
subscription in three-month chunks of time. That’s 15% off buying a three-month stretch, and it’s available until June 26th.
The three-month deal will cost you $33.02 in total, which works out to around $11 per month; that’s a better rate than anything other than the year-long package, which is impressive. So if you want to be subscribed through the summer, you have a path to do so on the cheap. And if you were going to buy yourself some subscription time afterwards… well, now you might as well do so early to save some cash.
And make sure you pick up a new Venture Capitalist ship while you’re at it, eh?
The Star Citizen Reddit is abuzz today – and no, not just about EVE Online’s “Venture Capitalist” skin bundle joke, although they’re doing that too. Nope, they’re buzzing because Cloud Imperium has opened up the testing for the alpha 3.2 build on the PTU for a much broader group of players, including subbers and wave-one PTU backers.
The focus of this leg of the test is mining in particular – scanning, extracting, and prospecting need a work-through. The patch also buffs up the grouping system, turrets, shopping, G-force effects, and orbital quantum travel. And it actually adds some of those old pixel ships that somebody keeps buying, including the Anvil Hurricane and Aegis Eclipse. Pew pew.
Someone at CCP Games is obviously having quite a lot of fun with the latest EVE Online
skin bundle. The bundle of skins for the Venture ship
might not seem like it’s anything special until you notice that the price tag is 120 Plex, not $120. And that the bundle is specifically dubbed the “Venture Capitalist” bundle. And the cheeky reference to the fact that you can support EVE Online
‘s future development with $120 through a long-term subscription, if you so desire… or by purchasing over 36,000 Ventures.
Yes, the whole thing is a very snarky jab at Star Citizen’s $120 Vulture. So for those of you who have been staring agape at the whole thing, well, here’s a chance to pick up a bundle of ship skins for much less than $120. If you’ve just been chuckling at the whole process, here’s your latest thing to giggle about. And if you’ve been insisting that there’s no similarity whatsoever and lots of spaceships designs have prongs… well, we can’t help you there.
Source: Official Site
; thanks to Davlos, PlasmaJohn, and Quavers for the tip!
Maybe I’m alone on this, but the more I examine MMO history, the more it troubles me how many potentially great games never even got a chance to launch. There have been so many promising titles over the years that, for various reasons, were killed off in development prior to release.
I would have absolutely loved to have seen what Project Copernicus would have become, especially with the talent behind it. It kills me that I’ll never be able to play Ultima X Odyssey. And let’s face it, Privateer Online might have actually delivered the satisfying space experience that Star Citizen’s been promising for years now.
Do you carry a torch for any unreleased MMOs that met an early end in the development phase? What do you imagine might have happened if those games launched?
On this week’s show, Bree and Justin get a little bit crazy and weird as they date MMO NPCs, throw themselves into the middle of studio fights, take a ride on the delay/launch whiplash train, and more!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
Ever since Trove launched its superhero-themed expansion Heroes, I’ve been hemming and hawing over buying the big mama upgrade package for the Vanguardian and the gobs upon gobs of currency that comes with it. You guys, I want it, but I have such guilt over spending that much dough on a single class and the costume fluff I’d probably buy with the rest of it. For the same stack of cash, I could buy five or ten whole games on Steam.
It’s silly. I’ve paid way more for dumber things; ask me how much I paid to move a bunch of toons across accounts in Star Wars Galaxies back in the day when that kind of cash was far dearer to me. So I should just get it while the fam is still into the game. And yet… I keep stalling.
How about you? What MMO have you splurged on lately, and what’s the biggest MMO splurge you’ve ever made?
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”