On this week’s show, Justin and Bree break down the big Guild Wars 2 news, celebrate FFXIV’s momentous milestone, muse about Dual Universe, and more! We also have a special interview with H1Z1: Just Survive Creative Director Ben Jones about the massive overhaul to this survival sandbox.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
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Hey, kids! Want to read a big long interview with Cliff Bleszinski about launching LawBreakers? Because you probably shouldn’t read it if you’re an actual kid. There’s a lot of swearing and one anti-government rant in there about having to get your car inspected. But there is some useful information therein, like how Bleszinski thinks that streaming the LawBreakers alpha testing was a mistake that gave people the wrong impression. He also thinks that the title’s initial poor numbers are a reflection of the game in a live state is more about a marathon than a sprint, that the numbers will come naturally over time.
Bleszinski goes on to state that the game is meant to appeal to core shooter audiences rather than having what he describes as “kiddy bumpers” and an aesthetic moving away from what he refers to as “Anna and Elsa running around killing the zombies.” If you don’t mind a lot of swearing, by all means, check out the full interview.
If you thought that Ubisoft’s Skull and Bones pirate MMO wasn’t going to have lootboxes, seriously, what rock are you living under? (And is it comfy? And can you maybe scoot over and make room for the rest of us?)
In a new interview with Gamespot, Ubisoft creative director Justin Farren says that the studio is going for “more of a service-based approach so that when you pay for this game, you have a commitment from us to develop content, new gameplay, modes, new content for the player to earn, and then of course, new regions to explore, and those things will unfold as the game launches and provide service over time.”
“We don’t want to create pay to win,” he says. “We don’t want to create something where players have to pay to compete. Our PvP is completely horizontal in a way that gives players a chance to develop their skills and compete against other players.”
But Overwatch-style lootboxes are definitely still on the table.
It seems fair to say that one of the most exciting aspects of Guild Wars 2: Path of Fire
for fans is the announcement of the nine new elite specializations. Each class is getting a new one of these with a different weapon than those classes have been able to use in the past, and the devs have had their hands full in whipping up these creative builds.
YouTuber WoodenPotatoes sat down with the elite specializations team at ArenaNet yesterday and talked about the creation of the new builds, especially in light of the efforts of the team for what they did back with Heart of Thorns.
“We had some ideas and because we had a little more time this time around, we able to think on these ideas a little more and make sure that they were more fleshed out,” the team said.
Check out the full interview after the break!
Be honest: Would you even know what LawBreakers is if it weren’t for the fact that CliffyB is attached to it? Nexon and Boss Key are well aware of this problem and have said as much in a new interview on Gamasutra today, specifically noting that the shooter market is outrageously competitive and oversaturated. Consequently, lead designer Dan Nanni says, the dev team is trying to avoid the herd and focus on whatever the other guys aren’t doing, all in an attempt to stand out.
“If we made decisions that made the game play too similarly to one of our key competitors, we knew we’d get overshadowed. […] If our competition was moving heavily towards special abilities, we’d keep focusing heavily on gunplay. If they remained mostly on the ground, then we’d keep pushing hard to put our players in the skies. The focus on gravity being a central gameplay element and blind-fire being a combat mechanic were ideas from the very beginning. The original seed of LawBreakers was more about theme than about function.”
Hey, cowboys and cowgirls. When did you think alpha was going to begin for Wild West Online? You’re wrong, apparently. 612 Games broke its recent silence to post a pair of FAQs, one of which insists the game isn’t running behind.
“Is the Alpha late? Technically, no. There was some misunderstanding due to a mistaken release that went out in some territories saying it would be late July, along with a lot of misinterpretation of the Early Bird end date as being the Alpha start date, but the plan has been ‘late Summer’ since before the first public announcement. We apologize for any miscommunication. However, if you still want to think of the Alpha as late we totally understand, and we look forward to you receiving your late Alpha access soon.”
Early in July, the team extended the game’s preorder program and announced an alpha server list. During a May interview with Massively OP, WWO’s Steven Bugaj told us, “We plan on running a number of alpha tests this summer, with a closed beta available by the fall and a short open beta prior to the game’s launch.” Still, maybe the snark isn’t quite warranted from a game still weathering suspicions and accusations about its dev team.
Shroud of the Avatar’s equity crowdfunding venture has gone rather well: Portalarium declared last night that it has “exceeded [its] SeedInvest target and [is] now reaching new heights,” meaning it’s raised $570,913 toward its original $500,000 target minimum ($465,000 from small-scale investors and $105,000 from higher-end accredited investors), with a potential round size of $2M. There are just over three days left for investors of all stripes to jump in. Don’t miss our interviews with Richard Garriott and Starr Long if you’re still on the fence!
Meanwhile, Portalarium has announced that with the release of R44 last week, it plans to “experiment with extended postmortems that are also Mini-Telethons.” If it proves popular, it’d potentially mean a switchover from the exhausting 12- or 24- hour telethon stream the team does quarterly to a monthly 4-hour fundraising session as the team delivers its release recap and Q&A.
Item databases are always fun and useful for fans of a given MMO, and now Revelation Online
has one. The Revelation Online Database
doesn’t have a particularly creative name, but it does
have a descriptive one, and it does have a useful listing of all of the game’s items in an easily searchable format. And it’s gotten a spotlight on the official site
, so that’s
The spotlight also includes a brief interview with the creator and maintainer, Kiriak. He mentions that he plays a Gunslinger at the moment (although in previous games he’s usually gone for sword-wielding characters) and enjoys that he sees Revelation Online as less RNG-oriented than many other games of its type. So it’s a database and a spotlight on the person behind the database. Good news all around!
Earlier this summer I wrote that Elite Dangerous‘ community events were something the MMO community should watch. Watch. I never said play, and I never ended up pushing the “purchase” button when I saw it on sale. I’m not really a flight sim person. Heck, I’ve even mentioned several times that I prefer kart-racers to realistic racing games.
However, I recently snagged a review key for Elite Dangerous to try it out on the PlayStation 4. I even streamed my first experiences with the game. It was a rocky session to say the least, but I decided to stick with it for a few more hours after getting some support from viewers. I really wanted to be able to recommend the game as something to pick up, but honestly, I’m still in the “watch” category.
Fight fire with fire, eh? That sounds perfect to Massively OP’s MJ! After checking out Citadel: Forged with Fire a week ago, she has been eager to dive back and expand her pyro’s… er, her mage’s skills. And with the early access launch, she can. There will probably be more bears, so she needs to hone her skills quickly in case she looks tastier than honey. Tune in live at 9:00 p.m. as MJ takes a second chance to survive in…
What: Citadel: Forged With Fire
Who: MJ Guthrie
When: 9:00 p.m. EDT on Tuesday, August 1st, 2017
Catching up with the Black Desert developer Pearl Abyss at ChinaJoy 2017, MMO Culture wrung out of the team a short but informative interview about the future of the fantasy sandbox.
The team said that posted pictures of the male Ranger doesn’t mean that one is on the horizon; there is no playable version of the class as of yet. However, there is a new server on the way for Southeast Asia, with a closed beta test coming before the end of the year. We should also be seeing a trailer for the promised mobile version of Black Desert sometime this September.
Interesting news all around, and coupled with the new awakening system, it should give an injection of public interest in the title.
Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with 5 to 10 star systems, an apparent reduction in scope from original launch plans (we already know the 3.0 alpha will launch with just one incomplete system.) That provoked this infamous missed-deadline infographic and the weekly flamewar.
A week later, CIG is finally tackling the uproar, calling the whole thing an oops over translation, chiefly a misunderstanding of the translation of the word “release.”
“Hey guys! This is a case of things being lost in translation; Chris was asked a specific question about how many systems we expect to have online at the point that we’ve got most of the core mechanics completed and we would consider the gameplay experience suitable for a larger audience. There are no changes with regards to the planned amount of systems which are well documented on the current Star Map.”
It’s hard to count all the systems on the star map because of its depth and width, but we took a look and we’ll estimate there’s about 100 on it right now.
Hey, Path of Exile
console fans. Have you been moping on the sidelines throughout the long PC beta for Fall of Oriath
? Were you sad to find out it’s launching on PC on August 4th
? Then I have good news for you!
“Grinding Gear Games has announced today that its highly anticipated massive expansion, Path of Exile: The Fall of Oriath, will launch its beta for Xbox One at 2pm pacific on Wednesday, July 26th.”
That’s literally right as this post is going live; you can run over and register right now. “Space is limited and players selected will receive their Xbox One beta keys via email,” warns the studio.
As we’ve previously covered, the expansion adds literally new everything, from new skills and bosses to new locations, plus the new pantheon system, five new acts, and the difficulty level system. Just getting caught up? Don’t miss our February preview and reveal, our steam and hands-on with the PC beta, and our E3 interview on the expansion!