DualShockers has a new interview out with Conan Exiles' Joel Bylos. It's from GDC, but it's still worth a look given that it includes info on this week's patch. For starters, expect to see the new decay system (it's been renamed as the "ruins system" now), the planned dye system, new weapons, and the promised thrall updates -- eventually, players can expect alchemists, engineers, sorcerers, and beastmasters as thralls. Don't expect mounts until summer, though. Crafters, a heads-up for you: Since crafting progression is getting a revamp, "players will get to repick all of their recipes."
The Purge is also a hot topic for future updates -- basically, it'll be a massive AI invasion with special thralls and an eye toward wrecking your server's best stuff. Can't let that happen, now can we.
Meanwhile, following player outcry over the excessive duping and exploiting going on there, Funcom has announced it will partially wipe the official servers.
League of Legends
will probably introduce non-straight characters eventually, a new interview on Polygon
with Riot Games'
Greg Street suggests. The publication asked Street questions about LGBT representation during GDC 2017, noting that Blizzard's Overwatch
) has proven that it's a hot topic and something millions of gamers want to see. League of Legends
currently has over 130 characters to Overwatch's
24, but Street says that Riot has to be careful what it adds lest one region or another blockade the game.
"We owe it to the players and, I think, to the world to do something like that. [...] What I don't want to do is be like, 'Okay, team, next character, whatever you do, has to be lesbian.' I don’t think we’ll end up with something good there.... From the beginning, it has to be the character's identity. I’m sure we'll do it at some point. I don’t know which character or when it will happen."
If and when it does happen, Street says, it'll likely be in "storytelling outside the game."
We've finished rolling out all of our PAX East content this year, and we've put our MMORPG-addled noggins together to try to choose our favorites out of what we got to see in person and from afar. Read on, then vote for your own best-in-show!
Everyone loves expansions, right? Neverwinter's
latest expansion, Cloaked Ascendancy
, launched the last week of February
, giving players the opportunity to delve in and enjoy the new areas and stories for the last few weeks. That is, PC players have that opportunity; fans who prefer to partake via consoles have to wait extra time for each update and expansion to pass certification by the respective console makers before they can release. And waiting is never very fun.
Thankfully, this wait is just about over: Cloaked Ascendancy will land on the Xbox One and the PlayStation 4 on Tuesday, April 11th. In less than a month, all Neverwinter players (of the appropriate level) will have the chance to experience all the new stuff that the expansion offers, from the the new zone to the new story line to the new skirmish.
If that still seems a bit too far away, we've got something to help tide you over: I sat down with Thomas Foss, Lead Designer, to talk more about the expansion. We discussed the inspiration behind it to his favorite parts of it. He might have even shared an Easter egg or two!
As Massively OP is on the scene at PAX East this year, we've got plenty of juicy news and interviews to discuss on the show! What game is coming to console this year? What secret is Eliot hiding? Which MMO just got a name change? Find out in today's episode!
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
At the time of this writing, there's just over a hundred days until Stormblood
launches, expanding the world of Final Fantasy XIV
for the second time. We'll no doubt learn more about the expansion before that launch happens, but the second day of PAX East gave players a chance to ask about the game directly from the producer and director himself, Mr. Naoki Yoshida. He's kind of a big deal.
Much as the team has done with previous PAX East events, Yoshida took both pre-written questions from fans on the show floor and live questions taken directly from the audience in attendance. While there were no huge revelations, there were plenty of tidbits for players to chew on as the game moves along through the remaining months until the launch of the second expansion. And, of course, there's plenty of stuff to speculate about, but isn't there always?
It would be fair to say that Final Fantasy XIV
fans treat Naoki Yoshida
like a rock star, and he carries himself like one: not with unnecessary swagger but with the smooth confidence of someone who has a lot going on beneath the surface and knows exactly what he's doing. This is part of why it's always a joy to interview him, as few other developers can (or will) provide such thorough answers to even the most incidental questions.
Obviously, sitting with Yoshida meant that I had to ask him a fair number of questions about Stormblood and what's coming with the expansion, but I also had to ask about the last patches of Heavensward and quality-of-life improvements. So there's a lot to chew on, some of which has been rumored before now, some of which has not, and all of which is highly relevant before the game's community Q&A panel takes place at PAX later today.
Yup, it's true. It was a sad day when Emily Taylor confirmed that she was indeed leaving Daybreak. When John Smedley's tweet popped up outing Taylor's move to Canada, I was in the middle of chatting with friends and fellow EverQuest II players. We were stunned. We know that the industry can be fickle, but Taylor had been a staple on the EQII scene. Known as "Domino," she'd been in integral part of the Norrath crafting scene; she was responsible for penning many of the crafting signature quest lines as well as developing other parts of crafting, events, and housing. She was also well admired and appreciated by the community. Her loss would really be felt.
When we first read that tweet, our thoughts went to, oh no, what happened? followed very quickly by what's going to happen? After the rough time Daybreak has had since the split from Sony (multiple layoffs, game closures galore, and clandestine management changes along with staff resignations), we understandably wondered if we were witnessing a step toward impeding disaster -- a sentiment shared by other fans of the franchise. The uncertainty of the news was laid to rest when Taylor herself announced that yes, she was leaving. She informed players that her move was of a personal nature (she wants to shovel more snow?!) instead of any thing related to the studio. She also assured us that there were plenty of devs at Daybreak still working on the games -- moreso, in fact, than when the name changed.
Love it or hate it, No Man's Sky was the buzz around the video game water cooler last year. And while the space exploration title received major backlash following its shaky launch, creater Sean Murray said that last November's Foundations update propelled the game to a million players (in some way, shape, or form).
In an interview from GDC, Murray performed a post-mortem on the game's launch, saying that the team only expected about 14,000 players on day one -- and became quickly overwhelmed when a half million explorers showed up to party. He noted that the relatively small team (nine employees) and the fact that the game started to run out of money during development were factors in the difficult release.
Meanwhile, Murray is focused on developing even more procedural generation for all of its projects: "Making really neat, weird engine decisions, and letting them dictate a cascade of problems: It's cool for me to be able to stand up and say to talented people like yourselves, we're looking for that kind of thing."
If you were annoyed by the apparent subsumption of World of Warcraft art and lore panels by other games' e-sports at last year's BlizzCon, prepare to keep on being annoyed: A new interview on PCGamesN suggests that Blizzard is very much not giving up on e-sports for WoW.
In fact, Blizzard E-Sports Director Kim Phan told the publication that the studio sees "an opportunity" in renewed attention on the 2004 MMO and its competitive raiding scene, which as PCGamesN points out seems a belated reaction, given how many raiding guilds have already signed off from the current meta over the grind.
How might Blizz approach this? Says Phan,
"We've been doing the live raid races for a long time, just to see which team can do it better - that's still competitive. It's not your traditional eSports where it's two teams head to head, the dungeon races is another one. Even though you're not going head to head with another player, I think that's exciting to see. [...] We have experimented last year and we're going to continue to experiment this year. Now, whether or not we make it a big program with prize money and all of that stuff - I don't think that's the only thing that defines eSports anymore. For me, eSports is just being able to watch to see who the best is at something."
Were you scratching your head over last week's announcement that H1Z1 would be bringing its upcoming PvP tournament to the CW network? We were too, which is why this interview with Daybreak makes for fascinating reading. So how did that TV deal happen?
Apparently CW has prided itself on being the first broadcast network to take an interest in e-sports, joining ESPN and TBS in showing live video game matches to interested viewers. H1Z1: King of the Kill Executive Producer Chris Wynn said that the deal happened because of Daybreak's connections with the pro team Echo Fox and the interesting twist that this winner-takes-all tournament will provide.
"We have a unique opportunity to do something with King of the Kill that no one else can do," Wynn said, "and that’s putting on a tournament with 15 teams of five players each all competing at the same time. It’s not a ladder-style knockout like in traditional sports. All these guys will get into one game, in one match, and all compete simultaneously. This unique experience is what appealed to the different partners."
There's lots going on with Pokemon Go right now, thanks in part to the official Pokemon Day that kicked off the week. Here's a quick look:
- This week through March 6th, players can find special birthday-hat-bedecked Pikachu, which you must definitely go get because, um, birthday-hat-bedecked Pikachu.
- Niantic CTO Phil Keslin told GDC-goers that Pokemon Go has now been downloaded 650 million times globally -- the first 500 million downloads of which were within the first two months of the game's launch last summer.
- Niantic CEO John Hanke told interviewers at the Mobile World Conference that POGO is due to receive three more major updates this year, one each quarter. Presumably, Gen 2 counts for quarter one.
As part of the same interview, Hanke basically announced Ingress 2.0: "I can announce that there will be Ingress 2.0, and that it'll come out at the end of this year. It will be a totally new version, something very important for the current players of Ingress, but for the new ones too. We've already got other projects, but unfortunately I can't talk about them."
If you're a Final Fantasy XIV
fan, you're used to getting bits and pieces of information based on what has or hasn't been translated into your native language. Since this site is in English, it can be assumed that most of our readers are at least passingly
familiar with the language, so we're happy to say that a new batch of Japanese interviews has been translated and summarized thanks to enterprising fans on Reddit
. And it's got some juicy information that you might not have otherwise, which is so much the better.
First and foremost, enterprising Red Mage players will want to stock up on caster gear and INT accessories, as the translations indicate the job will share the caster gear pool. The developers are looking into ensuring that gear only drops which at least one person in a group can roll Need on, however, at least for 8-person content. The upcoming Omega raid will have two difficulties, just like Alexander, but the designers are considering adding a little something for odd patches for players who have already cleared the savage difficulty. It hasn't been officially translated yet, of course, but it's worth considering as we approach the Stormblood launch.